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Dungeons & Dragons Patron Roleplaying

DnD Patron of Birth

Dungeons and Dragons – Mystara

Patron of Birth

Patron of Birth
Living Group
(6 Gods)

Birth – noun – the emergence of a new individual from the body of its parent.  act or process of bringing forth young from the womb. A state resulting from being born especially at a particular time or place a Southerner by birth. Lineage, extraction. b : high or noble birth.

Note: Made part of a patron group called Living.

Cleric Domains
Single Element Organisations
Associated Secret Crafts

Immortals – (Chardastes W24, Madarua F26, Simurgh W19, Terra E36, Urd E35, Vanya W23) Gods (6/163 – Energy 1/26 – Matter 2/71 – Time 3/66)

Primary PantheonsDragonkin (they fit well for the concepts of Birth being one of the aspects of the Dragonkin beliefs).

Living Group Patrons

This group is linked to the Forest pantheon. They are also associated with the sphere of matter and the Organisation known as The Growth.

Abundance (2), Agriculture (4), Animals/Beasts Group, Lifecycle Group, Fertility (11), Health (2),

Living – Animals/Beasts Group

The Animals subgroup is linked to the Atruaghin pantheon, They are associated with matter.

Animals (2), Cats (1), Dolphins (1)

Living – Life Cycle Group

Note – Lifecycle consists of from Birth to Death of a persons life.

Birth (6), Children (1), Death (11), Family (7)

Energy ImmortalsMadarua (Birth), Ninsun (Agriculture), Zirchev (Animals),
Matter ImmortalsFaunus (Animals), Terra (Agriculture, Birth), Urd (Birth),
Thought ImmortalsFrey (Agriculture), Freyja (Abundance), Ralon (Agriculture),
Time ImmoralsBrindorhin (Abundance), Chardastes (Birth), Simurgh (Birth), Vanya (Birth)

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Birth Pantheons
Dragonkin Racial Pantheon

Guiding PrincipleThe culture concerned with Dragons first
Associated NationsAtruaghin, Darokin, Karameikos
Single Element OrganisationsMatter – The Growth, Thought – The Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core Immortals

  • Primary Patrons
    • Matter – Lining Group – LifecycleBirth (5)
    • Thought – ArtistsBooks (1)
    • Thought – InspirationBooks (1)
    • Thought – ScienceBooks (1)
    • Time – CivilisationBooks (1)
    • Dual Thought/Time – Civilised Artist Inspirational ScienceBooks (1)
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
  • Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
  • Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Forest Elemental Pantheon

Guiding PrinciplesThe elemental culture concerned with life and nature.
Associated NationsFive Shires, Karameikos
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsDjaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
  • Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Immortal Patrons of Birth
Chardastes (Time, Empyreal 24)

Appearance: a tall man with a noble posture, high cheekbones, deep black eyes, a receding chin and a snub nose, always clean shaven, wearing a long white linen robe of Nithian fashion, a small silver bell hanging from his necklace, and holding the symbols of the pharaoh’s power (crook & flail) in his hands.

  • Chardastes, Empyreal Immortal of Time 24
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter

Holy Symbols

  • Cleric Domains
Madarua (Energy, Eternal 26)

Appearance: a woman with an indomitable gaze wielding a short sword and wearing a green tunic under a chain mail and bronze helmet that hides her face, something that prevents telling which ethnic group she belongs to (this way she is regarded as the typical “warrior woman” by many different cultures).

  • Madarua, Immortal Eternal of Energy 26
  • The Magma or Gruul Clans. Elements of Earth and Fire, Spheres of Energy and Matter
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical DomainsKnowledge (Aesirs), War (Aesirs, Amazons),
Simurgh (Time, Eternal 26)

Appearance: a giant bird with the head of an eagle coloured silver, his beak armed with two rows of teeth, the body and the legs of a lion, two pairs of wings of metallic orange feathers, and the tail of a peacock.

  • Simurgh, Eternal Immortal of Time 26
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dust Storm, The Elements of Air, Thought and Water, The Spheres of Matter, Thought and Time
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical DomainsAir (Aerial Races),
Terra (Matter, Hierarch 36)
  • Favoured WeaponWarhammer
  • Symbol – A circle of stones with any sort of plant (often a flower) (Shown on Holy Symbols of Mystara Day 15) or A living creature (usually an animal) growing from it. (Shown on Holy Symbols of Mystara Day 16)
  • Other Names – Cay, Dun, Frigg, Maderakka, Magna Mater, Marau-Ixui, Mother Earth, Mut, Sumag, Yamag, Yamuga the Yurt Dweller
  • Patron of
    • Dual Matter/Thought – Living ScienceAgriculture (4)
  • Core Pantheons
  • Single Element OrganisationsMatter – The Growth, Thought – The Wind
  • Dual Element OrganisationsMatter/Thought – The Sand
  • Secret CraftsEarthologist (Agriculture), Naturologist (Agriculture),

Appearance: a human woman clad in simple brown robes with dark skin without any particular somatic traits and a squat shape, showing an expression which is a the same time stern and compassionate. Hair colour varies with the time of the day: rosy red at dawn, brown during first part of the day and afternoon, blond at midday and black from sunset till sunrise.

  • Terra, Immortal Hierarch of Matter 36
  • Terra, Immortal Hierarch of Matter 36
  • Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Basic Symbol for an Immortal of Thought

Holy Symbols

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Clerical DomainsAir (Agriculture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
  • Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Available Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Urd (Time, Hierarch 32)

Appearance: Unknown.

  • Urd, Hierarch Immortal of Time 32
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical Domains
Vanya (Time, Empyreal 23)
  • Favoured Weapon – any sword, though mainly Shortsword
  • Symbol – A vertical lance with two horizontal shortswords, one above the other, crossed over it (Shown on Holy Symbols of Mystara Day 87) A black rampant lion on a white background – also the Heldannic Knights standard (Shown on Holy Symbols of Mystara Day 88)
  • Other Names – Belbion, Fana, Matera, The Grey Lady, The Inquisitor, Varellya
  • Patron of
    • Matter – Living – LifecycleBirth (6)
  • Core Pantheons
  • Core Councils
  • Single Element OrganisationsMatter – The Growth, Time – The Wave
  • Dual Element OrganisationsMatter/Time – The Mud
  • Secret Crafts

Appearance: a human woman of medium height with brown eyes and long brown hair worn in a single braid, wearing a red armour with scales of a red dragon, horseman’s clothes and spurs on the boots, and carrying a pair of weapons always fastened at the belt (long sword or short sword and spear).

  • Vanya, Empyreal Immortal of Time 23
  • Vanya, Empyreal Immortal of Time 23
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical Domains
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-07-11 – Added in Primary Pantheons and Immortals
  • 2022-05-21 – Moved to own page.
  • 2021-09-10 – Section created
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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