Dungeons and Dragons – Mystara Immortals
Frey – Sphere of Thought
Frey (Thought, Celestial 13)
- Favoured Weapon – Longsword
- Symbol – Golden boar and a crossed sceptre and sickle, or a great golden boar pulling a flying chariot
- Other Names – Brian, Fredar, Jarilo, Odin’s Tactician, The Tactician
- Patron of
- Matter – Living (Agriculture (4))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Immortal Titles – Aesirs (8)
- Core Pantheons – Norse (as Frey),
- Single Element Organisations – Matter – Growth, Thought – Wind,
- Dual Element Organisations – Matter/Thought – Sand
- Secret Crafts – Earthologist (Agriculture), Naturologist (Agriculture), Skaldologist (Aesirs),
Appearance: Frey is a tall blond Antalian with a charming outlook and a lithe figure (he fights more with cleverness than with raw force). He’s dressed in typical Northman’s clothes (chain mail, longsword at his side, horned helm and a pelt cloak). Frey is always accompanied by his golden magical boar, Gullinbursti, which he rides when charging into battle, and he owns Skipbladnir, a magical ship that can be folded to become so tiny to stay in his pockets.
Holy Symbols
- Pantheons – Dwarven and Gnome (as Fredar, Agriculture), Elven (as Fredar), Ethengarian (as Fredar), Forest (as Jarilo, Agriculture), Giantkin (as The Tactician), Halfling (as Jarilo, Agriculture), Land Guilds (as Brian), Myoshima (as The Tactician, Agriculture), Norse (as Frey), Thyatian Empire (as The Tactician),
- Immortal Councils – Assembly (as Frey), Celestials (as Frey), Thought (as Frey)
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Clerical Domains – Air (Agriculture), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), Tempest (Agriculture), War (Aesirs),
- Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Available Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Clerics:
- Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility.
- Patron and Title Keywords – Bravery, Living (Fertility), Title (Aesirs, Sphere of Thought (Celestial)), Virtues (Faithfulness, Friendship).
- Celestial pantheon only – Sphere of Thought (Celestial)
- Thought pantheon only – Sphere of Thought (Celestial)
Racial Pantheons
- Elven (Fredar) Due to Patron of Friendship.
- Ethengarian (Fredar) Due to Patron of Bravery.
- Giantkin (The Tactician) Due to Patron of Virtues group (Faithfulness, Friendship)
- Halfling (Jarilo) Due to Patron of Fertility and Friendship.
Cultural Pantheons
- Land Guilds (Brian) Due to Patron of Fertility.
- Norse (Frey) Due to Title of Aesirs.
- Thyatian Empire (The Tactician) Due to Patron of Faithfulness.
Elemental Pantheons
- Forest (Jarilo) Due to Patron of Living group (Fertility)
Pantheons – Core Immortal
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons – Crafters (Armourer (2)),
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Secondary Patrons – Living (Amazons (1), Animals (1)), Science (Agriculture (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (1)),
- Thought – Inspiration (Adventure (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Secondary Secret Crafts – Beastologist (Animals), Earthologist (Agriculture), Naturologist (Abundance, Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Secondary Cleric Domains – Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Travel (Adventure), War (Amazons),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
- Immortal of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (7) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as Odin, Aesirs), Thor (Eternal 29, as Thor, Aesirs),
Pantheons
Dwarven and Gnome Racial Pantheon
Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated Nations – Darokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals –
- Primary Patrons – Artists (Architecture (1)), Crafters (Armourer (2)), Magical (Alchemy (1)), Science (Alchemy (1), Architecture (1), Astronomy (1))
- Matter – Living (Agriculture (4))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Mechologist (Astronomy), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Elements (Air (1)), Magical (Astrology (1)), Racial (Aerial Races (1), Geansi (Air Genasi (1))),
- Matter – Living (Abundance (2)),
- Thought – Inspiration (Adventure (1)),
- Nationality – Alphatian Empire (1, Ar (1)),
- Immortal Titles – Aesirs (2)
- Secondary Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Divinology (Astrology), Naturologist (Abundance), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology), Wagonologist (Adventure)
- Secondary Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Arcana (Alphatian Empire), Divinology (Astrology), Knowledge (Aesirs), Nature (Abundance), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Immortals of Energy (2) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (3) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Halav (Celestial 17, as The Redhair, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
- Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Simurgh (Eternal 26, as Simurgh, Aerial Races),
Elven Racial Pantheon
Guiding Principle – The culture concerned with Elves first
Associated Nations – Alfheim, Karameikos, Minrothad
Core Immortals – Calitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),
- Primary Patrons –
- Primary Secret Crafts – Elvenologist (Alfheim, Aquarendi), Naturologist (Alfheim), Waterologist (Aquarendi),
- Secondary Patrons – Artists (Architecture (1)), Living (Agriculture (1), Animals (1)), Racial (Aquatic Races (1), Monstrous Races (Arenea (1))), Science (Agriculture (1), Architecture (1))
- Thought – Inspiration (Adventure (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alphatian Empire (1)
- Immortal Titles – Aesirs (1)
- Secondary Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Cleric Domains – Air (Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Architecture), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Oceans (Aquatic Races), Travel (Adventure), War (Aesirs), Water (Aquatic Races),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire), Mealiden (Empyreal 23, as Caretaker of the Elves, Adventure, Alfheim)
- Immortal of Matter (2) – Faunus (Temporal 11, as The Faun, Animals), Polunius (Eternal 25, as The Designer, Architecture),
- Immortals of Thought (3) – Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Fredar, Aersirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Arenea),
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Ethengarian Racial Pantheon
Guiding Principle – The culture of Horses, Nature, Travel and War
Associated Nations – Ethengar
Core Immortals –
- Primary Patrons –
- Secondary Patrons – Living (Agriculture (1)), Magical (Astrology (1)), Science (Agriculture (1)),
- Thought – Inspiration (Adventure (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Immortal Titles – Aesirs (2)
- Secondary Secret Crafts – Divinology (Astrology), Earthologist (Agriculture) Naturologist (Agriculture), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure), Starology (Astrology), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Cleric Domains – Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Ninfangle (Eternal 26, Protector of Nomads, Adventure), Thor (Eternal 29, as The Thunderer, Aesirs), Turmis (Initiate 1, as Master of Bravery and Guile, Adventure),
- Immortals of Time (1) – Tiresias (Temporal 9, as Dallbard, Astrology),
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons – Living (Animals (2)),
- Matter – Living (Abundance (2), Agriculture (4)),
- Thought – Science (Agriculture (4)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Elements (Air (1)), Racial (Aerial Races (2, Aquatic Races (1)), Genasi (Air Genasi (1))), Warfare (Amazons (1)),
- Secondary Secret Crafts – Airologist (Aerial Races, Air, Air Genasi), Elvenologist (Aquarendi), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Cleric Domains – Air (Aerial Races, Air, Air Genasi), Knowledge (Aesirs), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (2) – Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air, Air Genasi), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Eiryndul (Empyreal 20, as Shaibuth, Adventure), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Giantkin Racial Pantheon
Guiding Principle – The culture centred around the Giants
Associated Nations – TBA
Core Immortals – Hymir (Time 13),
- Primary Patrons –
- Secondary Patrons – Living (Agriculture (1)), Magical (Alchemy (1)), Racial (Aerial Races (1)), Science (Agriculture (1), Alchemy (1)),
- Thought – Inspiration (Adventure (3)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alfheim (1)
- Immortal Titles – Aesirs (4)
- Secondary Secret Crafts – Airologist (Aerial Races), Alchemologist (Alchemy), Earthologist (Agriculture), Elvenologist (Alfheim), Naturologist (Agriculture, Alfheim), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure)
- Secondary Cleric Domains – Air (Aerial Races), Beer (Alchemy), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture, Alheim), Travel (Adventure), War (Aesirs),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (1) – Mealiden (Empyreal 23, as The Red Arrow, Adventure, Alfheim),
- Immortals of Matter (1) – Forsetta (Temporal 7, as The Lawbringer, Aesirs),
- Immortals of Thought (4) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Nob Nar (Initiate 4, as Nob Nar, Adventure), Thor (Eternal 29, as Thor, Aesirs),
- Immortals of Time (2) – Hymir (Celestial 13, as Hymir, Alchemy), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Nob Nar (Thought 4)
