Building a Character Dungeons & Dragons Races Roleplaying

DnD Races Elves of Fire (Sunfey)

Dungeons and Dragons – Mystara

Races – Elves of Fire (Sunfey)

Source: Players Handbook (5e-wiz-ph-23), Elves of Alfheim (0e-gaz-05)

Also known as High Elves.

Culturally based on an elitist aristocratic French (Wendar), Spanish (Glantri) and German (Alfheim).

They believe that reputation, proprietary and discipling are the founding aspects of their lives and belief system. They honour Ilsundal above other elven deities and think of their tree keepers as the living representation of their god. There is no greater disrespect you can make amongst their kind that being disrespectful of a treekeeper. Since the fall of blackmoor destroyed their original homeland, they have held humans and genasi with distrust and other races with contempt.

Their current homeland is Wendar, a place reserved for Sunfey alone. Tallest of the elves, except for those in Glantri who are the shortest of the elves (coming in at 4 ½ ft tall on overage).

They are tied to the sphere of Energy, the element of fire, and the colours of red and yellow

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook


  • Alhambra (Glantri)
  • Feadil (Alfheim)
  • Wendar (Wendar)
  • Attribute – Elven Traits
    • Ability Score Increase: Dexterity +2
    • Alignment: Elves are Chaotic in general
    • Size: Elves are between 6 and 7 feet tall. Your size is Medium
    • Speed: Your walking speed is 30 ft
    • Darkvision: you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
    • Keen Senses: You have proficiency in the Perception skill.
    • Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
    • Trances: You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
    • Languages: You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
  • Character Options – Available to all Elven Subraces

Sunfey Nationalities

  • Alhambra (Glantri) – A group of short elves (4 to 5 ft) with a Spanish style culture
  • Feadil (Alfheim) – Distrustful of outsiders
  • Wendar (Wendar)

Sunfey Heritage

  • Height – men and women 7’ 6″. (Elves of Glantri are 4′ 6″)
  • Complexion
  • Colouration
  • Known Locations – Alfheim, Glantri, Wendar
  • Traits – based on the high elves and meets any requirements requiring that race.

Sunfey Traits

  • Attributes – Elven – Sunfey (Elf of Fire) Traits
    • Ability Score Increase: Intelligence +1.
    • Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
    • Extra Language: You know one extra language of your choice.
    • Elf Weapon Training: Proficiency with Longsword, Shortsword, Shortbow and Longbow or four proficiencies of your choice with GM permission.
    • Secret Crafts: (Starting) Your choice of starting secret crafts include: Fireologist, Elvenologist.
    • High Elf: Count as a High Elf.
    • Evolution (1st Evolution): Counts as the Elven and Genasi races for the purposes of effects and magical items. As according to the Aspected traits a 2nd evolution, there is a 25% chance for any offspring to be a Genasi.

Most Sunfey Elves have the Fire Aspected Traits, to select other elemental traits please gain the game masters permission.

  • Attributes – Fire Aspected Traits
    • Ability Score Increase: Intelligence +2
    • Touch of the Fire: While taking a short rest in direct sunlight or within 5 ft of a source of fire, you can spend 1 HD to roll two dice and take the results of both.
    • Power of Energy: When using (or effected by) Fire or Radiant damage you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow red till the start of your next turn.
    • Danger of Time: When hit by Cold or Force damage you take additional damage equal to your proficiency. Cold and force effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
    • Fire Evolution: Counts as a Genasi for the purposes of using Fire Genasi effects and magical items, but not as a Fire Genasi. With every genasi offspring there is a d20 roll to determine their elemental aspect:
      • 80% chance of an Fire Aspected child (1 to 16)
      • 5% chance of an one of the other elements aspects. Air (17), Darkness (18), Earth (19), Water (20)

Sunfey Character Options

Sunfey Class Options

  • Bard
  • Cleric Domain of Fire
  • Druid
  • Sorcerer – Satyr Bloodline
  • Warlock

Sunfey Campaign Examples

Sunfey Elven Racial Magical Items


Items by Elven Race: (C8/U16/R6/VR4)

  • Bloodfey (Darkness) – Sacrificial elves of the Hollow World
  • Nomadfey (Air) – Traders and Crafters.
  • Seafey (Water) – They exist above and below the water.
  • Seasonfey (Elements) – All about change.
  • Shadowfey (Darkenss) – Albino elves of the underworld
  • Skyfey (Air) – Flying elves.
  • Spiritfey (Fire) – Chosen few of the gods.
  • Sunfey (Fire) – The more magically inclined elves.
  • Wildfey (Earth) – Specialise in stalking and hunting.
  • Woodfey (Earth) – Specialise in material relating to the forests.
Common Elven Items (8)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Uncommon Elven Items (16)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Rare Elven Items (7)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Very Rare Elven Items (4)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Designing the Sunfey Elves

These are based on the High Elves.

Content Updates

Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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