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Dungeons & Dragons Patron Roleplaying

DnD Patron of Air

Dungeons and Dragons – Mystara

Patron of Air

Patron of Air
Elements Group
Racial – Genasi Races Group
(3 Gods)

Air – noun – the invisible gaseous substance surrounding the earth, a mixture mainly of oxygen and nitrogen.

Air – racial – the Genasi race is the core of the Alphaltian people, with the Air aspected Genasi being the ruling elite of the Empire.

Note: Made part of a group called Element and Racial – Genasi Races Group.

Associated DomainsAir
Barbarian PathsStorm Herald – Sea
Monk WaysElements – Air
Paladin OathsThunder
Sorcerer OriginsDraconic Bloodline – Air, Elemental Essence – Air, Storm Sorcery
Warlock PactsPact of the Genie Lord – Air
Wizard TraditionsElementalist – Air
Associated Feats – Elemental Adept (ph166), Negotiator, Survivor
Associated OrganisationsThought – The Wind
Associated Secret CraftsAirologist, Skyologist

Immortals – (Air Elemaster A33, Odin A36, Palartarkan A11) Gods (3/80 – Thought 3/80)

Primary PantheonsAir and Sky (they fit well for the concepts of Air being one of their keywords to describe the Sky beliefs).

Elements Group Patrons

This group is linked to the Spheres pantheon. They group is not associated with any specific sphere or organisation.

Air (3), Balance (4), Chaos (2), Cold (2), Creation (6), Darkness (4), Destruction (10),

Energy ImmortalsIxion (Balance),
Matter ImmortalsAtruaghin (Balance), Djaea (Balance),
Thought ImmortalsAir Elemaster (Air), Odin (Air), Palartarkan (Air),
Time ImmortalsVethandi (Balance),

Racial Group Patrons

This group is not linked to any pantheon. They are also not associated with any specific sphere or organisation.

Aerial Races Group, Aquatic Races Group, Genasi Races Group, Humanoid Races Group, Monstrous Races Group, Planar Races Group,

Racial – Aerial Races Group

The Aerial Races group is linked to the Sky pantheon.

Aerial Races (2), Avianfolk (2),

Racial – Animalistic Races Group

The Animalistic Races group liked to the Atruaghin pantheon.

Catfolk (2), Cats (1),

Racial – Aquatic Races Group

The Aerial Races group is linked to the Ocean pantheon.

Aquatic Races (1),

Racial – Genasi Races Group

The Genasi racial subgroup is linked to the Alphatian Empire pantheon.

Air (3), Darkness (4)

Racial – Humanoid Races Group

The Humanoid Races group is linked to the Outcast pantheon.

Brute-men (1), Bugbears (1),

Racial – Monstrous Races Group

The Monstrous Races group is linked to the Outcast pantheon.

Aranea (2), Centaurs (1),

Racial – Planar Races Group

The Planar Races group is lined to the Alphatian Empire pantheon.

Beholders (1),

Energy ImmortalsGuidarezzo (Avianfolk),
Entropy ImmortalsAracne Prime (Aranea),
Thought ImmortalsAir Elemaster (Aerial Races, Air), Cochere (Avianfolk), Korotiku (Aranea), Odin (Air), Palartarkan (Air),
Time ImmortalsCalitha (Aquatic Races), Simurgh (Aerial Races),

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Air Pantheons
Air Elemental Pantheon

Guiding PrincipleThe elemental culture only about the element of Air.
Associated NationsAlphatian Empire
Single Element OrganisationsThought – Wind,
Core ImmortalsAir Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),

  • Primary Patrons
    • ElementsAir (3),
    • Racial – Genasi RacesAir (3),
  • Primary Secret CraftsAirologist (Air), Skyologist (Air),
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy),
Alphatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated NationsAlphatian Empire
Single Element OrganisationsEntropy – The Dark, Thought – Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core ImmortalsAlphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),

