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DnD Patron of the Arts

Dungeons and Dragons – Mystara

Patron of the Arts

WORK IN PROGRESS

Patron of the Arts
(11 Gods)

Art – noun – something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings. A piece of modern/contemporary art It’s a remarkable picture, but is it art?

the Arts – noun – skill acquired by experience, study, or observation the art of making friends. A branch of learning: one of the humanities arts plural, liberal arts.

Note: Made part of the Artist patron group.

Cleric Domains
Single Element OrganisationsThought – The Wind
Associated Secret Crafts

Immortals – (Alphatia F16, Chiron E6, Garl E13, Guidarezzo F15, Kagyar E28, Palson A4, Polunius E25, Soubrette A24, Thalia A31, The Twelves Watches E4, Valerias E31) Gods (11/197 – Energy 2/31 – Matter 6/107 – Thought 3/59)

Primary PantheonsElven (they fit well for the concepts of Arts being one of their keywords to describe the Elven beliefs).

Artists Group Patrons

The Artist group is linked to the Land Guilds pantheon. They are associated with the spheres of thought, and the organisation known as The Wind.

Architecture (1), the Arts (11), Bards (1)

Energy ImmortalsAlphatia (the Arts), Guidarezzo (the Arts),
Matter ImmortalsChiron (the Arts), Garl (the Arts), Kagyar (the Arts), Polunius (Architecture, the Arts), The Twelve Watches (the Arts), Valerias (the Arts),
Thought ImmortalsPalson (the Arts), Soubrette (the Arts), Thalia (the Arts),
Time ImmortalsTiresias (Bards)

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary the Arts Pantheons
Elven Racial Pantheon

Guiding PrincipleThe culture concerned with Elves first
Associated NationsAlfheim, Karameikos, Minrothad
Core ImmortalsCalitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),

The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Agriculture, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Architecture), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Oceans (Aquatic Races), Tempest (Agriculture), Travel (Adventure), War (Aesirs), Water (Aquatic Races),
  • Secondary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Adventure, Alfheim)
  • Immortal of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Faunus (Temporal 11, as The Faun, Animals), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
  • Immortals of Thought (6) – Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
  • Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEntropy – The Dark, Matter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Secondary Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, the Arts, Beauty), Guidarezzo (Celestial 15, as Brage, the Arts), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (1) Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (8) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (13) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
  • Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology, Bards),
Immortal Patrons of the Arts
Alphatia (Energy, Celestial 16)

Appearance: a beautiful copper skinned Alphatian woman clad in a simple white tunic, without jewellery and shoes (she embodies Beauty in her simplicity)

  • Alphatian, Celestial Immortal of Energy 16
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire),
Chiron (Matter, Initiate 6)

Appearance: a centaur (a being with the upper part of a human’s body and the lower part of a horse’s body) of silver skin, with a calm and wise facial expression, a long grey head of hair and an uncultivated beard that covers his cheeks, chin and neck, that left showing his large thorax and muscular arms and carries with him only a leather bag (in which there is supposed to be salves, potions and parchment) and a long staff.

  • Chiron, Initiate Immortal of Matter 6
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Garl (Matter, Celestial 13)
  • Favoured WeaponLight Hammer (Throwing)
  • Other Names – Garal, Glittergold, Glitterlode, The Supreme Tactician
  • Symbol – A glittering, faceted crystal, (Shown on Holy Symbols of Mystara Day 50) or Two joined cogs (Shown on Holy Symbols of Mystara Day 51)
  • Patron of
  • Core Pantheons
  • Secret Crafts

Appearance: a small dwarf-like being with a long thin nose, hairy sideburns and eyebrows, unkempt hair and keen eyes, with a merry attitude, always wearing colourful but a bit dirty clothes and carrying a toolkit.

  • Garl, Celestial Immortal of Matter 13
  • Garl, Celestial Immortal of Matter 13
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Guidarezzo (Energy, Celestial 15)

Appearance: a good-looking man in his forties with short black hair, trimmed moustache and goatee, dressing with impeccable elegance (whatever the culture he appears in, he dons an elegant dress for that civilisation) and displaying natural grace in all his movements.

