Dungeons and Dragons – Mystara
Class Build – Warlock: Celestial
Source: Players Handbook (5e-wiz-ph-49)
For one of my new gamers they are building a warlock using the clestial option that is part of my campaign setting so I thought I would make a post about all the linked content so its all in one place and will make referencing it easier.

Where to Start – Concept
Race is one of the most inportant aspects of character creation as it points to solutions of class, homeland and background options that work well with the charcter concept.
There are a few different options in my setting for taking on character races, here is a link to the source material for my players – DnD Races Page.
Player was happy with Elf of Fire (Sunfey).
Class Options – Celestial?
Base racial options for the character are as follows.
The player has chosen to go with Warlock and Pact of the Celestial.
Character Origin
Selecting Attributes
This has been left with the player to decide, when I have the details I will add them in here as part of the character build walk through.
Attributes have 27 point buy, starting with a base of 8.
- Total Points (25/27)
- Strength gains 8 – costing 0
- Dexterity gains 10 – costing 2
- Constitution gains 13 – costing 5
- Intelligence gains 14 – costing 7
- Wisdom gains 12 – costing 4
- Charisma gains 15 – costing 9
STR 8 (-1) DEX 10 (-) CON 13 (+1) INT 14 (+2) WIS 12 (+1) CHA 15 (+2)
After Point by add the following racial changes: +1 Con, +2 Dex, +3 Int, +1 Cha
STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 16 (+3)
Heritage
Chosen the Elven Race.
Elemental Subrace
Chosen the Sunfey Elven subrace.
Culture
Culture – Cosmopolitan (Level Up)
Backgrounds
The character background options for consideration suitable for Alfheim:
Background – Courtier/Guildmember (SCAG/Level Up)
- Ability Score Increase – +1 Con and one to any ability.
- Skill Proficiencies – Two of your choice (recommended Insight and Persuasion)
- Languages (Background) plus two languages of your choice
- Court Functionary (Background) Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
- Guild Business (Background) While in a city or town, you can maintain a moderate lifestyle by plying your trade. Furthermore, the guild occasionally informs you of jobs that need doing. Completing such a job might require performing a downtime activity, or it might require a full adventure. The guild provides a modest reward if you’re successful.
- Adventures and Advancement – Once you have completed several quests or endeavors advancing guild business, you may be promoted to guild officer. You gain access to more lucrative contracts. In addition, the guild supports you at a moderate lifestyle without you having to work.
Destiny
Destiny – Excellence (Level Up)
Name and Sex
The name of the character will be left to the player with the sex of it also being up to the player. Playing a male of a female has not impact on what the character can do, just how they will be perceived in different encounters.
- Male with the name Llewell
Choice of Background and Quirks
I left the choice of quirks and background to the player.
- Trait: I’m full of witty aphorisms and have a proverb for every occasion.
- Ideals: Generosity. My talents were given to me so that I could use them to benefit the world.
- Bonds: I owe my family a great debt for forging me into the person I am today.
- Flaws: I’m quick to assume that someone is trying to cheat me
Languages
For Mystara there are two common languages, Alphatian and Thyatian. Not everyone know both languages. A good trade language is the Traladara language used as a core for a few countries in the region as well.
- Racial Languages (Elven) You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
- Subrace Language (Sunfey) You know two extra language of your choice. – Atruaghin (Bear Clan), Traladaran
- Background Languages (Background) plus two languages of your choice – Ylari, Ethengar
- Intelligence Languages (3) – Dwarvish, Draconic, Sylvan
- Secret Craft – Elvenologist – Elvish, due to already knowing it, learnt Gnomish
- Secret Craft – Dragonologist – Draconic, due to already knowing it, learnt Jotun (Giant)
- Secret Craft – Cryptologist – Lalor (Halfling)
- Secret Craft – Celestologist – Celestial
Weapons Mastery
These are concepts that exist in the setting of Mystara that I have adapted to 5th edition and expanded. Here are all the options available to the character and when they kick in.
- Elf Weapon Training (Sunfey) Proficiency with Longsword, Shortsword, Shortbow and Longbow or four proficiencies of your choice with GM permission.
Secret Crafts
Secret Craft Options available to the character.
- (1st) Initiate – Elvenologist
- (2nd) Initiate – Dragonologist (Chromatic Red)
- (3rd) Initiate – Diplomatologist
- (4th) Initiate – Cryptologist
- (5th) Initiate – Celestologist
- (6th)
Spell Lists
As a warlock, all secret craft spells become Warlock spells, and secret craft rituals become warlock rituals.
House Rule – In my setting, Sorcerers learn 1 cantrip for each Tier that they have achieved (a tier is every 5 character levels) with 3 extra cantrips at first level. Cantrips can come from the secret crafts they have learnt.
