Dungeons and Dragons – Mystara
Patron of Immortal Title Aesirs

Patron of Immortal Title Aesirs
(8 God)
Aesirs – Title – Odin’s and his fellow gods of the Norse. Based on Scandinavian Mythology of the Gods who live in Asgard.
Also known as Asinye.
Associated Domains – Knowledge, War
Associated Secret Crafts – Skaldologist
Immortals – (Arnelee A8, Forsetta E7, Frey A13, Feyja A14, Heimdall F30, Madarua F26, Odin A36, Thor A29) Gods (8/163 – Energy 2/56 – Matter 1/7 – Thought 5/97)
Primary Pantheons – Norse (they fit well for the concepts of Aesirs being one of the aspects of the Norse beliefs).
Immortal Title Group Patrons
This group is not linked to any pantheon. They are also not associated with any specific sphere or organisation.
Aesirs (8), Ancient (12), Celestial (30), Empyreal (30), Eternal (30), Hierarch (30), Initiates (20), Old Ones (6), Sovereign (5) Sphere (Energy (31), Entropy (35), Matter (34), Thought (36))
Energy Immortals – Alphatia (Celestial), Coberham (Celestial), Fire Elemaster (Ancient), Guidarezzo (Celestial), Heimdall (Aesirs), Ixion (Ancient), Madarua (Aesirs), Mahmatti (Celestial), Minroth (Celestial), Zirchev (Celestial), Zugzul (Ancient),
Entropy Immortals – Arik (Celestial), Danel (Celestial), Hel (Ancient), Idris (Celestial), Ouranos (Ancient), Ranivorus (Celestial), Slizzark (Celestial), Thanatos (Ancient), Yagrai (Celestial),
Matter Immortals – Earth Elemaster (Ancient), Forsetta (Aesirs), Garl (Celestial), Hattani (Celestial), Infaust (Celestial), Opal (Celestial), Tahkati (Celestial), The Eternal General (Celestial),
Thought Immortals – Air Elemaster (Ancient), Arnelee (Aesirs), Cretia (Celestial), Diulanna (Celestial), Frey (Aesirs, Celestial), Freyja (Aesirs, Celestial), Halav (Celestial), Malinois (Celestial), Odin (Aesirs, Ancient), Thor (Aesirs),
Time Immortals – Ahmanni (Celestial), Brindorhin (Celestial), Calitha (Celestial), Hymir (Celestial), Khoronus (Ancient), Malafor (Celestial), Petra (Celestial), Simurgh (Ancient), Urd (Ancient), Water Elemaster (Ancient)
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
- Air (Odin), Alphatian Empire (Freyja, Odin), Atruaghin (Madarua), Dragonkin (Freyja, Heimdall), Dwarven and Gnome (Frey, Freyja, Heimdall), Elven (Frey), Ethengarian (Frey, Thor), Forest (Frey, Freyja, Madarua), Giantkin (Arnelee, Forsetta, Frey, Thor), Halflings (Frey, Freyja, Madarua, Odin), Land Guilds (Frey, Freyja, Madarua), Makai (Arnelee, Madarua), Myoshima (Frey), Sky (Odin), Thyatian Empire (Arnelee, Forsetta, Frey, Madarua, Odin, Thor), Traladaran (Heimdall), Ylari (Madarua, Thor),
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
- Ancient Ones (Odin), Assembly (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Celestials (Frey, Freyja), Energy (Heimdall, Madarua), Eternal (Heimdall, Madarua, Thor), Hierarchs (Odin), Matter (Forsetta), Spheres (Odin), Temporals (Arnelee, Forsetta), Thought (Arnelee, Frey, Freyja, Odin, Thor),
References
Primary Aesirs Pantheons
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons –
- Energy – Warfare – Battle (9), Berserkers (3),
- Matter – Crafters – Armourer (2)
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs),
- Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
- Immortal of Matter (4) – Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Aesirs), Frey (Celestial 13, as Fredar, Aesirs), Freyja (Celestial 14, as Freyja, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
- Primary Cleric Domains – Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), War (Aesirs, Battle),
Immortal Patrons of Aesirs
Arnelee (Thought, Temporal 8)
- Favoured Weapon – Spear
- Symbol – A Spear crossed with a Battleaxe (Shown on Holy Symbols of Mystara Day 3)
- Other Names – Gna, Han Li, The Investigator
- Patron of
- Core Pantheons – Norse (as Gna)
- Single Element Organisations – Thought – The Wind
- Secret Crafts – Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a muscular and very robust human woman, 1.80 m tall and over fifty years old, with a pair of amazing light blue eyes and a head of long brown hair that falls down to the armour of shining bronze she wears. She has a bellicose and determined aspect and is always armed and ready to engage in battle.