  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
  • Immortals of Entropy (3) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Aerial Races, Air), Freyja (Celestial 14, as Mistress of the Seidh, Abundance, Aesirs, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Turmis (Initiate 1, as Master of Bravery and Guile, Adventure),
Sky Elemental Pantheon

Guiding PrinciplesThe balanced elemental culture concerned with flight and air.
Associated NationsAlphatian Empire
Single Element OrganisationsThought – Wind,
Core ImmortalsAir Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),

The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (1) – Guidarezzo (Celestial 15, as Brage, Avianfolk),
  • Immortals of Thought (4) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Cochere (Temporal 12, as The Avian, Avianfolk), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Astrology, Astronomy),
  • Immortals of Time (1) – Simurgh (Eternal 26, as Simurgh, Aerial Races),
Spheres of Mystara (Council)

Guiding Principle – The council of elements of Mystara.
Single Element OrganisationsThought – Wind,
Core ImmortalsTerra (Leader of Matter), Odin (Leader of Thought)

  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Associated Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Associated Cleric DomainsArcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
  • Associated Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Associated Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Associated Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Associated Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
  • Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
  • Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
  • Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Immortal Patrons of Air
Air Elemaster (Thought, Hierarch 33)
  • Favoured WeaponNatural Weapons
  • Symbol – An azure circle (Shown on Holy Symbols of Mystara Day 17)
  • Other Names – Astallah, Calipha of the Bright Wind, Sovereign of Air
  • Patron of
  • Core PantheonsAir (as Astallah), Sky (as Astallb),
  • Core CouncilsElemental Rulers (as Air Elemaster), Spheres (as Air Elemaster),
  • Single Element OrganisationsThought – The Wind,
  • Secret CraftsAirologist (Aerial Races, Air), Skyologist (Aerial Races, Air),

Appearance: a colossal androgynous humanoid (around 20′ tall) made of air, clouds and lightning.

Appearance: Astallah, djinni Calipha of the Bright Wind.

  • Air Elemaster, Immortal Hierarch of Thought 33
  • Basic Symbol for an Immortal of Thought
Odin (Thought, Hierarch 36)
  • Favoured WeaponSpear
  • Symbol – Silhouette of two ravens facing one another, with the head of a man between them, they whisper into his ears (Shown on Holy Symbols of Mystara Day 18)
  • Other Names – Amon, Father Sky, Grammaton, He Who Watches, Jumal, Lord of Sky and Winds, Oloron, Taranos, The Zephyr, Viuden, Wotan
  • Patron of
    • Time – CivilisationAuthority (3)
    • ElementsAir (3),
    • Racial – Genasi (Air (3)),
  • Core PantheonsNorse (as Odin)
  • Single Element OrganisationsThought – The Wind, Time – The Wave
  • Dual Element OrganisationsThough/Time – The Storm
  • Secret CraftsAirologist (Air), Skaldologist (Aesirs), Skyologist (Air),

Appearance: an elderly bearded man with a patch on his left eye, with broad shoulders but an arched back, clad in grey dusty clothes, with an old hat and cloak, holding a long spear while walking as a staff. He is always followed by his two ravens, Hugin and Munin, and he often appears riding his mythical eight-legged flying horse, Sleipnir.

  • Odin, Immortal Hierarch of Thought 36
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
Palartarkan (Thought, Temporal 11)

Appearance: a human with a large, muscular physique, with thick, pure-white, well-groomed hair, beard and moustache, dressed in clothes of blue and white tones that recall the clouds. He usually appears floating in a position of meditation, with crossed legs.

  • Palartarken, Immortal Temporal of Thought 11
  • Basic Symbol for an Immortal of Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • Basic Symbol for an Immortal of Energy
Associated Class Archetypes
Barbarian Path of the Storm Herald
Clerical Domain of Air
Monk Way of the Elements
Paladin Oath of Thunder
Sorcerer Origin of Draconic Bloodline
Sorcerer Origin of Elemental Essence
Sorcerer Origin of Storm Sorcery
Warlock Pact of the Genie Lord
Wizard Tradition of Elementalist
Associated Secret Crafts
Airologist Secret Craft

Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.

