Dungeons & Dragons Immortals

DnD Immortals Frey

Dungeons and Dragons – Mystara Immortals

Frey – Sphere of Thought

Odin’s Tactician, The Tactician, Fredar

  • Clerics:
    • Favoured Weapon: Longsword
    • Domains: Air, Nature, Life, War
    • Symbol: Golden boar and a crossed sceptre and sickle, or a great golden boar pulling a flying chariot
  • Warlocks:
  • Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility.
  • Patron and Title Keywords – Bravery, Living (Fertility), Science (Agriculture), Title (Aesirs, Sphere of Thought (Celestial)), Virtues (Faithfulness, Friendship).
    • Celestial pantheon onlySphere of Thought (Celestial)
    • Thought pantheon onlySphere of Thought (Celestial)

Racial Pantheons

  • Dwarven amd Gnome (Fredar) Due to Patron of Science group (Agriculture).
  • Elven (Fredar) Due to Patron of Friendship.
  • Ethengarian (Fredar) Due to Patron of Bravery.
  • Giantkin (The Tactician) Due to Patron of Virtues group (Faithfulness, Friendship)
  • Halfling (Jarilo) Due to Patron of Agriculture, Fertility and Friendship.

Cultural Pantheons

  • Land Guilds (Brian) Due to Patron of Agriculture and Fertility.
  • Norse (Frey) Due to Title of Aesirs.
  • Thyatian Empire (The Tactician) Due to Patron of Faithfulness.

Elemental Pantheons

  • Forest (Jarilo) Due to Patron of Living group (Fertility)

Immortal Pantheons

  • Celestials (Frey) Due to Rank of Celestial.
  • Thought (Frey) Due to Member of Sphere of Thought.

Special Pantheons

  • Assembly (Frey) Due to being an Immortal of Mystara.

Appearance: Frey is a tall blond Antalian with a charming outlook and a lithe figure (he fights more with cleverness than with raw force). He’s dressed in typical Northman’s clothes (chain mail, longsword at his side, horned helm and a pelt cloak). Frey is always accompanied by his golden magical boar, Gullinbursti, which he rides when charging into battle, and he owns Skipbladnir, a magical ship that can be folded to become so tiny to stay in his pockets.

Campaign Information

  • Followed by freemen and thralls (slaves)

Game Master Section

Frey – Celestial of Thought (13)

  • Sourcebooks: Mystara Players Handbook (mph94), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-20), Hollow World – Dungeon Masters Sourcebook (hw-dms101), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Intelligent warfare, Counselling Odin, bravery and strategy in battle, loyalty, friendship, virility, fertility, agriculture
  • Other Names: Brian, Fredar, Jarilo, Odin’s Tactician 
  • Sponsor: Odin
  • Artefacts: Longsword of Frey, Scale Mail of Frey
Allies of Frey

Assists (can also be assisted by)

  • Freyja (13) Celestial of Thought
  • Odin (36) Hierarch of Thought
  • The Korrigans
  • Thor
  • Wayland
Enemies of Frey

Opposes (can also be opposed by)

  • Hel
  • Loki
Sponsorship Hierarchy – Thought
  • Sponsorship of the Thought Sphere
    • Air Elemaster (33) Hierarch of Thought
    • Korotiku (32) Hierarch of Thought
      • Ahmanni (14) Celestial of Thought moved to Time (16)
      • Asterius (27) Eternal of Thought
      • Clebard (2) Initiate of Thought
      • Cochere (12) Temporal of Thought
      • Cretia (16) Celestial of Thought
      • Diulanna (18) Celestial of Thought
      • Eiryndul (20) Empyreal of Thought moved from Energy (20)
      • Harrow (11) Temporal of Thought moved to Entropy (11)
      • Loup (9) Temporal of Thought moved to Entropy (9)
      • Malinois (16) Celestial of Thought
        • Matin (7) Temporal of Thought to Energy (19)
        • Ruaidhri (3) Initiate of Thought to Entropy (3)
      • Palartarkan (11) Temporal of Thought moved from Energy (12)
      • Ralon (9) Temporal of Thought
      • Soubrette (24) Empyreal of Thought
      • Ssu-Ma (23) Empyreal of Thought
      • Turmis (1) Initiate of Thought
    • Odin (36) Hierarch of Thought
      • Arnelee (8) Temporal of Thought
      • Frey (13) Celestial of Thought
      • Freyja (14) Celestial of Thought
      • Halav (17) Celestial of Thought
      • Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
      • Noumena (34) Hierarch of Thought
        • Palson (3) Initiate of Thought
      • Orisis (19) Empyreal of Thought
      • Tarastia (30) Eternal of Thought moved from Energy (30)
      • Taroyas (6) Initiate of Thought moved from Time (6)
      • Thor (29) Eternal of Energy. moved to Thought (29)
        • Gorm (22) Empyreal of Thought moved from Energy (19)
      • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Pax (35)
      • Kersy (21) Empyreal of Thought
      • Koryis (10) Temporal of Thought
        • Urtson (7) Temporal of Thought moved from Matter (12)
      • Thalia (31) Hierarch of Thought from Energy
    • Qywattz (20) Empyreal of Thought moved to Entropy (21)
    • Sinbad (25) Eternal of Thought
    • Tyche (28) Eternal of Thought (28) moved to Time (28)
      • Raven (21) Empyreal of Thought moved to Time (21)
      • Tourlain (8) Temporal of Thought moved to Time (8)

