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Dungeons & Dragons Pantheon Roleplaying

DnD Pantheons Land Guilds

Dungeons and Dragon – Mystara

Pantheons – Land Guild

Land Guilds Pantheon Overview

Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.

Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEnergy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Secondary Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
  • Immortals of Energy (7) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Abundance, Aesirs, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology, Bards),
  • Locations: Darokin.
  • Keywords: Diplomacy, Artists (Architecture, the Arts, Harmony), Civilisation (Circumvention, Cities, Defence, Government), Corruptors (Avidity), Crafters (Armourers, Building, Crafts, Craftsmen, Hearth), Fates (Chance), Living (Fertility), Science (Agriculture)

Sometimes referred to as the Darokin Pantheon, this belief system supports those who trade on the land and who are at home in the Darokin guild structure.

Used mainly in Darokin but may spread with the use of their diplomats.

This religion is mostly concerned with: Agriculture, Arts, Avidity, Cleverness, Corruption, Fertility, Healing, Knowledge, Magic, Order, Prosperity, Tactics, Thieves, War and Wisdom. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least four of the immortal patrons.

Patrons – Abundance (2), Adventure (1), Agriculture (3), Ambition (1), Animalistic Races (2),Armourer (1), Art (6), Authority (1), Avidity (1), Balance (1), Battle (1), Beauty (2), Boldness (1), Bravery (2), Building (1), Cannibalism (1), Centaurs (1), Chance (1), Charity (1), Cheating (1), Children (1), Cities (1), Cleverness (4), Communication (1), Con-men (1), Corruption (4), Courage (1), Crafts (3), Craftsmen (2), Culture (1), Cunning (1), Death (1), Decadence (1), Deceit (3), Defence (1), Defiance (1), Desire (1), Destiny (1), Destruction (3), Diplomacy (1), Discipline (2), Disease (1), Dishonesty (1), Dwarves (1), Egotism (1), Elves (3), Energy (1), Engineering (1), Enigmas (1), Entropy (1), Envy (1), Faithfulness (1), Family (3), Fast Talking (1), Fate (1), Fertility (6), Fire (1), Forest (1), Forest Races (3), Freedom (2), Friendship (1), Fun (2), Games (2), Good (1), Government (2), Gnomes (1), Guile (2), Halflings (3), Harmony (1), Healing (4), Hearth (1), Heroism (1), History (2), Honesty (1), Honour (1), Humanoids (1), Illusions (1), Immorality (1), Intelligence (1), Intelligent Warfare (2), Intrigue (1), Invention (1), Investigation (1), Jokes (2), Joy (1), Justice (2), Kingship (1), Knowledge (7), Law (2), Legends (1), Liberty (1), Life (2), Light (1), Living Races (1), Lizardfolk (1), Logic (1), Love (2), Loyalty (2), Luck (2), Lupins (2), Magic (8), Mechanics (1), Memory (1), Mercenaries (1), Mechants (1), Metallurgy (2), Miners (1), Mischief (1), Money (1), Motherhood (1), Mortals (1), Murder (1), Music (1), Mysteries (2), Nature (2), Necromancy (1), Nobility (1), Nonconformism (1), Oceans (1), Order (4), Passion (1), Patience (1), Patriotism (2), Peace (1), Persuasion (1), Philosophy (1), Politics (1), Power (3), Pragmatism (1), Pranks (1), Profit (1), Prosperity (4), Protection (1), Puzzles (1), Reptiles (1), Resistance (1), Revenge (1), Romance (1), Safety (1), Sailors (1), Scholarship (1), Science (1), Sculpture (1), Sea (1), Self-Gratification (1), Sensuality (1), Serenity (1), Settlements (1), Smiths (1), Spies (1), Spokesman (1), Soldiers (1), Stealth (1), Strategy (1), Strength (1), Strife (1), Subterfuge (1), the Sun (1), Sylvan Races (2), Tactics (4), Temptation (1), Thieves (4), Thought (2), Time (1), Trade (2), Traditions (1), Travel (2), Treachery (2), Treants (1), Trolls (1), Truth (2), Unpredictability (1), Vengeance (2), Victory (1), Violence (1), Virility (1), Virtue (1), War (5), Warriors (1), Water (1), Wealth (2), Wisdom (7), Witchcraft (1), Women (1), Women Warriors (1).

Land Guild Pantheon Character Options

Land Guild Pantheon Immortals

Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres.

