Dungeons and Dragons – Mystara
Spells – Level 5 – Hallow
- Source: Players Handbook (5e-wiz-ph 250), Level Up Adventurer’s Guide (a5e-ag 555),
- Spell Details
- Available Spell Lists
- Design changes for Spell
- Content Updates

All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), Tashia’s Cauldron of Everything (tce), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Hallow
Ritual Only
- 5th Level Evocation Spell (Ritual – Divine, Protection)
- Classes: Cleric
- Secret Crafts: Celest, Protection
- Casting time: 24 hours (ritual only)
- Range: Touch
- Area: 60ft radius
- Components: V, S, M (sanctified oils and incense with at least 1,000 gp, consumed by the spell)
- Duration: Until dispelled
- You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area. They are also incapable of charming, frightening, or possessing another creature within the area. Any such effects end on a creature that enters the area. When casting, you may exclude one or more creature types from this effect.
- Additionally, you may anchor additional magical effects to the area. Choose one effect from the list below (the Narrator may also offer specific effects). Some effects apply to creatures. You may choose to affect all creatures, creatures of a specific type, or those that follow a specific leader or deity. Creatures make a Charisma saving throw when the spell is cast, when they enter the area for the first time on a turn, or if they end their turn within the area. On a successful save, a creature is immune to the effect until it leaves the area.
- Courage: Creatures in the area cannot be frightened.
- Darkness: The area is filled by darkness, and normal light sources or sources from a lower level spell slot are smothered within it.
- Daylight: The area is filled with bright light, dispelling magical darkness created by spells of a lower level spell slot.
- Energy Protection: Creatures in the area gain resistance against a damage type of your choice (excepting bludgeoning, piercing, or slashing).
- Energy Vulnerability: Creatures in the area gain vulnerability against a damage type of your choice (excepting bludgeoning, piercing, or slashing).
- Everlasting Rest: Dead bodies laid to rest in the area cannot be turned into undead by any means.
- Extradimensional Interference: Extradimensional movement or travel is blocked to and from the area, including all teleportation effects.
- Fear: Creatures are frightened while within the area.
- Silence: No sound can enter or emanate from the area.
- Tongues: Creatures within the area can freely communicate with one another whether they share a language or not.
Available Spell Lists
Spell List – Secret Craft – Celestologist (Celest)
(Celestial, Divine, Good and Radiant based spells)
Cantrip – Benediction (mhh151), Guidance (ph249), Sacred Flame (ph273), Spare the Dying (ph278), Starburst (mhh195), Thaumaturgy (ph283), Word of Radiance (xge171)
1st Level Spells – Angelic Guardian (mhh149), Bless (ph220), Cloth of Honourable Melee (bls32), Command (ph223), Compelled Duel (ph225), Create or Destroy Water – R (ph230), Cure Wounds – R (ph231), Detect Evil and Good – R (ph232), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Divine Beacon (bls46), Divine Favour (ph235), Guiding Bolt (ph249), Healing Word (ph251), Holy Infusion (bls71), Inflict Wounds (ph254), Mercurial Smite (bls86), Protection from Evil and Good – R (ph271), Purify Food and Drink – R (ph271), Sanctuary (ph273), Shield of Faith (ph276),
2nd Level Spells – Aid (ph212), Augury – RO (ph216), Blade of Light (bls20), Blessed Halo (mhh153), Blindness/Deafness (ph220), Branding Smite (ph220), Calm Emotions (ph222), Chanting (bls29), Continual Flame – R (ph228), Find Steed – RO (ph241), Find Traps – RO (ph242), Gentle Repose – R (ph246), Orb of Light (mhh184), Prayer of Healing – RO (ph268), Protection from Poison – R (ph271), Restoration – R (ph256), Sanctified Reverie of Arms (bls101), Silence – R (ph276), Spirit Cartographer (bls112), Spiritual Weapon (ph278), Vigil of Enlightenment (bls122), Warding Bond (ph288), Wisdom of the Divine (bls128)
