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DnD Classes Clerics Domain Air

Dungeons and Dragons – Mystara

Clerical Domains – Air

Domain of Air – Overview

The wind and the sky are the province of the Air domain. The powers of this domain are granted by gods who claim the boundless skies as their dominion, and for many worshipers of these gods the Air domain serves as the more placid counterpart to the raging Tempest domain. While the wind does sometimes surge into a gusting gale, the domain of Air also represents the tranquil calm of a still night, or the soothing breeze that sends ripples across the pond. It is the wind that lifts birds to soaring heights, and in every swooping eagle clerics of the Air domain see the hands of their gods at work.

Clerical Domain of Air

Domain of Air – Spells

LevelSpells
1Feather Fall, Fog Cloud
3Gust of Wind, Hold Person
5Fly, Wind Wall
7Conjure Minor Elementals, Freedom of Movement
9Conjure Elemental, Hold Monster

Domain of Air – Features

  • Cleric 1st Level
  • Cleric 2nd Level
  • Cleric 6th Level
  • Cleric 8th Level
  • Cleric 17th Level
(1st) Bonus Cantrip

When you choose this domain at 1st level, you gain the fist of air cantrip if you don’t already know it.

(1st) Reed in the Wind

Also starting at 1st level, you can surrender your motion to the divine winds, flowing out of the way of incoming harm.

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you, provided you are not restrained or prone. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

(2nd) Channel Divinity: Eye of the Storm

Starting at 2nd level, you can use your Channel Divinity to create a swirling vortex of air that encircles you, yet leaves you unruffled at the center of the tornado.

As an action, you present your holy symbol, and you become surrounded by swirling air that lasts for 1 minute. During that time, you become immune to inhaled poisons and any spells whose effects can be dispersed by a strong wind.

Additionally, the vortex has a number of charges of divine power equal to your Wisdom modifier (minimum one charge). When you or a creature that you can see within 30 feet of you is attacked by a creature that you can see with a ranged weapon, you can expend 1 of these charges as a reaction to impose disadvantage on the attack roll, using a gust of wind to bat the weapon aside. Alternatively, when you cast fist of air, you can expend 1 of these charges to add 1d6 to the damage dealt by the cantrip.

(6th) One with the Wind

Beginning at 6th level, you can use your action to cast gaseous form, targeting only yourself. When affected by gaseous form, your flying speed is equal to your normal base speed and you can talk. Once you use this feature, you cannot use it again until you complete a long rest.

(8th) Powerful Spellcasting

Beginning at 8th level, when you deal damage with any cleric cantrip, add your Wisdom modifier to the damage.

(17th) Reed in the Storm

Starting at 17th level, when you use your Reed in the Wind feature, instead of halving the attack’s damage, you take no damage from that attack.

Domain of Air – GM Section

This is my work in progress section.

Common – Sphere of Thought and Element of Air

  • Secret Crafts: Airologist
  • Pantheons (Racial):
    • Atruaghin – Hawkbane (see Ruadhri), Sister Grain (see Ralon), The Avian (see Cochee)
    • Dwarven and Gnome – The Silver Hunter (see Ruadhri)
    • Elven – Bane of Lycanthropes (see Ruaidhri), Father Sky (see Odin), Nameless Mother (see Cochee), Sister Grain (see Ralon)
    • Ethengar – Cretia
    • Halfling – Fallowguard (see Raven), Protector of the Five Shires (see Nob Nar), Ruaidhri, The Troublestarer (see Cretia)
    • Makai – Nob Nar
  • Pantheons (Cultural):
    • Alphatian Empire – Lord of the Air (see Palartaken), Lord of Sky and Wind (see Odin), Lord of Trouble and Chaos (see Cretia), Master of Guile (see Raven), Master of Tactics (see Palson), Mistress of Seidh (see Freyja)
    • Land Guilds – Brianna (see Freyja), Falcho (see Raven)
    • Norse – Freyja, Odin
    • Oceans Guild – Ruaidhri
    • Outcast – He Who Watches (see Odin)
    • Thyatian Empire – The Lofty One (see Palartarken), The Troublemaker (see Cretia)
  • Pantheons (Elemental):
    • Radiance – Air Elemaster
  • Spheres: Thought (5/5). Energy (0/1)
  • Immortals:
    • Energy: / Palartaken
    • Thought: Cochee, Cretia, Odin, Ralon, Ruaidhri / Air Elemaster, Freyja, Nob Nar, Palson, Raven
  • Pantheons (Unknown):
    • Alatian – Perun (see Odin)
    • Bellissarian – Grammaton (see Odin)
    • Davinia – Oloron (see Odin), Ralon
    • Forest – Keeper of Souls (see Freyja)
    • Heldannic – Fredara (see Freyja), Viuden (see Odin)
    • Milenia – Palson
    • Neathar – Jumal (see Odin)
    • Nithian – Amon (see Odin)
    • Norwold – Lada (see Freyja)
    • Olympian – Apollo (see Palson)
    • Savage Coast – Saimpt Ralon (see Ralon), Taranos (see Odin)
    • Sky – Cochere, Palartarkan, Raven, The Zephyr (see Odin)
    • Traldar – Wotan (see Odin)

Content Updates

  • 2022-05-11 – Updated layout and base design for Clerical Domains.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher

Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot

Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers

Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal

Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire

Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier

Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer

Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk

Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. SpecialOathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper

Scholar: Alchemy, Mind-Delving

Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic

Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity

Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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