- Pantheons – Giantkin (as The Investigator), Land Guilds (as The Investigator, Adventure), Makai (as Arnelee, Adventure), Norse (as Gna, Aesirs), Thyatian Empire (as The Investigator)
- Immortal Councils – Assembly (as Arnelee), Temporals (as Arnelee), Thought (as Arnelee)
Forsetta (Matter, Temporal 7)
- Favoured Weapon – Mace
- Symbol – A golden sceptre with four rubies set on its head (Shown on Holy Symbols of Mystara Day 28)
- Other Names – Porewit, Ruthin, The Lawbringer
- Patron of
- Immortal Titles – Aesirs (8)
- Core Pantheons – Norse (as Forsetta)
- Single Element Organisations – Matter – The Growth
- Secret Crafts – Skaldologist (Aesirs),
Appearance: a tall blonde Norse with a noble and calm attitude, wearing a white plate mail and holding a polished round shield with his left arm and a golden sceptre with four large rubies (symbol of the Law) in his right hand.
- Pantheons – Giantkin (as The Lawbringer), Norse (as Forsetta, Aesirs), Thyatian Empire (as The Lawbringer)
- Immortal Councils – Assembly (as Forsetta), Matter (as Forsetta), Temporals (as Forsetta),
Frey (Thought, Celestial 13)
- Favoured Weapon – Longsword
- Symbol – Golden boar and a crossed sceptre and sickle (Shown on Holy Symbols of Mystara Day 11), or A great golden boar pulling a flying chariot (Shown on Holy Symbols of Mystara Day 12)
- Other Names – Brian, Fredar, Jarilo, Odin’s Tactician, The Tactician
- Patron of
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Inspiration – Bravery (5)
- Thought – Science – Agriculture (4)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (8), Celestial (30)
- Core Pantheons – Norse (as Frey),
- Single Element Organisations – Entropy – The Dark, Matter – The Growth, Thought – The Wind,
- Dual Element Organisations – Entropy/Matter – The Black Earth, Entropy/Thought – The Howling Hatred, Matter/Thought – The Sand
- Tri Element Organisations – Entropy/Matter/Thought – The Grasping Sand
- Secret Crafts – Earthologist (Agriculture), Naturologist (Agriculture), Skaldologist (Aesirs),
Appearance: Frey is a tall blond Antalian with a charming outlook and a lithe figure (he fights more with cleverness than with raw force). He’s dressed in typical Northman’s clothes (chain mail, longsword at his side, horned helm and a pelt cloak). Frey is always accompanied by his golden magical boar, Gullinbursti, which he rides when charging into battle, and he owns Skipbladnir, a magical ship that can be folded to become so tiny to stay in his pockets.









Holy Symbols
- Pantheons – Dwarven and Gnome (as Fredar, Agriculture), Elven (as Fredar), Ethengarian (as Fredar, Bravery), Forest (as Jarilo, Agriculture), Giantkin (as The Tactician, Bravery), Halfling (as Jarilo, Agriculture), Land Guilds (as Brian, Agriculture, Bravery), Myoshima (as The Tactician, Agriculture), Norse (as Frey, Aesirs), Thyatian Empire (as The Tactician),
- Immortal Councils – Assembly (as Frey), Celestials (as Frey), Thought (as Frey)
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Clerical Domains – Air (Agriculture), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), Tempest (Agriculture), War (Aesirs),
- Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Available Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Freyja (Thought, Celestial 14)
- Favoured Weapon – Shortsword
- Symbol – A white Pegasus (Shown on Holy Symbols of Mystara Day 2)
- Other Names – Brianna, Fredara, Keeper of Souls, Lada, Mistress of Seidh,
- Patron of
- Matter – Living – Abundance (2),
- Thought – Inspiration – Beauty (7)
- Core Pantheons – Norse (as Freyja),
- Single Element Organisations – Matter – The Growth, Thought – The Wind
- Dual Element Organisations – Matter/Thought – The Sand
- Secret Crafts – Naturologist (Abundance), Skaldologist (Aesirs),
Appearance: Freyja is a tall blonde Antalian girl of unsurpassed beauty, with a slender but curvaceous body, clad in typical Norse clothes (chain mail, short sword and sickle at her belt, lamb cloak on her shoulders). Freyja is never seen without her beloved magical necklace, Brisingamen, an artefact crafted for her by the finest dwarven artefacts, and she loves to comb her hair in two long braids with jewels all around.




