Dungeons and Dragons – Mystara
Patron of Animals

Patron of Animals
Living Group
(2 Gods)
Animals – noun – a living organism that feeds on organic matter, typically having specialized sense organs and nervous system and able to respond rapidly to stimuli.. wild animals adapt badly to a caged life.
Animals – adjective – relating to or characteristic of animals. the evolution of animal life. relating to or denoting the pole or extremity of an embryo that contains the more active cytoplasm in the early stages of development.
Note: Made part of a group called Living.
Associated Domains – Cat, Hunting, Nature
Associated Secret Crafts – Beastologist, Naturologist
Associated Organisations – Matter – Growth
Immortals – (Faunus E11 and Zirchev F17) Gods (2/28 – Energy 1/17 – Matter 1/11)
Primary Pantheons – Atruaghin (they fit well for the concepts of Animals being one of their keywords to describe the Atruaghin beliefs).
Living Group Patrons
This group is linked to the Forest pantheon. They are also associated with the sphere of matter and the Organisation known as The Growth.
Abundance (2), Agriculture (4), Animals/Beasts Group, Birth (5), Children (1), Death (10),
Living – Animals/Beasts Group
The Animals subgroup is linked to the Atruaghin pantheon, They are associated with matter.
Energy Immortals – Ninsun (Agriculture), Zirchev (Animals),
Matter Immortals – Faunus (Animals), Terra (Agriculture),
Thought Immortals – Frey (Agriculture), Freyja (Abundance), Ralon (Agriculture),
Time Immorals – Brindorhin (Abundance),
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
- Elven (Faunus), Halfling (Faunus), Norse (Faunus), Traladaran (Zirchev),
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
- Assembly (Faunus, Zirchev), Celestial (Zirchev), Energy (Zirchev), Matter (Faunus), Temporal (Faunus),
References
Primary Animal Pantheons
Atruaghin Clans Cultural Pantheon
Guiding Principles – The culture of animalistic races and humans working together.
Associated Nations – Atruaghin Clans
Single Element Organisations – Energy – The Flame, Matter – The Growth
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Animals), Warologist (Amazons), Weaponologist (Amazons),
- Secondary Patrons –
- Energy – Magical – Astrology (1),
- Secondary Secret Crafts – Divinology (Astrology), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure), Starology (Astrology), Wagonologist (Adventure)
- Immortal of Energy (3) – Guidarezzo (Celestial 15, as Brage, Avianfolk), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortal of Matter (1) – Faunus (Temporal 11, as The Faun, Animals),
- Immortals of Thought (4) – Cochere (Temporal 12, as The Avian, Avianfolk), Eiryndul (Empyreal 20, as Shaibuth, Adventure), Ninfangle (Eternal 26, as White Claw, Adventure), Tiresias (Temporal 9, as Dallbard, Astrology),
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons – Living (Animals (2)),
- Matter – Living (Abundance (2), Agriculture (4)),
- Thought – Science (Agriculture (4)),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Racial (Aquatic Races (1)),
- Energy – Warfare – Amazons (1)
- Thought – Inspiration – Adventure (1)
- Elements – Air (1)
- Immortal Titles – Aesirs (3)
- Nationality – Aquarendi (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Genasi Races – Air (1)
- Secondary Secret Crafts – Airologist (Aerial Races, Air), Elvenologist (Aquarendi), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Aerial Races, Air,), Knowledge (Aesirs), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (4) – Ixion (Hierarch 36, as The Sun Prince, Balance), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Eiryndul (Empyreal 20, as Shaibuth, Adventure), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (4) – Brindorhin (Celestial 14, as High Hero, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races), Vethandi (Hierarch 35, as The Mother, Balance)
Immortal Patrons of Animals
Faunus (Matter, Temporal 11)
- Favoured Weapon – Javelin
- Symbol – A drinking-horn carved from a ram’s horn (Shown on Holy Symbols of Mystara Day 25)
- Other Names – Keeper of the Sylvan Races, The Faun
- Patron of
- Matter – Living – Animals (2),
- Core Pantheons – Forest (as Keeper of the Sylvan Races)
- Single Element Organisations – Matter – Growth,
- Secret Crafts – Beastologist (Animals), Naturologist (Animals),
Appearance: a classic satyr or faun (humanoid with a hairy body, with a human head and torso, a goat’s legs and tail and a pair of small horns on the temple) his aspect can be that of a young stately and captivating person or that of an old, fat drunkard.