Spell List – Class List – Warlock
Cantrips – Blade Ward (ph219), Chill Touch (ph222), Eldritch Blast (ph238), Friends (ph245), Mage Hand (ph257), Minor Illusion (ph261), Poison Spray (ph267), Prestidigitation (ph248), True Strike (ph285),
Level 1 Spells – Armour of the Void (ph216), Arms of the Void (ph216), Charm Person (ph222), Comprehend Languages – R (ph225), Expeditious Retreat (ph239), Hellish Rebuke (ph251), Hex (ph252), Illusory Script – RO (ph253), Protection from Evil and Good – R (ph271), Unseen Servant – R (ph285), Witch Bolt (ph290),
Level 2 Spells – Cloud of Daggers (ph223), Crown of Madness (ph230), Darkness (ph230), Enthrall (ph239), Hold Person (ph252), Invisibility (ph255), Mirror Image (ph261), Misty Step (ph261), Ray of Enfeeblement (ph272), Shatter (ph276), Spider Climb (ph278), Suggestion – R (ph280),
Level 3 Spells – Counterspell (ph229), Dispel Magic – R (ph234), Fear (ph240), Fly (ph244), Gaseous Form (ph245), Hunger of the Void (ph252), Hypnotic Pattern (ph253), Magic Circle – RO (ph257), Major Image – R (ph259), Remove Curse (ph272), Tongues (ph284), Vampiric Touch (ph286),
Level 4 Spells – Banishment (ph218), Blight (ph220), Dimension Door (ph234), Divination – R (ph235), Greater Invisibility (see Invisibility), Hallucinatory Terrain – RO (ph250),
Level 5 Spells – Commune – RO (ph224), Commune with Nature – RO (ph225), Contact Outer Plane – RO (ph227), – RO Dream (ph237), Hold Monster (see Hold Person), Mislead (ph/tce), Planar Binding (ph/tce), Scrying (ph), Teleportation Circle (ph/tce)
- Level 6 Spells – Arcane Gate (ph), Circle of Death (ph), Conjure Fey (ph), Create Undead (ph), Eyebite (ph), Flesh to Stone (ph), Mass Suggestion (ph), True Seeing (ph)
- Level 7 Spells – Etherealness (ph), Finger of Death (ph), Forcecage (ph), Plane Shift (ph)
- Level 8 Spells – Demiplane (ph), Dominate Monster (ph), Gibness (ph), Power Word Stun (ph)
- Level 9 Spells – Astral Projection (ph), Foresight (ph), Gate (ph/tce), Imprisonment (ph), Power Word Kill (ph), True Polymorph (ph), Weird (ph/tce)
H – Heightened Spell, R – Ritual Spell
Source: ph
Spell List – Secret Craft – Celestologist (Celest)
(Celestial, Divine, Good and Radiant based spells)
Cantrip – Benediction (mhh151), Guidance (ph249), Sacred Flame (ph273), Spare the Dying (ph278), Starburst (mhh195), Thaumaturgy (ph283), Word of Radiance (xge171)
1st Level Spells – Angelic Guardian (mhh149), Bless (ph220), Cloth of Honourable Melee (bls32), Command (ph223), Compelled Duel (ph225), Create or Destroy Water – R (ph230), Cure Wounds – R (ph231), Detect Evil and Good – R (ph232), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Divine Beacon (bls46), Divine Favour (ph235), Guiding Bolt (ph249), Healing Word (ph251), Holy Infusion (bls71), Inflict Wounds (ph254), Mercurial Smite (bls86), Protection from Evil and Good – R (ph271), Purify Food and Drink – R (ph271), Sanctuary (ph273), Shield of Faith (ph276),
2nd Level Spells – Aid (ph212), Augury – RO (ph216), Blade of Light (bls20), Blessed Halo (mhh153), Blindness/Deafness (ph220), Branding Smite (ph220), Calm Emotions (ph222), Chanting (bls29), Continual Flame – R (ph228), Find Steed – RO (ph241), Find Traps – RO (ph242), Gentle Repose – R (ph246), Orb of Light (mhh184), Prayer of Healing – RO (ph268), Protection from Poison – R (ph271), Restoration – R (ph256), Sanctified Reverie of Arms (bls101), Silence – R (ph276), Spirit Cartographer (bls112), Spiritual Weapon (ph278), Vigil of Enlightenment (bls122), Warding Bond (ph288), Wisdom of the Divine (bls128)
3rd Level Spells – Beacon of Hope – R (ph218), Bestow Curse (ph219), Blade of Wrath (mhh153), Blinding Smite (ph220), Clairvoyance (ph223), Create Food and Water – R (ph230), Crusader’s Mantle (ph231), Daylight (ph231), Divine Mantle (bls47), Favour Mount (bls56), Godly Patronage (bls64), Mass Healing World (see Healing Word), Mighty Steed (bls86), Protection from Energy (ph271), Remove Curse (ph272), Revivify – R (ph273), Sending (ph275), Speak with Dead – R (ph278), Spirit Guardians (ph279), Tongues (ph284), Water Breathing – R (ph288), Water Walk – R (ph288), Weapon of Retribution (bls126), Wind Wall (ph289), Wings of Heaven (bls128)
4th Level Spells – Aura of Purity (ph217), Balance of the Mind (bls17), Circle of Divine Censure (bls32), Control Water (ph228), Death Ward (ph231), Diva’s Wings (mhh163), Divination – R (ph235), Divine Charge (bls46), Divine Communion (bls46), Elemental Bane (xge155), Exorcise (bls55), Freedom of Movement (ph245), Guardian of Faith (ph248), Hand of Judgement (bls66), Paean of Greater Glory (bls92), Paean of the Holy (bls92), Sickening Radiance (xge164), Test of Souls – R (br208), Wall of Fire (ph286)
5th Level Spell – Blazing Chariot (mhh153), Circle of Power (ph222), Commune – RO (ph224), Dawn (xge153), Destructive Wave (ph232), Dispel Evil and Good (ph234), Divine Beacon’s Answer (bls46), Fair Light (br207), Flame Strike (ph243), Geas – RO (ph245), Greater Restoration (see Restoration), Hallow – RO (ph250), Harmony of the Gods (bls68), Holy Blazon (bls71), Holy Ground (mhh174), Holy Weapon (xge157), Light of the Moon (br207), Sacred Champion (bls101), Starfall (mhh195), Wall of Light (xge170)
- 6th Level – Angel’s Cloak (bls13), Heavenly Crown (mhh173), Primordial Ward (xge163), Winter’s Radiance (mwb437)
- 7th Level – Crown of Stars (xge152), Divine Intervention (bls47), Sacred Aegis (bls100). Seal of Sanctuary – R (mhh190), Temple of the Gods (xge167)
- 8th Level – Call Divine Warrior (bls27), Divine Assimilation (bls45), Godsblood (bls64), Quintessence (mhh187), Summon Star (mhh196)
- 9th Level – Anwyn’s Elysian Palace (br206), Circle of Devastation (mmh157), Divine Inspiration (bls47), Form of the Gods (mhh168), Greater Seal of Sanctuary – R (mhh171), Judgement of Maal – R (br207), Shooting Stars (br207)
R – Ritual Spells.
