Dungeons and Dragons – Mystara Immortals
The Eternal General – Sphere of Matter
The Eternal General (Matter, Celestial 14)
- Favoured Weapon – Bastard Sword
- Symbol – A charging black knight with a levelled lance (Shown on Holy Symbols of Mystara Day 75)
- Other Names – Fukyuu Daishou, Guthbrand, Heng Shang
- Patron of
- Core Pantheons –
- Single Element Organisations – Energy – The Flame, Matter – The Growth
- Dual Element Organisations – Energy/Matter – The Magma
- Secret Crafts –
Appearance: a fighter in translucent full plate armour, with the visor raised that shows a semi transparent face marked by numerous scars, with his skin (or fur) dry and lined, a bandage over the left eye and a spark of unstoppable fury in the other. Appearing usually in the saddle of a heavy warhorse (or a war-tiger) of dirty black fur, and marked by battle, with a broadsword attached to his saddle and a lance in hand.




Holy Symbols
- Clerical Domains – War (Battle)
- Pantheons – Norse (as The Eternal General, Battle), Thyatian Empire (as The Eternal General, Battle)
- Immortal Councils – Assembly (as Tahkati), Celestials (as Tahkati), Matter (as Tahkati),
- Clerics:
- Patron – Mercenaries, Pragmatism, Soldiers, Victory, War.
- Patron and Title Keywords – Civilisation (Discipline), Title (Sphere of Matter (Celestial)), Virtues (Faithfulness),
- Matter pantheon only – Sphere of Matter (Celestial)
Racial Pantheons
- Giantlkin (The Eternal General) Due to Patron of Virtues group (Faithfulness)
Cultural Pantheons
- Land Guilds (Guthbrand)
- Thyatian Empire (The Eternal General) Due to Patron of Civilisation group (Discipline), Faithfulness
- Ylari (The Eternal General) Due to Patron of Discipline
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Chairs for Immortal Council – Arik (Entropy), Calitha (Time), Coberham (Energy), Diulanna (Thought), Opal (Matter)
- Immortals of Energy (6) – Coberham (Celestial 18), Zirchev (Celestial 17), Alphatia (Celestial 16), Guidarezzo (Celestial 15), Mahmatti (Celestial 14), Minroth (Celestial 13),
- Immortals of Entropy (6) – Arik (Celestial 18), Slizzark (Celestial 17), Ranivorus (Celestial 16), Idris (Celestial 15), Danel (Celestial 14), Yagrai (Celestial 13)
- Immortals of Matter (6) – Opal (Celestial 18), Tahkati (Celestial 17), Infaust (Celestial 16), Hattani (Celestial 15), The Eternal General (Celestial 14), Garl (Celestial 13)
- Immortals of Thought (4) – Diulanna (Celestial 18), Halav (Celestial 17), Cretia (Celestial 16), Malinois (Celestial 15), Freyja (Celestial 14), Frey (Celestial 13),
- Immortals of Time (3) – Calitha (Celestial 18), Petra (Celestial 17), Ahmanni (Celestial 16), Malafor (Celestial 15), Brindorhin (Celestial 14), Hymir (Celestial 13),
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Game Master Section
The Eternal General – Celestial of Matter (14)
- Sourcebooks: Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: war, battle, discipline, loyalty, victory, pragmatism, soldiers and mercenaries
- Other Names: Fukyuu Daishou (check or change name), Guthbrand, Heng Shang
- Sponsor: Maat
- Artefacts: Greatsword of the Eternal General
Allies
Enemies
- Halav
- Thor
- Vanya
Sponsorship Hierarchy – Matter
- Sponsorship of the Matter Sphere
- Earth Elemaster (33) Hierarch of Matter
- Ouranos (35) Hierarch of Matter Moved to Entropy (34)
- Terra (36) Hierarch of Matter
- Buglore (9) Temporal of Matter
- Djaea (34) Hierarch of Matter
- Infaust (16) Celestial of Matter
- Faunus (11) Temporal of Matter
- Chiron (6) Initiate of Matter
- Forsetta (7) Temporal of Matter
- Ka (35) Hierarch of Matter
- Bastet (16) Celestial of Matter moved to Time (22).
