Categories
Building a Character Dungeons & Dragons Roleplaying

DnD Class Build Warlock Celestial

Dungeons and Dragons – Mystara

Class Build – Warlock: Celestial

Source: Players Handbook (5e-wiz-ph-49)

For one of my new gamers they are building a warlock using the clestial option that is part of my campaign setting so I thought I would make a post about all the linked content so its all in one place and will make referencing it easier.

Where to Start – Concept

Race is one of the most inportant aspects of character creation as it points to solutions of class, homeland and background options that work well with the charcter concept.

There are a few different options in my setting for taking on character races, here is a link to the source material for my players – DnD Races Page.

Player was happy with Elf of Fire (Sunfey).

Class Options – Celestial?

Base racial options for the character are as follows.

The player has chosen to go with Warlock and Pact of the Celestial.

Character Origin

Selecting Attributes

This has been left with the player to decide, when I have the details I will add them in here as part of the character build walk through.

Attributes have 27 point buy, starting with a base of 8.

  • Total Points (25/27)
  • Strength gains 8 – costing 0
  • Dexterity gains 10 – costing 2
  • Constitution gains 13 – costing 5
  • Intelligence gains 14 – costing 7
  • Wisdom gains 12 – costing 4
  • Charisma gains 15 – costing 9

STR 8 (-1) DEX 10 (-) CON 13 (+1) INT 14 (+2) WIS 12 (+1) CHA 15 (+2)

After Point by add the following racial changes: +1 Con, +2 Dex, +3 Int, +1 Cha

STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 16 (+3)

Heritage

D&D RacesElven Traits

  • Ability Score Increase: Dexterity +2
  • Alignment: Elves are Chaotic in general
  • Size: Elves are between 6 and 7 feet tall. Your size is Medium
  • Speed: Your walking speed is 30 ft
  • Darkvision (Elven) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
  • Elf Gifts (Level Up) Choice of Mystic Rapport, Prescient Vision or Preternatural Awareness
  • Fey Ancestry (Elven) Advantage on saving throws against being charmed, gaining an expertise dice, and magic can’t put you to sleep.
  • Trances (Elven) You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
  • Starting Languages (Elven) You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
  • Character Options – Available to all Elven Subraces

Elemental Subrace

Racial OptionsElvenSunfey (Elf of Fire) Traits

  • Ability Score Increase: Intelligence +1.
  • Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom or Charisma is your spellcasting ability for it (whichever is higher).
  • Cunning Diplomat (Sunfey) You can always use Intelligence, when making a Deception, Insight, Intimidation or Persuasion check.
  • Extra Language (Sunfey) You know two extra language of your choice.
  • High Elf Education – You are proficient in Culture and one additional skill of your choice.
  • High Elf Weapon Training (Sunfey) Proficiency with Longsword, Shortsword, Shortbow and Longbow or four proficiencies of your choice with GM permission.
  • Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist, Elvenologist.
  • Racial Subtypes: Count as a Elf, High Elf and Humanoid.
  • Evolution (1st Evolution): Counts as the Elven and Genasi races for the purposes of effects and magical items. As according to the Aspected traits a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Elemental AspectsFire Aspected Traits

  • Ability Score Increase: Intelligence +2
  • Touch of the Fire (fire aspected) While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
  • Power of Energy (fire aspected) When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
  • Danger of Time (fire aspected) When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
    • 80% chance of an Fire Aspected child (1 to 16)
    • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)

Character Options – All Fire Aspected Sub-Races

Culture

Culture – Cosmopolitan (Level Up)

Backgrounds

The character background options for consideration suitable for Alfheim:

Background – Courtier/Guildmember (SCAG/Level Up)

  • Ability Score Increase – +1 Con and one to any ability.
  • Skill Proficiencies – Two of your choice (recommended Insight and Persuasion)
  • Languages (Background) plus two languages of your choice
  • Court Functionary (Background) Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
  • Guild Business (Background) While in a city or town, you can maintain a moderate lifestyle by plying your trade. Furthermore, the guild occasionally informs you of jobs that need doing. Completing such a job might require performing a downtime activity, or it might require a full adventure. The guild provides a modest reward if you’re successful.
  • Adventures and Advancement – Once you have completed several quests or endeavors advancing guild business, you may be promoted to guild officer. You gain access to more lucrative contracts. In addition, the guild supports you at a moderate lifestyle without you having to work.

