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Dungeons & Dragons Immortals

DnD Immortals Chiron

Dungeons and Dragons – Mystara Immortals

Chiron – Sphere of Matter

Player Section – Chiron

Chiron (Matter, Initiate 6)
  • Favoured WeaponSpear
  • Symbol – Profile of a white centaur on a green background (Shown on Holy Symbols of Mystara Day 49)
  • Other Names – Guardian of Sylvan Races, Master of Arts, Turlock
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsMatter – The Growth, Thought – The Wind
  • Dual Element OrganisationsMatter/Thought – The Sand
  • Secret Crafts

Appearance: a centaur (a being with the upper part of a human’s body and the lower part of a horse’s body) of silver skin, with a calm and wise facial expression, a long grey head of hair and an uncultivated beard that covers his cheeks, chin and neck, that left showing his large thorax and muscular arms and carries with him only a leather bag (in which there is supposed to be salves, potions and parchment) and a long staff.

  • Chiron, Initiate Immortal of Matter 6
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
  • Clerics:
  • Patron – Healing, Knowledge, Sylvan Races, Wisdom
  • Patron and Title KeywordsRacial (Forest Races, Monstrous Races (Centaurs)), Title (Sphere of Matter (Initiate))
    • Initiates pantheon onlySphere of Matter (Initiate)
    • Matter pantheon onlySphere of Matter (Initiate)

Racial Pantheons:

  • Atruaghin (Guardian of the Sylvan Races) Due to Patron of Centaurs.
  • Ethengar (Turlock) Due to Patron of Centaurs.

Cultural Pantheons:

  • Alphatian Empire (Master of Arts)
  • Outcast (Guardian of the Sylvan Races) Due to Patron of Monstrous Races group (Centaurs).

Elemental Pantheon

  • Forest (Guardian of the Sylvan Races) Due to Patron of Centaurs and Forest Races.
Pantheons
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Initiates of Mystara (Council)
  • Immortals of Entropy (1) – Stodos (Initiate 6, Arctic),
  • Immortals of Thought (2) – Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Sphere of Matter (Council)
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter

Holy Symbols

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Charter Cleric DomainsCat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
  • Charter Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),

Chiron’s Campaign Information

Game Master Section – Chiron

Chiron – Initiate of Matter (6)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-39), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Forest Races, centaurs, sylvan races, arts, healing, knowledge, wisdom
  • Sponsor: Faunus
  • Other Names: Turlock, Master of Arts, Guardian of Sylvan Races
  • Artefacts: Staff of Chiron
Allies of Chiron

Assists (can also be assisted by)

Assisted by

  • Faunus (11) Temporal of Matter
Enemies of Chiron

Opposes (can also be opposed by)

Sponsorship Hierarchy – Matter

History: in life Chiron was a wise centaur respected by all the sylvan races. Chiron had the gift of Immortality, possibly a divine heritage granted by Ixion, the father of the centaur race, that according to the mythology was born of the union of Ixion (the sun) with Nephele (a being of the air), and thanks to his longevity he lived to hand on to his children his knowledge and invented poetry, music, medicine and accumulated great knowledge in his library. One day however he assisted in a violent fight between a centaur and a human, and trying to placate it by some means, received a arrow imbued with mortal venom. Unable to die, he began to suffer mostly by the venom that devoured his flesh and prayed to the Immortals for aid. There was at that moment among the celestial spheres an Immortal of Matter who was slowly dying, and it was thus that Chiron gave his own life essence to save that Immortal, and at the same time finally died. Later on, the same Immortal revived Chiron as a sign of gratitude for his extreme sacrifice, and he undertook the way of Immortality that before he was precluded because of his nature, succeeding finally to become an Immortal in the Sphere of Matter in the XI century BC.

Personality: Chiron is extremely benign and wise, always humane and quick to aid the needy and to disseminate knowledge. He is the patron of centaurs and sylvan races, of healers and of the teachers, of artists and all those that pursue wisdom and peace.

Info on Chiron to be discovered by Groups

Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Lawful
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: free healing general skill
D&D 3.5 Stats
  • Domains: Matter, Good, Healing, Arts
  • Preferred weapon: half spear
Design Changes

Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • the Arts (patron) added to the Elven pantheon.
  • the Arts (patron) added to the Artist patron group.
  • Centaurs (patron) added to the Atruaghin, Ethengarian and Forest pantheons.
  • Centaurs (patron) added to the Monstrous Races patron group.
  • Forest Races (patron) added to the Atruaghin and Forest panehons.
  • Artist (patron group) added to the Land Guilds pantheon.
  • Monstrous Races (patron group) added to the Outcast pantheon.
  • Initiate (rank) added to the Initiates pantheon.
  • Sphere of Matter (rank group) added to Matter pantheon.

Content Updates

  • 2021-09-07 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-20 – Update to layout, menu, tags and links.
  • 2021-08-19 – Updates to layout, allies and enemies.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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