- Pantheons – Atruaghin (as The Faun, Animals), Elven (as The Faun), Forest (as Keeper of the Sylvan Races, Animals), Halfling (as The Faun), Norse (as Innuus)
- Immortal Councils – Assembly (as Faunus), Matter (as Faunus), Temporals (as Faunus),
Zirchev (Energy, Celestial 17)
- Favoured Weapon – Longbow
- Symbol – A hawk riding on the shoulders of a wolf (Shown on Holy Symbols of Mystara Day 26)
- Other Names – Protector of the Sylvan Races
- Patron of
- Matter – Living – Animals (2)
- Core Pantheons – Atruaghin (as The Huntsman, Animals), Forest (as Protector of the Sylvan Races, Animals), Traladaran (as Zirchev)
- Single Element Organisations – Matter – Growth,
- Secret Crafts – Beastologist (Animals), Naturologist (Animals),
Appearance: a well-muscled hardened hunter with a charming look, clad in mimetic hunting clothes (green and brown) and with a longbow on his shoulders, usually accompanied by a group of sylvan creatures or tamed beasts.
- Pantheons – Atruaghin (as The Huntsman)
- Immortal Councils – Assembly (as Zirchev), Celestial (as Zirchev), Energy (as Zirchev),
Associated Class Archetypes
Domain of Cats
- Patrons of
- Matter – Living (Animals),
- Associated Secret Crafts – Beastologist (Animals), Naturologist (Animals)
- Single Element Organisations – Matter – Growth,
- Associated Immortals – Faunus (Animals), Zirchev (Animals),
- Primary Domain Pantheons – Atruaghin (Faunus, Zirchev), Forest (Faunus, Zirchev),
- Secondary Domain Pantheons – Elven (Faunus), Halfling (Faunus), Norse (Faunus), Traladaran (Zirchev),
- Council Pantheons – Assembly (Faunus, Zirchev), Celestials of Mystara (Zirchev), Sphere of Energy (Zirchev), Sphere of Matter (Faunus), Temporals of Mystara (Faunus),
Domain of Hunting
- Patrons of
- Matter – Living (Animals),
- Associated Secret Crafts – Beastologist (Animals), Naturologist (Animals)
- Single Element Organisations – Matter – Growth,
- Associated Immortals – Faunus (Animals), Zirchev (Animals),
- Primary Domain Pantheons – Atruaghin (Faunus, Zirchev), Forest (Faunus, Zirchev),
- Secondary Domain Pantheons – Elven (Faunus), Halfling (Faunus), Norse (Faunus),
- Council Pantheons – Assembly (Faunus, Zirchev), Celestials of Mystara (Zirchev), Sphere of Energy (Zirchev), Sphere of Matter (Faunus), Temporals of Mystara (Faunus),
Clerical Domain of Nature
- Patrons of
- Matter – Living – Abundance, Agriculture (4), Animals (2)
- Thought – Science – Agriculture (4)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Nationality – Alfheim (1)
- Single Element Organisations – Matter – Growth
- Associated Secret Crafts – Beastologist (Animals), Earthologist (Agriculture), Elvenologist (Alfheim), Naturologist (Abundance, Agriculture, Alfheim, Animals)
- Associated Immortals – Brindorhin (Abundance), Faunus (Animals), Frey (Agriculture), Freyja (Abundance), Mealiden (Alfheim), Ralon (Agriculture), Terra (Agriculture), Zirchev (Animals),
- Primary Domain Pantheons – Atruaghin (Faunus, Zirchev), Dwarven and Gnome (Frey, Ninsun, Ralon, Terra), Elven (Mealiden), Forest (Brindorhin, Faunus, Frey, Freyja, Ninsun, Ralon, Terra, Zirchev), Halfling (Brindorhin , Frey, Freyja, Ralon, Terra), Land Guilds (Frey, Ninsun, Ralon, Terra), Myoshima (Frey, Ninsun, Ralon, Terra),
- Secondary Domain Pantheons – Alphatian Empire (Freyja), Dragonkin (Brindorhin, Freyja, Terra), Dwarven and Gnome (Brindohun, Freyja), Elven (Faunus, Frey), Giantkin (Frey), Halfling (Faunus), Land Guilds (Freyja), Norse (Faunus, Freyja), Thyatian Empire (Frey), Traladaran (Zirchev),
- Council Pantheons – Assembly (Brindohun, Faunus, Frey, Freyja, Ninsun, Ralon, Terra, Zirchev), Celestials of Mystara (Brindohun, Frey, Freyja, Zirchev), Hierarchs of Mystara (Ninsun, Terra), Sphere of Energy (Ninsun, Zirchev), Sphere of Matter (Faunus, Terra), Sphere of Thought (Frey, Freyja, Ralon), Sphere of Time (Brindohun), Spheres of Mystara (Terra), Temporals of Mystara (Faunus, Ralon),