Destiny

Destiny – Excellence (Level Up)

Name and Sex

The name of the character will be left to the player with the sex of it also being up to the player. Playing a male of a female has not impact on what the character can do, just how they will be perceived in different encounters.

  • Male with the name Llewell

Choice of Background and Quirks

I left the choice of quirks and background to the player.

Languages

For mystara there are two common languages, Alpahtian and Thyatian. Not everyone know both languages. A good trade language is the Traladara language used as a core for a few countries in the region as well.

  • Starting Languages (Elven) You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
  • Extra Language (Sunfey) You know two extra language of your choice.
  • Languages (Background) plus two languages of your choice

Weapons Mastery

These are concepts that exist in the setting of Mystara that I have adapted to 5th edition and expanded. Here are all the options available to the character and when they kick in.

  • Elf Weapon Training (Sunfey) Proficiency with Longsword, Shortsword, Shortbow and Longbow or four proficiencies of your choice with GM permission.

Secret Crafts

Secret Craft Options available to the character.

  • (1st) Initiate – Elvenologist
  • (2nd) Initiate – Dragonologist (Chromatic Red)
  • (3rd) Initiate – Dragonologist (Chromatic Red)
  • (4th) Initiate – Cryptologist
  • (5th) Initiate –
  • (6th)

Spell Lists

Available from certain levels a paladin can selects spells from them when they gain new spells each level.

House Rule – In my setting, Sorcerers learn 1 cantrip for each Tier that they have achieved (a tier is every 5 character levels) with 3 extra cantrips at first level. Cantrips can come from the secret crafts they have learnt.

Spell ListClass ListWarlock

Cantrips Blade Ward (ph219), Chill Touch (ph222), Eldritch Blast (ph238), Friends (ph245), Mage Hand (ph257), Minor Illusion (ph261), Poison Spray (ph267), Prestidigitation (ph248), True Strike (ph285),

Level 1 SpellsArmour of the Void (ph216), Arms of the Void (ph216), Charm Person (ph222), Comprehend LanguagesR (ph225), Expeditious Retreat (ph239), Hellish Rebuke (ph251), Hex (ph252), Illusory ScriptRO (ph253), Protection from Evil and GoodR (ph271), Unseen ServantR (ph285), Witch Bolt (ph290),

Level 2 SpellsCloud of Daggers (ph223), Crown of Madness (ph230), Darkness (ph230), Enthrall (ph239), Hold Person (ph252), Invisibility (ph255), Mirror Image (ph261), Misty Step (ph261), Ray of Enfeeblement (ph272), Shatter (ph276), Spider Climb (ph278), SuggestionR (ph280),

  • Level 3 Spells – Counterspell (ph), Dispel Magic (ph), Fear (ph), Gaseous Form (ph), Hunger of Hadar (ph), Hypnotic Pattern (ph), Magic Circle (ph), Major Image (ph), Remove Curse (ph), Tongues (ph), Vampiric Touch (ph)
  • Level 4 Spells – Banishment (ph), Blight (ph), Dimension Door (ph), Hallucinatory Terrain (ph)
  • Level 5 Spells – Contact Outer Plane (ph), Dream (ph), Hold Monster (ph), Mislead (ph/tce), Planar Binding (ph/tce), Scrying (ph), Teleportation Circle (ph/tce)
  • Level 6 Spells – Arcane Gate (ph), Circle of Death (ph), Conjure Fey (ph), Create Undead (ph), Eyebite (ph), Flesh to Stone (ph), Mass Suggestion (ph), True Seeing (ph)
  • Level 7 Spells – Etherealness (ph), Finger of Death (ph), Forcecage (ph), Plane Shift (ph)
  • Level 8 Spells – Demiplane (ph), Dominate Monster (ph), Gibness (ph), Power Word Stun (ph)
  • Level 9 Spells – Astral Projection (ph), Foresight (ph), Gate (ph/tce), Imprisonment (ph), Power Word Kill (ph), True Polymorph (ph), Weird (ph/tce)