  • Guidarezzo, Celestial Immortal of Energy 15
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Kagyar (Matter, Eternal 28)

Appearance: a sinewy human of average stature, with a short, black, vainly well kept chin beard, greying black hair, small hollow eyes that burn with the flame of creativity, dressed in a simple tunic of white linen, with a turban on his head (or the drawn hood), a medallion at his neck that holds his symbol and with a hammer and a chisel at his belt.

  • Kagyar, Eternal Immortal of Matter 28
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
  • Warlock Pacts – Great Machine (tba)
Palson (Thought, Initiate 3)
  • Favoured WeaponShortbow
  • Other Names – Apollo, Master of Tactics
  • Symbol – A golden apple (Shown on Holy Symbols of Mystara Day 54)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsThought – The Wind
  • Secret Crafts

Appearance: a handsome youth around his twenties with blond curly hair, a lithe and athletic figure that shows a healthy body, tanned skin and a beautiful visage always smiling with a shrewd light in his eyes. He usually wears a white linen sleeveless robe that covers him up to his thighs and dons a laurel crown on his head and a short bow on his shoulders.

  • Palson, Initiate Immortal of Thought 3
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Polunius (Matter, Eternal 25)

Appearance: an old triton (a being with the upper part of a human and the lower half of a fish) with a head of long white hair, a face lined by a thoughtful air, intelligent and flashing eyes, with a bag of coral full of books to shoulder strap and a dagger of coral inserted in a bandoleer that holds on his chest where it holds other items.

  • Polonius, Eternal Immortal of Matter 25
  • Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Basic Symbol for an Immortal of Thought
  • Clerical DomainsCreation (Architecture),
Soubrette (Thought, Empyreal 24)
  • Favoured Weapon – tba
  • Other Names – The Performer
  • Symbol – An open red fan (Shown on Holy Symbols of Mystara Day 55)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsThought – The Wind
  • Secret Crafts

Appearance: a bouchon lupin with glossy and well groomed black fur, her tail bushy and fluffy, a penetrating and magnetic look, wearing a silver tiara on her forehead and a red gown finished with lace and net, and a fan in hand that acts to hide her face in a coquettish manner or for emphasising her theatrical movement.

  • Soubrette, Empyreal Immortal of Thought 24
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Thalia (Thought, Hierarch 31)
  • Favoured Weapon – tba
  • Other Names – The Artist
  • Symbol – A golden ring (Shown on Holy Symbols of Mystara Day 56)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsThought – The Wind
  • Secret Crafts

Appearance: Unknown

  • Thalia, Hierarch Immortal of Thought 31
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
The Twelves Watches (Matter, Initiate 4)

Appearance: a human with no particular distinctive features aside from the fact that he is bald and has a magnetic gaze, wearing clothes and tools useful for the craft he embodies.

  • The Twelve Watches, Initiate Immortal of Matter 4
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
  • PantheonsElven (as The Twelve Watches, the Arts), Land Guilds (as Dorengar, the Arts)
  • Immortal CouncilsAssembly (as The Twelve Watches), Initiates (as The Twelve Watches), Matter (as The Twelve Watches),
Valerias (Matter, Hierarch 31)
  • Favoured WeaponShortsword
  • Other Names – Immortal of Love, Lady of Charity, Protector of Lovers, The Girder-on of Weapons, Vanu
  • Symbol – A delicate rose with especially sharp or particularly pointed thorns (Shown on Holy Symbols of Mystara Day 57)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsMatter – The Growth, Thought – The Wind
  • Dual Element OrganisationsMatter/Thought – The Sand
  • Secret Crafts

Appearance: a most beautiful woman who appears to be of the observer’s race, dressed in clothes of uniquely tasteful design and precious jewels typical of the culture to which she manifests, besides a pair of golden earrings that represent the rising sun, a gift of her lover Ixion.

  • Valerias, Hierarch Immortal of Matter 31
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-07-04 – Added in Primary Pantheons and Immortals.
  • 2022-06-18 – Finished updated the layout, links and immortals symbols.
  • 2022-05-21 – Moved to its own page.
  • 2021-09-26 – Section updated
  • 2021-09-25 – Section updated
  • 2021-09-19 – Section updated
  • 2021-09-07 – Section created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session RecordingsCampaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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