3rd Level Spells – Beacon of Hope – R (ph218), Bestow Curse (ph219), Blade of Wrath (mhh153), Blinding Smite (ph220), Clairvoyance (ph223), Create Food and Water – R (ph230), Crusader’s Mantle (ph231), Daylight (ph231), Divine Mantle (bls47), Favour Mount (bls56), Godly Patronage (bls64), Mass Healing World (see Healing Word), Mighty Steed (bls86), Protection from Energy (ph271), Remove Curse (ph272), Revivify – R (ph273), Sending (ph275), Speak with Dead – R (ph278), Spirit Guardians (ph279), Tongues (ph284), Water Breathing – R (ph288), Water Walk – R (ph288), Weapon of Retribution (bls126), Wind Wall (ph289), Wings of Heaven (bls128)
4th Level Spells – Aura of Purity (ph217), Balance of the Mind (bls17), Circle of Divine Censure (bls32), Control Water (ph228), Death Ward (ph231), Diva’s Wings (mhh163), Divination – R (ph235), Divine Charge (bls46), Divine Communion (bls46), Elemental Bane (xge155), Exorcise (bls55), Freedom of Movement (ph245), Guardian of Faith (ph248), Hand of Judgement (bls66), Paean of Greater Glory (bls92), Paean of the Holy (bls92), Sickening Radiance (xge164), Test of Souls – R (br208), Wall of Fire (ph286)
5th Level Spell – Blazing Chariot (mhh153), Circle of Power (ph222), Commune – RO (ph224), Dawn (xge153), Destructive Wave (ph232), Dispel Evil and Good (ph234), Divine Beacon’s Answer (bls46), Fair Light (br207), Flame Strike (ph243), Geas – RO (ph245), Greater Restoration (see Restoration), Hallow – RO (ph250), Harmony of the Gods (bls68), Holy Blazon (bls71), Holy Ground (mhh174), Holy Weapon (xge157), Light of the Moon (br207), Sacred Champion (bls101), Starfall (mhh195), Wall of Light (xge170)
- 6th Level – Angel’s Cloak (bls13), Heavenly Crown (mhh173), Primordial Ward (xge163), Winter’s Radiance (mwb437)
- 7th Level – Crown of Stars (xge152), Divine Intervention (bls47), Sacred Aegis (bls100). Seal of Sanctuary – R (mhh190), Temple of the Gods (xge167)
- 8th Level – Call Divine Warrior (bls27), Divine Assimilation (bls45), Godsblood (bls64), Quintessence (mhh187), Summon Star (mhh196)
- 9th Level – Anwyn’s Elysian Palace (br206), Circle of Devastation (mmh157), Divine Inspiration (bls47), Form of the Gods (mhh168), Greater Seal of Sanctuary – R (mhh171), Judgement of Maal – R (br207), Shooting Stars (br207)
R – Ritual Spells.
Source: bls, br, mhh, mwb (GM Only), ph, xge
Spell List – Class List – Cleric
Cantrips – Guidance (ph249), Light (ph256), Mending (ph260), Resistance (ph273), Sacred Flame (ph273), Spare the Dying (ph278), Thaumaturgy (ph283),
1st Level Spells – Bane (ph217), Bless (ph220), Command (ph223), Create or Destroy Water – R (ph230), Cure Wounds – R (ph231), Detect Evil and Good – R (ph232), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Guiding Bolt (ph249), Healing Word (ph251), Inflict Wounds (ph254), Protection from Evil and Good – R (ph271), Purify Food and Drink – R (ph271), Sanctuary (ph273), Shield of Faith (ph276),
2nd Level Spells – Aid (ph212), Augury – RO (ph216), Blindness/Deafness (ph220), Calm Emotions (ph222), Continual Flame – R (ph228), Enhance Ability – R (ph238), Find Traps – RO (ph242), Gentle Repose – R (ph246), Hold Person (ph252), Locate Object – R (ph257), Prayer of Healing – RO (ph268), Protection from Poison – R (ph271), Restoration – R (ph256), Silence – R (ph276), Spiritual Weapon (ph278), Warding Bond (ph288), Zone of Truth – R (ph290),
