Dungeons and Dragon – Mystara
Pantheons – Land Guild

Land Guilds Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Energy – Magical – Astrology (1),
- Energy – Warfare – Amazons (1)
- Matter – Living – Abundance (1)
- Immortal Titles – Aesirs (3)
- Nationality – Aquarendi (1),
- Alphatian Empire – Alphatian Empire (1),
- Racial – Aquatic Races – Aquatic Races (1),
- Secondary Secret Crafts – Airologist (Alphatian Empire), Divinology (Astrology), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Starology (Astrology), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Clerical Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (7) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Abundance, Aesirs, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology, Bards),
- Locations: Darokin.
- Keywords: Diplomacy, Artists (Architecture, the Arts, Harmony), Civilisation (Circumvention, Cities, Defence, Government), Corruptors (Avidity), Crafters (Armourers, Building, Crafts, Craftsmen, Hearth), Fates (Chance), Living (Fertility), Science (Agriculture)
Sometimes referred to as the Darokin Pantheon, this belief system supports those who trade on the land and who are at home in the Darokin guild structure.
Used mainly in Darokin but may spread with the use of their diplomats.
This religion is mostly concerned with: Agriculture, Arts, Avidity, Cleverness, Corruption, Fertility, Healing, Knowledge, Magic, Order, Prosperity, Tactics, Thieves, War and Wisdom. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least four of the immortal patrons.
Patrons – Abundance (2), Adventure (1), Agriculture (3), Ambition (1), Animalistic Races (2),Armourer (1), Art (6), Authority (1), Avidity (1), Balance (1), Battle (1), Beauty (2), Boldness (1), Bravery (2), Building (1), Cannibalism (1), Centaurs (1), Chance (1), Charity (1), Cheating (1), Children (1), Cities (1), Cleverness (4), Communication (1), Con-men (1), Corruption (4), Courage (1), Crafts (3), Craftsmen (2), Culture (1), Cunning (1), Death (1), Decadence (1), Deceit (3), Defence (1), Defiance (1), Desire (1), Destiny (1), Destruction (3), Diplomacy (1), Discipline (2), Disease (1), Dishonesty (1), Dwarves (1), Egotism (1), Elves (3), Energy (1), Engineering (1), Enigmas (1), Entropy (1), Envy (1), Faithfulness (1), Family (3), Fast Talking (1), Fate (1), Fertility (6), Fire (1), Forest (1), Forest Races (3), Freedom (2), Friendship (1), Fun (2), Games (2), Good (1), Government (2), Gnomes (1), Guile (2), Halflings (3), Harmony (1), Healing (4), Hearth (1), Heroism (1), History (2), Honesty (1), Honour (1), Humanoids (1), Illusions (1), Immorality (1), Intelligence (1), Intelligent Warfare (2), Intrigue (1), Invention (1), Investigation (1), Jokes (2), Joy (1), Justice (2), Kingship (1), Knowledge (7), Law (2), Legends (1), Liberty (1), Life (2), Light (1), Living Races (1), Lizardfolk (1), Logic (1), Love (2), Loyalty (2), Luck (2), Lupins (2), Magic (8), Mechanics (1), Memory (1), Mercenaries (1), Mechants (1), Metallurgy (2), Miners (1), Mischief (1), Money (1), Motherhood (1), Mortals (1), Murder (1), Music (1), Mysteries (2), Nature (2), Necromancy (1), Nobility (1), Nonconformism (1), Oceans (1), Order (4), Passion (1), Patience (1), Patriotism (2), Peace (1), Persuasion (1), Philosophy (1), Politics (1), Power (3), Pragmatism (1), Pranks (1), Profit (1), Prosperity (4), Protection (1), Puzzles (1), Reptiles (1), Resistance (1), Revenge (1), Romance (1), Safety (1), Sailors (1), Scholarship (1), Science (1), Sculpture (1), Sea (1), Self-Gratification (1), Sensuality (1), Serenity (1), Settlements (1), Smiths (1), Spies (1), Spokesman (1), Soldiers (1), Stealth (1), Strategy (1), Strength (1), Strife (1), Subterfuge (1), the Sun (1), Sylvan Races (2), Tactics (4), Temptation (1), Thieves (4), Thought (2), Time (1), Trade (2), Traditions (1), Travel (2), Treachery (2), Treants (1), Trolls (1), Truth (2), Unpredictability (1), Vengeance (2), Victory (1), Violence (1), Virility (1), Virtue (1), War (5), Warriors (1), Water (1), Wealth (2), Wisdom (7), Witchcraft (1), Women (1), Women Warriors (1).