History: Fredar and Fredara were siblings who belonged to an Antalian tribe that lived in present day Heldann. They were both expert warriors and keen tacticians, persuaded that the real warrior should fight not for conquest or vengeance, but to bring justice in the world. They embarked together on the path of the Epic hero following Odin’s omens during the era that was later to be remembered as the Time of Heroes (from BC 1900 to BC 1600) among the people of Antalian blood. Their heroic deeds against giants, humanoids and other creatures in defence of the common northmen made them the subjects of legends, together with Thor, Loki, Wayland and the Korrigans. Fredar and Fredara became immortals around BC 1660, after accomplishing many epic deeds: first they helped many Antalian tribes to move from Heldland to the current Northern Reaches (where they had previously destroyed one of Hel’s nefarious artifacts and chased on the mountains the marauding giants which inhabited the valleys) and to resist the incoming invasion of Loark’s humanoids, pushing them into Ethengar. Later they gained possession of the lost Ygg Tree of Odin in the heart of Ostland, which was at that time controlled by an evil giant sorcerer, and subsequently gave its possession to the legitimate leader of Ostland (granting him miraculous powers in the name of Odin). While they were in Glantri to help the Korrigans prevent a terrible cataclysm, they were caught in the middle of the Glantrian Catastrophe and had to help an elven clan survive retreating under the earth. Only thanks to Frey’s and Freyja’s determination and powers the Icevale elves managed to reach the Hollow World safely and to settle there. As the last step in their epic path, the two siblings journeyed to the land of the Kogolors and they helped the dwarves repel their enemies, training them in the art of war and making them a stronger people. After training their future king as their disciple, they were finally granted immortality by Odin and were later remembered by the Icevale elves and by the Kogolors as two heroic patrons of their race.

Personality: after his ascension Fredar became known among the northmen as Frey, protector of the Antalian blood. He also took the Kogolor dwarves (whom he had met in his mortal life) under his protection after Kagyar dumped them in the Hollow World as well as the Icevale Elves. He is currently Odin’s trusted adviser and has many followers among the northmen as patron of bravery in battle, tactics, loyalty and friendship. Given the legends on his romantic prowess, he is also known as god of virility and fertility, and his cult is often associated with the cycle of seasons and agriculture in general. Frey is particularly liked by the lower classes because he teaches to avoid fighting whenever is possible (contrary to the common warlike mentality of the northmen), and if a fight is unavoidable, it is better to use wisdom, cunning and boldness than raw force to prevail.

Information to be discovered by Groups

Unfinished Pantheon:

  • Heldannic (Fredar)
  • Norwold (Odin’s Tactician)
  • Savage Coast (Jarilo)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Lawful
  • Favoured weapon: longsword (allowed all bludgeoning weapons and dagger)
  • Clerics skills and powers: +1 bonus to Constitution, +2 bonus to military tactics and agriculture general skills. Frey’s clerics can cast druidic spells of 1st and 2nd level in addition to normal clerical spells.
  • Paladins skills and powers: one further slot of weapon mastery for each positive modifier in Intelligence and Wisdom
D&D 3.5 Stats
  • Domains: Thought, Good, Courage, Fertility
  • Preferred weapon: Long sword
Design Changes

Changed Loyalty to Faithfulness.

Frey – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Agriculture (patron) added to the Halfling and Land Guilds pantheon.
  • Agriculture (patron) added to the Science patron group.
  • Bravery (patron) added to the Ethengarian pantheon.
  • Faithfulness (patron) added to the Thyatian Empire pantheon.
  • Faithfulness and Friendship (patron) added to the Virtues patron group.
  • Fertility (patron) added to the Halfling and Land Guilds pantheons.
  • Fertility (patron) added to the Living patron group.
  • Friendship (patron) added to the Elven and Halfling pantheons.
  • Living (patron group) added to the Forest pantheon.
  • Science (patron group) added to the Dwarven and Gnome pantheon.
  • Virtues (patron group) added to the Giantkin pantheon.
  • Aesirs (title) added to the Norse pantheon.
  • Celestial (rank) added to the Celestials pantheon.
  • Sphere of Thought (rank group) added to Thought pantheon.

Content Updates

  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-19 – Update to allies and enemies.
  • 2021-08-05 – Updating allies, enemies and campaign information.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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