Source: bls, br, mhh, mwb (GM Only), ph, xge
Spell List – Secret Craft – Cryptologist (Crypt)
(Rune, Symbol and Word based spells)
Cantrip – Blade Ward (ph219), Encrypt / Decrypt (mhh165), Prestidigitation (ph248), Scribe (mhh190), Word of Misfortune (mwb437)
1st Level Spells – Deep Breath (mhh162), Flurry (mhh168), Freeze Potion (mhh169), Gliding Step – R (mhh170), Goat’s Hoof Charm (mhh170), Hearth Charm (mhh173), Ill-Fated Word (mhh175), Loki’s Gift (mhh181), Protection from Evil and Good – R (ph271), Speak with Inanimate Object – R (mhh194), Trick Question (mhh199)
2nd Level Spells – Berserk *, Bless Rune – R*, Fist of Thor *, Grudge Match (mhh172), Interpret Rune – R*, Wotan’s Rede – R (mhh203)
3rd Level Spells – Glyph of Warding – RO (ph246), Hero’s Steel (mhh173), Inscribe Rune – R*, Know Rune – R*, Magic Circle – RO (ph257), Rune of Imprisonment (mwb433), Spiteful Weapon (mhh194), Thunderclap (mhh197)
4th Level Spells – Binding Oath (mhh151) – R, Cursed Gift (mhh161), Jotun’s Jest (mhh177), Mark of Ownership (bls86), Moon Trap (mhh183), Power Word Lesser Pain (mhh186), Rain of Blades (mhh188), Snow Boulder
5th Level Spells – Grasp of the Tupilak (mhh171), Hod’s Gift (mhh174), Not this Day! (mhh184)
- 6th Level – Extract Knowledge (mhh166) – R
- 7th Level – Mark of Exile (bls85), Power Word Pain (xge163), Seal of Sanctuary (mhh190), Symbol of Sorcery (mhh196)
- 8th Level – Power Word Restore (mhh186)
- 9th Level – Greater Seal of Sanctuary (mhh171)
* details to come. R – Ritual Spells
Source: bls, mhh, mwb (GM Only), ph
Spell List – Secret Craft – Diplomologist (Diplomat)
(Charm, Communication, Negotiation and Persuasion based spells)
Cantrip – Detect Charm (bls43), Friends (ph245), Message (ph260),
1st Level Spells – Bewitch (bls19), Comprehend Languages – R (ph225), Copy – R (bls34), Empathic Resonance (bls51), Enhance Oration – R (bls52), Forked Tongue (bls61), Illusory Script – RO (ph253), Loki’s Gift (mhh181), Speak with Animals – R (ph278), Wind Speak – R (bls128)
2nd Level Spells – Animal Messenger – R (ph213), Augury – RO (ph216), Bolster Mental Fortitude (bls24), Crown of Madness (ph230), Damage Morale (bls38), Delude (bls42), Know Alignment (bls79), Magic Mouth – R (ph258), Menace (bls86), Zone of Truth – R (ph290),
3rd Level Spells – Air of Nobility (bls13), Clear Reasoning*, Mind Link (bls87), Sending (ph275), Speak with Dead – R (ph278), Speak with Plants – R (ph278), Tongues (ph284), Whisper Wind (bls128)
4th Level Spells – Association (bls15), Compulsion (ph225), Comrades in Arms (bls33), Divination – R (ph235), Dream – RO (ph237), Inspired Speech (mhh175), Voice of Confession (bls124)
5th Level Spells – Divine Sovereignty (bls47), Reverence (bls99)
- 6th Level – Instant Fluency (bls76), Judicious Concealment (bls79), Nymph’s Aura (bls90)
- 7th Level – Agitate Crown (bls11), Bound Hearts (bls25), Charismatic Shield (bls30), Revelation Field (bls99), Subjective Reality (fkcc23)
- 8th Level –
- 9th Level –
R – Ritual Spells.