Land Guild Pantheon Character Options
- Character Options – Land Guild Pantheon
Land Guild Pantheon Immortals
Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres.
- Land Guilds Pantheon Immortals (confirmed)
- Energy (5) – Alphatia (16), Guidarezzo (15), Madarua (26), Ninsun (35), Patura (10)
- Entropy (3) – Brissard (10), Ouranos (34), Talitha (25)
- Matter (12) – Atruaghin (32), Chiron (6), Garl (13), Ilmarinen (20), Infaust (16), Kagyar (28), Lornasen (10), Polunius (12), Terra (36), The Twelve Watches (4), Valerias (31), Wayland (24)
- Thought (11) – Frey (13), Freyja (14), Halav (17), Koryis (10), Palson (3), Pax (35), Ralon (9), Soubrette (24), Taroyas (6), Thalia (31), Urtson (7),
- Time (8) – Bastet (22), Calitha (18), Khoronus (36), Oleyan (6), Ordana (31), Petra (17), Tiresias (9), Tyche (28)
- Patron and Title Keywords (important)
- Artists (17, Architecture (1), the Arts (11), Harmony (5))
- Civilisation (9, Circumvention (1), Cities (1), Defence (1), Diplomacy (4), Government (2))
- Corruptors (1, Avidity (1))
- Crafters (13, Armourer (2), Building (2), Crafts (6), Craftsmen (2), Hearth (1))
- Fates (1, Chance (1))
- Living (11, Fertility (11))
- Magical (1, Bards (1))
- Science (4, Agriculture (4))
- Patron and Title Keywords (related)
- Abundance (1), Beauty (5), Bravery (1), Completeness (1), Cooperation (1), Courage (2), Dreams (1),
- Civilisation (4, Ambition (1), Authority (1), Domination (1), Envy (1))
- Corruptors (1, Egotism (1))
- Elements (3, Creation (2), Earth (1))
- Fates (3, Desire (1), Destiny (1), Fate (1))
- Living (5, Animals (Cats (1)), Birth (1), Children (1), Family (2))
- Magical (2, Astrology (1), Druids (1))
- Racial (15, Aerial Races (Avianfolk (1)), Animalistic Races (Catfolk (1)), Aquatic Races (1), Demi-humans (Dwarves (1), Elven (3), Gnomes (1)), Earth Races (1), Forest Races (2), Genasi (Earth (1)), Giants (1), Humanoid Races (Brute-men (1)), Monstrous Races (Centaurs (1)))
- Regional (1, Forest (1))
- Science (3, Architecture (1), Engineering (1), History (1))
- Virtues (10, Charity (1), Faithfulness (4), Forgiveness (1), Friendship (1), Good (2), Grace (1))
- Warfare (1, Amazons (1))
Immortal Names – The immortals of the Land Guilds Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.
- Land Guilds Pantheon Immortals of Energy/Fire (confirmed)
- Lady of Peace (see Alphatia) (C16) Domains – Balance, Beauty, Fire. Patron – Order, Pacifism, Peace. Patron – Beauty, Artists (the Arts, Harmony).
- Brage (see Guidarezzo) (C15) Domains – Balance, Beauty, Creation. Patron – Music, Order. Patron – Artists (the Arts, Harmony), Racial (Aerial Races (Avianfolk), Demi-Humans (Elven))
- Ninsun (H35) Domains – Arcana, Knowledge, Life, Nature. Patron – Knowledge, Magic, Prosperity, Wisdom. Patron – Living (Fertility), Science (Agriculture).
