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Dungeons & Dragons Immortals

DnD Immortals Iliric

Dungeons and Dragons – Mystara Immortals

Iliric – Sphere of Energy

The Ego

  • Clerics:
    • Favoured Weapon: quarterstaff
    • Domains: Arcana, Corruption
    • Symbol: a quarterstaff crossed with an open parchment
  • Warlocks:
  • Patron – Greed, Knowledge, Magic.
  • Patron and Title KeywordsCivilisation (Ambition), Corruptors (Egotism, Greed), Titles (Sphere of Energy (Temporal))
    • Temporal pantheon onlySphere of Energy (Temporal)
    • Energy pantheon onlySphere of Energy (Temporal)

Racial Pantheons

  • Dragonkin (The Ego) Due to Patron of Egotism and Greed.

Cultural Pantheons

  • Alphatian Empire (The Ego) Due to Patron of Ambition and Corruptors group (Egotism, Greed)
  • Thyatian Empire (The Ego) Due to Patron of Civilisation group (Ambition).

Immortal Pantheons

  • Energy (Iliric) Due to Member of Sphere of Energy.
  • Temporals (Iliric) Due to Rank of Temporal.

Special Pantheons

  • Assembly (Iliric) Due to being an Immortal of Mystara

Appearance: a human of about thirty with a healthy and vigorous aspect, about 1.80m tall, with hazel eyes and an apprehensive look, his upper lip adorned with a black and well-groomed goatee, jet-black hair combed backwards and pomaded, dressed in a long black tunic decorated with little reassuring silver runes and a knotty staff in hand.

Game Master Section

Iliric – Temporal of Energy (8)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Magic, knowledge, greed, egotism, ambition
  • Other Names: Negyavim, The Ego
  • Sponsor: Eiryndul
  • Artefacts: Nose of Iliric
Allies
Enemies
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdal (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: Iliric was born in the Dravish city of Bylot in the XIV century BC and after a long apprenticeship, succeeded to equal the power of his master and to take the post. His dream was to achieve absolute power and equal the Immortals and knew that it could happen only if he was hardly engaged and he had free range. Unfortunately, with the advance of Wogar’s goblinoid hordes that invaded the Savage Coast in 1300 BC his peace and his magic research was put in danger, and he was forced to leave his tower, without caring to protect the lives of his companions, who indeed were exterminated by the goblinoids (thus fell the last city of the Dravish culture in the Yazak Steppes). Iliric started to head for the midlands of Brun, accumulating wealth and power in the hope of gaining the support of an Immortal and successfully achieve divine status. His first three petitions were refused because of his arrogance, but he persevered in giving his fruits, seeing that in Eiryndul he had found an interested patron. His Test consisted in finding the fabulous Carpet of Millicent, woven of extraordinary powers. This was recovered, although at the price of the life of one of the companions of Iliric, but he didn’t shed a tear for his disappearance. Meditating at length on the creation of a new magic item. Finally decided to create an item that combined the powers of many spells of identification. With it he can know immediately the alignment, history, profession, intelligence and every other characteristic of any willing creature; the item was nicknamed the Nose of Iliric. Settling then in the steppes to the northwest of present day Hule, he founded a school of magic and attracted many brilliant students; despite all his faults, Iliric was a brilliant mage. Creating then within his castle various lakes positioned as in a grid. At the centre of each is found an isle, and on each isle grew a different tree His collection including one species for each variety of tree known, some of which wouldn’t have grown in a climate like that. Therefore, creating the present region of Rockwater, to the west of Lake Tros, considered a holy site that no Hulean and not even the Master has ever tried to conquer and that still today is lordship of Iliric and of his followers. At the end he joined in the eternal duels with the most powerful mages of the region, for Iliric craved Immortality more than anything else and had to conquer all of them, including annihilating many of his former students. It was thus that Iliric became Immortal in the XII century BC, and his cult has spread immediately into the surrounding area, in particular in Herath and in Hule, where he now is worshipped as the patron of magic and greed by scrupulous spellcasters.

Personality: Iliric is an ambitious and determined individual, and his total lack of scruples associated with an unrestrained passion for magic and power has always made him a dangerous ally and an insidious enemy, for this prefers often acting alone and advancing his projects allying himself from time to time with those he feels most comfortable. For example, in Hule is a faithful supporter of Loki, while in Herath has chosen to align with Korotiku (noted adversary of Loki) for having access to aranea followers, and in the region of Rockwater his followers have given alternatively support to the Master or to the elven followers of Eiryndul (his ancient patron), whenever its to his advantage.

Information to be discovered by Groups

Unfinished Pantheon:

  • Hule Pantheon (Iliric)
  • Savage Coast Pantheon (Negyavim)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Chaotic
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: +1 bonus to Intelligence, free concentration general skill
D&D 3.5 Stats
  • Domains: Energy, Evil, Magic, Knowledge
  • Preferred weapon: quarterstaff
Design Changes

Iliric – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Ambition (patron) added to the Alphatian Empire pantheon.
  • Ambition (patron) added to the Civilisation patron group.
  • Egotism and Greed (patron) added to the Dragonkin pantheon.
  • Egotism and Greed (patron) added to the Corruptor patron group.
  • Civilisation (patron group) added to the Thyatian Empire pantheon.
  • Corruptors (patron group) added to the Alphatian Empire pantheon.
  • Temporal (rank) added to the Temporal pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-09-03 – Added to the Thyatian Empire pantheon and a new name of The Ego.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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