Sourcebooks: bls, mhh, ph, xge
Spell List – Secret Craft – Dragonologist (Dragon)
(Arcane and Dragon based spells)
Cantrip – Chill Touch (ph222), Dancing Lights (ph231), Dragon Roar (mhh164), Fire Bolt (ph243), Friends (ph245), Light (ph256), Mage Hand (ph257), Mending (ph260), Message (ph260), Minor Illusion (ph261), Prestidigitation (ph248), Puff of Smoke (mhh187), Ray of Frost (ph272), Shocking Grasp (ph276), Thunder Bolt (mhh197), True Strike (ph285), Vicious Mockery (ph285)
1st Level Spells – Burning Hands (ph221), Charm Person (ph222), Colour Spray (ph223), Converse with Dragon (mhh159), Detect Magic – R (ph232), Disguise Self – R (ph234), Draconic Smite (mhh163), Dragon’s Gauntlet (bls48), Expeditious Retreat (ph239), Faerie Fire (ph240), False Life (ph240), Feather Fall (ph240), Find Familiar – RO (ph241), Floating Disk – R (ph282), Fog Cloud (ph244), Grease (ph247), Hideous Laughter (ph281), Identify – RO (ph253), Illusory Script – RO (ph253), Kobold’s Fury (mhh177), Land Bond (mhh178), Mage Armour (ph257), Magic Missile (ph258), Protection from Evil and Good – R (ph271), Shield (ph276), Silent Image (ph277), Sleep (ph277), Thunderwave (ph283), Unseen Servant – R (ph285), Waft (mhh201)
2nd Level Spells – Acid Arrow (ph260), Alter Self – R (ph212), Arcane Lock – R (ph216), Arcanist’s Magic Aura (ph264), Blindness/Deafness (ph220), Blur (ph220), Continual Flame – R (ph228), Darkness (ph230), Darkvision – R (ph230), Detect Dragons (mhh163), Detect Thoughts – R (ph232), Dragon Scales (bls47), Dragon’s Breath (xge154), Enhance Greed (mhh165), Enlarge/Reduce – R (ph238), Flaming Sphere (ph243), Gentle Repose – R (ph246), Hold Person (ph252), Invisibility (ph255), Lair Sense – R (mhh178), Levitate – R (ph255), Ley Disruption (mhh179), Locate Animals or Plants – R (ph257), Locate Object – R (ph257), Magic Mouth – R (ph258), Magic Weapon (ph258), Mirror Image (ph261), Misty Step (ph261), Power Word Kneel (mhh186), Ray of Enfeeblement (ph272), Rope Trick – R (ph273), Scorching Ray (ph274), See Invisibility – R (ph275), Shade (mhh190), Shatter (ph276), Silence – R (ph276), Spider Climb (ph278), Suggestion – R (ph280), Treasure Chasm (mhh199), Web (ph288), Wyven Guard (bls130),
3rd Level Spells – Bestow Curse (ph219), Blink (ph220), Breath of the Dragon (bls26), Catch the Breath (mhh156), Clairvoyance (ph223), Counterspell (ph229), Daylight (ph231), Dispel Magic – R (ph234), Fear (ph240), Fireball (ph242), Gaseous Form (ph245), Hypnotic Pattern (ph253), Jewelled Fissure (mhh177), Ley Energy Bolt (mhh179), Ley Sense (mhh179), Lightning Bolt (ph256), Major Image – R (ph259), Nondetection – R (ph264), Phantom Dragon (mhh185), Phantom Steed – RO (ph266), Protection from Energy (ph271), Remove Curse (ph272), Sending (ph275), Slow (ph278), Stinking Cloud (ph279), Tiny Hut – RO (ph256), Tongues (ph284), Vampiric Touch (ph286), Water Breathing – R (ph288), Water Walk – R (ph288),
4th Level Spells – Arcane Eye (ph215), Black Tentacles (ph238), Blight (ph220), Conjure Minor Elementals – RO (ph226), Control Water (ph228), Dimension Door (ph234), Fabricate – RO (ph240), Faithful Hound (ph262), Fire Shield (ph243), Greater Invisibility (see Invisibility), Locate Creature – R (ph257), Phantasmal Killer (ph266), Polymorph (ph267), Power Word Lesser Pain (mhh186), Private Sanctum – RO (ph263), Raid the Lair (mhh187), Ray of Life Suppression (mhh188), Resilient Sphere (ph265), Scale Rot (mhh189), Secret Chest – RO (ph254), Stoneskin (ph279), Torrent of Fire (mhh199), Wall of Fire (ph286)
5th Level Spells – Amplify Ley Field (mhh149), Animate Objects (ph214), Arcane Hand (ph219), Claws of the Earth Dragon (mhh158), Cloudkill (ph223), Cone of Cold (ph225), Conjure Elemental – RO (ph225), Contact Outer Plane – RO (ph227), Contagion (ph228), Creation – RO (ph230), Dragon Breath Greater (mhh164), Energy Absorption (mhh165), Geas – RO (ph245), Hold Monster (see Hold Person), Lesser Ley Pulse (mhh178), Ley Leech (mhh179), Spell Legs (bls112), Thunderstorm (mhh198)
- 6th Level – Icy Manipulation (mmh175), Ley Whip (mhh180)
- 7th Level – Aspect of the Dragon (mhh150), Greater Ley Pulse (mhh171), Legend Killer (mhh178), Power Word Pain (xge163), Volley Shield (mhh201)
- 8th Level – Deadly Sting (mhh162), Disruptive Aura (mhh163), Glacial Cascade (mhh170), Illusory Dragon (xge157), Power Word Restore (mhh186), Strength of the Wyrm (bls114)
- 9th Level – Ley Storm (mhh180), Ley Surge (mhh180)
* details to come. R – Ritual Spells, RO – Ritual Only Spells
Source: mhh, ph
Spell List – Secret Craft – Elvenologist (Elven)
(Beast, Plants and Elven tradition spells)
Cantrip – Booming Blade (scag142), Ensnaring Strike (ph238), Green-Flame Blade (scag143), Hail of Thorns (ph250), Hunter’s Mark (ph252), Lightning Lure (scag143), Sword Burst (scag143), Thorn Whip (ph283),
1st Level Spells – Animal Friendship (ph213), Entangle (ph239), Extract Foyson – R (mhh166), Find Familiar – RO (ph241), Guest of Honour – R (mhh172), Land Bond (mhh178), Speak with Animals – R (ph278), Tree Ladder (bls119),