- The Amazon (See Madarua) (E26) Domains – Life, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Warfare (Amazons)
- The Empress (see Patura) (T10) Domains – Balance, Fire, Justice, Life, Light. Patron – Motherhood, Women. Patron – Crafters (Hearth), Living (Children, Family), Virtues (Faithfulness)
- Land Guilds Pantheon Immortals of Energy/Fire
- Benekander (i1) Domains – Balance, Clockwork, Light, Travel. Patron – Mortals, Truth. Patron – Freedom
- First Master (see Coberham) (C18) Domains – Arcana, Fire, Knowledge, Prophecy. Patron – Halflings, Knowledge, Magic, Mysteries. Magical (Blackflame)
- Sata (see Ilsundal) (H34) Domains – Arcana, Balance, Light, Nature. Patron – Magic, Nature, Peace, Scholarship, Serenity, Traditions, Wisdom. Patron – Racial (Elven)
- Land Guilds Pantheon Immortals of Entropy/Darkness (Confirmed)
- Talitha (E25) Domains – Corruption, Hunger, Lust, Tyranny. Patron – Immorality, Murder, Self-Gratification, Strife, Thieves, Treachery. Patron – Corruptors (Avidity, Egotism, Envy)
- The Dead God (see Ouranos) (H34) Domains – Creation, Earth, Forge, Mountain. Patron – Preservation, Strength, Willpower. Patron – Crafters (Building), Racial (Giants)
- The Negotiator (see Brissard) (T10) Domains – Corruption, Madness, Trickery, Tyranny. Patron – Oppression, Slavery. Domains – Civilisation (Circumvention, Domination).
- Land Guilds Pantheon Immortals of Entropy/Darkness
- Bane of Souls (see Demogorgon) (E29) Domains – Arcana, Blood, Corruption, Grave. Patron:
Lizardfolk, Necromancy,Reptiles, Witchcraft. Corruptors (Corruption, Disease), Elements (Destruction) - Pharamond (H32) Domains – Arcana, Madness, Trickery. Patron – Magic, Power. Patron – Cleverness, Civilisation (Ambition), Corruptors (Deceit, Dishonesty).
- The Ambassador (see Masauwu) (E28) Domains – Arcana, Corruption, Hunger, Lust, Trickery. Patron – Illusions, Intrigue, Politics, Spies, Spokesman, Subterfuge, Temptation, Thieves. Corruptors (Con-men, Corruption, Deceit, Dishonesty)
- The Corruptor (see Atzanteotl) (H31) Domains – Corruption, Hunger, Lust, Madness. Patron – Treachery, Vengeance. Corruptors (Corruption, Deceit), Elements (Destruction)
- The Great Devourer (see Bagni) (e24) Domains – Apocalypse, Blood, Hunger, Lust. Patron – Humanoids, Animalistic Races, Trolls, Violence. Patron – Corruptors (Cannibalism)
- The Grim Reaper (see Thanatos) (H35) Domains – Apocalypse, Corruption, Death, Grave. Patron – Animalistic Races. Patron – Corruptors (Corruption, Decadence), Elements (Destruction, Entropy), Living (Death)
- Bane of Souls (see Demogorgon) (E29) Domains – Arcana, Blood, Corruption, Grave. Patron:
- Land Guilds Pantheon Immortals of Matter/Earth (confirmed)
- Doregar (see The Twelve Watches) (I4) Domains – Beauty, Beer, Creation, Forge. Patron: Artists (the Arts), Crafters (Crafts)
- Father of the Clans (see Atruaghin) (H32) Domains – Balance, Justice, Knowledge, Nature. Patron – Truth, Wisdom. Patron – Civilisation (Diplomacy), Elements (Balance), Virtues (Good)
- Glitterlode (see Garl) (C13) Domains – Clockwork, Creation, Earth, Forge, War. Patron – Inventions, Mechanics, Science, Thought. Patron – Artists (the Arts), Crafters (Crafts), Racial (Demi-Human (Gnomes))
- Master of Arts (see Chiron) (I6) Domains – Creation, Knowledge, Life, Nature. Patron – Healing, Knowledge, Sylvan Races, Wisdom. Patron – Artists (the Arts), Racial (Forest Races, Monstrous Races (Centaurs))
- Master of Mind and Matter (see Infaust) (C16) Domains – Balance, Earth. Patron – Perfection. Patron – Completeness, Artists (Harmony)
- Mother Earth (see Terra), (H36) Domains – Creation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. Patron – Elements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
- Protector of Lovers (see Valerias) (H31) – Beauty, Hunger, Lust, Madness, Nature. Patron – Love, Passion, Protection, Romance, Sensuality. Patron – Beauty, Artists (the Arts), Fates (Desire), Living (Fertility), Virtues (Charity)
- Queen of Spring (see Lornasen) (T10) Domains – Balance, Beauty, Life, Nature, Repose. Patron – Lothbarth, Nature, Perfection, Plants, Spring. Patron – Beauty, Living (Fertility), Racial (Elven), Virtues (Grace).
