Classes Dungeons & Dragons Roleplaying

DnD Classes Clerics Domain Fire

Dungeons and Dragons – Mystara

Clerical Domains – Fire

Source: The Book of the Righteous (5e-grr-br-187)

The mortal races have long had a strong connection to fire; it is the mastery of fire that is the first technology developed by any group clawing its way toward civilization. Fire is a primal force, and the gods who claim fire as a part of their portfolio are often similarly primal. Fire is a cornerstone of civilization, and yet at the same time it is never truly tamed; its presence invokes wariness of danger, and it remains strongly associated with unpredictability, destruction, and catastrophe. Clerics who have been granted the blessings of the Fire domain are often similarly regarded: though on the outside they might appear calm and in control, inside them roils a dangerous power that, when stoked and unleashed, can do as much to unmake civilization as to prop it up. Even at their calmest, clerics with this domain give the impression that smouldering embers lie just out of sight, waiting on the right trigger to fan the flames waiting at their fingertips.

Fire Domain Spells

  • Cleric 1st Level – buring hands, hellish rebuke
  • Cleric 3rd Level – flaming sphere, heat metal
  • Cleric 5th Level – daylight, fireball
  • Cleric 7th Level – conjure minor elementals, wall of fire
  • Cleric 9th Level – conjure elementals, flame strike

Domain Progression

  • Cleric 1st Level
    • Bonus Cantrip – When you choose this domain at 1st level, you gain the fire bolt and produce flame cantrips if you don’t already know them. These cantrips count as cleric spells for you.
    • Allied to the Fire – Also starting at 1st level, you gain resistance to fire damage
  • Cleric 2nd Level
    • Channel Divinity – Stoke the Blaze – Starting at 2nd level, you can use your Channel Divinity to cause the flames created by your spells to burn with an intensity stoked by divine power. When you roll fire damage, after you have rolled you can use your Channel Divinity to deal maximum damage to a single target, instead of what you rolled.
  • Cleric 6th Level
    • Searing Radiance – Beginning at 6th level, when you would cast a spell that deals fire damage, you can choose for half of the damage dealt to be radiant damage, and the rest to be fire damage. You must make this decision before you resolve the spell’s effect.
  • Cleric 8th Level
    • Powerful Spellcasting – Beginning at 8th level, when you deal damage with any cleric cantrip, add your Wisdom modifier to the damage.
  • Cleric 17th Level
    • Untouched by the Flame – Starting at 17th level, you become immune to fire damage.

Work in Progress

Common – Sphere of Energy and Element of Fire

Spheres: Energy/Fire – (D) Entropy/Darkness, (E) Matter/Earth
Alatian Pantheon (Aasla, Lokar – D)
Atruaghin Clans Pantheon (Running Elk)
Azcan Pantheon (Otzitiotl)
Bellissarian Pantheon (Alphatia)
Darokin Pantheon (Coberham, Monomochos (see Patura), Warruntam)
Davania Patheon (Creator of the Earthshaker – E, Ra)
Dragon Pantheon (Pyro)
Dwarf Pantheon (Earthshaker – E, Pyrak)
Elven Pantheon (Father Sun)
Ethengarian Pantheon (Tubak the Lawgiver)
Genasi Pantheon (Lord of Fire, Lord of Light and Energy, Prince of Lies and Deceit – D, Razud)
Gentle Folk Pantheon (Lady of Harmony)
Glantri Pantheon (Fire Elemaster, Lord of the Radiance, Razud)
Halfling Pantheon (Protector of the Five Shires)
Hule Pantheon (Bozdogan – D)
Humanoid Pantheon (Dazbog, Kurtulmak, Surt)
Ierendi Pantheon (Branden – E, Patura, Ra)
Minroth Pantheon (First Master)
Nithian Pantheon (Corona, Orisis, Ra)
Northern Reaches Pantheon (Loki – D, Tyr, The Shinning One)
Norwold Pantheon (Aasla, Shadowglint, Veles – D)
Ocean Pantheon (Solarios)
Ochalean Pantheon (Xi-Yang, Yao-Lan Zi)
Olympian Pantheon (Hera)
Savage Coast Pantheon (Aksyri)
Serpent Peninsula Pantheon (Bozdogan – D, Himayeti, Mahmatti)
Shadowlands Pantheon (Kutul, Rad)
Sind Pantheon (Ayazi)
Sky Pantheon (Farbautides – D, Idu)
Thyatian Pantheon (The Empress (see Patura), The Sun Prince)
Traldar Pantheon (Tabak)
Ylaruam Pantheon (Horon, Zugzul)

Content Updates

  • 2021-02-22 – Added in links to Alphatia, and the details of the domain.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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