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Dungeons & Dragons Immortals

DnD Immortals Frey

Dungeons and Dragons – Mystara Immortals

Frey – Sphere of Thought

Frey (Thought, Celestial 13)

Appearance: Frey is a tall blond Antalian with a charming outlook and a lithe figure (he fights more with cleverness than with raw force). He’s dressed in typical Northman’s clothes (chain mail, longsword at his side, horned helm and a pelt cloak). Frey is always accompanied by his golden magical boar, Gullinbursti, which he rides when charging into battle, and he owns Skipbladnir, a magical ship that can be folded to become so tiny to stay in his pockets.

Holy Symbols

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Clerical DomainsAir (Agriculture), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), Tempest (Agriculture), War (Aesirs),
  • Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Available Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Clerics:
  • Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility.
  • Patron and Title KeywordsLiving (Fertility), Virtues (Faithfulness, Friendship).
    • Celestial pantheon onlySphere of Thought (Celestial)
    • Thought pantheon onlySphere of Thought (Celestial)

Racial Pantheons

  • Elven (Fredar) Due to Patron of Friendship.
  • Giantkin (The Tactician) Due to Patron of Virtues group (Faithfulness, Friendship)
  • Halfling (Jarilo) Due to Patron of Fertility and Friendship.

Cultural Pantheons

Elemental Pantheons

  • Forest (Jarilo) Due to Patron of Living group (Fertility)
Pantheons – Core Immortal
Norse Cultural Pantheon

Guiding PrincipleThe culture based around Asgard and its Gods
Associated NationsNorthern Reaches
Core ImmortalsArnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),

  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs),
  • Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
  • Immortal of Matter (4) – Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Aesirs), Frey (Celestial 13, as Fredar, Aesirs), Freyja (Celestial 14, as Freyja, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
  • Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
Pantheons
Dwarven and Gnome Racial Pantheon

Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated NationsDarokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element OrganisationsEnergy – Flame, Matter – Growth, Thought – Wind,, Time – The Wave
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (1) – Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Entropy (1) – Ouranos (Hierarch 23, as The Dead God, Building),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Agriculture), Halav (Celestial 17, as The Redhair, Armourer), Palartarkan (Temporal 11, as Lord of the Air, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Elven Racial Pantheon

Guiding PrincipleThe culture concerned with Elves first
Associated NationsAlfheim, Karameikos, Minrothad
Core ImmortalsCalitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),

The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Alfheim)
  • Immortal of Matter (6) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
  • Immortals of Thought (5) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
  • Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi),
Ethengarian Racial Pantheon

Guiding PrincipleThe culture of Horses, Nature, Travel and War
Associated NationsEthengar
Single Element OrganisationsEntropy – The Dark, Thought – The Wind
Dual Element OrganisationsEntropy/Thought – The Howling Hatred
Core Immortals

  • Primary Patrons
    • Entropy – VirtuesBravery (5)
    • Thought – InspirationBravery (5)
    • Dual Entropy/Thought – Inspectional VirtuesBravery (5)
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (1) – Bartziluth (Empyreal 24, as Lord of War, Bravery),
  • Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Bravery), Ninfangle (Eternal 26, Protector of Nomads, Bravery), Thor (Eternal 29, as The Thunderer, Bravery), Turmis (Initiate 1, as Master of Bravery and Guile, Bravery),
Forest Elemental Pantheon

Guiding PrinciplesThe elemental culture concerned with life and nature.
Associated NationsFive Shires, Karameikos
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsDjaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
  • Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Giantkin Racial Pantheon

Guiding PrincipleThe culture centred around the Giants
Associated NationsTBA
Core ImmortalsHymir (Time 13),

  • Primary Patrons
    • Entropy – VirtuesBravery (5)
    • Thought – InspirationBravery (5)
    • Dual Entropy/Thought – Inspectional VirtuesBravery (5)
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
  • Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Halfling Racial Pantheon

Guiding PrinciplesThe culture concerned with Halflings first
Associated NationsFive Shires
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsBrindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEnergy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Myoshima Cultural Pantheon

Guiding PrinciplesThe core Rakasta beliefs, steeped in science and technology.
Associated NationsMystara’s Hidden Moon
Associated OrganisationsEnergy – Flame, Matter Growth, Thought – Wind,
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand
Core ImmortalsNinfangle (Thought 26),

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Single Element OrganisationsEnergy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
  • Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
  • Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
  • Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)

All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.