  • Land Guilds Pantheon Immortals (confirmed)
  • Patron and Title Keywords (important)
    • Artists (17, Architecture (1), the Arts (11), Harmony (5))
    • Civilisation (9, Circumvention (1), Cities (1), Defence (1), Diplomacy (4), Government (2))
    • Corruptors (1, Avidity (1))
    • Crafters (13, Armourer (2), Building (2), Crafts (6), Craftsmen (2), Hearth (1))
    • Fates (1, Chance (1))
    • Living (11, Fertility (11))
    • Magical (1, Bards (1))
    • Science (4, Agriculture (4))
  • Patron and Title Keywords (related)
    • Abundance (1), Beauty (5), Bravery (1), Completeness (1), Cooperation (1), Courage (2), Dreams (1),
    • Civilisation (4, Ambition (1), Authority (1), Domination (1), Envy (1))
    • Corruptors (1, Egotism (1))
    • Elements (3, Creation (2), Earth (1))
    • Fates (3, Desire (1), Destiny (1), Fate (1))
    • Living (5, Animals (Cats (1)), Birth (1), Children (1), Family (2))
    • Magical (2, Astrology (1), Druids (1))
    • Racial (15, Aerial Races (Avianfolk (1)), Animalistic Races (Catfolk (1)), Aquatic Races (1), Demi-humans (Dwarves (1), Elven (3), Gnomes (1)), Earth Races (1), Forest Races (2), Genasi (Earth (1)), Giants (1), Humanoid Races (Brute-men (1)), Monstrous Races (Centaurs (1)))
    • Regional (1, Forest (1))
    • Science (3, Architecture (1), Engineering (1), History (1))
    • Virtues (10, Charity (1), Faithfulness (4), Forgiveness (1), Friendship (1), Good (2), Grace (1))
    • Warfare (1, Amazons (1))

Immortal Names – The immortals of the Land Guilds Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.

