Dungeons and Dragons – Mystara Immortals
Stodos – Sphere of Entropy
Stodos (Entropy, Initiate 6)
- Favoured Weapon – Club
- Symbol – Crystalline toad (ideally carved from magical unmelting ice) – (Shown on Holy Symbols of Mystara Day 38)
- Other Names – Cryonax, Master of the Icy Waste
- Patron of
- Regional – Arctic (1)
- Core Pantheons –
- Single Element Organisations – Entropy – The Dark, Time – The Wave
- Dual Element Organisations – Entropy/Time – The Crushing Wave
- Secret Crafts – Waterologist (Arctic),
Appearance: Enormous, demonic toadlike biped.
- Clerical Domains – Water (Arctic),
- Pantheons – Ocean (as Cryonax, Artic), Outcast (as Cryonax, Arctic), Water (as Cryonax, Arctic)
- Immortal Councils – Assembly (as Stodos), Entropy (as Stodos), Initiates (as Stodos), Spheres (as Stodos),
- Clerics:
- Domains: Apocalypse, Corruption, Void
- Patron – Ice. Elements (Cold),
- Initiates pantheon only – Sphere of Entropy (Initiate)
- Entropy pantheon only – Sphere of Entropy (Initiate)
Elemental Pantheons
Immortal Pantheons
- Spheres (as Stodos) Due to Patron of Elements (Cold)
Pantheons
Oceans Elemental Pantheon
Guiding Principles – The balanced elemental culture specialising in the ocean and under it.)
Nationalities – Minrothad
Core Immortals – Calitha (Time 18, Aquarendi),
- Primary Patrons –
- Nationality – Aquarendi (1)
- Racial – Aquatic Races – Aquatic Races (1)
- Primary Secret Crafts – Elvenologist (Aquarendi), Waterologist (Aquarendi, Aquatic Races),

- Immortals of Thought () –
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races),
Water Elemental Pantheon
Guiding Principle – The elemental culture only about the element of Water.
Associated Nations – tba
Associated Organisations – Time – Wave
Core Immortals –
- Primary Patrons –
- Regional – Arctic (1)
- Primary Secret Crafts – Waterologist (Arctic),

- Primary Domains – Water (Arctic),
- Immortals of Entropy (1) – Stodos (Initiate 6, as Cryonax, Arctic),
- Immortals of Time () –
Outcast Cultural Pantheon
Guiding Principle – The culture around the unwanted and non-Human or Demi-Human races.
Associated Nations – Broken Lands
Associated Organisations – Time – Wave
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Chaosologist (Anarchy), Shapeologist (Aranea), Waterologist (Arctic),
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bugbears),
- Immortals of Entropy (4) – Aracne Prime (Temporal 8, as Rakleen, Aranea), Bachraeus (Empyreal 19, Apophis, Betrayal), Loki (Eternal 30, as Bozdogan, Betrayal), Stodos (Initiate 6, as Cryonax, Arctic),
- Immortals of Thought (1) – Korotiku (Hierarch 32, as The Shapechanger, Aranea),
- Immortals of Time (1) – Tourlain (Temporal 8, as Protector of the Unlucky and Losers, Anarchy),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Initiates of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Charter Domains – Travel (Adventure), Water (Arctic),
- Charter Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Immortals of Entropy (1) – Stodos (Initiate 6, Arctic),
- Immortals of Thought (2) – Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Sphere of Entropy (Council)
- Core Immortals –
- Charter Patrons –
- Charter Domains – Ambition (Ambition), Arcana (Aranea), Water (Arctic),
- Charter Secret Crafts – Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Aranea), Waterologist (Arctic),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
Spheres of Mystara (Council)
Guiding Principle – The council of elements of Mystara.
