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DnD Classes Warlocks Pact Genie Lord

Dungeons and Dragons – Mystara

Warlock – Pact of the Genie Lord

Pact of the Genie Lord

5e-kob-mhh midgard heroes handbook
5e-kob-mhh – Midgard Heroes Handbook 5E

Pact of the Genie Lord Overview

You have made a pact with a powerful ruler of geniekind on one of the Elemental Planes. The Genie Lord’s aims swing wildly from inscrutable to the mortal mind, to startlingly simple and straightforward. Genie lords struggle endlessly to one-up each other, and rivalries between these elemental rulers can engulf entire nations. They aren’t above bribing a rival’s mortal agents to switch sides if they think it will gain them an advantage. Genie lords include Astallah, djinni Calipha of the Bright Wind from the Plane of Air; Ghorek, dao Khan of the Onyx Depths on the Plane of Earth; Ixingaltrix, efreeti Emir and Keeper of the Molten Tower on the Plane of Fire; and Saliandla, marid Pasha of the Pearl Fane from the Plane of Water. The genie of darkness is unknown at this stage.

Note: When you select this class option, you select one element from: Air, Darkness, Earth, Fire and Water. That becomes the focus of what spells and abilities you have access to in the class. (substitution from secret craft will be done for changes where appropriate). If you lean multiple elemental secret crafts you can access more elements with this class. See Elementologist on how to learn more than one element.

Pact of the Genie Lord Spells

Spell LevelSpells*
1stChronomatic Orb, Thunderwave
2ndGust of Wind, Sleet Storm
3rdProtection from Energy, Water Breathing
4thConjure Minor Elementals, Fire Shield
5thCreation, Wall of Stone
* Spells from other elements substituted for spell of your element unique to your character

Select from the spell lists as appropriate to your energy type in Airologist, Darkologist, Earthologist, Fireologist, Waterologist.

Pact of the Genie Lord Features

(1st) Genie Lord’s Favour

At 1st level you can speak, read, and write Primordial. You can understand and be understood by any creature that speaks Auran, Ignan, Terran, or Aquan. Additionally, your patron grants you a token that can absorb elemental power. You gain a magical gemstone with the following properties:

  • You can use the gem as an arcane focus.
  • The gem can capture and store elemental power. When you take acid, cold, fire, lighting, necrotic or thunder damage, you can choose to transfer some of the damage into the gem instead of taking the damage yourself. The gem’s maximum capacity for damage equals twice your warlock level plus your Charisma modifier. The gem drains of energy and becomes empty again when you complete a long rest.
  • While the gem stores any amount of elemental power, you can use an action to cause it to shed bright light out to 20 feet and dim light for an additional 20 feet, to shed dim light out to 5 feet, or to douse the light. The colour of the light is linked to your elemental patron.

If you lose your token, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous token. The token shatters to slivers when you die.

The token is specific to the element:

  • Crystal for air – sheds yellow tinged light – highlights air aspected elements in the area.
  • Emerald for earth – sheds green tinged light – highlights earth aspected elements in the area.
  • Opal for darkness – the light it sheds makes colours in its area of effect more vibrant. Shows all aspected elements in the area.
  • Ruby for fire – sheds red tinged light – highlights fire aspected elements in the area.
  • Sapphire for water – sheds blue tinged light – highlights water aspected elements in the area.
(6th) Transfer Elements

Starting at 6th level, you can use the elemental energy stored in your gem token against foes. When you damage a target with a spell or attack, you can spend stored points to deal additional damage of a type stored in the gem equal to your Charisma bonus. If you deal damage to multiple targets with a single source, choose which one takes the extra elemental damage.

Additionally, you can extend the protection of your gem to other creatures. When an ally within 30 feet that you can see takes damage as described above, you can use your reaction to transfer some of the damage into your gem.

(10th) Minor Wish

Starting at 10th level, you can call upon your Genie Lord to twist fate in your favor Immediately after you make an attack roll, saving throw, ability check, or damage roll, you can choose to reroll and take the better result.

Once you use this feature, you can’t use it again until you finish a short or long rest.

(14th) Herald’s Aspect

Starting at 14th level, you can channel the power of your patron into your flesh to magically transform into a herald of your Genie Lord. Your legs fade away into a swirl of elemental energy, and your skin and features take on a cast that resembles that of your patron. You can transform as a bonus action and the transformation lasts for 1 minute, during which you gain the following benefits:

  • You gain a flying speed of 60 feet.
  • You have advantage on saving throws against spells and other magical effects.
  • Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You gain immunity to that damage type.
  • Once on your turn when you hit with an attack or spell, you can deal an extra 3d6 damage of one of the following types: acid, cold, fire, lightning, or thunder.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Design Decisions

I had these as a type of generic sorcerer option for the known world region.

  • Locations: Alphatia, Atruaghin, Darokin, Ethengar, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Norwold Region, Rockhome, Shadowlands, Thyatis, Ylaruam
  • Races: Dwarf (Craftbound, Hillbound, Seabound, Shadowbound, Stonebound), Human (Alasiyan, Atruaghin, Ethengar, Hattian, Heldannic, Kerendan, Makai, Makistani, Nithian, Nuari, Thothian, Thyatian and Traladaran)
  • 2021-08-27 – Changing patron from Energy (Ixion), Time (Protius) to the elemasters. and making them available everywhere in the setting.

Character Options – All Fire Aspected Sub-Races

Content Updates

  • 2021-08-29 – Simplified the aspects down to the character options components.
  • 2021-08-28 – Added the elemental aspects to the gemstones to help if match the settings.
  • 2021-08-27 – Update to layout and menu.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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