- Gorrziok (22) Empyreal of Matter moved to Time (25)
- Crakkak (10) Temporal of Matter moved to Time (10)
- Kagyar (28) Eternal of Matter
- Garl (13) Celestial of Matter
- Branden (3) Initiate of Matter moved to Energy (11)
- Ilmarinen (20) Empyreal of Matter
- Polunius (25) Eternal of Matter
- The Korrigans (22) Empyreal of Matter moved from Energy (24)
- The Twelve Watches (4) Initiate of Matter
- Wayland (24) Empyreal of Matter
- Garl (13) Celestial of Matter
- Lokena (2) Initiate of Matter
- Lornasen (10) Temporal of Matter moved from Energy (7)
- Ninfangle (27) Eternal of Matter (27) Moved to Thought (26)
- Wogar (5) Initiate of Matter
- Tahkati (17) Celestial of Matter moved from Energy (17)
- Utnapishtim (23) Empyreal of Matter
- Land (27) Eternal of Matter
- Maat (30) Eternal of Matter
- Paarkum (8) Temporal of Matter
- The Eternal General (14) Celestial of Matter
- Macroblan (13) Celestial of Matter moved to Entropy (27)
- Malafor (18) Celestial of Matter moved to Time (15)
- The Great One (26) Eternal of Matter
- Urtson (12) Temporal of Matter moved to Thought (7)
- Terra (36) Hierarch of Matter
- Valerias (31) Hierarch of Matter
History: During his mortal life, The Eternal General practically lived on the battlefield from when he lost his parents because of the war. The circumstances therefore made him more pragmatic and opportunistic since his adolescence, forcing him to join a company of mercenaries for survival. From that moment the young Guthbrand (the mortal name of the General, a human of the Kingdom of Thonia in northern Skothar) became an expert in the arts of war, serving as a mercenary in the armies of numerous nations in various parts of Mystara during the VII century BC, and with the passing of time he also discovered that this was the life he enjoyed the most. Attaining a certain fame and experience after years of service to the Alphatian crown in the war of conquest of Thyatis, Guthbrand swore fealty to a lawful church for pure opportunism: having always faithfully serving any other master, but his status of paladin that was conferred by his service to the church brought numerous advantages and relatively few obligations. Afterwards, he also chose to continue to always fight for attempting to become Immortal was equally pragmatic, seeing that it was the only way of defeating death, an apparently unbeatable adversary that interfered with his lifestyle. Guthbrand was thus reincarnated by his patron in other warriors belonging to different races and cultures: first of all he was a Nentsunian pirate, later an able Alphatian battle mage and finally a Myoshiman rakasta cleric, cultures whose codes of honour and discipline remarkably intrigued Guthbrand, as that once he achieved Immortality (in the VI century BC) he decided to also sponsor the samurai nobles of the Empire of Myoshima (where he is known as Fukyuu Daishou, the tradition in Myoshiman of his Immortal name).
Personality: The Eternal General has only one principle: always being in the middle of the action. He has no interest in the motives that are behind any battle: the important thing is taking part in battle and winning. For the General the ends always justifies the means, and the only acceptable aim for a soldier is the defeat of the enemy and triumph in battle. He isn’t brutal, unmerciful or cruel: he simply doesn’t give any importance to the fate of those that are involved in battle, since the important thing is that they had fought, despite the victims. The Eternal General preaches to his followers the loyalty to his companions and the obedience to the commanders, but only on the basis of the fact that order and discipline are two winning weapons in the conduction of a battle, and that their union was a strength when dealing with fighting. The Eternal General is the embodiment of the perfect soldier (or samurai) who fights until the last following the orders of their superiors, without moral impediments or hesitation. His mythic figure was worshipped in a special way in the kingdom of Thonia (his homeland), Surshield and Randel (the most militaristic states of the Alphatian Empire), as well as by the rakasta of Myoshima and by the lupin shar-pei. He doesn’t have any stable allies or enemies of long standing: he is limited to compete with the recognised Immortal patrons of battle and war for taking the position, in particular is a rival of Vanya, Thor and Halav.
Information to be discovered by Groups
Unfinished Pantheon:
- Bellissaria (Fukyuu Daishou)
- Ochalean (Hen Shang)
Sphere Pantheon: Matter (The Eternal General)
Immortal Pantheon:
Classic D&D (BECMI) Stats
- Followers Alignment: Lawful or Neutral; clerics must be Lawful
- Favoured weapon: bastard sword or katana (allowed all bludgeoning weapons, broadsword and cavalry lance)
- Clerics skills and powers: +1 bonus to Strength, +2 bonus to riding skill (not free)
- Paladins skills and powers: +1 bonus to Strength
D&D 3.5 Stats
- Domains: Matter, Law, War, Strength
- Preferred weapon: bastard sword
Design Changes
Changed Loyalty to Faithfulness.
The Eternal General – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Battle (patron) added to the Norse pantheon.
- Battle (patron) added to the Warfare patron group.
- Discipline (patron) added to the Ylari pantheon.
- Discipline (patron) added to the Civilisation patron group.
- Faithfulness (patron) added to the Thyatian Empire pantheon.
- Faithfulness (patron) added to the Virtues patron group.
- Civilisation and Warfare (patron group) added to the Thyatian Empire pantheon.
- Virtues (patron group) added to the Giantkin pantheon.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Matter (rank group) added to Matter pantheon.
Content Updates
- 2021-09-12 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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