Dungeons and Dragons – Mystara Immortals
Chiron – Sphere of Matter

Player Section – Chiron
Chiron (Matter, Initiate 6)
- Favoured Weapon – Spear
- Symbol – Profile of a white centaur on a green background (Shown on Holy Symbols of Mystara Day 49)
- Other Names – Guardian of Sylvan Races, Master of Arts, Turlock
- Patron of
- Thought – Artists – the Arts (11)
- Core Pantheons –
- Single Element Organisations – Matter – The Growth, Thought – The Wind
- Dual Element Organisations – Matter/Thought – The Sand
- Secret Crafts –
Appearance: a centaur (a being with the upper part of a human’s body and the lower part of a horse’s body) of silver skin, with a calm and wise facial expression, a long grey head of hair and an uncultivated beard that covers his cheeks, chin and neck, that left showing his large thorax and muscular arms and carries with him only a leather bag (in which there is supposed to be salves, potions and parchment) and a long staff.
- Clerical Domains –
- Pantheons – Elven (as Master of Arts, the Arts), Land Guilds (as Master of Arts, the Arts)
- Immortal Councils – Assembly (as Chiron), Initiate (as Chiron), Matter (as Chiron),
- Clerics:
- Patron – Healing, Knowledge, Sylvan Races, Wisdom
- Patron and Title Keywords – Racial (Forest Races, Monstrous Races (Centaurs)), Title (Sphere of Matter (Initiate))
- Initiates pantheon only – Sphere of Matter (Initiate)
- Matter pantheon only – Sphere of Matter (Initiate)
Racial Pantheons:
- Atruaghin (Guardian of the Sylvan Races) Due to Patron of Centaurs.
- Ethengar (Turlock) Due to Patron of Centaurs.
Cultural Pantheons:
- Alphatian Empire (Master of Arts)
- Outcast (Guardian of the Sylvan Races) Due to Patron of Monstrous Races group (Centaurs).
Elemental Pantheon
- Forest (Guardian of the Sylvan Races) Due to Patron of Centaurs and Forest Races.
Pantheons
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Initiates of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Charter Domains – Travel (Adventure), Water (Arctic),
- Charter Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Immortals of Entropy (1) – Stodos (Initiate 6, Arctic),
- Immortals of Thought (2) – Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Chiron’s Campaign Information
Game Master Section – Chiron
Chiron – Initiate of Matter (6)
- Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-39), Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: Forest Races, centaurs, sylvan races, arts, healing, knowledge, wisdom
- Sponsor: Faunus
- Other Names: Turlock, Master of Arts, Guardian of Sylvan Races
- Artefacts: Staff of Chiron
Allies of Chiron
Assists (can also be assisted by)
- Chardastes (16) Celestial of Time
- Djaea (34) Hierarch of Matter
- Ilsundal (33) Hierarch of Energy
- Ixion (36) Hierarch of Energy
- Zirchev (17) Celestial of Energy
Assisted by
- Faunus (11) Temporal of Matter
Enemies of Chiron
Opposes (can also be opposed by)
- Thanatos (35) Hierarch of Entropy
Sponsorship Hierarchy – Matter
- Sponsorship of the Matter Sphere
- Earth Elemaster (33) Hierarch of Matter
- Ouranos (35) Hierarch of Matter Moved to Entropy (34)
- Terra (36) Hierarch of Matter
- Buglore (9) Temporal of Matter
- Djaea (34) Hierarch of Matter
- Infaust (16) Celestial of Matter
- Faunus (11) Temporal of Matter
- Chiron (6) Initiate of Matter
- Forsetta (7) Temporal of Matter
- Ka (35) Hierarch of Matter
- Bastet (16) Celestial of Matter moved to Time (22).
- Gorrziok (22) Empyreal of Matter moved to Time (25)
- Crakkak (10) Temporal of Matter moved to Time (10)
- Kagyar (28) Eternal of Matter
- Garl (13) Celestial of Matter
- Branden (3) Initiate of Matter moved to Energy (11)
- Ilmarinen (20) Empyreal of Matter
- Polunius (25) Eternal of Matter
- The Korrigans (22) Empyreal of Matter moved from Energy (24)
- The Twelve Watches (4) Initiate of Matter
- Wayland (24) Empyreal of Matter
- Garl (13) Celestial of Matter
- Lokena (2) Initiate of Matter
- Lornasen (10) Temporal of Matter moved from Energy (7)
- Ninfangle (27) Eternal of Matter (27) Moved to Thought (26)
- Wogar (5) Initiate of Matter
- Tahkati (17) Celestial of Matter moved from Energy (17)
- Utnapishtim (23) Empyreal of Matter
- Land (27) Eternal of Matter
- Maat (30) Eternal of Matter
- Paarkum (8) Temporal of Matter
- The Eternal General (14) Celestial of Matter
- Macroblan (13) Celestial of Matter moved to Entropy (27)
- Malafor (18) Celestial of Matter moved to Time (15)
- The Great One (26) Eternal of Matter
- Urtson (12) Temporal of Matter moved to Thought (7)
- Terra (36) Hierarch of Matter
- Valerias (31) Hierarch of Matter
History: in life Chiron was a wise centaur respected by all the sylvan races. Chiron had the gift of Immortality, possibly a divine heritage granted by Ixion, the father of the centaur race, that according to the mythology was born of the union of Ixion (the sun) with Nephele (a being of the air), and thanks to his longevity he lived to hand on to his children his knowledge and invented poetry, music, medicine and accumulated great knowledge in his library. One day however he assisted in a violent fight between a centaur and a human, and trying to placate it by some means, received a arrow imbued with mortal venom. Unable to die, he began to suffer mostly by the venom that devoured his flesh and prayed to the Immortals for aid. There was at that moment among the celestial spheres an Immortal of Matter who was slowly dying, and it was thus that Chiron gave his own life essence to save that Immortal, and at the same time finally died. Later on, the same Immortal revived Chiron as a sign of gratitude for his extreme sacrifice, and he undertook the way of Immortality that before he was precluded because of his nature, succeeding finally to become an Immortal in the Sphere of Matter in the XI century BC.
Personality: Chiron is extremely benign and wise, always humane and quick to aid the needy and to disseminate knowledge. He is the patron of centaurs and sylvan races, of healers and of the teachers, of artists and all those that pursue wisdom and peace.
Info on Chiron to be discovered by Groups
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Neutral or Lawful
- Favoured weapon: none (allowed all bludgeoning weapons)
- Clerics skills and powers: free healing general skill
D&D 3.5 Stats
- Domains: Matter, Good, Healing, Arts
- Preferred weapon: half spear
Design Changes
Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- the Arts (patron) added to the Elven pantheon.
- the Arts (patron) added to the Artist patron group.
- Centaurs (patron) added to the Atruaghin, Ethengarian and Forest pantheons.
- Centaurs (patron) added to the Monstrous Races patron group.
- Forest Races (patron) added to the Atruaghin and Forest panehons.
- Artist (patron group) added to the Land Guilds pantheon.
- Monstrous Races (patron group) added to the Outcast pantheon.
- Initiate (rank) added to the Initiates pantheon.
- Sphere of Matter (rank group) added to Matter pantheon.
Content Updates
- 2021-09-07 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-20 – Update to layout, menu, tags and links.
- 2021-08-19 – Updates to layout, allies and enemies.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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