- Primary Patrons –
- Matter – Living (Abundance (2), Agriculture (4)),
- Thought – Science (Agriculture (4)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Crafters (Armourer (1)), Elements (Air (1)), Living (Animals (1)), Racial (Genasi (Air Genasi (1), Aquatic Races (1)), Monstrous Races (Arenea (1))), Warfare (Amazons (1)),
- Thought – Inspiration (Adventure (1)),
- Nationality – Alphatian Empire (1), Aquarendi (1),
- Immortal Titles – Aesirs (4)
- Secondary Secret Crafts – Airologist (Air, Air Genasi, Alphatian Empire), Beastologist (Animals), Craftologist (Armourer), Elvenologist (Aquarendi), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Air Genasi, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Cleric Domains – Air (Air, Air Genasi, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Animals), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure), Odin (Hierarch 36, as Wotan, Aesirs, Air, Air Genasi), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons – Artists (Architecture (1)), Crafters (Armourer (2)), Science (Architecture (1))
- Matter – Living (Agriculture (4))
- Thought – Inspiration (Adventure (8))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Magical (Astrology (1)), Racial (Aquatic Races (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (1)),
- Nationality – Alphatian Empire (1), Aquarendi (1),
- Immortal Titles – Aesirs (3)
- Secondary Secret Crafts – Airologist (Alphatian Empire), Divinology (Astrology), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Starology (Astrology), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Clerical Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (5) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter (3) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (10) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
- Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology),
Myoshima Cultural Pantheon
Guiding Principles – The core Rakasta beliefs, steeped in science and technology.
Associated Nations – Mystara’s Hidden Moon
Associated Organisations – Matter/Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Ninfangle (Thought 26),
- Primary Patrons – Artists (Architecture (1)), Magical (Alchemy (1)), Science (Alchemy (1), Architecture (1), Astronomy (1)),
- Matter – Living (Agriculture (4))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Agriculture), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Elements (Air (1)), Magical (Astrology (2)), Racial (Genasi (Air Genasi (1))),
- Thought – Inspiration (Adventure (1)),
- Nationality – Alphatian Empire (1, Ar (1)),
- Immortal Titles – Aesirs (1)
- Secondary Domains – Air (Air, Air Genasi, Alphatian Empire, Ar), Arcana (Alphatian Empire), Knowledge (Aesirs), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Secondary Secret Crafts – Airologist (Air, Air Genasi, Alphatian Empire), Ar, Divinology (Astrology), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Air, Air Genasi, Alphatian Empire, Are, Starologist (Astrology), Wagonologist (Adventure),
- Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Core Immortals –
- Primary Patrons – Artists (Architecture (1)), Civilisation (Ambition (2), Anarchy (1)), Magical (Alchemy (1)), Science (Alchemy (1), Architecture (1)), Warfare (Amazons (1)),
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons),
- Secondary Patrons – Crafters (Armourer (1)), Elements (Air (1)), Living (Agriculture (1)), Racial (Genasi (Air Genasi (1)), Monstrous Races (Arenea (1))), Science (Agriculture (1)),
- Thought – Inspiration (Adventure (4)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alfheim (1), Alphatian Empire (1),
- Immortal Titles – Aesirs (6)
- Secondary Secret Crafts – Airologist (Air, Air Genasi, Alphatian Empire), Craftologist (Armourer), Earthologist (Agriculture), Elvenologist (Alfheim), Naturologist (Agriculture, Alfheim), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Air Genasi, Alphatian Empire), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Cleric Domains – Air (Air, Air Genasi, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Travel (Adventure), War (Aesirs),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (4) – Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (3) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Arenea), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as The Zephyr, Aesirs, Air, Air Genasi), Thor (Eternal 29, as Thor, Aesirs),
- Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Artists (Architecture (1)), Civilisation (Ambition (2), Anarchy (1)), Crafters (Armourer (2)), Elements (Air (3)), Living (Agriculture (4), Animals (2)), Magical (Alchemy (1), Astrology (2)), Racial (Aerial Races (2), Aquatic Races (1), Genasi (Air Genasi (3)), Monstrous Races (Arenea (2))), Regional (Arctic (1)), Science (Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (2)),