Associated Secret Crafts
Beastologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Matter – Living – Animals (2)
- Single Element Organisations – Matter – Growth
- Associated Immortals – Faunus, Zirchev
Pantheons
- Primary Pantheon/Immortals – Atruaghin (Faunus, Zirchev), Forest (Faunus, Zirchev),
- Secondary Pantheon/Immortals – Elven (Faunus), Halfling (Faunus), Norse (Faunus), Traladaran (Zirchev),
- Councils – Assembly (Faunus, Zirchev), Celestial (Zirchev), Energy (Zirchev), Matter (Faunus), Temporal (Faunus),
Immortals
- Immortals of Energy (1) – Zirchev (Celestial 17, Animals),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals)
- Immortals of Thought (-) –
- Immortals of Time (-) –
Class Options
- Barbarian – Storm Herald – Mountain (tba),
- Cleric – Earth (tba), Nature (tba),
- Monk – Elements – Earth (tba),
- Sorcerer – Draconic Bloodline – Earth (tba), Elemental Essence – Earth (tba),
- Warlock – Genie Lord – Earth (tba),
- Wizard – Elementalist – Earth (tba),
Available Feats
Elemental Adept (ph166, tba), Negotiator (tba), Survivor (tba),
Naturologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Matter – Living – Abundance (2), Agriculture (4), Animals (2)
- Thought – Science – Agriculture (4)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Nationality – Alfheim (1)
- Single Element Organisations – Matter – Growth
- Energy Immortal – Mealiden, Ninsun, Zirchev
- Matter Immortals – Faunus, Terra
- Thought Immortals – Frey, Freyja, Ralon,
- Time Immortals – Brindorhin,
Pantheons
- Primary Pantheon/Immortals – Atruaghin (Faunus, Zirchev), Dwarven and Gnome (Frey, Ninsun, Ralon, Terra), Elven (Mealiden), Forest (Brinforhin, Faunus, Frey, Fryja, Ninsun, Ralon, Terra, Zirchev), Halfling (Brinforhin, Frey, Freyja, Ninsun, Ralon, Terra), Land Guilds (Frey, Ninsun, Ralon, Terra), Myoshima (Frey, Ninsun, Ralon, Terra)
- Secondary Pantheon/Immortals – Alphatian Empire (Freyja), Dragonkin (Brindorhin, Freyja, Mealiden, Terra), Dwarven and Gnome (Brindorhin, Freyja), Earth (Terra), Elven (Faunus, Frey), Ethengarian (Frey), Halfling (Faunus), Land Guilds (Freyja, Mealiden), Giantkin (Frey, Mealiden, ), Makai (Mealiden), Norse (Faunus, Frey, Freyja), Thyatian Empire (Frey, Mealiden), Traladaran (Mealiden, Zirchev),
- Councils – Assembly (Brindorhun, Faunus, Frey, Freyja, Mealiden, Ninsun, Ralon, Terra, Zirchev), Celestials (Brindorhim, Frey, Freyja, Zirchev), Empyreal (Mealiden), Energy (Mealiden, Ninsun, Zirchev), Hierarch (Ninsun, Terra), Matter (Faunus, Terra), Sphere (Terra), Temporal (Faunus, Ralon), Thought (Frey, Freyja, Ralon), Time (Brindorhin),
Immortals
- Immortals of Energy (3) – Ninsum (Hierarch 35, Agriculture), Mealiden (Empyreal 23, Alfheim), Zirchev (Celestial 17, Animals),
- Immortals of Matter (2) – Faunus (Temporal 11, Animals), Terra (Hierarch 36, Agriculture),
- Immortals of Thought (3) – Frey (Celestial 13, Aesirs, Agriculture), Freyja (Celestial 14, Abundance, Aesirs), Ralon (Temporal 9, Agriculture),
- Immortals of Time (1) – Brindorhin (Celestial 14, Abundance),
Class Options
- Barbarian – Storm Herald – Mountain (Agriculture),
- Cleric – Cats (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Alfheim, Animals),
- Monk – Elements – Earth (Agriculture),
- Sorcerer – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Warlock – Genie Lord – Earth (Agriculture),
- Wizard – Elementalist – Earth (Agriculture),
Available Feats
Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Associated Organisations
Organisation of Matter – Followers of the Growth
The Followers of the Mountain are an organisation based on the Worship of Earth and the Immortals of the Sphere of Matter.
