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Dungeons & Dragons Immortals

DnD Immortals Aracne Prime

Dungeons and Dragons – Mystara Immortals

Aracne Prime – Sphere of Entropy

Spider Queen, The Night Spider

  • Clerics:
  • Warlocks:
  • Patron – Oppression, Spiders.
  • Patron and Title KeywordsCorruptors (Deceit), Elements (Darkness), Racial (Geansi (Darkness), Monstrous Races (Aranea)), Title (Sphere of Entropy (Temporal))
    • Temporal pantheon onlySphere of Entropy (Temporal)
    • Energy pantheon onlySphere of Entropy (Temporal)

Racial Pantheons

Cultural Pantheons

  • Alphatian Empire (Spider Queen) – Due to Patron of Aranea and Corruptors group (Deceit).
  • Outcast (Rakhnee) – Due to Patron of Monstrous Races group (Aranea)
  • Thyatian Empire (The Night Spider)
  • Ylari (The Night Spider) Due to Patron of Deceit.

Elemental Pantheons

  • Darkness (The Night Spider) Due to Patron of Darkness
  • Shadowlands (The Night Spider) Due to Patron of Darkness

Immortal Pantheons

  • Entropy (Aracne Prime) Due to Member of Sphere of Entropy.
  • Temporals (Aracne Prime) Due to Rank of Temporal.
  • Spheres (Aracne Prime) Due to Patron of Elements group (Darkness)

Special Pantheons

  • Assembly (Aracne Prime) Due to member of Sphere of Entropy.

Appearance: an enormous blacker than night of about three metres of length, with four pairs of legs (the forward pair end with three prehensile digits) and six scarlet eyes that shine like heated coal.

Game Master Section

Aracne Prime – Temporal of Entropy (8)
Was Initiate of Entropy (6)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: planar spiders and evil aranea, oppression, deceit, darkness
  • Other Names: An-Ying Zhu Hou, Asharya, The Night Spider, Rakhnee, Spider Queen
  • Sponsor: Hel
  • Artefacts: Web of Aracne Prime
Allies
  • Alphaks
  • Illric
Enemies
  • Korotiku (32) Hierarch of Thought.
  • Rathanos
  • Terra
  • Zirchev
Sponsorship Hierarchy – Entropy
  • Sponsorship of the Entropy Sphere
    • Hel (36) Hierarch of Entropy.
    • Thanatos (35) Hierarch of Entropy.
      • Alphaks (20) Empyreal of Entropy
      • Arik (18) Celestial of Entropy
        • Harrow (11) Temporal of Entropy moved from Thought (11)
      • Atzanteotl (31) Hierarch of Entropy.
        • Danel (14) Celestial of Entropy
        • Kythria (2) Initiate of Entropy moved from Energy (2)
        • Macroblan (27) Eternal of Matter moved from Matter (13)
      • Bachraeus (19) Empyreal of Entropy
      • Demogorgon (30) Eternal of Entropy.
        • Saasskas (23) Empyreal of Entropy.
          • Slizzark (15) Celestial of Entropy moved from Energy (17)
      • Loki (30) Hierarch of Entropy.
      • Orcus (26) Eternal of Entropy
      • Ouranos (34) Hierarch of Entropy moved from Energy (35)
      • Pharamond (32) Hierarch of Entropy moved from Energy
      • Qywattz (21) Empyreal of Entropy moved from Thought (20)
      • Ranivorus (16) Celestial of Entropy
        • Loup (9) Temporal of Entropy moved from Thought (9)
      • Talitha (25) Eternal of Entropy
        • Kallala (22) Empyreal of Entropy moved from Time (14)
        • Ruaidhri (3) Initiate of Entropy from Thought (3)