- Thought – Inspiration (Adventure (8)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alfheim (1), Alphatian Empire (3, Ar (1)), Aquarendi (1)
- Immortal Titles – Aesirs (8)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Core Immortals – Calitha (Time)
- Charter Patrons – Crafters (Armourer (1)), Living (Agriculture (1), Animals (1)), Magical (Alchemy (1)), Racial (Aquatic Races (1)), Science (Agriculture (1), Alchemy (1))
- Matter – Living (Abundance (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Aquarendi (1)
- Immortal Titles – Aesirs (2)
- Charter Secret Crafts – Airologist (Alphatian Empire), Alchemologist (Alchemy), Beastologist (Animals), Craftologist (Armourer), Earthologist (Agriculture), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture, Animals), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Waterologist (Aquarendi, Aquatic Races),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Beer (Alchemy), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Animals), Oceans (Aquarendi, Aquatic Races), War (Aesirs), Water (Aquarendi, Aquatic Races),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire),
- Immortals of Thought (3) – Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture),
- Immortals of Time (3) – Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons – Crafters (Armourer (1)), Elements (Air (3)), Living (Agriculture (1)), Magical (Astrology (1)), Racial (Aerial Races (1), Genasi (Air Genasi (3)), Monstrous Races (Arenea (1))), Science (Agriculture (2), Astronomy (1))
- Matter – Living (Abundance (1)),
- Thought – Inspiration (Adventure (6)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alphatian Empire (1, Ar (1)),
- Immortal Titles – Aesirs (5)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Arcana (Alphatian Empire, Arenea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astonomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Campaign Information
- Followed by freemen and thralls (slaves)
Game Master Section
Frey – Celestial of Thought (13)
- Sourcebooks: Mystara Players Handbook (mph94), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-20), Hollow World – Dungeon Masters Sourcebook (hw-dms101), Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: Intelligent warfare, Counselling Odin, bravery and strategy in battle, loyalty, friendship, virility, fertility, agriculture
- Other Names: Brian, Fredar, Jarilo, Odin’s Tactician
- Sponsor: Odin
- Artefacts: Longsword of Frey, Scale Mail of Frey, Gullinbursti (Golden Boar), Skipbladnir (Magical folding ship)
Allies of Frey
Assists (can also be assisted by)
Enemies of Frey
Opposes (can also be opposed by)
- Hel
- Loki
Sponsorship Hierarchy – Thought
- Sponsorship of the Thought Sphere
- Air Elemaster (33) Hierarch of Thought
- Korotiku (32) Hierarch of Thought
- Ahmanni (14) Celestial of Thought moved to Time (16)
- Asterius (27) Eternal of Thought
- Clebard (2) Initiate of Thought
- Cochere (12) Temporal of Thought
- Cretia (16) Celestial of Thought
- Diulanna (18) Celestial of Thought
- Karaash (5) Initiate of Thought
- Eiryndul (20) Empyreal of Thought moved from Energy (20)
- Harrow (11) Temporal of Thought moved to Entropy (11)
- Loup (9) Temporal of Thought moved to Entropy (9)
- Malinois (16) Celestial of Thought
- Palartarkan (11) Temporal of Thought moved from Energy (12)
- Ralon (9) Temporal of Thought
- Soubrette (24) Empyreal of Thought
- Ssu-Ma (23) Empyreal of Thought
- Turmis (1) Initiate of Thought
- Odin (36) Hierarch of Thought
- Arnelee (8) Temporal of Thought
- Frey (13) Celestial of Thought
- Freyja (14) Celestial of Thought
- Halav (17) Celestial of Thought
- Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
- Noumena (34) Hierarch of Thought
- Palson (3) Initiate of Thought
- Orisis (19) Empyreal of Thought
- Tarastia (30) Eternal of Thought moved from Energy (30)
- Taroyas (6) Initiate of Thought moved from Time (6)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Gorm (22) Empyreal of Thought moved from Energy (19)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Pax (35)
- Kersy (21) Empyreal of Thought
- Koryis (10) Temporal of Thought
- Urtson (7) Temporal of Thought moved from Matter (12)
- Thalia (31) Hierarch of Thought from Energy
- Qywattz (20) Empyreal of Thought moved to Entropy (21)
- Sinbad (25) Eternal of Thought
- Nob Nar (4) Initiate of Thought
- Tyche (28) Eternal of Thought (28) moved to Time (28)