  • Land Guilds Pantheon Immortals of Energy/Fire (confirmed)
    • Lady of Peace (see Alphatia) (C16) DomainsBalance, Beauty, Fire. Patron – Order, Pacifism, Peace. Patron – Beauty, Artists (the Arts, Harmony).
    • Brage (see Guidarezzo) (C15) DomainsBalance, Beauty, Creation. Patron – Music, Order. PatronArtists (the Arts, Harmony), Racial (Aerial Races (Avianfolk), Demi-Humans (Elven))
    • Ninsun (H35) DomainsArcana, Knowledge, Life, Nature. Patron – Knowledge, Magic, Prosperity, Wisdom. PatronLiving (Fertility), Science (Agriculture).
    • The Amazon (See Madarua) (E26) DomainsLife, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Warfare (Amazons)
    • The Empress (see Patura) (T10) DomainsBalance, Fire, Justice, Life, Light. Patron – Motherhood, Women. PatronCrafters (Hearth), Living (Children, Family), Virtues (Faithfulness)
  • Land Guilds Pantheon Immortals of Energy/Fire
    • Warruntam (see Ixion) (H36) DomainsFire, Knowledge, Light, War. Patron – Knowledge, Light, Power, the Sun, War. PatronElements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
  • Land Guilds Pantheon Immortals of Entropy/Darkness (Confirmed)
    • Talitha (E25) DomainsCorruption, Hunger, Lust, Tyranny. Patron – Immorality, Murder, Self-Gratification, Strife, Thieves, Treachery. Patron Corruptors (Avidity, Egotism, Envy)
    • The Dead God (see Ouranos) (H34) Domains Creation, Earth, Forge, Mountain. Patron – Preservation, Strength, Willpower. PatronCrafters (Building), Racial (Giants)
  • Land Guilds Pantheon Immortals of Entropy/Darkness
    • Bane of Souls (see Demogorgon) (E29) DomainsArcana, Blood, Corruption, Grave. Patron: Lizardfolk, Necromancy, Reptiles, Witchcraft. Corruptors (Corruption, Disease), Elements (Destruction)
    • Pharamond (H32) Domains Arcana, Madness, Trickery. Patron – Magic, Power. Patron – Cleverness, Civilisation (Ambition), Corruptors (Deceit, Dishonesty).
    • The Ambassador (see Masauwu) (E28) DomainsArcana, Corruption, Hunger, Lust, Trickery. Patron – Illusions, Intrigue, Politics, Spies, Spokesman, Subterfuge, Temptation, Thieves. Corruptors (Con-men, Corruption, Deceit, Dishonesty)
    • The Great Devourer (see Bagni) (e24) DomainsApocalypse, Blood, Hunger, Lust. Patron – Humanoids, Animalistic Races, Trolls, Violence. PatronCorruptors (Cannibalism)
    • The Grim Reaper (see Thanatos) (H35) DomainsApocalypse, Corruption, Death, Grave. Patron – Animalistic Races. PatronCorruptors (Corruption, Decadence), Elements (Destruction, Entropy), Living (Death)
  • Land Guilds Pantheon Immortals of Matter/Earth (confirmed)
    • Doregar (see The Twelve Watches) (I4) Domains Beauty, Beer, Creation, Forge. Patron: Artists (the Arts), Crafters (Crafts)
    • Father of the Clans (see Atruaghin) (H32) DomainsBalance, Justice, Knowledge, Nature. Patron – Truth, Wisdom. PatronCivilisation (Diplomacy), Elements (Balance), Virtues (Good)
    • Glitterlode (see Garl) (C13) DomainsClockwork, Creation, Earth, Forge, War. Patron – Inventions, Mechanics, Science, Thought. PatronArtists (the Arts), Crafters (Crafts), Racial (Demi-Human (Gnomes))
    • Master of Arts (see Chiron) (I6) DomainsCreation, Knowledge, Life, Nature. Patron – Healing, Knowledge, Sylvan Races, Wisdom. PatronArtists (the Arts), Racial (Forest Races, Monstrous Races (Centaurs))
    • Master of Mind and Matter (see Infaust) (C16) DomainsBalance, Earth. Patron – Perfection. Patron – Completeness, Artists (Harmony)
    • Mother Earth (see Terra), (H36) DomainsCreation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. PatronElements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
    • Protector of Lovers (see Valerias) (H31) – Beauty, Hunger, Lust, Madness, Nature. Patron – Love, Passion, Protection, Romance, Sensuality. Patron – Beauty, Artists (the Arts), Fates (Desire), Living (Fertility), Virtues (Charity)
    • Queen of Spring (see Lornasen) (T10) Domains Balance, Beauty, Life, Nature, Repose. Patron – Lothbarth, Nature, Perfection, Plants, Spring. Patron – Beauty, Living (Fertility), Racial (Elven), Virtues (Grace).
    • The Artisan (see Kagyar) (E28) DomainsBeer, Creation, Earth, Forge, Knowledge. Patron – Knowledge, Metallurgy, Miners, Sculpture. PatronArtists (the Arts), Crafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves), Humanoid Races (Brute-men))
    • The Craftsman (see Ilmarinen) (e20) Domains Creation, Forge, Hunting, War. Patron – Exploration, Heroism, Hunting, Inventions, Magical creations, Patriotism, Sacrifice, War. PatronCrafters (Crafts)
    • The Designer (see Polunius) (E25) Domains Arcana, Beauty, Creation, Forge. Patron – Magic, Sculpture, Tradition, Tritons. Artist (Architecture, the Arts), Crafters (Crafts), Elements (Creation), Science (Architecture).
    • The God’s Smith (see Wayland) (e24) DomainsBalance, Creation, Forge. Patron – Metallurgy, Smiths. PatronCrafters (Armourers, Building, Craftsman), Science (Engineering)
  • Land Guilds Pantheon Immortals of Matter/Earth
    • Guthbrand (see The Eternal General) (C14) DomainsForge, Tyranny, War. Patron – Mercenaries, Pragmatism, Soldiers, Victory, War. PatronCivilisation (Discipline),Virtues Faithfulness), Warfare (Battle)