- The Artisan (see Kagyar) (E28) Domains – Beer, Creation, Earth, Forge, Knowledge. Patron – Knowledge, Metallurgy, Miners, Sculpture. Patron – Artists (the Arts), Crafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves), Humanoid Races (Brute-men))
- The Craftsman (see Ilmarinen) (e20) Domains – Creation, Forge, Hunting, War. Patron – Exploration, Heroism, Hunting, Inventions, Magical creations, Patriotism, Sacrifice, War. Patron – Crafters (Crafts)
- The Designer (see Polunius) (E25) Domains – Arcana, Beauty, Creation, Forge. Patron – Magic, Sculpture, Tradition, Tritons. Artist (Architecture, the Arts), Crafters (Crafts), Elements (Creation), Science (Architecture).
- The God’s Smith (see Wayland) (e24) Domains – Balance, Creation, Forge. Patron – Metallurgy, Smiths. Patron – Crafters (Armourers, Building, Craftsman), Science (Engineering)
- Land Guilds Pantheon Immortals of Matter/Earth
- Guthbrand (see The Eternal General) (C14) Domains – Forge, Tyranny, War. Patron – Mercenaries, Pragmatism, Soldiers, Victory, War. Patron – Civilisation (Discipline),Virtues Faithfulness), Warfare (Battle)
- Keeper of Life and Culture (see Ka) (H35) Domains – Arcana, Knowledge, Life, Nature. Patron – Healing,
Hollow World, Knowledge, Life, Living Races, Magic, Prosperity,Tortles, Wisdom. Patron – Civilisation (Culture), Racial (Animalistic Races (Lizardfolk), Giants) - Lokena (I2) Domains – Arcana, Trickery, War. Patron – Intelligence, Magic, Tactics, War. Cleverness.
- The Nine Saviours (see The Korrigans) (e22) Domains – Arcana, Creation, Forge, Nature. Patron – Magic,
Wendar. Patron – Freedom, Racial (Demi-Human (Elven), Forest Races)
- Land Guilds Pantheon Immortals of Thought/Air (confirmed)
- Bane of Humanoids (see Halav) (C17) Domains – Forge, Tempest, War. Patron – Kendach, Sacrifice, Strategy, Strength, Tactics, Traldara, War, Weaponsmiths, Willpower. Crafters (Armourers).
- Brian (see Frey) (C13) Domains – Air, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Virtues (Faithfulness, Friendship)
- Brianna (see Freyja) (C14) Domains – Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility).
- Lord of Negotiations (see Koryis) (T10) Domains – Balance, Justice, Knowledge. Patron – Ochalea, Peace, Piety, Prosperity, Tolerance. Patron – Civilisation (Diplomacy).
- Master of Tactics (see Palson) (i3) Domains – Air, Beauty, Tempest, War. Patron – Music, Passions, Painting, Poetry, Prose, Tactics, Theatre. Artists (the Arts)
- Protectors of Governors (see Taroyas) (i6) Domains – Balance, Justice, Tempest, Time. Patron – Kingship, Milenia, Nobility, Order, Power. Patron – Civilisation (Authority, Government).
- Sister Grain (see Ralon) (T9) Domains – Knowledge, Life, Nature, Repose. Patron – Healing, Joy, Life, Lupins,
Renardy, Trade, Wealth. Patron – Living (Fertility), Science (Agriculture)
- The Artist (see Thalia) (H31) Domains – Balance, Beauty. Patron -Youth. Patron – Beauty, Artists (the Arts, Harmony).
- The Embodiment of Good and Light (see Pax) (H35) Domains – Balance, Light. Patron – Light, Love, Peace, Purity, Tolerance. Patron – Artists (Harmony), Virtues (Forgiveness, Good)
- Land Guilds Pantheon Immortals of Thought/Air
- Hermod (see Asterius) (E28) Domains – Life, Moon, Travel, Trickery. Patron – Healing, Merchants, Money, Profit, Thieves, Trade, Travel. Patron – Cleverness, Civilisation (Communication).