3rd Level Spells – Animate Dead (ph213), Aura of Vitality (ph217), Beacon of Hope – R (ph218), Bestow Curse (ph219), Clairvoyance (ph223), Create Food and Water – R (ph230), Daylight (ph231), Dispel Magic – R (ph234), Feign Death – R (ph241), Glyph of Warding – RO (ph246), Magic Circle – RO (ph257), Mass Healing World (see Healing Word), Meld Into Stone – R (ph260), Protection from Energy (ph271), Remove Curse (ph272), Revivify – R (ph273), Sending (ph275), Speak with Dead – R (ph278), Spirit Guardians (ph279), Tongues (ph284), Water Walk – R (ph288),
4th Level Spells – Aura of Life (ph217), Aura of Purity (ph217), Banishment (ph218), Control Water (ph228), Death Ward (ph231), Divination – R (ph235), Freedom of Movement (ph245), Guardian of Faith (ph248), Locate Creature – R (ph257), Stone Shape (ph279)
5th Level – Commune – RO (ph224), Contagion (ph228), Dispel Evil and Good (ph234), Flame Strike (ph243), Geas – RO (ph245), Greater Restoration (see Restoration), Hallow – RO (ph250), Hold Monster (see Hold Person), Insect Plague (ph255), Legend Lore (ph), Mass Cure Wounds (ph), Planar Binding (ph), Raise Dead (ph), Scrying (ph)
- 6th Level – Blade Barrier (ph), Create Undead (ph), Find the Path (ph), Forbiddance – R (ph), harm (ph), Heal (ph), Heroes’ Feast (ph), Planar Ally (ph), Sunbeam (ph/tce), True Seeing (ph), Word of Recall (ph)
- 7th Level – Conjure Celestial (ph), Divine Word (ph), Etherealness (ph), Fire Storm (ph), Plane Shift (ph), Regenerate (ph), Resurrection (ph), Symbol (ph)
- 8th Level – Antimagic Field (ph), Control Weather (ph), Earthquake (ph), Holy Aura (ph), Sunburst (ph/tce)
- 9th Level – Astral Projection (ph), Gate (ph), Mass Heal (ph), Power Word Heal (ph/tce), True Resurrection (ph)
* details to come. R – Ritual Spells, RO – Ritual Only Spells
Source: ph, tce
Spell List – Secret Craft – Protectologist (Protect)
(Defensive, Protection and Warding based spells)
Cantrip – Blade Ward (ph219), Encrypt (bls52), Resistance (ph273),
1st Level Spells – Absorb Elements (xge150), Alarm – R (ph212), Circle of Wind – R (mhh157), Feather Fall (ph240), Heraldic Mastiff (bls70), Heraldic Owl (bls70), Heraldic Ox (bls70), Mage Armour (ph257), Mosquito Bane (mhh183), Protection from Evil and Good – R (ph271), Protection from Oozes (bls95), Sanctuary (ph273), Shield (ph276), Shield of Faith (ph276),
2nd Level Spells – Arcane Lock – R (ph216), Barkskin – R (ph218), Blur (ph220), Buttress (bls27), Cordon of Arrows (ph229), Fiery Shield (bls57), Find Traps – RO (ph242), Force Wave (bls60), Heraldic Fox (bls70), Heraldic Horse (bls70), Pass through Element – R (ea08), Protection from Paralysis (bls95), Protection from Poison – R (ph271), Warding Bond (ph288), Wind Armour – R (ea08)
3rd Level Spells – Beacon of Hope – R (ph218), Binding Chains (bls20), Bone Armour (bls25), Charged Touch (bls29), Dispel Magic – R (ph234), Godly Patronage (bls64), Glyph of Warding – RO (ph246), Heraldic Lion (bls70), Protection from Energy (ph271), Tiny Hut – RO (ph256), Wall of Sand (xge170), Wall of Water (xge170), Wind Wall (ph289)
4th Level Spells – Aetheric Shield (bls11), Air Sphere – R (bls13), Charge (bls29), Death Ward (ph231), Demon Flesh (bls42), Exorcise (bls55), Faithful Hound (ph262), Fire Shield (ph243), Freedom of Movement (ph245), Heraldic Leopard (bls70), Heraldic Tortoise (bls71), Resilient Sphere (ph265), Stonefast (bls114), Stoneskin (ph279), Wall of Fire (ph286)
5th Level Spells – Absorb Object (bls10), Antilife Shell (ph214), Arcane Hand (ph219), Arcane Retribution (bls14), Arcane Shield (bls14), Cloak of the Serpents (bls32), Dispel Evil and Good (ph234), Hallow – RO (ph250), Heraldic Bear (bls69), Spellcaster’s Refusal (bls112)
- 6th Level – Bead of Iron (bls19), Negative Energy Aura (bls90)
- 7th Level – Containment Orbs (bls34), Heraldic Boar (bls69), Seal of Sanctuary – R (mhh190), Shield of Crackling Fire (bls105), Volley Spell (bls124)
- 8th Level – Heraldic Hydra (bls70)
- 9th Level – Greater Seal of Sanctuary – R (mhh171), Heraldic Phoenix (bls70), Heraldic Wyrm (bls71), Invulnerability (xge160)
R – Ritual Spells.