Holy Symbols
- Pantheons – Alphatian Empire (as Mistress of Seidh, Beauty), Dragonkin (as Keeper of Souls), Dwarven and Gnome (as Keeper of Souls), Forest (as Keeper of Souls, Abundance), Halfling (as Lada, Abundance), Land Guilds (as Brianna, Beauty),
- Immortal Councils – Assembly (as Freyja), Celestials (as Freyja), Thought (as Freyja)
Heimdall (Energy, Eternal 30)
- Favoured Weapon – Bastard Sword
- Symbol – A Norseman holding a horn and sword, standing between two open mouthed beasts. (Shown on Holy Symbols of Mystara Day 29)
- Other Names – Guardian of Portals, The Shining God
- Patron of
- Immortal Titles – Aesirs (8)
- Core Pantheons – Norse (as Heimdall)
- Single Element Organisation – Energy – The Flame
- Secret Crafts – Skaldologist (Aesirs),
Appearance: A Norseman holding a horn and sword.
- Pantheons – Dragonkin (as Guardian of Portals), Dwarven and Gnome (as Guardian of Portals), Norse (as Heimdall, Aesirs), Traladaran (as Shining God),
- Immortal Councils – Assembly (as Heimdall), Energy (as Heimdall), Eternal (as Heimdall),
Madarua (Energy, Eternal 26)
- Favoured Weapon – Shortsword or Sickle
- Symbol – A sickle and a Shortsword crossed under a woman’s visage (Shown on Holy Symbols of Mystara Day 21)
- Other Names – Lady Sif, Sif, The Amazon, Yerella
- Patron of
- Core Pantheons – Norse (as Sif), Ylari (as The Amazon)
- Single Element Organisations – Energy – The Fame, Matter – The Growth
- Dual Element Organisations – Energy/Matter – The Magma
- Secret Crafts – Skaldologist (Aesirs), Warologist (Amazons), Weaponologist (Amazons),
Appearance: a woman with an indomitable gaze wielding a short sword and wearing a green tunic under a chain mail and bronze helmet that hides her face, something that prevents telling which ethnic group she belongs to (this way she is regarded as the typical “warrior woman” by many different cultures).
- Pantheons – Atruaghin (as The Amazon, Amazons), Dragonkin (as Yeralla, Birth), Forest (as The Amazon, Birth), Halfling (as Lady Sif), Land Guilds (as The Amazon), Makai (as The Amazon), Norse (as Sif, Aesirs), Thyatian Empire (as The Amazon, Amazons), Ylari (as The Amazon)
- Immortal Councils – Assembly (as Manarua), Energy (as Madarua), Eternals (as Madarua),
Odin (Thought, Hierarch 36)
- Favoured Weapon – Spear
- Symbol – Silhouette of two ravens facing one another, with the head of a man between them, they whisper into his ears (Shown on Holy Symbols of Mystara Day 18)
- Other Names – Amon, Father Sky, Grammaton, He Who Watches, Jumal, Lord of Sky and Winds, Oloron, Perun, Taranos, The Zephyr, Viuden, Wotan
- Patron of
- Core Pantheons – Norse (as Odin)
- Single Element Organisations – Thought – The Wind, Time – The Wave
- Dual Element Organisations – Though/Time – The Storm
- Secret Crafts – Airologist (Air), Skaldologist (Aesirs), Skyologist (Air),
Appearance: an elderly bearded man with a patch on his left eye, with broad shoulders but an arched back, clad in grey dusty clothes, with an old hat and cloak, holding a long spear while walking as a staff. He is always followed by his two ravens, Hugin and Munin, and he often appears riding his mythical eight-legged flying horse, Sleipnir.