2nd Level Spells – Animal Messenger – R (ph213), Barkskin – R (ph218), Beast Sense – R (ph218), Black Swan Storm (mhh152), Clearing the Field – R (mhh158), Enhance Ability – R (ph238), Find Steed – RO (ph241), Heartache (mhh172), Ley Disruption (mhh179), Locate Animals or Plants – R (ph257), Shadows Brought to Light – R (mhh192), Vine Trestle – R (mhh201)
3rd Level Spells – Conjure Animals (ph226), Conjure Barrage (ph226), Ley Energy Bolt (mhh179), Ley Sense (mhh179), Lightning Arrow (ph256), Plant Growth – R (ph267), Song of the Forest – R (mhh193), Speak with Plants – R (ph278),
4th Level Spells – Blight (ph220), Dominate Beast (ph235), Giant Insect (ph246), Grasping Vine (ph247), Locate Creature – R (ph257), Polymorph (ph267), Ray of Life Suppression (mhh188), Shadow Retribution – R (mhh192)
5th Level Spells – Amplify Ley Field (mhh149), Awaken – RO (ph217), Dominate Person (see Dominate Beast), Energy Absorption (mhh165), Insect Plague (ph255), Lesser Ley Pulse (mhh178), Ley Leech (mhh179), Spell Legs (bls112), Tongue Tied (mhh199)
- 6th Level – Encroaching Shadows – R (mhh165), Ley Whip (mhh180)
- 7th Level – Celebration – R (mhh156), Greater Ley Pulse (mhh171), Volley Shield (mhh201)
- 8th Level – Bloom – R (mhh154), Desolation – R (mhh162), Disruptive Aura (mhh163), Harsh Light of Summer’s Glare (mhh172), Ley Surge (mhh180)
- 9th Level – Afflict Line – R (mhh148), Cosmic Alignment – R (mhh160), Ley Storm (mhh180)
* details to come. R – Ritual Spells.
Source: ph, scag
Character Advancement
- Creating a 1st level Warlock
- Advancing to 2nd level Warlock
- Advancing to 3rd level Warlock
- Advancing to 4th level Warlock
- Advancing to 5th level Warlock
- Advancing to 6th level Warlock
- Advancing to 7th level Warlock
- Advancing to 8th level Warlock
- Advancing to 9th level Warlock
Creating a 1st level Warlock
- Downtime – One activity each week of downtime
- Character Tier – Tier 1
- Proficiency Bonus +2
- Attunement Slots – 3
- Renown at Starting City +1
- Secret Craft: Gain one craft at Initiate.
- Weapons Mastery: Training available up to Skilled Only.
- Ability Score Increase: Dexterity +2
- Alignment: Elves are Chaotic in general
- Size: Elves are between 6 and 7 feet tall. Your size is Medium
- Speed: Your walking speed is 30 ft
- Darkvision (Elven) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
- Elf Gifts (Level Up) Choice of Mystic Rapport, Prescient Vision or Preternatural Awareness
- Fey Ancestry (Elven) Advantage on saving throws against being charmed, gaining an expertise dice, and magic can’t put you to sleep.
- Trances (Elven) You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
- Starting Languages (Elven) You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
- Character Options – Available to all Elven Subraces
- Feats: Weapons Mastery
Racial Options – Elven – Sunfey (Elf of Fire) Traits
- Ability Score Increase: Intelligence +1.
- Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom or Charisma is your spellcasting ability for it (whichever is higher).
- Cunning Diplomat (Sunfey) You can always use Intelligence, when making a Deception, Insight, Intimidation or Persuasion check.
- Extra Language (Sunfey) You know two extra language of your choice.
- High Elf Education – You are proficient in Culture and one additional skill of your choice.
- High Elf Weapon Training (Sunfey) Proficiency with Longsword, Shortsword, Shortbow and Longbow or four proficiencies of your choice with GM permission.
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist, Elvenologist.
- Racial Subtypes: Count as a Elf, High Elf and Humanoid.
- Evolution (1st Evolution): Counts as the Elven and Genasi races for the purposes of effects and magical items. As according to the Aspected traits a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.
Elemental Aspects – Fire Aspected Traits
- Ability Score Increase: Intelligence +2
- Touch of the Fire (fire aspected) While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
- Power of Energy (fire aspected) When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
- Danger of Time (fire aspected) When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Fire Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)
Character Options – All Fire Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Desert)
- Cleric – Domain of Fire
- Monk – Way of the Elements (Fire)
- Sorcerer – Draconic Bloodline (Red), Elemental Essence (Fire)
- Warlock – Pact of the Genie Lord (Fire)
- Wizard – Elementalist (Fire)
Class Build – Warlock – Level 01
- Hit Points – (d8) 8 + Con mod (or 5 if not character level 1)
- Character Level 1 Features Only
- Armour Proficiency – Light Armour
- Weapon Proficiency – Simple Weapons
- Tool Proficiency – Game set (cards)
- Saving Throws: Intelligence, Wisdom, Charisma (Note I am giving Warlocks an extra save)
- Skills: Gain History and Choose two skills from Arcana, Deception, Intimidation, Investigation, Nature and Religion.
- Otherworldly Patron – Choose a patron.