Single Element Organisations – Thought – Wind,
Core Immortals – Terra (Leader of Matter), Odin (Leader of Thought)
- Charter Patrons
- Racial –
- Genasi Races – Air (3),
- Charter Secret Crafts – Airologist (Air), Shapeologist (Aranea), Skyologist (Air),
- Racial –
- Charter Barbarian – Storm Herald – Sea (Air)
- Charter Cleric – Air (Air,),
- Charter Monk – Elements – Air (Air),
- Charter Paladin – Thunder (Air),
- Charter Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Charter Warlock – Genie Lord – Air (Air),
- Charter Wizard – Elementalist – Air (Air),
- Associated Patrons –
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Associated Secret Crafts – Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Associated Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Associated Cleric Domains – Arcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
- Associated Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Associated Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Associated Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Associated Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
- Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
- Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Game Master Section
Stodos – Initiate of Entropy (6)
- Sourcebooks: Vaults of Pandius (vop)
- Alignment: Neutral
- Portfolio: Ice, cold, arctic wastes, multiversal heat death
- Other Names: Cryonax, Master of the Icy Waste
- Sponsor: Hel
- Artefacts: Bile of Stodos
Allies of Stodos
Assists (can also be assisted by)
- Alphaks
- Demogorgon
- Loki
- Orcus
- Thanatos
Enemies of Studos
Opposes (can also be opposed by)
- Djaea
- Frey
- Freyja
- Ixion
- Ka (35) Hierarch of Matter
- Odin
- Rathanos
- Zugzul
Sponsorship Hierarchy – Entropy
- Sponsorship of the Entropy Sphere
- Hel (36) Hierarch of Entropy.
- Thanatos (35) Hierarch of Entropy.
- Alphaks (20) Empyreal of Entropy
- Arik (18) Celestial of Entropy
- Harrow (11) Temporal of Entropy moved from Thought (11)
- Atzanteotl (31) Hierarch of Entropy.
- Bachraeus (19) Empyreal of Entropy
- Demogorgon (30) Eternal of Entropy.
- Loki (30) Hierarch of Entropy.
- Orcus (26) Eternal of Entropy
- Ouranos (34) Hierarch of Entropy moved from Energy (35)
- Pharamond (32) Hierarch of Entropy moved from Energy
- Qywattz (21) Empyreal of Entropy moved from Thought (20)
- Ranivorus (16) Celestial of Entropy
- Loup (9) Temporal of Entropy moved from Thought (9)
- Talitha (25) Eternal of Entropy
History: Stodos was a descendent of those frogfolk created by Saint Stephen in the early Blackmoor era. He was an accomplished technomage, but extremely introverted, even antisocial. Feeling out of place in the human-dominated academic world, he eagerly joined one of Blackmoor’s moon missions in 3205 BC. Stodos grew to love the pristine chill of the moon and hate the Blackmoorian bureaucrats who attempted to bring him back once his shift was through. Working in secret, he created a bacterium that would kill humans but leave frogfolk unharmed, thus causing the failure of Blackmoor’s first colonisation attempt. The other frogman in the crew he killed more crudely with a large, club like wrench. As far as the mission commanders at home knew, the deaths were completely unexplained, and they assumed no one survived. Unbeknownst to Stodos, this fulfilled the “create a unique magic item” requirement of the Path of the Paragon.
Stodos cannibalised as much of the technology in the moon base as he felt he needed and constructed a secret base some distance away, using mechs to help him transport the materials. Then he destroyed the remains of the base utterly enough to cover his tracks, thereby fulfilling the Sphere of Entropy’s requirement that its questers destroy a lesser artefact of the Sphere of Energy – the base and its power, which he and other Blackmoor technomages had laboured on for decades. While he created heat and atmosphere in his new base for a time, he worked primarily on altering himself so that he could survive on the barren surface of the Moon without any artificial aid.
Over the next few years, Stodos destroyed several more colonisation attempts, working in secret to sabotage key components or creating new tailored bacteria that the colonists would not detect in time. Thus it was that he easily proved himself the greatest techno-wizard in far more than a thousand miles. He also expanded his base, creating a labyrinth of tunnels and experimental laboratories beneath each subsequent lunar base, transforming the terrain beneath the lunar surface to a surprising extent.
