Classes Dungeons & Dragons Roleplaying

DnD Classes Sorcerers Draconic Bloodline

Dungeons and Dragons – Mystara

Sorcerer Origins – Draconic Bloodline

Draconic Bloodline

Draconic Bloodline – Overview

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Draconic Bloodline – Features

(1st) Dragon Ancestry

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

The variants are colour and type. Colours are Black (Necrotic), Blue (Cold), Green (Acid), Red (Fire) and White (Lightning and Thunder).

Vou can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

(1st) Dragon Resilience

Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

(6th) Draconic Metamorphosis

You evolve your dragon heritage and must pick a type based on the colour you selected earlier and you take on aspects from the associated type which are Chromatic, Elemental, Environment, Gemstone and Metallic.

When in the terrain of your dragon type, you grain +1 to initiative and survival rolls, and when taking a short rest the first dice is maximised.

The Variants of the Draconic Bloodline are:

  • Air (Lightning) – Chromatic (White), Elemental (Wind), Gemstone (Crystal), Metallic (Silver)
  • Darkness (Necrotic) – Chromatic (Black), Elemental (Void), Environment (Wasteland), Gemstone (Onyx), Metallic (Brass)
  • Earth (Acid) – Chromatic (Green), Elemental (Mithril), Environment (Cave), Gemstone (Emerald), Metallic (Copper)
  • Fire (Fire) – Chromatic (Red), Elemental (Light), Environment (Flame), Gemstone (Ruby or Amber), Metallic (Gold)
  • Water (Cold) – Chromatic (Blue), Environment (Sea), Gemstone (Sapphire), Metallic (Bronze)

The White dragons of Elemental Air:
Silver (Alphatia, Glantri, Karameikos, Rockhome) – Terrain: Mountain peaks
White (Alphatia, Broken Lands, Glantri, Karameikos, Rockhome, Shadow Elves) – Terrain: Icy and Underground

The Black dragons of Elemental Darkness:
Black (Alphatia, Darokin, Karameikos, Northern Reaches) – Terrain: Swamps and Ruins
Brass (Alphatia, Ylaruam) – Terrain: Desert

The Green dragons of Elemental Earth:
Copper (Alphatia, Atruaghin, Broken Lands, Darokin, Five Shires, Glantri, Ierendi, Karameikos, Northern Reaches, Rockhome , Thyatis, Ylaruam) – Terrain: Hills
Green (Alfheim, Alphatia, Atruaghin, Darokin, Five Shires, Ierendi, Karameikos, Minrothad, Northern Reaches, Thyatis ) – Terrain: Woods

The Red dragons of Elemental Fire:
Gold (Alphatia, Atruaghin, Darokin, Ierendi, Minrothad, Northern Reaches, Rockhome) – Terrain: Lakes, Islands, Ruins
Red (Alphatia, Atruaghin, Broken Lands, Darokin, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis, Ylaruam) – Terrain: Mountain and Hills

The Blue dragons of Elemental Water:
Blue (Alphatia, Ylaruam) – Terrain: Barren and Sands
Bronze (Alphatia, Atruaghin, Five Shires, Ierendi, Karameikos, Minrothad, Northern Reaches, Thyatis, Ylaruam) – Terrain: Coastal

(6th) Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

(14th) Dragon Wings

At 14th levei, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

(18th) Draconic Presence

Beginning at 18th leveI, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feel. For I minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Design Decisions

I had these as a type of generic sorcerer option for the known world region.

Locations: Alphatia, Atruaghin, Darokin, Ethengar, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Norwold Region, Thyatis, Ylaruam

Races: Human (Alasiyan, Atruaghin, Ethengar, Hattian, Heldannic, Kerendan, Makai, Makistani, Nithian, Nuari, Thothian, Thyatian and Traladaran)

Character Options – All Fire Aspected Sub-Races

Content Updates

  • 2021-08-29 – Update to layout and adding in character options in design.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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