- Pantheons – Air (as The Zephyr, Air), Alphatian Empire (as Lord of Sky and Winds, Air, Authority), Halfling (as Wotan), Sky (as The Zephyr, Air), Thyatian Empire (as The Zephyr, Authority),
- Immortal Councils – Ancient Ones (as Odin), Assembly (as Odin), Hierarch (as Odin), Spheres (as Odin), Thought (as Odin)
- Barbarian – Storm Herald – Sea (Air)
- Cleric – Air (Aerial Races, Air), Knowledge (Aesirs), War (Aesirs),
- Monk – Elements – Air (Air),
- Paladin – Thunder (Air),
- Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Warlock – Genie Lord – Air (Air),
- Wizard – Elementalist – Air (Air),
Thor (Thought, Eternal 29)
- Favoured Weapon – Warhammer
- Symbol – The War Hammer (Shown on Holy Symbols of Mystara Day 30)
- Other Names – Donar, Donegal, Dugong, Lord of Battle and Honour, The General, The Thunderer, Tuatis
- Patron of
- Core Pantheons – Norse (as Thor)
- Single Element Organisations – Energy – The Flame, Entropy – the Dark, Thought – The Wind
- Dual Element Organisations – Energy/Entropy – The Eternal Flame, Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred
- Tri Element Organisations – Energy/Entropy/Thought – The Confronting Radiant
- Secret Crafts – Skaldologist (Aesirs),
Appearance: a powerfully built Antalian with fiery red hair and beard, wearing a chain mail with a typical Norse horned helm and a huge warhammer at his belt.
- Pantheons – Ethengarian (as The Thunderer, Bravery), Giantkin (as Lord of Battle and Honour, Bravery), Land Guilds (as Lord of Battle and Honour, Bravery), Norse (as Thor, Aesirs, Battle, Berserkers), Thyatian Empire (as The General, Battle, Berserkers), Ylari (as Lord of Battle and Honour),
- Immortal Councils – Assembly (as Thor), Eternal (as Thor), Thought (as Thor),
Associated Class Archetypes
Domain of Knowledge
- Patrons of
- Immortal Titles – Aesirs
- Associated Secret Crafts – Skaldologist (Aesirs),
- Primary Domain Pantheons – Norse (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor),
- Secondary Domain Pantheons – Air (Odin), Alphatian Empire (Freyja, Odin), Atruaghin (Madarua), Dragonkin (Freyja, Heimdall), Dwarven and Giant (Frey, Freyja, Heimdall), Elven (Frey), Ethengarian (Frey, Thor), Forest (Frey, Freyja, Madarua), Giantkin (Arnelee, Forsetta, Frey, Thor), Halflings (Frey, Freyja, Madarua, Odin), Land Guilds (Frey, Freyja), Makai (Arnelee, Madarua), Sky (Odin), Thyatian Empire (Arnelee, Forsetta, Frey, Madarua, Odin, Thor), Traladaran (Heimdall), Ylari (Madarua, Thor),
- Council Pantheons – Ancient Ones (Odin), Assembly (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Celestials (Frey, Freyja), Energy (Heimdall, Madarua), Eternals (Heimdall, Madarua, Thor), Hierarchs (Odin), Matter (Forsetta), Spheres (Odin), Temporals (Arnelee, Forsetta), Thought (Arnelee, Frey, Freyja, Odin, Thor),
- Associated Immortals – Arnelee (Aesirs), Forsetta (Aesirs), Frey (Aesirs), Freyja (Aesirs), Heimdall (Aesirs), Madarua (Aesirs), Odin (Aesirs), Thor (Aesirs),
Cleric Domain of War
- Patrons of
- Associated Secret Crafts – Warologist (Amazons), Weaponologist (Amazons),
- Associated Immortals – Arnelee (Aesirs), Forsetta (Aesirs), Frey (Aesirs), Freyja (Aesirs), Heimdall (Aesirs), Madarua (Aesirs, Amazons), Odin (Aesirs), Thor (Aesirs),
- Primary Domain Pantheons – Atruaghin Clans (Madarua), Norse (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Thyatian Empire (Arnelee, Forsetta, Frey, Madarua, Odin, Thor),