- Pact Magic – Charisma is your spellcasting attribute, and your considered to be proficient in its use. History uses Charisma when you use it to cast warlock rituals. (Note, can choose another attribute with GM discussion)
- Cantrips Prepared – 2 Eldritch Blast
- Warlock Spells – 2x Known, 2x spell points
- Eldritch Blast – Choice of Eldritch Disturbance, Eldritch Ray, Eldritch Scythe, or Eldritch Whip
Class Build – Warlock – Pact of the Celestial – Level 01
- Celestial Cantrips Known – Light, Sacred Flame
- Celestial Spells Known (1st) Cure Wounds, Guiding Bolt (Note usually these are available to learn, they are treated as known spells for casting purposes)
- Healing Light (Celestial Warlock) – Healing pool equals Warlock Level +1 of d6. As a bonus action you can target a creature you can see within 60ft spending as many points from your pool as your casting attribute, rolling a d6 for each point spent from the pool, you heal the target by that amount. You recover your pool after a long rest.
- Player Choices:
- Racial Options: Mystic Rapport
- Subrace – Skills (Culture + Perception)
- Background – Attr (+1 con, +1 cha), Skills (Insight, Persuasion)
- Attributes: STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 16 (+3)
- Class Options: Skills (History, Arcana (Mystic Rapport), Deception, Investigation), Eldritch Blast (Ray)
- Cantrips Known (2) Eldritch Blast, True Strike
- Spells Known (2x 1st Level) TBA, TBA
- Secret Craft – Elvenologist
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level) Darokin City +1 (Downtime check 10 +3 (Int) +1 (Renown) -6 (Settlement) +2 (Lifestyle) +2 (prof) = 12
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 2nd level Warlock
- Downtime – One activity each week of downtime
- Character Tier – Tier 1
- Proficiency Bonus +2
- Attunement Slots – 3
- Renown +1
- Secret Craft: Gain one craft at Initiate
Class Build – Warlock – Level 02
- Hit Points – (d8) 5 + Con mod
- Eldritch Invocations – Learn 2
- Secrets Known – Learn 1
- Cantrips Prepared – 2
- Warlock Spells – 3x Known, 4x spell points (max 1st Level)
- Player Choices:
- Secret Craft – Dragonologist
- Spells Known – Waft
- Secret Known – Eldritch Sight
- Eldritch Invocations – Agonising Blast, Repelling Blast
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level) (Downtime check 10 +3 (Int) +1 (Renown) -6 (Settlement) +2 (Lifestyle) +2 (prof) = 12
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 3rd level Warlock
- Downtime – One activity each week of downtime
- Character Tier – Tier 1
- Proficiency Bonus +2
- Attunement Slots – 3
- Renown +1
- Secret Craft: Gain one craft at Initiate.
- Weapons Mastery – One weapon upgrade.
Class Build – Warlock – Level 03
- Hit Points – (d8) 5 + Con mod
- Pact Boon – Choice of Pact of the Blade, Pact of the Chain, Pact of the Ring, Pact of the Talisman or Pact of the Tome
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 2
- Warlock Spells – 4x Known, 6x spell points (max 2nd Level)
Class Build – Warlock – Pact of the Celestial – Level 03
- Celestial Spells Known (2nd) Flaming Sphere, Restoration (Note usually these are available to learn, they are treated as known spells for casting purposes)
- Player Choices:
- Secret Craft – Crytologist
- Spells Known –
- Eldritch Invocations – Eyes of the Rune Keeper
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level) (Downtime check 10 +3 (Int) +1 (Renown) -6 (Settlement) +2 (Lifestyle) +2 (prof) = 12
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 4th level Warlock
- Downtime – One activity each week of downtime
- Character Tier – Tier 1
- Proficiency Bonus +2
- Attunement Slots – 3
- Renown +1
- Secret Craft: Gain one craft at Initiate.
Class Build – Warlock – Level 04
- Hit Points – (d8) 5 + Con mod
- Ability Score Improvement (choose both) Attributes and Feat
- Invocation of the Courts (1)
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 2
- Warlock Spells – 5x Known, 8x spell points (max 2nd Level)
- Player Choices:
- Attributes –
- Feat – Observant
- Secret Craft – Crytologist
- Spells Known –
- Invocations of the Courts – Fey
- Eldritch Invocations –
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level) (Downtime check 10 +3 (Int) +1 (Renown) -6 (Settlement) +2 (Lifestyle) +2 (prof) = 12
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 5th level Warlock
- Downtime – One activity each week of downtime
- Character Tier – Tier 1
- Proficiency Bonus +3
- Attunement Slots – 3
- Renown +1
- Secret Craft: Gain one craft at Initiate.
Class Build – Warlock – Level 05
- Hit Points – (d8) 5 + Con mod
- Extra Blast (Level Up)
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 2
- Warlock Spells – 6x Known, 10x spell points (max 3rd Level)
Class Build – Warlock – Pact of the Celestial – Level 05
- Celestial Spells Known (3rd) Daylight, Revivify (Note usually these are available to learn, they are treated as known spells for casting purposes)
- Player Choices:
- Secret Craft – Celestologist
- Spells Known –
- Eldritch Invocations –
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 6th level Warlock
- Downtime – Two activities each week of downtime
- Character Tier – Tier 2
- Proficiency Bonus +3
- Attunement Slots – 4
- Renown +1
- Secret Craft: Upgrade one craft to 1st Circle.
- Weapons Mastery – One weapon upgrade. Expert training available.