Source: bls, mhh, ph, xge
Design changes for Spells
- Incorporating the changes added with the Level Up Advanced D&D.
- Moved this 24 hour casting spell into a ritual only.
Content Updates
- 2022-08-12 – Spell page created.
D&D 5E Rules Reference
Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead
Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
A – Absorb Elements (Ab L1 xge150), ACID (Arrow (Ev L2 ph260), Splash (Co C ph212)), Affect Normal Fog – R (Tr L1 bls11), Aid (Ab L2 ph212), AIR (Breathing – R (Tr L3 bls12), Bridge – R (Tr L3 bls12), Forge – R (Tr L2 bls13), Sphere – R (Co L4 bls13)), Alarm – R (Ab L1 ph212), Alter Self – R (Tr L2 ph212), ANIMAL (Friendship (En L1 ph213), Messenger – R (En L2 ph213), Shapes (Tr L8 ph213)), ANIMATE (Dead (Ne L3 ph213), Objects (Tr L4 ph214)), Annihilation (Ne L5 ea02), Antilife Shell (Ab L5 ph214), ARCANE (Eye (Di L4 ph215), Hand (Ev L5 ph219), Lock – R (Ab L2 ph216)), Arcanist’s Magic Aura (Il L2 ph264), Armour of the Void (Ab L1 ph216), Arms of the Void (Co L1 ph216), Augury – RO (Di L2 ph216), AURA OF (Life (Ab L4 ph217), Purity (Ab L4 ph217,) Vitality (Ev L3 ph217)), Awaken – RO (Tr L5 ph217), Awaken Element (Tr L3 ea08),
B – Bane (En L1 ph217), Banishing Smite (Ab L5 ph217), Banishment (Ab L4 ph218), Barkskin – R (Tr L2 ph218), Beacon of Hope – R (Ab L3 ph218), Bead of Frost (Ev L2 bls18), Beast Sense – R (Di L2 ph218), Bestow Curse (Ne L3 ph219), Black Tentacles (Co L4 ph239), Blade Ward (Ab C ph219), Bleeding Wound (Ne L2 ea02), Bless (En L1 ph220), Blight (Ne L4 ph220), Blinding Smite (Ev L3 ph220), Blindness/Deafness (Ne L2 ph220), Blink (Tr L3 ph220), Blur (Il L2 ph220), Booming Blade (Ev C scag142), Branding Smite (Ev L2 ph220), Breeze (Tr C ea08), Burning Hands (Ev L1 ph221),
C – Call Lightning (Co L3 ph220), Calm Emotions (En L2 ph222), CHARGED (Missile (Ev L2 bls29), Touch (Tr L3 bls29)), Charm Person (En L1 ph222), CHILL (Blood (Ne L1 ea02), Touch (Ne C pg222)), Chromatic Orb (Ev L1 ph222), CIRCLE (of Devastation (Ev L9 mhh157), of Power (Ab L5 ph222), of Wind – R (Ab L1 mhh157)), Clairvoyance – RO (Di L3 ph223), Claws of Darkness (Ev C mhh157), CLOUD (Burst – R (Tr L1 bls33), of Daggers (Co L2 ph223)), Cloudkill (Co L5 ph223), Colour Spray (Il L1 ph223), Command (En L1 ph223), Commune – RO (Di L5 ph224), Commune with Nature – RO (Di L5 ph225), Compelled Duel (En L1 ph225), Comprehend Languages – R (Di L1 ph225), Compulsion (En L4 ph225), Cone of Cold (Ev L5 ph225), Confusion (En L4 ph225), CONJURE (Animals (Co L3 ph226), Barrage (Co L3 ph226), Elemental – RO (Co L5 ph225), Minor Elementals – RO (Co L4 ph226), Woodland Beings – R (Co L4 ph227), Volley (Co L5 ph227)), Contact Outer Plane – RO (Di L5 ph227), Contagion (Ne L5 ph228), Continual Flame – R (Ev L2 ph228), CONTROL (Water (Tr L4 ph228), Weather – R (Tr L8 ph228), Winds – R (Tr L5 xge152)), Cordon of Arrows (Tr L2 ph229), Counterspell (Ab L3 ph229), CREATE (Food and Water – R (Co L3 ph230), or Destroy Water – R (Tr L1 ph230)), Creation – RO (Il L5 ph230), Crown of Madness (En L2 ph230), Cure Wounds – R (Ev L1 ph231), Crusader’s Mantle (Ev L3 ph231),
D – Dancing Lights (Ev ph231), Darkness (Ev L2 ph231), Darkvision – R (Tr L2 ph231), Daylight (Ev L3 ph231), Death Ward (Ab L4 ph231), Death’s Shadow (Ne L1 ea02), Destructive Wave (Ev L5 ph232), DETECT (Evil and Good – R (Div L1 ph232), Magic – R (Div L1 ph232), Poison and Disease – R (Di L1 ph232), Thoughts – R (Di L2 ph232)), Dimension Door (Co L4 ph234), Disguise Self – R (Il L1 ph234), DISPEL (Evil and Good (Ab L5 ph234,) Magic – R (Ab L3 ph234)), Dissonant Whispers (En L1 ph235), Divination – R (Di L4 ph235), Divine Favour (Ev L1 ph235), DOMINATE (Beast (En L4 ph235), Person (see Dominate Beast)), Dream – RO (Il L5 ph237), Drench (Ev C bls48), Druidcraft (Tr ph231), Dust Devil (Co L2 xge154),
E – Ebon Lightning (Ev L7 bls50), Eldritch Blast (Ev C ph238), Electrical Storm (Ev L7 bls50), Electromagnetic Storm (Ev L3 bls50), ELEMENTAL (Bane (Tr L4 xge155), Fabrication – R (Tr L6 ea08), Horns (Ev L2 mhh164). Infusion (Tr L8 bls51), Scimitar (Co L6 bls51), Shape (Tr L3 ph243), Weapon (Tr L3 ph238)), Enhance Ability – R (Tr L2 ph238), Enlarge/Reduce – R (Tr L2 ph238), Ensnaring Strike (Co C ph238), Entangle (Co La ph239), Enthrall (En L2 ph239), Erode (Tr L4 ea08), Expeditious Retreat (Tr L1 ph239),
F – Fabricate – RO (Tr L4 ph240), Faerie Fire (Ev L1 ph240), Faithful Hound (Co L4 ph262), False Life (Ne L1 ph240), Fear (Il L3 ph240), Feather Fall (Tr L1 ph240), Feign Death – R (Ne L3 ph241), FIND (Familiar – RO (Co L1 ph241), Steed – RO (Co L2 ph241), Traps – RO (Di ph242)), FIRE (Bolt (Ev C ph243), Shield (Ev L4 ph243)), Fireball (Ev L3 ph242), Fist of Air (Ev C br207), FLAME (Blade (Ev L2 ph243), Strike (Ev L5 ph243)), Flaming Sphere (Co L2 ph243), Floating Disk – R (Co L1 ph283), Flurry (Tr L1 mhh168), Fly (Tr L3 ph244), Fog Cloud (Co L1 ph244), Freedom of Movement (Ab L4 ph245), Freeze Potion (Tr L1 mhh169), Freeze Water – R (Tr L2 mhh170), Friends (En C ph245), Frost Snap (Ev L2 bls62), Frostbite (Ev C xge156), Frostfire (Ev L1 bls62),