Sphere of Thought (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),

Campaign Information

  • Followed by freemen and thralls (slaves)

Game Master Section

Frey – Celestial of Thought (13)

  • Sourcebooks: Mystara Players Handbook (mph94), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-20), Hollow World – Dungeon Masters Sourcebook (hw-dms101), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Intelligent warfare, Counselling Odin, bravery and strategy in battle, loyalty, friendship, virility, fertility, agriculture
  • Other Names: Brian, Fredar, Jarilo, Odin’s Tactician 
  • Sponsor: Odin
  • Artefacts: Longsword of Frey, Scale Mail of Frey, Gullinbursti (Golden Boar), Skipbladnir (Magical folding ship)
Allies of Frey

Assists (can also be assisted by)

  • Freyja (13) Celestial of Thought
  • Odin (36) Hierarch of Thought
  • The Korrigans
  • Thor
  • Wayland
Enemies of Frey

Opposes (can also be opposed by)

  • Hel
  • Loki
Sponsorship Hierarchy – Thought
  • Sponsorship of the Thought Sphere
    • Air Elemaster (33) Hierarch of Thought
    • Korotiku (32) Hierarch of Thought
      • Ahmanni (14) Celestial of Thought moved to Time (16)
      • Asterius (27) Eternal of Thought
      • Clebard (2) Initiate of Thought
      • Cochere (12) Temporal of Thought
      • Cretia (16) Celestial of Thought
      • Diulanna (18) Celestial of Thought
      • Eiryndul (20) Empyreal of Thought moved from Energy (20)
      • Harrow (11) Temporal of Thought moved to Entropy (11)
      • Loup (9) Temporal of Thought moved to Entropy (9)
      • Malinois (16) Celestial of Thought
        • Matin (7) Temporal of Thought to Energy (19)
        • Ruaidhri (3) Initiate of Thought to Entropy (3)
      • Palartarkan (11) Temporal of Thought moved from Energy (12)
      • Ralon (9) Temporal of Thought
      • Soubrette (24) Empyreal of Thought
      • Ssu-Ma (23) Empyreal of Thought
      • Turmis (1) Initiate of Thought
    • Odin (36) Hierarch of Thought
      • Arnelee (8) Temporal of Thought
      • Frey (13) Celestial of Thought
      • Freyja (14) Celestial of Thought
      • Halav (17) Celestial of Thought
      • Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
      • Noumena (34) Hierarch of Thought
        • Palson (3) Initiate of Thought
      • Orisis (19) Empyreal of Thought
      • Tarastia (30) Eternal of Thought moved from Energy (30)
      • Taroyas (6) Initiate of Thought moved from Time (6)
      • Thor (29) Eternal of Energy. moved to Thought (29)
        • Gorm (22) Empyreal of Thought moved from Energy (19)
      • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Pax (35)
      • Kersy (21) Empyreal of Thought
      • Koryis (10) Temporal of Thought
        • Urtson (7) Temporal of Thought moved from Matter (12)
      • Thalia (31) Hierarch of Thought from Energy
    • Qywattz (20) Empyreal of Thought moved to Entropy (21)
    • Sinbad (25) Eternal of Thought
    • Tyche (28) Eternal of Thought (28) moved to Time (28)
      • Raven (21) Empyreal of Thought moved to Time (21)
      • Tourlain (8) Temporal of Thought moved to Time (8)