- Secondary Domain Pantheons – Air (Odin), Alphatian Empire (Freyja, Odin), Dragonkin (Freyja, Heimdall), Dwarven and Gnome (Frey, Freyja, Heimdall), Elven (Freu), Ethengarian (Frey, Thor), Forest (Frey, Freyja, Madarua), Giantkin (Arnelee, Forsetta, Frey, Thor), Halfling (Freyja, Madarua, Odin), Land Guilds (Frey, Freyja, Madarua), Makai (Arnelee, Madarua), Sky (Odin), Traladaran (Heimdall), Ylari (Madarua, Thor),
- Council Pantheons – Ancient Ones (Odin), Assembly (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Celestials (Frey, Freyja), Energy (heimdall, Madarua), Eternals (heimdall, Madarua, Thor), Hierarch (Odin), Matter (Forsetta), Spheres (Odin), Temporals (Arnelee, Forsetta), Thought (Arnelee, Frey, Freyja, Odin, Thor),
Associated Secret Crafts
Skaldologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Immortal Titles – Aesirs
- Energy Immortals – Heimdall (Aesirs), Madarua (Aesirs),
- Matter Immortals – Forsetta (Aesirs),
- Thought Immortals – Arnelee (Aesirs), Frey (Aesirs), Freyja (Aesirs), Odin (Aesirs), Thor (Aesirs),
Pantheons
- Primary Pantheon/Immortals – Atruaghin (Madarua), Thyatian Empire (Madarua)
- Secondary Pantheon/Immortals – Forest (Madarua), Halfling (Madarua), Land Guilds (Madarua), Makai (Madarua), Norse (Madarua),
- Councils – Assembly (Madarua), Energy (Madarua), Eternals (Madarua),
Class Options
Available Feats
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Associated Organisations
Secondary Aesirs Pantheons
Air Elemental Pantheon
Guiding Principle – The elemental culture only about the element of Air.
Associated Nations – Alphatian Empire
Single Element Organisations – Thought – Wind,
Core Immortals – Air Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),
- Primary Patrons –
- Primary Secret Crafts – Airologist (Air), Skyologist (Air),

- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Astallab, Air), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air,),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Alphatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated Nations – Alphatian Empire
Single Element Organisations – Entropy – The Dark, Thought – Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Patrons –
- Elements – Air (3),
- Nationality –
- Alphatian Empire – Alphatian Empire (3), Ar (1), Blackheart (1)
- Racial – Genasi Races – Air (3),
- Racial – Monstrous Races Aranea (2)
- Racial – Planar Races – Beholders (1)
- Primary Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Aranea), Skyologist (Air, Alphatian Empire, Ar),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
- Immortals of Entropy (8) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Arik (Celestial 18, as Lord of Madness and Nightmares, Beholders), Bachraeus (Empyreal 19, Lord of Snakes and Poisons, Betrayal), Kythria (Initiate 2, as Lady of Passion, Beauty), Loki (Eternal 30, as Prince of Lies and Deceit, Betrayal), Marwdyn (Initiate 4, as Master of Necromancy, Blackheart), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (2) – Lornasen (Temporal 10, as Queen of Spring, Beauty), Valerias (Hierarch 31, as Lady of Charity, Beauty),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air), Freyja (Celestial 14, as Mistress of the Seidh, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar), Thalia (Hierarch 31, as Lady of Harmony, Beauty),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Atruaghin Clans Cultural Pantheon
Guiding Principles – The culture of animalistic races and humans working together.