G – Gaseous Form (Tr L3 ph245), Gate (Co L9 ph244), Geas – RO (En L5 ph245), Gentle Repose – R (Ne L2 ph246), Giant Insect (Tr L4 ph246), Gliding Step – R (Ab L1 mhh170), Glyph of Warding – RO (Ab L3 ph246), Goodberry (Tr L1 ph247), Grasping Vine (Co L4 ph247), Grease (Co L1 ph247), GREATER (Invisibility (see Invisibility), Restoration (see Restoration)), Green-Flame Blade (Ev C scag143), Guardian of Faith (Co L4 ph247), Guidance (Di C ph249), Guiding Bolt (Ev L1 ph249), Gust (Tr C xge168), Gust of Wind – R (Ev L2 ph248),
H – Hail of Thorns (Co C ph250), Hallow – RO (Ev L5 ph250), Hallucinatory Terrain – RO (Il L4 ph250), Haste (Tr L3 ph251), Headwind (Ev C bls68), Healing Word (Ev L1 ph251), Heat Metal (Tr L2 ph251), Hellish Rebuke (Ev L1 ph251), Heroism (En L1 ph251), Hex (En L1 ph252), Hideous Laughter (En L1 ph281), HOLD (Person (En L2 ph252), Monster (see Hold Person)), Hoarfrost (Ev C mhh157), Hunger of the Void (Co L3 ph252), Hunter’s Mark (Di C ph252), Hypnotic Pattern (Il L3 ph253),
I – ICE (Knife (Co L2 xge157), Storm (Ev L4 ph253)), Identify – RO (Div L1 ph253), Illusory Script – RO (Il L1 ph253), Inflict Wounds (Ne L1 ph254), Inner Storm (Ev L5 bls76), Insect Plague (Co L5 ph255), Investiture of Element (Tr L6 xge159), Invisibility (Il L2 ph255),
J – Jump (Tr L1 ph255),
K – Knock – R (Tr L2 ph255),
L – Lesser Restoration (see Restoration), Levitate – R (Tr L2 ph256), Light (Ev C ph256), LIGHTNING (Arrow (Tr L3 ph256), Bolt (Ev L3 ph256), Lure (Ev C scag143), Storm (Ev L6 bls81), Wheel (Ev L6 bls82)), LOCATE (Animals or Plants – R (Di L2 ph257), Creature – R (Di L4 ph257), Object – R (Di L2 ph257)), Longstrider (Tr L1 ph257),
M – MAGE (Armour (Ab L1 ph257), Hand (Co C ph257)), MAGIC (Circle – RO (Ab L3 ph257), Circle against Elements – R (Ab L5 ea08), Missile (Ev L1 ph258), Mouth – R (Il L2 ph258), Weapon (Tr L2 ph258)), Major Image – R (Il L3 ph259), Mass Healing Word (see Healing Word), Meld Into Stone – R (Tr L3 ph260), Mending (Tr C ph260), Message (Tr C ph260), Minor Illusion (Il C ph261), Mirror Image (Il L2 ph261), Misty Step (Co L2 ph261), Moonbeam (Ev L2 ph262),
N – Nondetection – R (Ab L3 ph264),
P – PASS (through Element – R (Ab L2 ea08), Without Trace – R (Ab L2 ph265)), PHANTASMAL (Force (Il L2 ph265), Killer (Il L4 ph266)), Phantom Steed – RO (Il L3 ph266), Plant Growth – R (Tr L3 ph267), Polymorph (Tr L4 ph267), Poison Spray (Co C ph267), Prayer of Healing – RO (Ev L2 ph268), Prestidigitation (Tr C ph268), Primordial Ward (Ab L6 xge163), Private Sanctum – RO (Ab L4 ph263), Produce Flame (Co C ph270), PROTECTION (from Energy (Ab L3 ph270), from Evil and Good – R (Ab L1 ph271), from Poison – R (Ab L2 ph271)), Purify Food and Drink – R (Tr L1 ph271),
