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Dungeons & Dragons Immortals

DnD Immortals Pharamond

Dungeons and Dragons – Mystara Immortals

Pharamond – Sphere of Entropy

Master of Betrayals, The Betrayer

  • Clerics:
    • Favoured Weapon: Dagger
    • Domains: Arcana, Madness, Trickery
    • Symbol: A black whirlwind with florescent red forked lightning
  • Warlocks:
  • Patron – Magic, Power.
  • Patron – Cleverness, Civilisation (Ambition), Corruption (Deceit, Dishonesty)
    • Entropy pantheon onlySphere of Entropy (Hierarch)
    • Hierarchs pantheon onlySphere of Entropy (Hierarch)
Pharamond (Entropy, Hierarch 32)

Racial Pantheons

Cultural Pantheons

  • Alphatian Empire (as Master of Betrayals) Due to Patron of Ambition and Corruption group (Deceit, Dishonesty)
  • Land Guilds (as Pharamond)
  • Ocean Guilds (as The Betrayer) Due to Patron of Dishonesty
  • Thyatian Empire (as The Betrayer) Due to Patron of Civilisation group (Ambition) and Cleverness.
  • Ylari (as The Betrayer) Due to Patron of Deceit

Immortals Pantheons

  • Entropy (as Pharamond) Due to Member of Sphere of Entropy.
  • Hierarchs (as Pharamond) Due to Rank of Hierarch.

Special Pantheons

  • Assembly (as Pharamond) Due to being an Immortal of Mystara.

Appearance: a human of average stature, with skin of an ashen pallor and veins that draw a blue spider web visible under the skin, his skull shaved and shining, a short black beard, hooked nose and violet eyes that constantly shine, wearing a gorgeous crimson-coloured tunic decorated with protective runes, with an enormous hood that he uses for to shade his face in theatrical manner, a belt of woven gold wires with precious gems, a pair of rods at the waist and a green crystal staff in his hand.

Pantheons
Alphatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated NationsAlphatian Empire
Single Element OrganisationsThought – Wind,
Core ImmortalsAlphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),

The Wind, Element of Air, Sphere of Thought
The Wind, Element of Air, Sphere of Thought
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
  • Immortals of Entropy (2) – Aracne Prime (Temporal 8, as Spider Queen, Arenea), Pharamond (Hierarch 32, as Master of Betrayals, Ambition),
  • Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Aerial Races, Air), Freyja (Celestial 14, as Mistress of the Seidh, Abundance, Aesirs), Korotiku (Hierarch 32, as Lord of Spiders, Arenea), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astonomy), Turmis (Initiate 1, as Master of Bravery and Guile, Adventure),
Ocean Guilds Cultural Pantheon

(Minrothad)
(The culture of island living, money, trade and travel)

  • Primary PatronsCrafters (Armourer (2)),
  • Primary DomainsCreation (Armourer), Forge (Armourer),
  • Primary Secret CraftsCraftologist (Armourer),
  • Core Immortals
  • Immortals of Energy () –
  • Immortals of Entropy (2) – Pharamond (Hierarch 32, as The Betrayer, Ambition), Stodos (Initiate 6, as Cryonax, Arctic),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (1) – Halav (Celestial 17, as Bane of Humanoids, Armourer),
  • Immortals of Time () –
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • The Wind, Element of Air, Sphere of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (4) – Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (3) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Arenea), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Ylari Cultural Pantheon

(Ylaruam)
(The culture of peace and male dominance)

  • Primary Patrons
  • Core Immortals
  • Core Immortals (Cyndicea) – Madarua (Energy 26),
  • Immortals of Energy (1) – Madarua (Eternal 26, as The Amazon, Amazons),
  • Immortals of Entropy (2) – Aracne Prime (Temporal 8, as The Night Spider, Arenea), Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Thought (4) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Korotiku (Hierarch 32, as The Trickster, Arenea), Thor (Eternal 29, as Thor, Aesirs), Turmis (Initiate 1, as Master of Bravery and Guile),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Hierarchs of Mystara (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Aerial Races, Air, Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (2) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, Ambition),
  • Immortals of Matter (1) – Terra (Hierarch 36, Agriculture),
  • Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Arenea),
Sphere of Entropy (Council)