    • Keeper of Life and Culture (see Ka) (H35) DomainsArcana, Knowledge, Life, Nature. Patron – Healing, Hollow World, Knowledge, Life, Living Races, Magic, Prosperity, Tortles, Wisdom. PatronCivilisation (Culture), Racial (Animalistic Races (Lizardfolk), Giants)
    • Lokena (I2) DomainsArcana, Trickery, War. Patron – Intelligence, Magic, Tactics, War. Cleverness.
    • The Nine Saviours (see The Korrigans) (e22) DomainsArcana, Creation, Forge, Nature. Patron – Magic, Wendar. Patron – Freedom, Racial (Demi-Human (Elven), Forest Races)
  • Land Guilds Pantheon Immortals of Thought/Air (confirmed)
    • Bane of Humanoids (see Halav) (C17) DomainsForge, Tempest, War. Patron – Kendach, Sacrifice, Strategy, Strength, Tactics, Traldara, War, Weaponsmiths, Willpower. Crafters (Armourers).
    • Brian (see Frey) (C13) Domains Air, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Virtues (Faithfulness, Friendship)
    • Brianna (see Freyja) (C14) Domains Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility).
    • Lord of Negotiations (see Koryis) (T10) DomainsBalance, Justice, Knowledge. Patron – Ochalea, Peace, Piety, Prosperity, Tolerance. PatronCivilisation (Diplomacy).
    • Master of Tactics (see Palson) (i3) DomainsAir, Beauty, Tempest, War. Patron – Music, Passions, Painting, Poetry, Prose, Tactics, Theatre. Artists (the Arts)
    • Protectors of Governors (see Taroyas) (i6) Domains Balance, Justice, Tempest, Time. Patron – Kingship, Milenia, Nobility, Order, Power. PatronCivilisation (Authority, Government).
    • Sister Grain (see Ralon) (T9) DomainsKnowledge, Life, Nature, Repose. Patron – Healing, Joy, Life, Lupins, Renardy, Trade, Wealth. PatronLiving (Fertility), Science (Agriculture)
    • The Artist (see Thalia) (H31) Domains Balance, Beauty. Patron -Youth. Patron – Beauty, Artists (the Arts, Harmony).
    • The Embodiment of Good and Light (see Pax) (H35) DomainsBalance, Light. Patron – Light, Love, Peace, Purity, Tolerance. PatronArtists (Harmony), Virtues (Forgiveness, Good)
    • The Mediator (see Urtson) (T7) DomainsBalance, Earth. Patron – Kryst, Mediation, Order, Peace. Patron – Cooperation, Civilisation (Diplomacy).
  • Land Guilds Pantheon Immortals of Thought/Air
    • Hermod (see Asterius) (E28) DomainsLife, Moon, Travel, Trickery. Patron – Healing, Merchants, Money, Profit, Thieves, Trade, Travel. Patron – Cleverness, Civilisation (Communication).
    • News (see Noumena) (H34) Domains Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. Patron – Enigmas, Fun, Corruptors (Cunning)
    • Protector of Thieves and Adventurers (see Turmis) (I1) DomainsKnowledge, Travel, Trickery. Patron – Legends, Thieves. Patron – Adventure, Boldness, Bravery, Defiance, Corruptors (Deceit).
    • Tarastia (E30) DomainsBalance, Justice, War. Patron – Justice, Law, Order, Revenge, Truth, Vengeance.
    • The Cheat (see Korotiku) (H32) DomainsClockwork, Knowledge, Labyrinth, Trickery. Patron – Jokes, Liberty, Lupin, Mischief, Nonconformism, Pearl Islands, Spiders, Stealth, Tanagoro, Thought, Wisdom. Patron – Cleverness, Curruptors (Cheating, Deceit), Fun, Racial (Monstrous Races (Aranea))
  • Land Guilds Pantheon Immortals of Time/Water (confirmed)
    • Khoronus (H36) DomainsKnowledge, Prophecy, Speed, Time. Patron Patience, Persuasion, Philosophy, Time, Wisdom. PatronCivilisation (Diplomacy, Government), Science (History)
    • Lady of the Oceans (see Calitha) (C18) DomainsNature, Oceans, Travel, Water. Patron – Luck, Meditor, Oceans, Tortles, Travel. PatronLiving (Fertility), Racial (Aquatic Races, Elven)
    • Master of Poetic Inspiration (see Tiresias) (T9) Domains Beauty, Knowledge, Prophecy, Travel. Patron – Legends, Music, Poetry, Prophecy, Secrets, Seers, Visions. Patron – Dreams, Magical (Astrology, Bards)
    • Mother of the Elves (see Ordana) (H31) DomainsBalance, Life, Nature, Repose. Patron – Nature, Sylvan Races, Treants. PatronLiving (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest)
    • The Lost Mother (see Bastet) (e22) Domains Cats, Life. Nature. Patron – Instincts, Life, Luck, Prosperity. PatronLiving (Animals (Cats), Fertility), Racial (Animalistic Races (Catfolk))
    • Warden of Traldara (see Petra) (C17) DomainsCreation, Speed, War. Patron – Milenian, Patriotism, Resistance, Settlements, Traladaran, Traldara, Virtue, Warriors. Patron – Courage, Civilisation (Cities, Defence).
  • Land Guilds Pantheon Immortals of Time/Water
    • Brindorhin (C14) DomainsJustice, Nature, Speed, Time. Patron – Halflings, Patriotism, Prosperity, Safety, Wealth. Patron – Abundance, Living (Family).
    • Falcho (see Raven) (e21) DomainsAir, Labyrinth, Trickery. Patron – Halflings, Jokes, Luck, Pranks. Patron – Fun, Corruptors (Deceit)
    • Heroine of Thyatis (see Liena) (i1) Domains Balance, Justice, Time, War. Patron Norwold, Oceansend, Order, Thyatis, War. PatronCivilisation (Discipline), Science (History)
    • Old Man of the Sea (see Protius) DomainsOceans, Time, Travel, Water. Patron – Marine Creatures, Ocean, Sailors, Sea, Travel, Unpredictability, Water.