Associated Nations – Atruaghin Clans
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Animals), Warologist (Amazons), Weaponologist (Amazons),
- Immortal of Energy (3) – Guidarezzo (Celestial 15, as Brage, Avianfolk), Madarua (Eternal 26, as The Amazon, Amazons), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortal of Matter (1) – Faunus (Temporal 11, as The Faun, Animals),
- Immortals of Thought (1) – Cochere (Temporal 12, as The Avian, Avianfolk),
Dragonkin Racial Pantheon
Guiding Principle – The culture concerned with Dragons first
Associated Nations – Atruaghin, Darokin, Karameikos
Single Element Organisations – Matter – The Growth, Thought – The Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals –
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
- Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
- Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Dwarven and Gnome Racial Pantheon
Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated Nations – Darokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element Organisations – Energy – Flame, Matter – Growth, Thought – Wind,, Time – The Wave
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Crafters – Armourer (2), Building (2)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Mechologist (Astronomy), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Immortals of Energy (1) – Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Entropy (1) – Ouranos (Hierarch 23, as The Dead God, Building),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Agriculture), Halav (Celestial 17, as The Redhair, Armourer), Palartarkan (Temporal 11, as Lord of the Air, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Elven Racial Pantheon
Guiding Principle – The culture concerned with Elves first
Associated Nations – Alfheim, Karameikos, Minrothad
Core Immortals – Calitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),
- Primary Patrons –
- Primary Secret Crafts – Elvenologist (Alfheim, Aquarendi), Naturologist (Alfheim), Waterologist (Aquarendi),

- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Alfheim)
- Immortal of Matter (6) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
- Immortals of Thought (5) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi),
Ethengarian Racial Pantheon
Guiding Principle – The culture of Horses, Nature, Travel and War
Associated Nations – Ethengar
Single Element Organisations – Entropy – The Dark, Thought – The Wind
Dual Element Organisations – Entropy/Thought – The Howling Hatred
Core Immortals –
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Lord of War, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Bravery), Ninfangle (Eternal 26, Protector of Nomads, Bravery), Thor (Eternal 29, as The Thunderer, Bravery), Turmis (Initiate 1, as Master of Bravery and Guile, Bravery),
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons –
- Matter – Living – Abundance (2), Agriculture (4),
- Matter – Living – Animal Group – Animals (2)
- Matter Living – Lifecycle – Birth (6)
- Thought – Science – Agriculture (4),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Giantkin Racial Pantheon
Guiding Principle – The culture centred around the Giants
Associated Nations – TBA
Core Immortals – Hymir (Time 13),
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Myoshima Cultural Pantheon
Guiding Principles – The core Rakasta beliefs, steeped in science and technology.
Associated Nations – Mystara’s Hidden Moon
Associated Organisations – Energy – Flame, Matter – Growth, Thought – Wind,
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand
Core Immortals – Ninfangle (Thought 26),
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Agriculture), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Energy – Magical – Astrology (2),
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial – Genasi Races (Air (1))
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Ar, Divinology (Astrology), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starologist (Astrology), Wagonologist (Adventure),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air,), Arcana (Alphatian Empire), Knowledge (Aesirs), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Secondary Monk – Elements – Air (Air, Alphatian Empire, Ar),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Sky Elemental Pantheon
Guiding Principles – The balanced elemental culture concerned with flight and air.
Associated Nations – Alphatian Empire
Single Element Organisations – Thought – Wind,
Core Immortals – Air Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),
- Primary Patrons –
- Elements – Air (3),
- Racial
- Aerial Races – Aerial Races (2), Avianfolk (2)
- Genasi Races – Air (3),
- Primary Secret Crafts – Airologist (Aerial Races, Air), Skyologist (Aerial Races, Air),

- Immortals of Energy (1) – Guidarezzo (Celestial 15, as Brage, Avianfolk),
- Immortals of Thought (4) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Cochere (Temporal 12, as The Avian, Avianfolk), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air),
- Immortals of Time (1) – Simurgh (Eternal 26, as Simurgh, Aerial Races),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Aerial Races, Air),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element Organisations – Energy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Matter – Crafting – Building (2)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Alchemy (1), Architecture (1), Books (1)
- Time – Civilisation – Ambition (2), Anarchy (1), Authority (3), Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
- Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Immortals of Energy () –
- Immortals of Thought (1) – Palartarkan (Temporal 11, as The Lofty One, Astrology),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