In the planes of Entropy, Hel noticed Stodos’ feats and saw in him a kindred spirit who had nearly completed the requirements for Immortality entirely on his own. She granted him a vision of her home plane, Niflheim, and hinted at the power buried there. That was all that Stodos needed – he used his expanded labs to research the means to create an interplanar gate, and used it to visit Niflheim under his own power.
Stepping into the freezing fog and snow of Niflheim, he came face to face with Hel herself. She explained to him about Immortality and his real chances of achieving it: he needed only to train a group of apprentices, which he was welcome to do in her service rather than bothering himself with the wretched inferiors of his own world. Impressed with this offer, Stodos accepted.
As a mark of his new status, Hel transformed Stodos into a hezrou, a croaking, demonic creature of great power. In this new form Stodos taught magic and technology to six of Hel’s fiendish servants, teaching them many of his secrets – though not all of them. When Hel deemed the last apprentice sufficiently accomplished, she rewarded with their teacher with true Immortality.
In the millennia since, Stodos has been up and down the immortal hierarchy. His greatest success was helping to destroy Blackmoor civilisation and its interplanetary colonies once and for all; after this was complete, he became lost for a time, unsure what his next goal should be, and he was defeated a number of times in the immortal Olympic games.
Ultimately, Stodos decided that only when all the worlds were rendered as barren as Niflheim or the Moon would he be content. In this he was opposed most strongly by the immortals of the Sphere of Energy, and due to the efforts of Rathanos, Ixion, and others he hasn’t yet made much headway since the last Ice Age. Still he builds his mortal following in the coldest places of the world, he recruits armies of icy beings on the elemental planes, and he creates endless new varieties of icy monsters in his home plane, called the Chiselled Estate. He is patient and knows one day victory will be his.
Stodos allies himself with the gods of Ragnarok: Hel, Orcus, Demogorgon, Loki, Alphaks, and Thanatos. However, he has his own agenda and works to ensure that the worlds end not with fire, but with ice. For this reason, Zugzul has taken violent exception to his means (if not his end) and has become one of his greatest foes.
Stodos is a far more ancient deity, a being of cold and chill during the Age of Serpents who brought many troglodytes and lizard folk to serve it in the arctic wastes later known as Nithia. Its people unsuccessful in the cold even when Stodos’ magical aid, it had long dwindled and eventually sunk, with its mortal followers, into a sleep of many centuries. It awoke, finally, to the sound of strange engines. Seeing potential, it persuaded a scientist of Blackmoor to create for it a race of froglike servitors. When this race was largely wiped out by followers of the demon-god Zugzul, Stodos began concentrating all of its efforts into destroying Zugzul and all it stood for along with all fire, heat, and energy.
Personality: Cunning, creative, patient, hateful, sociopathic.
Info on Stodos to be discovered by Groups
Unfinished Pantheon:
- Norwold (Master of the Icy Waste)
- Old Ones (Studos)
Classic D&D (BECMI) Stats
- Followers Alignment: Chaotic
- Favoured weapon: Club (allowed: club, dagger, natural weapons)
- Clerics skills and powers: Permanent Resist Cold
- Avenger skills and powers: Permanent Resist Cold
D&D 3.5 Stats
- Domains: Air, Cold, Evil, Storm, Winter, Water
- Preferred weapon: Club
Design Changes
Rank upgrade from 3 to 6.
Stodos – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Arctic (patron) added to the Outcast pantheon. (Studos)
- Cold (patron) added to the Ocean and Water pantheon.
- Cold (patron) added to the Elements patron group.
- Elements (patron group) added to the Spheres pantheon.
- Initiate (rank) added to the Initiates pantheon.
- Sphere of Entropy (rank group) added to Entropy pantheon.
Content Updates
- 2021-09-08 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon
- 2021-08-15 – Updates the allies and enemies section.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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