History: Fredar and Fredara were siblings who belonged to an Antalian tribe that lived in present day Heldann. They were both expert warriors and keen tacticians, persuaded that the real warrior should fight not for conquest or vengeance, but to bring justice in the world. They embarked together on the path of the Epic hero following Odin’s omens during the era that was later to be remembered as the Time of Heroes (from BC 1900 to BC 1600) among the people of Antalian blood. Their heroic deeds against giants, humanoids and other creatures in defence of the common northmen made them the subjects of legends, together with Thor, Loki, Wayland and the Korrigans. Fredar and Fredara became immortals around BC 1660, after accomplishing many epic deeds: first they helped many Antalian tribes to move from Heldland to the current Northern Reaches (where they had previously destroyed one of Hel’s nefarious artifacts and chased on the mountains the marauding giants which inhabited the valleys) and to resist the incoming invasion of Loark’s humanoids, pushing them into Ethengar. Later they gained possession of the lost Ygg Tree of Odin in the heart of Ostland, which was at that time controlled by an evil giant sorcerer, and subsequently gave its possession to the legitimate leader of Ostland (granting him miraculous powers in the name of Odin). While they were in Glantri to help the Korrigans prevent a terrible cataclysm, they were caught in the middle of the Glantrian Catastrophe and had to help an elven clan survive retreating under the earth. Only thanks to Frey’s and Freyja’s determination and powers the Icevale elves managed to reach the Hollow World safely and to settle there. As the last step in their epic path, the two siblings journeyed to the land of the Kogolors and they helped the dwarves repel their enemies, training them in the art of war and making them a stronger people. After training their future king as their disciple, they were finally granted immortality by Odin and were later remembered by the Icevale elves and by the Kogolors as two heroic patrons of their race.

Personality: after his ascension Fredar became known among the northmen as Frey, protector of the Antalian blood. He also took the Kogolor dwarves (whom he had met in his mortal life) under his protection after Kagyar dumped them in the Hollow World as well as the Icevale Elves. He is currently Odin’s trusted adviser and has many followers among the northmen as patron of bravery in battle, tactics, loyalty and friendship. Given the legends on his romantic prowess, he is also known as god of virility and fertility, and his cult is often associated with the cycle of seasons and agriculture in general. Frey is particularly liked by the lower classes because he teaches to avoid fighting whenever is possible (contrary to the common warlike mentality of the northmen), and if a fight is unavoidable, it is better to use wisdom, cunning and boldness than raw force to prevail.

Information to be discovered by Groups

Unfinished Pantheon:

  • Heldannic (Fredar)
  • Norwold (Odin’s Tactician)
  • Savage Coast (Jarilo)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Lawful
  • Favoured weapon: longsword (allowed all bludgeoning weapons and dagger)
  • Clerics skills and powers: +1 bonus to Constitution, +2 bonus to military tactics and agriculture general skills. Frey’s clerics can cast druidic spells of 1st and 2nd level in addition to normal clerical spells.
  • Paladins skills and powers: one further slot of weapon mastery for each positive modifier in Intelligence and Wisdom
D&D 3.5 Stats
  • Domains: Thought, Good, Courage, Fertility
  • Preferred weapon: Long sword
Design Changes

Changed Loyalty to Faithfulness.

Frey – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Agriculture (patron) added to the Halfling and Land Guilds pantheon.
  • Agriculture (patron) added to the Science patron group.
  • Bravery (patron) added to the Ethengarian pantheon.
  • Faithfulness (patron) added to the Thyatian Empire pantheon.
  • Faithfulness and Friendship (patron) added to the Virtues patron group.
  • Fertility (patron) added to the Halfling and Land Guilds pantheons.
  • Fertility (patron) added to the Living patron group.
  • Friendship (patron) added to the Elven and Halfling pantheons.
  • Living (patron group) added to the Forest pantheon.
  • Science (patron group) added to the Dwarven and Gnome pantheon.
  • Virtues (patron group) added to the Giantkin pantheon.
  • Aesirs (title) added to the Norse pantheon.
  • Celestial (rank) added to the Celestials pantheon.
  • Sphere of Thought (rank group) added to Thought pantheon.

Content Updates

  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-19 – Update to allies and enemies.
  • 2021-08-05 – Updating allies, enemies and campaign information.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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