- News (see Noumena) (H34) Domains – Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. Patron – Enigmas, Fun, Corruptors (Cunning)
- Protector of Thieves and Adventurers (see Turmis) (I1) Domains – Knowledge, Travel, Trickery. Patron – Legends, Thieves. Patron – Adventure, Boldness, Bravery, Defiance, Corruptors (Deceit).
- Tarastia (E30) Domains – Balance, Justice, War. Patron – Justice, Law, Order, Revenge, Truth, Vengeance.
- The Cheat (see Korotiku) (H32) Domains – Clockwork, Knowledge, Labyrinth, Trickery. Patron – Jokes, Liberty, Lupin, Mischief, Nonconformism,
Pearl Islands,Spiders, Stealth,Tanagoro, Thought, Wisdom. Patron – Cleverness, Curruptors (Cheating, Deceit), Fun, Racial (Monstrous Races (Aranea))
- Land Guilds Pantheon Immortals of Time/Water (confirmed)
- Khoronus (H36) Domains – Knowledge, Prophecy, Speed, Time. Patron – Patience, Persuasion, Philosophy, Time, Wisdom. Patron – Civilisation (Diplomacy, Government), Science (History)
- Lady of Luck (see Tyche) (E28) Domains – Balance, Knowledge, Prophecy. Patron – Luck. Patron – Fates (Chance, Destiny, Fate).
- Lady of the Oceans (see Calitha) (C18) Domains – Nature, Oceans, Travel, Water. Patron – Luck,
Meditor, Oceans,Tortles, Travel. Patron – Living (Fertility), Racial (Aquatic Races, Elven)
- Master of Poetic Inspiration (see Tiresias) (T9) Domains – Beauty, Knowledge, Prophecy, Travel. Patron – Legends, Music, Poetry, Prophecy, Secrets, Seers, Visions. Patron – Dreams, Magical (Astrology, Bards)
- Mother of the Elves (see Ordana) (H31) Domains – Balance, Life, Nature, Repose. Patron – Nature, Sylvan Races, Treants. Patron – Living (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest)
- The Carven Oak (see Oleyan) (i6) Domains – Beauty, Creation, Oceans, Travel. Patron – Power, Prosperity, Verdier. Crafters (Crafts)
- Land Guilds Pantheon Immortals of Time/Water
- Brindorhin (C14) Domains – Justice, Nature, Speed, Time. Patron – Halflings, Patriotism, Prosperity, Safety, Wealth. Patron – Abundance, Living (Family).
- Falcho (see Raven) (e21) Domains – Air, Labyrinth, Trickery. Patron – Halflings, Jokes, Luck, Pranks. Patron – Fun, Corruptors (Deceit)
Land Guild Pantheon Divine Features
- Protected by the Gods (Land Guild Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Land Guild): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
- Base Anathema (Land Guild): Destroying the sustainability of the culture.
Land Guilds Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are 42 gods in the Land Guilds Pantheon
- Domains (13) – Knowledge (13),
- Domains (11) – Nature (11),
- Domains (10) – Arcana (10), Balance (10), Life (10),
- Domains (9) – War (9),
- Domains (8) – Creation (8),
- Domains (7) – Trickery (7),
- Domains (6) – Forge (6), Time (6),
- Domains (5) – Corruption (5), Hunger (5), Justice (5), Lust (5),
- Domains (4) – Beauty (4), Clockwork (4), Light (4), Travel (4),
- Domains (3) – Air (3), Fire (3), Labyrinth (3), Madness (3), Prophecy (3), Speed (3),
- Domains (2) – Apocalypse (2), Beer (2), Blood (2), Earth (2), Grave (2), Repose (2), Tyranny (2), Water (2)
- Domains (1) – Death (1), Moon (1), Oceans (1), Tempest (1),
Artefacts of the Land Guilds Pantheon
Artefacts of the Pantheon:
- Dagger of Korotiku – The Cheat (see Korotiku)
- Rheddrian’s Staff – Benekander
Associated Artefacts (can be appropriated by pantheon)
- Blackrazor – The Ambassador (see Masauwu) taken by the Thyatian Pantheon when colonising the Darokin region.