Class Build – Warlock – Level 06
- Hit Points – (d8) 5 + Con mod
- Additional Aspect or Pact: Gain an additional Elemental Aspect, Pact Boon or Gain a additional patron which you can switch between during a short or long rest.
- Eldritch Evolution (Level Up)
- Eldritch Invocations – Learn 1
- Secrets Known – Learn 1
- Cantrips Prepared – 3
- Warlock Spells – 7x Known, 12x spell points (max 3rd Level)
Class Build – Warlock – Pact of the Celestial – Level 06
- Radiant Soul (Celestial) – Your link to the celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that does radiant or fire damage, you can add your Charisma modifier to one roll of damage for that spell affecting a chosen target.
- Player Choices:
- Eldritch Invocations –
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level) Darokin City +2
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 7th level Warlock
- Downtime – Two activities each week of downtime
- Character Tier – Tier 2
- Proficiency Bonus +3
- Attunement Slots – 4
- Renown +1
- Secret Craft: Upgrade one craft to 1st Circle.
Class Build – Warlock – Level 07
- Hit Points – (d8) 5 + Con mod
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 3
- Warlock Spells – 8x Known, 14x spell points (max 4th Level)
Class Build – Warlock – Pact of the Celestial – Level 07
- Celestial Spells Known (4th) Guardian of Faith, Wall of Fire (Note usually these are available to learn, they are treated as known spells for casting purposes)
Elemental – Darkness Aspected Traits
- Ability Score Increase: Charisma +2
- Touch of the Darkness (Darkness aspected) While taking a short rest in an enclosed space without light, you can spend 1 HD to roll two dice and take the results of both.
- Power of Entropy Darkness aspected) When using (or effected by) Necrotic or Psychic you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to turn completely black till the start of your next turn
- Danger of the Competing Elements (Darkness aspected) When hit by both Energy (fire or radiant) and Time (cold or force), or both Matter (acid or poison) and Thought (lighting or thunder) damage types in the same round you are considered to have weakness to the second energy type. If you are hit by both energy types of Energy, Matter, Thought or Time in the same round you take additional damage equal to your proficiency. If you use an energy type against those with the same aspect, you have your attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Dark Evolution: Counts as a Genasi for the purposes of using Darkness Genasi effects and magical items, but not as a Darkness Genasi. With every offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Darkness Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Air (17), Earth (18), Fire (19), Water (20)
- Character Options – All Darkness Aspected Sub-Races
- Barbarian – Path of the Storm Herald (Shadowlands)
- Cleric – Domain of Darkness
- Monk – Way of the Elements (Darkness)
- Sorcerer – Draconic Bloodline (Black), Elemental Essence (Darkness)
- Warlock – Pact of the Genie Lord (Darkness)
- Wizard – Elementalist (Darkness)
- Player Choices:
- Spells Known – Banishment (4th)
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 8th level Warlock
- Downtime – Two activities each week of downtime
- Character Tier – Tier 2
- Proficiency Bonus +3
- Attunement Slots – 4
- Renown +1
- Secret Craft: Upgrade one craft to 1st Circle.
Class Build – Warlock – Level 08
- Hit Points – (d8) 5 + Con mod
- Ability Score Improvement (choose both) Attributes and Feat
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 3
- Warlock Spells – 9x Known, 16x spell points (max 4th Level)
- Player Choices:
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Advancing to 9th level Warlock
- Downtime – Two activities each week of downtime
- Character Tier – Tier 2
- Proficiency Bonus increases to +4
- Renown +1
- Secret Craft: Upgrade one craft to 1st Circle.
- Weapons Mastery – One weapon upgrade.
Class Build – Warlock – Level 09
- Hit Points – (d8) 5 + Con mod
- Eldritch Invocations – Learn 1
- Cantrips Prepared – 3
- Warlock Spells – 10x Known, 18x spell points (max 5th Level)
Class Build – Warlock – Pact of the Celestial – Level 09
- Celestial Spells Known (5th) Flame Strike, Hallow (Note usually these are available to learn, they are treated as known spells for casting purposes)
- Player Choices:
- 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
- 1st Week –
- 2nd Week –
- 3rd Week –
- 4th Week –
- 5th Week –
- 6th Week –
- 7th Week –
- 8th Week –
Magical Items
I handle magical items differently in my world. Each character gains these options are new levels (2nd and beyond) and will only get to make the choice once their character is complete. All Items ar either random or selected by the GM.
- Tier 1 – 2x Common Item or 1x Uncommon Item or Upgrade 1 item
- Tier 2 – 2x lower tier or 2x Uncommon Item or 1x Rare Item or Upgrade 1 item
- Tier 3 – 2x lower tier or 2x Rare item, or 2x Very Rare Item or Upgrade 1 item
- Tier 4 – 2x lower tier or 2x Very Rare Item, 1x Legenday Item or Upgrade 1 item.
Items Gained in the course of the campaign –
Finished Example
This uses my annotated stat block to show how I lay out PCs and NPCs for reference, and showing how its works for me. This is what players need to provide for ongoing reference of characters.