H – Heightened Spell, R – Ritual Spell
Source: ph

Character Advancement

Creating a 1st level Warlock
  • Attributes – Character Level 01 Traits (One activity each week of downtime)
    • Character Tier – Tier 1
    • Proficiency Bonus +2
    • Attunement Slots – 3
    • Renown at Starting City +1
    • Secret Craft: Gain one craft at Initiate.
    • Weapons Mastery: Training available up to Skilled Only.
  • Player Choices:
    • Racial Options: Mystic Rapport
    • Subrace – Skills (Culture + tba)
    • Background – Attr (+1 con, +1 cha), Skills (Insight, Persuasion)
    • Attributes: STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 16 (+3)
    • Class Options:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 2nd level Warlock
  • Attributes – Character level 02 Traits (One activity each week of downtime)
    • Character Tier – Tier 1
    • Proficiency Bonus +2
    • Attunement Slots – 3
    • Renown +1
    • Secret Craft: Gain one craft at Initiate
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 3rd level Warlock
  • Attributes – Character level 03 Traits
    • Character Tier – Tier 1 (One activity each week of downtime)
    • Proficiency Bonus +2
    • Attunement Slots – 3
    • Renown +1
    • Secret Craft: Gain one craft at Initiate.
    • Weapons Mastery – One weapon upgrade.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 4th level Warlock
  • Attributes – Character Level 04 Traits
    • Character Tier – Tier 1 (One activity each week of downtime)
    • Proficiency Bonus +2
    • Attunement Slots – 3
    • Renown +1
    • Secret Craft: Gain one craft at Initiate.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 5th level Warlock
  • Attributes – Character Level 05 Traits
    • Character Tier – Tier 1 (One activity each week of downtime)
    • Proficiency Bonus +3
    • Attunement Slots – 3
    • Renown +1
    • Secret Craft: Gain one craft at Initiate.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 6th level Warlock
  • Attributes – Character Level 06 Traits
    • Character Tier – Tier 2 (Two activities each week of downtime)
    • Proficiency Bonus +3
    • Attunement Slots – 4
    • Renown +1
    • Secret Craft: Upgrade one craft to 1st Circle.
    • Weapons Mastery – One weapon upgrade. Expert training available.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 7th level Warlock
  • Attributes – Character Level 07 Traits
    • Character Tier – Tier 2 (Two activities each week of downtime)
    • Proficiency Bonus +3
    • Attunement Slots – 4
    • Renown +1
    • Secret Craft: Upgrade one craft to 1st Circle.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 8th level Warlock
  • Attributes – Character Level 08 Traits
    • Character Tier – Tier 2 (Two activities each week of downtime)
    • Proficiency Bonus +3
    • Attunement Slots – 4
    • Renown +1
    • Secret Craft: Upgrade one craft to 1st Circle.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week
Advancing to 9th level Warlock
  • Attributes – Character Level 09 Traits
    • Proficiency Bonus increases to +4
    • Renown +1
    • Secret Craft: Upgrade one craft to 1st Circle.
    • Weapons Mastery – One weapon upgrade.
  • Player Choices:
  • 8 Weeks Downtime (all characters get to spend 8 weeks downtime besides gaining a level)
    • 1st Week
    • 2nd Week
    • 3rd Week
    • 4th Week
    • 5th Week
    • 6th Week
    • 7th Week
    • 8th Week

Magical Items

I handle magical items differently in my world. Each character gains these options are new levels (2nd and beyond) and will only get to make the choice once their character is complete. All Items ar either random or selected by the GM.