Land Guild Pantheon Divine Features

  • Protected by the Gods (Land Guild Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
  • Spell Affinity (Land Guild): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
  • Base Anathema (Land Guild): Destroying the sustainability of the culture.

Land Guilds Pantheon Clerical Domains

Trying something different, not using statistics, just base number of gods supporting domains. There are 42 gods in the Land Guilds Pantheon

Artefacts of the Land Guilds Pantheon

Artefacts of the Pantheon:

Associated Artefacts (can be appropriated by pantheon)

Design Changes

  • Land Guilds Pantheon Immortals – old setup
    • Spheres of Power – Energy (12/274), Thought (12/213), Matter (10/181), Entropy (6/162), Time (8/125)
    • Immortals
    • DomainsAir (4), Apocalypse (2), Arcana (12), Balance (12), Beauty (9), Beer (2), Blood (2), Clockwork (4), Corruption (5), Creation (10), Death (1), Earth (2), Fire (4), Forge (8), Grave (2), Hunger (5), Justice (5), Knowledge (13), Labyrinth (3), Life (10), Light (4), Lust (5), Madness (3), Moon (1), Nature (11), Oceans (1), Prophecy (3), Repose (2), Speed (3), Tempest (3), Time (6), Travel (4), Trickery (8), Tyranny (2), War (11), Water (2)
    • Patrons – Animalistic Races (2), Dwarves (1), Egotism (1), Elves (3), Energy (1), Engineering (1), Enigmas (1), Entropy (1), Envy (1), Faithfulness (1), Family (3), Fast Talking (1), Fate (1), Fertility (6), Fire (1), Forest (1), Forest Races (3), Freedom (2), Friendship (1), Fun (2), Games (2), Good (1), Government (2), Gnomes (1), Guile (2), Halflings (3), Harmony (3), Healing (4), Hearth (1), Heroism (1), History (2), Honesty (1), Honour (1), Humanoids (1), Illusions (2), Immorality (1), Intelligence (1), Intelligent Warfare (2), Intrigue (1), Invention (1), Investigation (1), Jokes (2), Joy (1), Justice (2), Kingship (1), Knowledge (7), Law (2), Legends (1), Liberty (1), Life (2), Light (1), Living Races (1), Lizardfolk (1), Logic (1), Love (2), Loyalty (2), Luck (2), Lupins (2), Magic (9), Mechanics (1), Memory (1), Mercenaries (1), Mechants (1), Metallurgy (2), Miners (1), Mischief (1), Money (1), Motherhood (1), Mortals (1), Murder (1), Music (2), Mysteries (2), Nature (2), Necromancy (1), Nobility (1), Nonconformism (1), Oceans (1), Order (5), Pacifism (1), Painting (1), Passion (2), Patience (1), Patriotism (2), Peace (2), Persuasion (2), Philosophy (1), Poetry (1), Politics (1), Power (3), Pragmatism (1), Pranks (1), Profit (1), Prose (1), Prosperity (4), Protection (1), Puzzles (1), Reptiles (1), Resistance (1), Revenge (1), Romance (1), Sacrifice (1), Safety (1), Sailors (1), Scholarship (1), Science (1), Sculpture (2), Sea (1), Self-Gratification (1), Sensuality (1), Serenity (1), Settlements (1), Smiths (1), Spies (1), Spokesman (1), Soldiers (1), Stealth (1), Strategy (2), Strength (2), Strife (1), Subterfuge (1), the Sun (1), Sylvan Races (2), Tactics (6), Talent (1), Temptation (1), Theatre (1), Thieves (4), Thought (2), Time (1), Trade (2), Traditions (2), Travel (2), Treachery (2), Treants (1), Tritons (1), Trolls (1), Truth (2), Unpredictability (1), Vengeance (2), Victory (1), Violence (1), Virility (1), Virtue (1), War (6), Warriors (1), Water (1), Wealth (2), Weaponsmiths (1), Willpower (1), Wisdom (7), Witchcraft (1), Women (1), Women Warriors (1), Youth (1).