- Primary Domains – Prophecy (Astrology),
Ylari Cultural Pantheon
(Ylaruam)
(The culture of peace and male dominance)
Core Immortals (Cyndicea) – Madarua (Energy 26),
- Primary Patrons –
- Immortals of Energy (1) – Madarua (Eternal 26, as The Amazon, tba),
Associated Councils
Ancient Ones (Council)
- Core Immortals –
- Charter Patrons –
- Elements – Air (2)
- Immortal Titles – Aesirs (1), Ancient (13),
- Racial –
- Aerial Races – Aerial Races (2)
- Genasi Races – Air (2)
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air), Shapeologist (Aranea), Skyologist (Aerial Races, Air), Skaldologist (Aesirs),
- Barbarian – Storm Herald – Sea (Air)
- Cleric – Air (Aerial Races, Air,), Arcana (Aranea), Knowledge (Aesirs), War (Aesirs),
- Monk – Elements – Air (Air),
- Paladin – Thunder (Air),
- Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Warlock – Genie Lord – Air (Air),
- Wizard – Elementalist – Air (Air),
- Immortal of Energy (2) – Ixion (Hierarch 36, Ancient), Fire Elemaster (Hierarch 33, Ancient), Zugzul (Hierarch 32, Ancient),
- Immortals of Entropy (3) – Thanatos (Hierarch 36, Ancient), Hel (Hierarch 35, Ancient), Ouranos (Hierarch 34, Ancient)
- Immortals of Matter (1) – Earth Elemaster (Hierarch 33, Ancient),
- Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air, Ancient), Air Elemaster (Hierarch 33, Aerial Races, Air, Ancient), Korotiku (Hierarch 32, Aranea),
- Immortals of Time (4) – Khoronus (Hierarch 36, Ancient), Water Elemaster (Hierarch 33, Ancient), Urd (Hierarch 32, Ancient), Simurgh (Eternal 26, Aerial Races, Ancient),
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Chairs for Immortal Council – Arik (Entropy), Calitha (Time), Coberham (Energy), Diulanna (Thought), Opal (Matter)
- Immortals of Energy (6) – Coberham (Celestial 18), Zirchev (Celestial 17), Alphatia (Celestial 16), Guidarezzo (Celestial 15), Mahmatti (Celestial 14), Minroth (Celestial 13),
- Immortals of Entropy (6) – Arik (Celestial 18), Slizzark (Celestial 17), Ranivorus (Celestial 16), Idris (Celestial 15), Danel (Celestial 14), Yagrai (Celestial 13)
- Immortals of Matter (6) – Opal (Celestial 18), Tahkati (Celestial 17), Infaust (Celestial 16), Hattani (Celestial 15), The Eternal General (Celestial 14), Garl (Celestial 13)
- Immortals of Thought (4) – Diulanna (Celestial 18), Halav (Celestial 17), Cretia (Celestial 16), Malinois (Celestial 15), Freyja (Celestial 14), Frey (Celestial 13),
- Immortals of Time (3) – Calitha (Celestial 18), Petra (Celestial 17), Ahmanni (Celestial 16), Malafor (Celestial 15), Brindorhin (Celestial 14), Hymir (Celestial 13),
Eternals of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Energy – Warfare – Amazons (1)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Architecture (1)
- Immortal Titles – Aesirs (3)
- Racial – Aerial Races – Aerial Races (1)
- Charter Secret Crafts – Airologist (Aerial Races), Craftologist (Architecture), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Domains – Air (Aerial Races), Creation (Architecture), Knowledge (Aesirs), Travel (Aesirs, Adventure), War (Amazons),
- Immortals of Energy (2) – Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons),
- Immortals of Matter (1) – Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure),
- Immortals of Time (1) – Simurgh (Eternal 26, Aerial Races),
Hierarchs of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Matter – Living – Agriculture (2)
- Thought – Science – Agriculture (2)
- Time – Civilisation – Ambition (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (2)
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races – Air (2)
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Entertainologist (Ambition), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (2) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire),
- Immortals of Entropy (1) – Pharamond (Hierarch 32, Ambition),
- Immortals of Matter (1) – Terra (Hierarch 36, Agriculture),
- Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea),
Sphere of Energy (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy Warfare – Amazons (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1),
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (2),
- Charter Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Agriculture, Alfheim, Animals), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sae (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons –
- Energy – Magical – Astrology (1)
- Matter – Crafters – Armourer (1)
- Matter – Living – Abundance (1), Agriculture (1),
- Thought – Inspiration – Adventure (6),
- Thought – Science – Agriculture (2), Astronomy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (5)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races (Air (3))
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture), Air / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Temporals of Mystara (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Astrology (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1), Astronomy (1)
- Time – Civilisation – Ambition (1), Anarchy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (1)
- Immortal Titles – Aesirs (2)
- Nationality Alphatian Empire – Alphatian Empire (1), Ar (1),
- Charter Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
- Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
- Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Design changes for Patrons
Content Updates
- 2022-06-11 – Added in symbols for all the Aesir immortals and cleaned up the layout, menu and order of patrons.
- 2022-05-06 – Moved section to its own page.
- 2021-11-21 – Section updates.
- 2021-11-22 – Section Created.
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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