History: during her mortal life many millennia ago, Aracne Prime was a planar spider of an evil nature that lived in an outer plane. After having corrupted her followers carrying them towards the way of Entropy, succeeded in becoming Immortal around 5000 BC, and began to spread the seeds of the evil among the planar spiders, sending her horde to sow terror in the other planes and to enslave the weaker races, among which in particular the phanatons of the plane of Thorne (who had until then lived together in peace with the planar spiders). However the plans of conquest of Aracne Prime were roughly interrupted when a group of adventurers penetrated into her home plane armed with the knowledge of her True Name and challenged her, threatening to destroying her for ever. Forced to escape after being deprived of a large part of her power following this defeat, Aracne sought refuge on the Prime Plane together with a throng of planar spiders to her followers and a multitude of phanaton slaves, ending with them skulking in the heart of that which later became the Isle of Dawn, where created the kingdom of Aran well before that the Thonians founded their empire. Her disciples were crossed later with local giant spiders, created the Aranea race, that with the passing of time manifested in the southern forests of the Isle of Dawn. After Aracne Prime was contacted by Korotiku, who with his suggestions convinced her to divide her subjects for exploring Mystara and founding an extensive culture that could rival that of the humans. Aracne Prime ordered her aranea of using the magic for colonising unexplored area. It was thus that were created the Aranea colonies in the Savage Coast, in the Archipelago of Thanegioth and in other parts of Mystara, with the intent on the part of Aracne Prime of creating an empire of vast dimensions, while the plan of Korotiku was simply for freeing the aranea from the abominable influence of their great mother. Korotiku became an always most important presence in the aranea pantheon, especially in the colonies, while secretly acting also among the phanatons of Aran for inducing them to rebel. With the advent of the Great Rain of Fire and the chaos that followed, the phanatons (who had been reproducing so much that they outnumbered their masters three to one) chose the occasion for revolting and began to fight aranea and planar spiders everywhere they were encountered. Therefore the kingdom of Aran decayed, and the colonies had to look to provide for themselves without more guidance from the motherland. The efforts made by Aracne Prime for halting the collapse of her kingdom were futile, and Korotiku revealed his true intentions when around 2600 BC a group of his aranea followers were introduced into the sanctuary of Aracne Prime and assaulted it. The Immortal was not destroyed, but simply deprived of most power, until becoming a paltry Initiate.

After this betrayal, Aracne Prime fled underground and was isolated from the rest of her issue, developing a strong paranoia and a mortal dread of being destroyed. It would take 2000 years for the survivors of Aran to find Aracne Prime and convince her that the traitors had been exterminated and she could again covet a position of power on Mystara, but in the meantime things were changed. Thothia, Alphatia and Thyatis were awkward powers in the Isle of Dawn, and the contacts with the former colony were by now lost. It was around 450 AC that Aracne Prime finally decided to act by extending her design out from the Thothian Plateau and sent her daughter, Aketheti (a horrible being in a position to change from planar spider into a human being) to inter the pharaoh of the nearby Thothia. Very soon the Thothian kingdom forget its faith in Rathanos (who had saved it from destruction 800 years before) and thanks to the influence of Aketheti and of the new convert Pharaoh Ramenhotep X, an odd form of mysticism based on the veneration of spiders and of the unfathomable mysteries of the cosmos is popular in Thothia through the publication of the Canon of the Square Web. The descendants of Ramenhotep X were then all controlled by Aketheti, who spent age after age pretending to be daughters and nieces of herself and reinforcing for the next five centuries the control of Aracne Prime on Thothia, that actually remained imprisoned in the web of the Spider of the Night.

Personality: Aracne Prime is an untrustworthy and manipulative being who nevertheless has an incredible fear of dying, because of the events that she saw fleeing from her home plane. In the course of the centuries she has tried to expand her influence also over the aranea of Herath, distant descendants of her ancient servants, the planar spiders that had fled with her to Mystara, but because of the attention that Korotiku has for the aranea of Herath and of the distance between the Isle of Dawn and the Savage Coast, her plans have been slow. Because of her plots she has made a throng of powerful enemies that comprises Korotiku (patron of the aranea and the non evil planar spiders), Rathanos (original patron of Thothia), Terra and Zirchev (patrons of the phanatons that she harassed so much).

Info on Aracne Prime to be discovered by Groups

Unfinished Pantheon:

  • Nithian (Aracne Prime)
  • Ochalean (An-Ying Zhu Hou)
  • Savage Coast (Asharya)
  • Serpent Peninsular (Rakhnee)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; the clerics must be Neutral or Chaotic
  • Favoured weapon: natural weapons (allowed all bludgeoning weapons and nets)
  • Clerics skills and powers: +2 bonus to ST versus Poison and Paralysis
D&D 3.5 Stats
  • Domains: Entropy, Law, Evil, Slavery
  • Preferred weapon: natural weapons (bite or claw/fist)
Design Changes

Aracne Prime – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Aranea (patron) added to the Alphatian Empire pantheon.
  • Aranea (patron) added to the Monstrous Races patron group.
  • Darkness (patron) added to the Darkness and Shadowlands pantheons.
  • Darkness (patron) added to the Elements and Genasi patron group.
  • Deceit (patron) added to the Ylari pantheon.
  • Deceit (patron) added to the Corruptors patron group.
  • Corruptors (patron group) added to the Alphatian Empire pantheon.
  • Elements (patron group) added to the Spheres pantheon.
  • Genasi (patron group) added to the Alphatian Empire pantheon.
  • Monstrous Races (patron group) linked to the Outcast pantheon.
  • Temporal (rank) added to the Temporal pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-09 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-06 – Updated the allies and enemies section.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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