Pantheons

Class Options

Available Feats

Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),

Skyologist Secret Craft

Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.

Pantheons

  • Primary Pantheon/ImmortalsAir (Air Elemaster, Odin, Palartarkan), Alphatian Empire (Air Elemaster, Alphatia, Odin, Palartarkan, Razud), Makai (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis), Sky (Air Elemaster, Odin),
  • Secondary Pantheon/ImmortalsAlphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Palartarkan, Sinbad), Elven (Alphatia, Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Air Elemaster, Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar, Odin, Razud), Hollow World (Alphatia), Makai (Palartarkan, Razud)Myoshima (Ninfangle, Palartarkan), Norse (Arnelee, Ninfangle, Odin), Ocean (Air Elemaster)Radiance (Air Elemaster, Palartarkan)Shadowlands (Air Elemaster)Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle, Odin, Razud), Traladaran (Mealiden, Palartarkan, Sinbad), Ylari (Air Elemaster, Turmis),
  • CouncilsAncient Ones (Air Elemaster, Odin)Assembly (Air Elemaster, Alphatia, Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Odin, Palartarkan, Razud, Saturnius, Sinbad, Turmis), Celestials (Alphatia), Elemental Rules (Air Elemaster)Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Alphatia, Mealiden, Razud, Saturnius), Eternal (Ninfangle, Sinbad), Hierarchs (Air Elemaster, Odin, Razud)Initiate (Nob Nar, Turmis), Temporals (Arnelee, Palartarkan), Thought (Air Elemaster, Arnelee, Eiryndul, Ninfangle, Nob Nar, Odin, Palartarkan, Sinbad, Turmis),

Class Options

Available Feats

Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),

Secondary Air Pantheons
Dwarven and Gnome Racial Pantheon

Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated NationsDarokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element OrganisationsEnergy – Flame, Matter – Growth, Thought – Wind,
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (2) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Matter (3) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Halav (Celestial 17, as The Redhair, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Simurgh (Eternal 26, as Simurgh, Aerial Races),
Forest Elemental Pantheon

Guiding PrinciplesThe elemental culture concerned with life and nature.
Associated NationsFive Shires, Karameikos
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsDjaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (4) – Ixion (Hierarch 36, as The Sun Prince, Balance), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Eiryndul (Empyreal 20, as Shaibuth, Adventure), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (4) – Brindorhin (Celestial 14, as High Hero, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races), Vethandi (Hierarch 35, as The Mother, Balance)
Halfling Racial Pantheon

Guiding PrinciplesThe culture concerned with Halflings first
Associated NationsFive Shires
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsBrindorhin (Time 14), Nob Nar (Thought 4)

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Odin (Hierarch 36, as Wotan, Aesirs, Air), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
Makai Cultural Pantheon

Guiding PrincipleThe culture of island living, freedom and travel.
Associated NationalitiesIerendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element OrganisationsAir – Wind
Core ImmortalsCalitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),

The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (4) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (1) – Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure),
  • Immortal of Time (1) – Calitha (Celestial 18, as Barramundje, Aquarendi, Aquatic Races),
Myoshima Cultural Pantheon

Guiding PrinciplesThe core Rakasta beliefs, steeped in science and technology.
Associated NationsMystara’s Hidden Moon
Associated OrganisationsEnergy – Flame, Matter Growth, Thought – Wind,
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand
Core ImmortalsNinfangle (Thought 26),

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Oceans Elemental Pantheon

Guiding PrinciplesThe balanced elemental culture specialising in the ocean and under it.)
NationalitiesMinrothad
Core ImmortalsCalitha (Time 18, Aquarendi),