Sunfey Warlock – Pact of the Celestial 9
Llewell Daemear
Medium Male Elf of Fire (Sunfey), chaotic Elf, Shadow Elf, High Elf, Genasi (For Dark Genasi items and effects), Clan Champion of Celebryl Clan
Warlock Pact of the Celestial (Ilsundal the Wise) 9
- Armour Class: 11 (10 +1 Dex)
- Hit Points: 66 (9d8+18) 8 + (8×5=40) +18
- Speed: 30 ft
STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 18 (+4) WIS 14 (+2) CHA 18 (+4)
- Saving Throws: – +8 Intelligence, +6 Wisdom, +8 Charisma (Fey Ancestry)
- Weapon and Armour: (Proficient) Armour (Light), Simple Weapons, Martial Weapons (Longbow, Longsword, Short Sword), (Skilled) Short Bow
- Tools: (Proficient) Gaming Sets (Cards)
- Skills: (Proficient) +8 Arcana (Int), +8 Culture (Int), +8 Deception (Cha), +8 History (Int), +6 Insight (Wis), +8 Investigation (Int), +6 Perception (Wis), +8 Persuasion (Cha)
- Senses: – Darkvision 60 ft, Passive Perception
- Languages: Common (Alphatian, Thyatian), Atruaghin (Bear), Celestial, Draconic, Dwarvish, Elven (Sun), Ethengar, Gnomish, Jotun (Giant), Lalor (Halfling), Sylvan, Traladaran, Ylari
Abilities
- Arcane Empathy (Level Up – Elven) Your sensitivity to the low of magic lets you speak to the hearts of others. You have limited ability to communicate telepathically with those within 30ft of you. Though this grants the target no ability to respond telepathically, they can understand you as long as you share a language with them.
- Court Functionary (Background) Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favours you seek, and what the current intrigues of interest in the group are.
- Cunning Diplomat (Sunfey) You can always use Intelligence, when making a Deception, Insight, Intimidation or Persuasion check.
- Darkvision (Elven) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
- Fey Ancestry (Elven) Advantage on saving throws against being charmed, gaining an expertise dice, and magic can’t put you to sleep.
- Guild Business (Background) While in a city or town, you can maintain a moderate lifestyle by plying your trade. Furthermore, the guild occasionally informs you of jobs that need doing. Completing such a job might require performing a downtime activity, or it might require a full adventure. The guild provides a modest reward if you’re successful.
- Radiant Soul (Celestial) – Your link to the celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that does radiant or fire damage, you can add your Charisma modifier to one roll of damage for that spell affecting a chosen target.
- Trances (Elven) You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
Spellcasting
- Warlock Spells (Chosen to use Charisma)
- Warlock Attack Spell Bonus +8 = +prof +Cha)
- Warlock Spell DC 16 = 8 +prof +Cha
- Pact of the Celestial Spells Known ((1st) Cure Wounds, Guiding Bolt, (2nd) Flaming Sphere, Restoration, (3rd) Daylight, Revivify, (4th) Guardian of Faith, Wall of Fire (5th) Flame Strike, Hallow)
- Warlock Cantrips (Cast at 5th level) – Eldritch Blast, Light (Celestial), Sacred Flame (Celestial), True Strike
- Warlock Known Spells (10) Banishment (4th -6SP), Waft (1st – 2SP)
- Warlock At Will Spells – Detect Magic (1st)
- Spell Points – 18 (Max caster level 20.
Actions (1 per round)
- Attack Action (ph192) – you can attack twice, instead of once, whenever you take the Attack action on your turn.
- Dash (ph192) – you gain extra movement for the round equal to your speed.
- Disengage (ph192) – Your movement does not provoke an attack of opportunity this turn.
- Dodge (ph192) – Until the start of your next turn, attack rolls against you have disadvantage. Dex saving throws have advantage. These last unless you are incapacitated, or your speed is reduced to zero.
- Help (ph192) – You can aid another giving advantage on the next ability check, or attack roll if you are within 5 ft of the target.
- Hide (ph192) – You make a Dexterity (Stealth) check to hide.
- Ready (ph193) – You can hold an action to use as a reaction. Set a trigger, if that trigger occurs either complete the action or you lose it and your reaction. Spells require concentration to ready and can be broken.
- Search (ph193) – Either make a Wisdom (Perception) or an Intelligence (Investigation) check to find something.
- Use an Object (ph193) – Allows you to interact with one of more objects on your turn.
Bonus Actions (1 per round)
- Healing Light (Celestial Warlock) – Healing pool equals Warlock Level +1 of d6. As a bonus action you can target a creature you can see within 60ft spending as many points from your pool as your casting attribute, rolling a d6 for each point spent from the pool, you heal the target by that amount. You recover your pool after a long rest.
- Two Weapon Fighting (ph195) – If attacking with a light weapon in one hand, you can make a melee or thrown attack with a second weapon in your other hand. You don’t add the modifier to this attack unless it is negative.
Reactions (1 per round)
- Opportunity Attack (ph195) – You can make one attack against a hostile creature that moves out of your reach.
Available Attack Options
Equipment
- Armour –
- Weapons –
Feats –
Companions
- Name ()
Notes
- Background:
- Age: Height: Proficiency Bonus: +4
- Birthday 880 AC 23rd of 10th Month, Sign of the Star Pegasus
- Renown – Darokin City +2
- Characteristics:
- Personality:
- Trait: I’m full of witty aphorisms and have a proverb for every occasion.
- Ideals: Generosity. My talents were given to me so that I could use them to benefit the world.
- Bonds: I owe my family a great debt for forging me into the person I am today.
- Flaws: I’m quick to assume that someone is trying to cheat me.
- Personal Goals:
- Story Bonus – +2 Wis (Atruaghin’s Palace), +1 Int (Castle Amber), +2 Int (Tree of Life)
- Weapons Mastery: Base DC = 8 +abil mod
Content Updates
- 2022-08-04 – Preparing character for level 9.
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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