  • Tier 1 – 2x Common Item or 1x Uncommon Item or Upgrade 1 item
  • Tier 2 – 2x lower tier or 2x Uncommon Item or 1x Rare Item or Upgrade 1 item
  • Tier 3 – 2x lower tier or 2x Rare item, or 2x Very Rare Item or Upgrade 1 item
  • Tier 4 – 2x lower tier or 2x Very Rare Item, 1x Legenday Item or Upgrade 1 item.

Items Gained in the course of the campaign –

Finished Example

This uses my annotated stat block to show how I lay out PCs and NPCs for reference, and showing how its works for me. This is what players need to provide for ongoing reference of characters.

Sunfey Warlock – Pact of the Celestial

Llewell
Medium Male Elf of Fire (Sunfey), chaotic Elf, High Elf, Genasi (For Fire Genasi items and effects)
Warlock Pact of the Celestial 8

  • Armour Class:
  • Hit Points: tba (8d?+?)
  • Speed: 30 ft

STR 8 (-1) DEX 12 (+1) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 16 (+3)

  • Saving Throws: – Fey Ancestry
  • Weapon and Armour:
  • Tools:
  • Skills:
  • Senses: – Darkvision 60 ft
  • Languages: Alphatian (Common), Thyatian (Common), Elven (Clan)

ABILITIES

  • Court Functionary (Background) Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
  • Cunning Diplomat (Sunfey) You can always use Intelligence, when making a Deception, Insight, Intimidation or Persuasion check.
  • Darkvision (Elven) you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
  • Danger of Time (fire aspected) When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
  • Fey Ancestry (Elven) Advantage on saving throws against being charmed, gaining an expertise dice, and magic can’t put you to sleep.
  • Guild Business (Background) While in a city or town, you can maintain a moderate lifestyle by plying your trade. Furthermore, the guild occasionally informs you of jobs that need doing. Completing such a job might require performing a downtime activity, or it might require a full adventure. The guild provides a modest reward if you’re successful.
  • Power of Energy (fire aspected) When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
  • Touch of the Fire (fire aspected) While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
  • Trances (Elven) You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.

Actions (1 per round)

  • Attack Action (ph192) – you can attack twice, instead of once, whenever you take the Attack action on your turn.
  • Dash (ph192) – you gain extra movement for the round equal to your speed.
  • Disengage (ph192) – Your movement does not provoke an attack of opportunity this turn.
  • Dodge (ph192) – Until the start of your next turn, attack rolls against you have disadvantage. Dex saving throws have advantage. These last unless you are incapacitated, or your speed is reduced to zero.
  • Help (ph192) – You can aid another giving advantage on the next ability check, or attack roll if you are within 5 ft of the target.
  • Hide (ph192) – You make a Dexterity (Stealth) check to hide.
  • Ready (ph193) – You can hold an action to use as a reaction. Set a trigger, if that trigger occurs either complete the action or you lose it and your reaction. Spells require concentration to ready and can be broken.
  • Search (ph193) – Either make a Wisdom (Perception) or an Intelligence (Investigation) check to find something.
  • Use an Object (ph193) – Allows you to interact with one of more objects on your turn.

Bonus Actions (1 per round)

  • Two Weapon Fighting (ph195) – If attacking with a light weapon in one hand, you can make a melee or thrown attack with a second weapon in your other hand. You don’t add the modifier to this attack unless it is negative.

Reactions (1 per round)

  • Opportunity Attack (ph195) – You can make one attack against a hostile creature that moves out of your reach.

Available Attack Options

Equipment

  • Armour
  • Weapons

Feats

Companions

  • Name ()
  • Notes
  • Background:
  • Age: Height: Proficiency Bonus:
  • Characteristics:
    • Personality:
    • Ideal:
    • Bond:
    • Flaw:
    • Personal Goals:
  • Downtime:
  • Character Variations:
  • Weapons Mastery: Base DC = 8 +abil mod

Conclusion

More details to come.

Content Updates

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s