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DnD Races Elven Overview

D&D – Five Spheres of Mystara

Races – Elven Overview

  • 0e-gaz-05 Alfheim
  • 5e-wiz-ph DnD Players Handbook
  • Mordenkainens Tome of Foes

Example Characters

There are no elves left who are not aligned to an element.

Elves are taller and thinner that humans. They live at least 8 times longer than humans. As children they are raised by their villages, as one hundred years of childhood is more than a single or pair of adults could dedicate to. As such, their entire community think of them as family, while they belong to their mothers family line. Culturally the elves honour the mother over the father in most things.

  • Child – A elf is a child till the age of 60 and is considered to belong to the community where they were born as much as to their parents.
  • Young Adult – A elf learns from their community and elders from the age of 60 to 100.
  • Adulthood – From the age of 100 an elf is an adult and choose which clan they wish to associate with and what name they will be known as. Adventuring elves are usually at least an adult.
  • Life expectancy: A elf is expected to live to about 750 years of age.

(R) Restricted, Needs GM Approval or Not available to players

Converting Elves to Mystara

  • Conversion – Elven Subraces to Mystara
    • High Elves (Called Sunfey) Think they are superior to all others, including other elves, taught they are the first elves, deep connection with history and lore.
    • Wood Elves (Called Woodfey) Works well with other races, deep connection with the land.
    • Eladrin Elves (Called Seasonfey) Mischievous by nature, deep connection with the Fey and magic.
    • Dark Elves or Drow (Called Bloodfey, Shadowfey and Spiritfey) The elves used as the antagonist is all Elven horror stories, deep connection with darkness, shadow and starlight. They are called Shadow Elves in the setting.
    • Sea Elves (called Seafey) As yet unknown by the players
    • Sky Elves (called Skyfey) Also unknown by the players

Elven Racial Traits

  • Attribute – Elven Traits
    • Ability Score Increase: Dexterity +2
    • Alignment: Elves are Chaotic in general
    • Size: Elves are between 6 and 7 feet tall. Your size is Medium
    • Speed: Your walking speed is 30 ft
    • Darkvision: you can see in dim light within 60 ft as it was bright light, and darkness as if it was dim light. You can’t discern colour in darkness, only shades of grey.
    • Keen Senses: You have proficiency in the Perception skill.
    • Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
    • Trances: You don’t sleep. Instead you meditate for 4 hrs a day and gain the same benefits as sleep.
    • Languages: You speak, read and write Common (Thyatian and Alphatian) and Elvish (Clan dialect)
  • Character Options – Available to all Elven Subraces

Elven Racial Clans

  • Alhambra (Glantri) – Sunfey (fire)
  • Bishtahar (Wendar) – Nomadfey (air)
  • Callarii (Karameikos) – Woodfey (earth)
  • Chossum (Alfheim, Darokin) – Nomadfey (air)
  • Daendur (Sylvan Realm) – Seasonfey (elemental)
  • Erendyl (Alfheim) – Woodfey (earth)
  • Erewan (Glantri) – Woodfey (earth)
  • Feadil (Alfheim) – Sunfey (fire)
  • Grunalf (Alfheim) – Wildfey (earth)
  • Long Runner (Alfheim) – Seasonfey
  • Mealideil (Alfheim) – TBA
  • Meditor (Minrothad) – Seafey (water)
  • Red Arrow (Alfheim) – TBA
  • Schattenalfen (Shadowlands) – Bloodfey (dark)
  • Shiya (Alphatia) – Seasonfey (elemental)
  • Triahar (Wendar) – Woodfey (earth)
  • Wendar (Wendar) – Sunfey (fire)
  • Vahadar (Wendar) – Wildfey (earth)
  • Verdier (Minrothad) – Woodfey (earth)
  • Vyalia (Thyatis) – Seasonfey (elemental)

Elven Racial Magical Items

Items by Elven Race: (C8/U16/R6/VR4)

  • Bloodfey (Darkness) – Sacrificial elves of the Hollow World
  • Nomadfey (Air) – Traders and Crafters.
  • Seafey (Water) – They exist above and below the water.
  • Seasonfey (Elements) – All about change.
  • Shadowfey (Darkenss) – Albino elves of the underworld
  • Skyfey (Air) – Flying elves.
  • Spiritfey (Fire) – Chosen few of the gods.
  • Sunfey (Fire) – The more magically inclined elves.
  • Wildfey (Earth) – Specialise in stalking and hunting.
  • Woodfey (Earth) – Specialise in material relating to the forests.
Common Elven Items (8)

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Uncommon Elven Items (16)

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Rare Elven Items (7)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Very Rare Elven Items (4)

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Content Updates

  • 2021-07-30 – Added in reusable content to share same material on different pages.
  • 2021-06-24 – Linked in content.
  • 2021-03-10 – Starting to add in the various elven races of the setting. The End point of this will be that every clan will have their own racial type to build from.
Alfheim
Mystara Races

The Races Overview

Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)

Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)

Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)

Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)

Giantkind Overview:

Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)

Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)

Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)

Inner World

Humans Overview: Fire – Nithian

D&D 5E in Mystara

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Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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