History: Fredar and Fredara were siblings who belonged to an Antalian tribe that lived in present day Heldann. They were both expert warriors and keen tacticians, persuaded that the real warrior should fight not for conquest or vengeance, but to bring justice in the world. They embarked together on the path of the Epic hero following Odin’s omens during the era that was later to be remembered as the Time of Heroes (from BC 1900 to BC 1600) among the people of Antalian blood. Their heroic deeds against giants, humanoids and other creatures in defence of the common northmen made them the subjects of legends, together with Thor, Loki, Wayland and the Korrigans. Fredar and Fredara became immortals around BC 1660, after accomplishing many epic deeds: first they helped many Antalian tribes to move from Heldland to the current Northern Reaches (where they had previously destroyed one of Hel’s nefarious artifacts and chased on the mountains the marauding giants which inhabited the valleys) and to resist the incoming invasion of Loark’s humanoids, pushing them into Ethengar. Later they gained possession of the lost Ygg Tree of Odin in the heart of Ostland, which was at that time controlled by an evil giant sorcerer, and subsequently gave its possession to the legitimate leader of Ostland (granting him miraculous powers in the name of Odin). While they were in Glantri to help the Korrigans prevent a terrible cataclysm, they were caught in the middle of the Glantrian Catastrophe and had to help an elven clan survive retreating under the earth. Only thanks to Frey’s and Freyja’s determination and powers the Icevale elves managed to reach the Hollow World safely and to settle there. As the last step in their epic path, the two siblings journeyed to the land of the Kogolors and they helped the dwarves repel their enemies, training them in the art of war and making them a stronger people. After training their future king as their disciple, they were finally granted immortality by Odin and were later remembered by the Icevale elves and by the Kogolors as two heroic patrons of their race.
Personality: after his ascension Fredar became known among the northmen as Frey, protector of the Antalian blood. He also took the Kogolor dwarves (whom he had met in his mortal life) under his protection after Kagyar dumped them in the Hollow World as well as the Icevale Elves. He is currently Odin’s trusted adviser and has many followers among the northmen as patron of bravery in battle, tactics, loyalty and friendship. Given the legends on his romantic prowess, he is also known as god of virility and fertility, and his cult is often associated with the cycle of seasons and agriculture in general. Frey is particularly liked by the lower classes because he teaches to avoid fighting whenever is possible (contrary to the common warlike mentality of the northmen), and if a fight is unavoidable, it is better to use wisdom, cunning and boldness than raw force to prevail.
Information to be discovered by Groups
Unfinished Pantheon:
- Heldannic (Fredar)
- Norwold (Odin’s Tactician)
- Savage Coast (Jarilo)
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Neutral or Lawful
- Favoured weapon: longsword (allowed all bludgeoning weapons and dagger)
- Clerics skills and powers: +1 bonus to Constitution, +2 bonus to military tactics and agriculture general skills. Frey’s clerics can cast druidic spells of 1st and 2nd level in addition to normal clerical spells.
- Paladins skills and powers: one further slot of weapon mastery for each positive modifier in Intelligence and Wisdom
D&D 3.5 Stats
- Domains: Thought, Good, Courage, Fertility
- Preferred weapon: Long sword
Design Changes
Changed Loyalty to Faithfulness.
Frey – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Agriculture (patron) added to the Halfling and Land Guilds pantheon.
- Agriculture (patron) added to the Science patron group.
- Bravery (patron) added to the Ethengarian pantheon.
- Faithfulness (patron) added to the Thyatian Empire pantheon.
- Faithfulness and Friendship (patron) added to the Virtues patron group.
- Fertility (patron) added to the Halfling and Land Guilds pantheons.
- Fertility (patron) added to the Living patron group.
- Friendship (patron) added to the Elven and Halfling pantheons.
- Living (patron group) added to the Forest pantheon.
- Science (patron group) added to the Dwarven and Gnome pantheon.
- Virtues (patron group) added to the Giantkin pantheon.
- Aesirs (title) added to the Norse pantheon.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Thought (rank group) added to Thought pantheon.
Content Updates
- 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-19 – Update to allies and enemies.
- 2021-08-05 – Updating allies, enemies and campaign information.
D&D Gods
The Gods: The Immortals Overview,
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.