The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Primary DomainsOceans (Aquarendi, Aquatic Races), Water (Aquarendi, Aquatic Races),
  • Secondary Patrons
    • ElementsAir (1)
  • Secondary Secret CraftsAirologist (Aerial Races, Air), Skyologist (Aerial Races, Air),
  • Immortals of Thought (1) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air),
  • Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Radiance Elemental Pantheon

Guiding PrincipleThe balanced elemental culture specialising in Fire and Magic.
Associated NationsGlantri
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Cleric DomainsBeer (Alchemy), Prophecy (Astrology),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Thought (2) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tiresias (Temporal 9, as Dallbard, Astrology, Bards),
Shadowlands Elemental Pantheon

(Shadowlands)
(The balanced elemental culture concerned with living underground and darkness.)

  • Primary Patrons
  • Core Immortals
  • Immortals of Entropy (1) – Aracne Prime (Temporal 8, as The Night Spider, Aranea),
  • Immortals of Thought (1) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Associated OrganisationsTime – Wave
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (6) – Bartziluth (Empyreal 24, as The Bugbear, Battle), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (6) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Karaash (Initiate 5, as The Orc Lord, Battle), Korotiku (Hierarch 32, as The Trickster, Aranea), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs, Battle),
  • Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Traladaran Racial Pantheon

Guiding PrincipleThe culture of curses, superstition.
Associated LocationsDarokin, Karameikos
Core ImmortalsHalav (Thought 17), Zirchev (Energy 17),

The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Primary DomainsProphecy (Astrology),
  • Immortals of Energy (3) – Heimdall (Eternal 30, as Shining God, Aesirs), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Thought (2) – Halav (Celestial 17, as Halav, Armourer), Palartarkan (Temporal 11, as The Lofty One, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
Ylari Cultural Pantheon

(Ylaruam)
(The culture of peace and male dominance)

  • Primary Patrons
  • Core Immortals
  • Core Immortals (Cyndicea) – Madarua (Energy 26),
  • Immortals of Energy (1) – Madarua (Eternal 26, as The Amazon, Amazons),
  • Immortals of Entropy (2) – Aracne Prime (Temporal 8, as The Night Spider, Aranea), Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Thought (4) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Korotiku (Hierarch 32, as The Trickster, Aranea), Thor (Eternal 29, as Thor, Aesirs), Turmis (Initiate 1, as Master of Bravery and Guile),
Associated Air Councils
Ancient Ones (Council)
  • Immortal of Energy (2) – Ixion (Hierarch 36, Ancient), Fire Elemaster (Hierarch 33, Ancient), Zugzul (Hierarch 32, Ancient),
  • Immortals of Entropy (2) – Thanatos (Hierarch 36, Ancient), Hel (Hierarch 35, Ancient),
  • Immortals of Matter (1) – Earth Elemaster (Hierarch 33, Ancient),
  • Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air, Ancient), Air Elemaster (Hierarch 33, Aerial Races, Air, Ancient), Korotiku (Hierarch 32, Aranea),
  • Immortals of Time (3) – Khoronus (Hierarch 36, Ancient), Water Elemaster (Hierarch 33, Ancient), Simurgh (Eternal 26, Aerial Races),
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Elemental Rulers (Council)
  • Immortals of Thought (1) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air),
Hierarchs of Mystara (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Aerial Races, Air, Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (2) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, Ambition),
  • Immortals of Matter (1) – Terra (Hierarch 36, Agriculture),
  • Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea),
Sphere of Thought (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Temporals of Mystara (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
  • Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
  • Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Design changes for Patrons

Content Updates

  • 2022-04-29 – Added in Genasi sungroup to Racial (Genasi (Air Genasi)).
  • 2022-04-27 – Moved to its own section and expanded.
  • 2021-09-08 – Section updated.
  • 2021-09-26 – Section updated.
  • 2021-11-19 – Section Created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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