This was a design for random selection of a domain for the gods of the pantheon.

WORK IN PROGRESS – Stopped

Common

  • Apocalypse (1-6-35)
  • Arcana (5-23-130)
  • Balance (3-13-65)
  • Beer (1-5-28)
  • Clockwork (3-9-45)
  • Corruption (2-11-63)
  • Creation (4-12-70)
  • Death (1-6-35)
  • Earth (2-7-40)
  • Fire (2-8-46)
  • Forge (3-11-64)
  • Grave (1-6-35)
  • Knowledge (7-32-183)
  • Labyrinth (1-6-32)
  • Life (4-18-99)
  • Light (3-13-70)
  • Lust (1-5-28)
  • Moon (1-5-27)
  • Nature (5-23-129)
  • Oceans (1-5-29)
  • Prophecy (2-8-46)
  • Repose (1-6-31)
  • Speed (1-6-36)
  • Time (2-11-65)
  • Travel (3-11-57)
  • Trickery (3-16-87)
  • War (2-8-48)
  • Water (1-5-29) (2)

(A) Advanced

(N) NPC Only

  • Air
  • Beauty
  • Blood
  • Justice
  • Madness
  • Mountain
  • Tempest
  • Tyranny

Land Guilds – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Agriculture (patron) linked to the Land Guild pantheon. (Frey, Ninsun, Ralon, Terra).
  • Agriculture (patron) linked to the Science patron group.
  • Architecture (patron) linked to the Artists patron group. (Polunius)
  • Armourer (patron) linked to the Crafters patron group (Halav and Wayland).
  • Avidity (patron) linked to the Land Guild pantheon. (Talitha).
  • the Arts (patron) linked to the Artists patron group. (Alphatia, Chiron, Garl, Guidarezzo, Kagyar, Palson, Polunius, Soubrette, Thalia, The Twelves Watches, Valerias).
  • Bards (patron) linked to Land Guilds pantheon. (Tiresias)
  • Building (patron) linked to the Crafters patron group (Ouranos, Wayland)
  • Chance (patron) linked to the Land Guilds (Tyche)
  • Cities (patron) linked to the Land Guilds pantheon (Petra)
  • Circumvention (patron) linked to the Land Guilds (Brissard)
  • Defence (patron) linked to the Land Guilds (Petra)
  • Diplomacy (patron) linked to the Land Guilds (Atruaghin, Khoronus, Urtson)
  • Fertility (patron) linked to the Halfling and Land Guilds pantheon. (Bastet, Calitha, Frey, Greyja, Lornasen, Madarua, Ninsun, Ordana, Ralon, Terra, Valerias)
  • Government (patron) added to the Land Guilds pantheon. (Khoronus, Taroyas)
  • Artists and Crafters (patron group) linked to the Land Guilds pantheon.

Content Updates

  • 2021-09-04 – Building a Patron to Pantheon link in the design changes to be the catalyst for all immortals in this pantheon.
  • 2021-09-03 – Updates the domains, patronages and organisation links.
  • 2021-08-05 – Updated the layout and menu.
  • 2021-01-27 – Added in Bagni, Demogorgon, Talitha.
  • 2021-01-25 – Added in Liena, Petra, Taroyas.
  • 2021-01-24 – Added in Brindorhin.
  • 2021-01-23 – Added in Al-Kalim, Noumena, Raven, Turmis, Tyche.
  • 2021-01-18 – Added in The Twelve Watches, Valerias, Wayland.
  • 2021-01-17 – Added in Lokena, The Eternal General.
  • 2021-01-16 – Added in Tarastia.
  • 2021-01-11 – Added in Patura, Pharamond.
  • 2021-01-09 – Added in Guidarezzo.
  • 2020-04-16 – Split from Darokin post and renamed from Darokin Pantheon.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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