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Dungeons & Dragons Immortals

DnD Immortals Mahmatti

Dungeons and Dragons – Mystara Immortals

Mahmatti – Sphere of Energy

Player Section – Mahmatti

Running Elk

  • Clerics:
  • Warlocks:
    • Patron: Magic, Nature, Wisdom
      • Atruaghin pantheon onlyNationality (Atruaghin Clans (Children of Atruaghin, Clan of the Elk)
      • Celestials pantheon onlySphere of Energy (Celestial)
      • Energy pantheon onlySphere of Energy (Celestial)

Racial Pantheons

  • Atruaghin (Running Elk) Due to Patron of Children of Atruaghin, and Clan of the Elk.

Immortal Pantheons

  • Celestials (Zirchev) Due to Rank of Celestial.
  • Energy (Zirchev) Due to Member of Sphere of Energy.

Appearance: a human of venerable age of wiry build, with his skin tight to his bones and burnt by the sun, a network of whitish wrinkles on his face and a wise and friendly look. He always carries with him a pipe, wearing simple clothes of hide (shirt and trousers) and wearing his hair shaved on the sides and collected in a ponytail that descends from the centre of his head.

Mahmatti Campaign Information

Mahmatti meaning behind names

  • Mahmatti (?) – Does not have a historical name connection.
  • Running Elk – Representing an naming convention around an event witness at the birth of a child or an event related to becoming an adult.

Game Master Section – Mahmatti

Mahmatti – Celestial of Energy (14)

  • Sourcebooks: Wrath of the Immortals (wi-b1-23), The Atruaghin Clans (gaz14-20), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: clan of the elk, protecting the children of Atruaghin, wisdom, nature, magic
  • Other Names: Running Elk
  • Sponsor: Ixion
  • Artefacts: Pipe of Mahmatti
Allies of Mahmatti

Assists (can also be assisted by)

Assisted by

Enemies of Mahmatti

Opposed by

  • Danel (14) Celestial of Entropy
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdal (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: Mahmatti was a member of the clan of the Elk and lived many centuries after the liberation of the clan and the creation of the Plateau by Atruaghin. Many legends tell that he was the most powerful shaman that ever lived, capable of commanding any force of nature. He was obsessed by the will of dispelling the present corruption of Atzanteotl on the clan of the Tiger and for this studied at length the way of druidic magic, of shamanism and even the arcane magic of the foreigners, until he was at the point of achieving his aim. Unfortunately, Atzanteotl was aware of the danger and sent some members of the clan of the Tiger into the village of Mahmatti, where they assassinated a violent man and left traces that indicated the guilt of Mahmatti. The shaman was incapable of exonerating himself and was thus condemned to death. Thanks to his magic he fled swearing that he would come back with the truth, and for this was banished by his tribe in a special ceremony according to the laws passed down by Atruaghin. Like the great unifier had in fact, Mahmatti also sought the knowledge by travelling abroad, and ended by being trapped in the web of lies of a witch that lived on the mountains of the Silver Sierras, to the border between High Lands (at that time still uninhabited) and eastern Sind. When he was heart-broken that the woman had been using magic to drain his spirit and gain power, Mahmatti fled but at this point was too weak and was prematurely aged (despite having thirty years to see the double-cross). Returning therefore to the land of the clan of the Tiger, he found and killed the true guilty of the murder of which he had been accused, and after having captured the head of the assassins, he brought him alive in front of the elders of the clan of the Elk. Here the sages gave their judgement, and he nearly died while his daughter completed the ritual for readmitting him into the clan: on his face all could see the serenity and great composure. Just for force of the achievement of this enlightened state, the soul of Mahmatti was welcomed by the Great Spirit (Ixion) who required him to make a choice: he could join with his ancestors with honour, eating and living in harmony with the spirits for all eternity, or he could enter the path that could lead to him being one with the universe and with the spirits, in a position to continue to watch over his people. Mahmatti chose the most roundabout way, and it was thus that he undertook the path of the Paragon in the Spirit World, finally becoming Immortal in 452 BC among the ranks of Energy.

Personality: Mahmatti is the spiritual guide of the various clans, a sage always on the search of new knowledge. He doesn’t like physical fights or hotheads and is loyal to Atruaghin and to his mentor Ixion, while showing a mixture of pity and contempt for Atzanteotl, who he considers a creature devoured by his loneliness and by hate.

Info on Mahmatti to be discovered by Groups

Unfinished Pantheon: Serpent Peninsular (Mahmatti)

Sphere Pantheon: Energy (Mahmatti)

Immortal Pantheon:-

Design Details – Mahmatti

Classic D&D (BECMI) Stats
  • Followers Alignment: Lawful or Neutral; clerics must be Neutral
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: +1 bonus to Wisdom. Clerics of Mahmatti have access to the first three levels of druid spells as well as those of the cleric, but have the same limitations as druids for using weapons, armour and magic items.
D&D 3.5 Stats
  • Domains: Energy, Magic, Plant, Animal
  • Preferred weapon: quarterstaff
Design Changes

Changed the Travel Domain for the Knowledge domain. Rank was 13 moved to 14.

Mahmatti – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Children of Atruaghin and Clan of the Elk (patron) added to the Atruaghin pantheon.
  • Celestial (rank) added to the Celestials pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-26 – Increase rank to 14.
  • 2021-09-17 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-20 – Added Ahmanni to allies.
  • 2021-08-19 – Added in enemy of Danel.
  • 2021-08-15 – Updates to layout, menu, tags and links.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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