- Wave – Old Man of the Sea (see Protius)
- Whelm – Belsamas (see Kagyar)
- Yehm’s Diamond – The Cheat (see Korotiku)
Design Changes
- Land Guilds Pantheon Immortals – old setup
- Spheres of Power – Energy (12/274), Thought (12/213), Matter (10/181), Entropy (6/162), Time (8/125)
- Immortals
- Energy (12) – Alphatia (16), Benekander (1), Coberham (10), Guidarezzo (15), Ilsundal (33) Ixion (36), Ninsun (35), Patura (4), Pharamond (34), Tarastia (30), Thalia (36), The Korrigans (24)
- Entropy (6) – Atzanteotl (31), Bagni (13), Demogorgon (30), Masauwu (28), Talitha (25), Thanatos (35)
- Matter (10) – Chiron (6), Garl (12), Ka (35), Kagyar (28), Lokena (2), Polunius (25), The Eternal General (14), The Twelve Watches (4), Valerias (31), Wayland (24)
- Thought (12) – Asterius (27), Frey (13), Freyja (13), Halav (17), Korotiku (32), Noumena (34), Palson (4), Raven (21), Ralon (8), Soubrette (15), Turmis (1), Tyche (28)
- Time (8) – Al-Kalim (3), Brindorhin (12), Khoronus (26), Liena (1), Ordana (31), Petra (17), Protius (29), Taroyas (6)
- Domains – Air (4), Apocalypse (2), Arcana (12), Balance (12), Beauty (9), Beer (2), Blood (2), Clockwork (4), Corruption (5), Creation (10), Death (1), Earth (2), Fire (4), Forge (8), Grave (2), Hunger (5), Justice (5), Knowledge (13), Labyrinth (3), Life (10), Light (4), Lust (5), Madness (3), Moon (1), Nature (11), Oceans (1), Prophecy (3), Repose (2), Speed (3), Tempest (3), Time (6), Travel (4), Trickery (8), Tyranny (2), War (11), Water (2)
- Patrons – Animalistic Races (2), Dwarves (1), Egotism (1), Elves (3), Energy (1), Engineering (1), Enigmas (1), Entropy (1), Envy (1), Faithfulness (1), Family (3), Fast Talking (1), Fate (1), Fertility (6), Fire (1), Forest (1), Forest Races (3), Freedom (2), Friendship (1), Fun (2), Games (2), Good (1), Government (2), Gnomes (1), Guile (2), Halflings (3), Harmony (3), Healing (4), Hearth (1), Heroism (1), History (2), Honesty (1), Honour (1), Humanoids (1), Illusions (2), Immorality (1), Intelligence (1), Intelligent Warfare (2), Intrigue (1), Invention (1), Investigation (1), Jokes (2), Joy (1), Justice (2), Kingship (1), Knowledge (7), Law (2), Legends (1), Liberty (1), Life (2), Light (1), Living Races (1), Lizardfolk (1), Logic (1), Love (2), Loyalty (2), Luck (2), Lupins (2), Magic (9), Mechanics (1), Memory (1), Mercenaries (1), Mechants (1), Metallurgy (2), Miners (1), Mischief (1), Money (1), Motherhood (1), Mortals (1), Murder (1), Music (2), Mysteries (2), Nature (2), Necromancy (1), Nobility (1), Nonconformism (1), Oceans (1), Order (5), Pacifism (1), Painting (1), Passion (2), Patience (1), Patriotism (2), Peace (2), Persuasion (2), Philosophy (1), Poetry (1), Politics (1), Power (3), Pragmatism (1), Pranks (1), Profit (1), Prose (1), Prosperity (4), Protection (1), Puzzles (1), Reptiles (1), Resistance (1), Revenge (1), Romance (1), Sacrifice (1), Safety (1), Sailors (1), Scholarship (1), Science (1), Sculpture (2), Sea (1), Self-Gratification (1), Sensuality (1), Serenity (1), Settlements (1), Smiths (1), Spies (1), Spokesman (1), Soldiers (1), Stealth (1), Strategy (2), Strength (2), Strife (1), Subterfuge (1), the Sun (1), Sylvan Races (2), Tactics (6), Talent (1), Temptation (1), Theatre (1), Thieves (4), Thought (2), Time (1), Trade (2), Traditions (2), Travel (2), Treachery (2), Treants (1), Tritons (1), Trolls (1), Truth (2), Unpredictability (1), Vengeance (2), Victory (1), Violence (1), Virility (1), Virtue (1), War (6), Warriors (1), Water (1), Wealth (2), Weaponsmiths (1), Willpower (1), Wisdom (7), Witchcraft (1), Women (1), Women Warriors (1), Youth (1).