Game Master Section

Pharamond – Hierarch of Entropy (32)
Was Hierarch of Energy (34)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Chaotic
  • Portfolio: magic, power, ambition cleverness, dishonesty, deceit
  • Other Names: Karandas, The Betrayer
  • Sponsor: Razud (Energy) and Thanatos (Entropy)
  • Artefacts: Grammarian Phase Ship, Green Crystal Staff of Pharamond
Allies
  • Harrow
Enemies
  • Mazikeen
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdall (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)
Sponsorship Hierarchy – Entropy
  • Sponsorship of the Entropy Sphere
    • Hel (36) Hierarch of Entropy.
    • Thanatos (35) Hierarch of Entropy.
      • Alphaks (20) Empyreal of Entropy
      • Arik (18) Celestial of Entropy
        • Harrow (11) Temporal of Entropy moved from Thought (11)
      • Atzanteotl (31) Hierarch of Entropy.
        • Danel (14) Celestial of Entropy
        • Kythria (2) Initiate of Entropy moved from Energy (2)
        • Macroblan (27) Eternal of Matter moved from Matter (13)
      • Bachraeus (19) Empyreal of Entropy
      • Demogorgon (30) Eternal of Entropy.
        • Saasskas (23) Empyreal of Entropy.
          • Slizzark (15) Celestial of Entropy moved from Energy (17)
      • Loki (30) Hierarch of Entropy.
      • Orcus (26) Eternal of Entropy
      • Ouranos (34) Hierarch of Entropy moved from Energy (35)
      • Pharamond (32) Hierarch of Entropy moved from Energy
      • Qywattz (21) Empyreal of Entropy moved from Thought (20)
      • Ranivorus (16) Celestial of Entropy
        • Loup (9) Temporal of Entropy moved from Thought (9)
      • Talitha (25) Eternal of Entropy
        • Kallala (22) Empyreal of Entropy moved from Time (14)
        • Ruaidhri (3) Initiate of Entropy from Thought (3)

History: Known as Karandas on Old Alphatia, he was a mage who became extremely powerful following several betrayals and well devised plans for eliminating his rivals. After the destruction of his world, unlike the rest of his compatriots, he remained on an island drifting in space, succeeding to save himself thanks to his magic, and patiently reconstruct a small empire exploiting his magical knowledge and to tear down any risk that placed in doubt his decisions. Following numerous journeys completed in the other planes was to know of a way per attaining eternal life, and so began the path of the Paragon under the guide of Razud. After having created the famous Grammarian phase ship, trained his apprentices and stabilising the atmosphere in the Alphatian space creating a unique environment, he was therefore welcomed among the Immortals in 930 BC. Afterwards he was completely dedicated to accumulating other knowledge and new power for scaling the Hierarchy of Energy with every means, extending his influence also in the new Alphatian Empire on Mystara, even if he has always shown more interest for the outer planes and the other dimensions than for the Prime. Recently with the help of other Immortals (Mazikeen, Harrow and Hircismus) has scheduled a plan for destroying several Immortal candidates of Mystara and favouring others of the outer planes and of the Nightmare Dimension who he sponsors, in a way of augmenting his prestige in the Sphere, but had been unmasked after the forfeit of Mazikeen and was judged guilty by Ixion of acts against the Prime. For this he lost a level and it is only thanks to the efforts undertaken in the last decade he has returned to his previous level.

Personality: Pharamond is a social climber thirsty for power, an ambitious Immortal who lives to command and impose his own ideas on others (for this he prefers to surround himself with allied succubi that share his personality). He loves the power for the infinite possibilities of action that he gives, and his philosophy is that any means is legitimate for achieving his own ends, as well as deceit and brute force). The only one that has remained faithful to him among his former allies is Harrow, with who he continues to seek to bring among the Immortal ranks new candidates of Nightmare.

Info on Pharamond to be discovered by Groups

Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Chaotic
  • Favoured weapon: dagger (allowed all one-handed small weapons)
  • Clerics skills and powers: +1 bonus to Intelligence, +2 bonus to arcane magic, divine magic and alternative magic (not free)
D&D 3.5 Stats
  • Domains: Energy, Chaos, Magic, Deceit
  • Preferred weapon: dagger
Design Changes

Pharamond – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Ambition (patron) added to the Alphatian Empire pantheon.
  • Ambition (patron) added to the Civilisation patron group.
  • Cleverness (patron) added to the Thyatian Empire pantheon.
  • Deceit (patron) added to the Ylari pantheon.
  • Deceit and Dishonesty (patron) added to the Corruptors patron group.
  • Dishonesty (patron) added to the Oceans Guild pantheon.
  • Civilisation (patron group) added to the Thyatian Empire pantheon.
  • Corruptors (patron group) added to the Alphatian Empire pantheon.
  • Hierarch (rank) added to the Hierarchs pantheon.
  • Sphere of Entropy (rank group) added to Entropy pantheon.

Content Updates

  • 2021-09-19 – Moved over to the Entropy group of Immortals with Thanatos as a sponsor to help balance out the Pantheon.
  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-05 – Updating the allies and enemies.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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