Their society is focused around the colour of green and the Sphere of Matter. This society instruct its followers as initiates into the Secret Craft of the Earthologists before teaching them other crafts. Each of its members are expected to be Earth aligned.
Aligned to the Living Patron group.
- Other Cult Names – Earth, Green, Growth, Matter, Mountain or Tree
- Sphere – Matter (Element of Earth)
- Patrons of
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4), Animals (2)
- Elements – Balance (4)
- Energy Immortals – Ixion (Balance), Ninsun (Agriculture), Zirchev (Animals)
- Matter Immortals – Atruaghin (Balance), Chiron (tba), Djaea (Balance), Earth Elemaster (tba), Faunus (Animals), Forsetta (tba), Garl (tba), Hattani (tba), Kagyar (tba), Polunius (tba), Tahkati (tba), Terra (Agriculture), The Eternal General (tba), The Twelve Watches (tba), Valerias (tba)
- Thought Immortals – Frey (Agriculture), Freyja (Abundance), Halav (Armourer), Ralon (Agriculture), Wayland (Armourer)
- Time Immortals – Bruindorhin (Abundance), Vethandi (Balance),
- Associated Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
- Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Cleric Domains – Earth (Agriculture), Nature (Abundance, Agriculture),
- Monk Ways – Elements – Earth (Agriculture),
- Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Warlock Pacts – Genie Lord – Earth (Agriculture),
- Wizard Traditions – Elementalist – Earth (Agriculture),
- Associated Feats – Elemental Adept (ph166), Negotiator (Agriculture), Survivor (Agriculture),
Summonable Creatures
- CR 5 – Earth Elemental (mm124, Elemental),

- Primary Pantheons – Dwarven and Gnome (Frey, Ninsun, Ralon, Terra), Forest (Brindorhin, Frey, Freyja, Ninsun, Ralon, Terra), Halfling (Brindorhin, Frey, Freyja, Ninsun, Ralon, Terra), Land Guilds (Frey, Ninsun, Ralon, Terra) , Myoshima (Frey, Ninsun, Ralon, Terra),
- Secondary Pantheons – Alphatian Empire (Freyja), Dragonkin (Brindorhin, Freyja, Terra),Dwarven and Gnome (Brindorhin, Freyja), Earth (Terra), Elven (Frey), Ethengarian (Frey), Giantkin (Frey), Land Guilds (Freyha), Norse (Frey, Freyja), Thyatian Empire (Frey),
- Councils – Assembly (Brindorhin, Frey, Freyja, Ninsun, Ralon, Terra), Celestials (Brindorhin, Frey, Freyja), Energy (Ninsun), Hierarch (Ninsun, Terra), Matter (Terra), Sphere (Terra), Temporal (Ralon), Thought (Frey, Freyja, Ralon), Time (Brindorhin),
Secondary Animal Pantheons
Elven Racial Pantheon
Guiding Principle – The culture concerned with Elves first
Associated Nations – Alfheim, Karameikos, Minrothad
Core Immortals – Calitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),
- Primary Patrons –
- Primary Secret Crafts – Elvenologist (Alfheim, Aquarendi), Naturologist (Alfheim), Waterologist (Aquarendi),

- Secondary Patrons –
- Matter – Living – Agriculture (1), Animals (1)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (2),
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1)
- Racial –
- Aquatic Races – Aquatic Races (1),
- Monstrous Races – Aranea (1)
- Secondary Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Secondary Cleric Domains – Air (Agriculture, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Architecture), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Oceans (Aquatic Races), Tempest (Agriculture), Travel (Adventure), War (Aesirs), Water (Aquatic Races),
- Secondary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Adventure, Alfheim)
- Immortal of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Faunus (Temporal 11, as The Faun, Animals), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, Architecture, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
- Immortals of Thought (6) – Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Thought – Inspiration – Adventure (1)
- Elements – Air (1)
- Immortal Titles – Aesirs (4)
- Nationality – Aquarendi (1),
- Alphatian Empire – Alphatian Empire (1),
- Racial –
- Aquatic Races – Aquatic Races (1)
- Genasi Races – Air (1)
- Monstrous Races – Aranea (1)
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Beastologist (Animals), Craftologist (Armourer), Elvenologist (Aquarendi), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air, Alphatian Empire,), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Animals), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Odin (Hierarch 36, as Wotan, Aesirs, Air), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons –
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Primary Cleric Domains – Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), War (Aesirs, Battle),
- Secondary Patrons –
- Energy – Warfare – Amazons (1)
- Matter – Living – Abundance (1), Agriculture (1), Animals (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Secondary Secret Crafts – Beastologist (Animals), Earthologist (Agriculture), Naturologist (Abundance, Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Secondary Cleric Domains – Air (Agriculture), Cats (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Tempest (Agriculture), Travel (Adventure), War (Amazons),
- Secondary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
- Immortal of Matter (5) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Primary Domains – Prophecy (Astrology),
- Secondary Patrons –
- Matter – Crafters – Armourer (1)
- Matter – Living – Animals (1),
- Thought – Inspiration – Adventure (2),
- Thought – Science – Astronomy (1),
- Elements – Air (1)
- Immortal Titles – Aesirs (4)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial – Genasi Races – Air (1)
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Elvenologist (Alfheim), Mechologist (Astronomy), Naturologist (Animals, Alfheim), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Aerial Races, Air,, Alphatian Empire, Ar), Arcana (Alphatian Empire), Cat (Animals), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Animals, Alfheim), Travel (Adventure), War (Aesirs),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (3) – Heimdall (Eternal 30, as Shining God, Aesirs), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Thought (2) – Halav (Celestial 17, as Halav, Armourer), Palartarkan (Temporal 11, as The Lofty One, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
Associated Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Core Immortals – Calitha (Time)
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Alchemy (1)
- Matter – Crafters – Armourer (1)
- Matter – Living – Abundance (2), Agriculture (1)
- Thought – Science – Agriculture (1), Alchemy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Aquarendi (1)
- Alphatian Empire – Alphatian Empire (1)
- Racial – Aquatic Races – Aquatic Races (1)
- Charter Secret Crafts – Airologist (Alphatian Empire), Alchemologist (Alchemy), Beastologist (Animals), Craftologist (Armourer), Earthologist (Agriculture), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture, Animals), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Waterologist (Aquarendi, Aquatic Races),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Beer (Alchemy), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Animals), Oceans (Aquarendi, Aquatic Races), Tempest (Agriculture), War (Aesirs), Water (Aquarendi, Aquatic Races),
- Charter Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire),
- Immortals of Thought (3) – Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture),
- Immortals of Time (3) – Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy),
Sphere of Energy (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy Warfare – Amazons (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1),
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (2),
- Charter Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Agriculture, Alfheim, Animals), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sae (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Temporals of Mystara (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Astrology (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1), Astronomy (1)
- Time – Civilisation – Ambition (1), Anarchy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (1)
- Immortal Titles – Aesirs (2)
- Nationality Alphatian Empire – Alphatian Empire (1), Ar (1),
- Charter Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
- Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
- Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Design changes for Patrons
Content Updates
- 2022-06-05 – Linked in Organisations.
- 2022-04-28 – Moved section to own page.
- 2021-09-08 – Section Creation
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports (Airships, Ground, Ships)
Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,
Immortal Titles: Aesirs, Ancient, Celestial,
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth,
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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