This was a design for random selection of a domain for the gods of the pantheon.
WORK IN PROGRESS – Stopped
Common
- Apocalypse (1-6-35)
- Arcana (5-23-130)
- Balance (3-13-65)
- Beer (1-5-28)
- Clockwork (3-9-45)
- Corruption (2-11-63)
- Creation (4-12-70)
- Death (1-6-35)
- Earth (2-7-40)
- Fire (2-8-46)
- Forge (3-11-64)
- Grave (1-6-35)
- Knowledge (7-32-183)
- Labyrinth (1-6-32)
- Life (4-18-99)
- Light (3-13-70)
- Lust (1-5-28)
- Moon (1-5-27)
- Nature (5-23-129)
- Oceans (1-5-29)
- Prophecy (2-8-46)
- Repose (1-6-31)
- Speed (1-6-36)
- Time (2-11-65)
- Travel (3-11-57)
- Trickery (3-16-87)
- War (2-8-48)
- Water (1-5-29) (2)
(A) Advanced
(N) NPC Only
- Air
- Beauty
- Blood
- Justice
- Madness
- Mountain
- Tempest
- Tyranny
Land Guilds – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Agriculture (patron) linked to the Land Guild pantheon. (Frey, Ninsun, Ralon, Terra).
- Agriculture (patron) linked to the Science patron group.
- Architecture (patron) linked to the Artists patron group. (Polunius)
- Armourer (patron) linked to the Crafters patron group (Halav and Wayland).
- Avidity (patron) linked to the Land Guild pantheon. (Talitha).
- the Arts (patron) linked to the Artists patron group. (Alphatia, Chiron, Garl, Guidarezzo, Kagyar, Palson, Polunius, Soubrette, Thalia, The Twelves Watches, Valerias).
- Bards (patron) linked to Land Guilds pantheon. (Tiresias)
- Building (patron) linked to the Crafters patron group (Ouranos, Wayland)
- Chance (patron) linked to the Land Guilds (Tyche)
- Cities (patron) linked to the Land Guilds pantheon (Petra)
- Circumvention (patron) linked to the Land Guilds (Brissard)
- Defence (patron) linked to the Land Guilds (Petra)
- Diplomacy (patron) linked to the Land Guilds (Atruaghin, Khoronus, Urtson)
- Fertility (patron) linked to the Halfling and Land Guilds pantheon. (Bastet, Calitha, Frey, Greyja, Lornasen, Madarua, Ninsun, Ordana, Ralon, Terra, Valerias)
- Government (patron) added to the Land Guilds pantheon. (Khoronus, Taroyas)
- Artists and Crafters (patron group) linked to the Land Guilds pantheon.
Content Updates
- 2021-09-04 – Building a Patron to Pantheon link in the design changes to be the catalyst for all immortals in this pantheon.
- 2021-09-03 – Updates the domains, patronages and organisation links.
- 2021-08-05 – Updated the layout and menu.
- 2021-01-27 – Added in Bagni, Demogorgon, Talitha.
- 2021-01-25 – Added in Liena, Petra, Taroyas.
- 2021-01-24 – Added in Brindorhin.
- 2021-01-23 – Added in Al-Kalim, Noumena, Raven, Turmis, Tyche.
- 2021-01-18 – Added in The Twelve Watches, Valerias, Wayland.
- 2021-01-17 – Added in Lokena, The Eternal General.
- 2021-01-16 – Added in Tarastia.
- 2021-01-11 – Added in Patura, Pharamond.
- 2021-01-09 – Added in Guidarezzo.
- 2020-04-16 – Split from Darokin post and renamed from Darokin Pantheon.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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