R – RAY (of Enfeeblement (Ne L2 ph272), of Frost (Co C ph272), of Sickness (Ne L1 ph272)), Remove Curse (Ab L3 ph272), Resilient Sphere (Ev L4 ph265), Resistance (Ab C ph273), Restoration – R (Ab L2 ph256), Reverberate (Ev L2 mhh188), Revivify – R (Ne L3 ph273), Rolling Thunder (Ev L2 mhh189), Rope Trick – R (Tr L2 ph273),
S – Sacred Flame (Ev C ph273), Sanctuary (Ab L1 ph273), Scorching Ray (Ev L2 ph274), Searing Smite (Ev L1 ph275), Secret Chest – RO (Co L4 ph255), See Invisibility – R (Di L2 ph275), Sending (Ev L3 ph275), SHADOW (Horror (Ne L3 ea02), Mastery (Ne L3 ea02)), Shape Water (Tr C xge164), Shatter (Ev L2 ph276), SHIELD (Shield (Ab L1 ph276), of Faith (Ab L1 ph276)), Shillelagh (Tr C ph276), Shocking Grasp (Ev C ph275), Silence – R (Il L2 ph276), Silent Image (Il L1 ph277), Siphon Elemental Lifeforce (Ne L4 ea08), Skywrite – R (Tr L2 xge165), Sleep (En L1 ph277), Sleet Storm (Co L2 ph277), Slow (Tr L3 ph278), Snowball Swarm (Ev L2 xge165), Spare the Dying (Ne C ph278), SPEAK WITH (Animals – R (Di L1 ph278), Dead – R (Ne L3 ph278), Plants – R (Tr L3 ph278)), Spectral Weapon (Ev/Ne C GM), Spider Climb (Tr L2 ph278), Spike Growth (Tr L2 ph278), Spirit Guardian (Co L3 ph279), Spiritual Weapon (Ev L2 ph279), Staggering Smite (Ev L4 ph279), Stinking Cloud (Co L3 ph279), Stone Shape (Tr L4 ph279), Stoneskin (Ab L4 ph279), Storm Sphere (Ev L4 xge166), Suffocate (No L6 ea08), Suggestion – R (En L2 ph280), Sword Burst (Co C scag142),
T – Thorn Whip (Tr C ph283), Thunder Bolt (Ev C mhh197), Thunderclap (Ev C xge168), Thunderous Smite (Ev L1 ph283), Thunderstrike (Ev L3 mhh197), Thunderwave (Ev L1 ph283), Tidal Barrier (Ab L1 mhh198), Tiny Hut – RO (Ev L3 ph256), Tongues (Di L3 ph284), True Strike (Di C ph285),
U – Unseen Servant – R (Co L1 ph285), Upwards Thrust (Ev L3 mhh185),
V – Vacuum Slash (Ev L7 ea08), Vampiric Touch (Ne L3 ph286), Vicious Mockery (En C ph283),
W – WALL (of Fire (Ev L4 ph286), of Water (Ev L2 xge170)), WARDING (Bond (Ab L2 ph288), Wind (Ev L2 xge170)), WATER (Breathing – R (Tr L3 ph288), Walk – R (Tr L3 ph288)), Web (Co L2 ph288), Whirlwind (Ev L7 xge171), WIND (Armour – R (Ev L2 ea08), Bindings (Ev L5 ea08), Lash (Ev C mhh202), Tunnel (Ev L1 mhh203), Wall (Ev ph289)), Witch Bolt (Ev L1 ph290), With the Wind – R (Ev L1 bls129), Wound (Ne L1 ea02), Wrathful Smite (Ev L1 ph290),
Z – Zone of Truth – R (En L2 ph290),
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.