Dungeons and Dragons – Mystara Immortals
Infaust – Sphere of Matter
Infaust (Matter, Celestial 16)
- Favoured Weapon – Unarmed Strike
- Other Names – Dottor Infaustus, Johannes Silberstein, Master of Mind and Matter, The Mind Over Matter
- Symbol – The Vitruvian man (Shown on Holy Symbols of Mystara Day 102)
- Patron of
- Immortal Title – Celestial (30)
- Core Pantheons –
- Single Element Organisations – Matter – The Growth
- Secret Crafts –
Appearance: a human of perfect size and physique, with pearl grey skin, grey eyes and white hair, completely nude and with a serious and focused expression.


Holy Symbols
- Clerical Domains –
- Pantheons –
- Immortal Councils – Assembly (as Infaust), Matter (as Infaust), Celestials (as Infaust),
- Clerics:
- Patron – Perfection, Transmutation.
- Patron and Title Keywords – Completeness, Artists (Harmony).
- Celestials pantheon only – Sphere of Matter (Celestial)
- Matter pantheon only – Sphere of Matter (Celestial)
Racial Pantheons
- Dwarven and Gnome (Master of Mind and Matter) Due to Patron of Completeness
- Elven (Master of Mind and Matter) Due to Patron of Harmony
Cultural Pantheons
- Alphatian Empire (Master of Mind and Matter)
- Land Guilds (Master of Mind and Matter) Due to Patron of Artists group (Harmony)
- Thyatian Empire (The Mind Over Matter)
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Chairs for Immortal Council – Arik (Entropy), Calitha (Time), Coberham (Energy), Diulanna (Thought), Opal (Matter)
- Immortals of Energy (6) – Coberham (Celestial 18), Zirchev (Celestial 17), Alphatia (Celestial 16), Guidarezzo (Celestial 15), Mahmatti (Celestial 14), Minroth (Celestial 13),
- Immortals of Entropy (6) – Arik (Celestial 18), Slizzark (Celestial 17), Ranivorus (Celestial 16), Idris (Celestial 15), Danel (Celestial 14), Yagrai (Celestial 13)
- Immortals of Matter (6) – Opal (Celestial 18), Tahkati (Celestial 17), Infaust (Celestial 16), Hattani (Celestial 15), The Eternal General (Celestial 14), Garl (Celestial 13)
- Immortals of Thought (4) – Diulanna (Celestial 18), Halav (Celestial 17), Cretia (Celestial 16), Malinois (Celestial 15), Freyja (Celestial 14), Frey (Celestial 13),
- Immortals of Time (3) – Calitha (Celestial 18), Petra (Celestial 17), Ahmanni (Celestial 16), Malafor (Celestial 15), Brindorhin (Celestial 14), Hymir (Celestial 13),
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Game Master Section
Infaust – Celestial of Matter (16)
- Sourcebooks: Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: perfection, completeness, unity of mind and body, universal harmony (inner and outer)
- Other Names: Dottor Infaustus, Johannes Silberstein, The Master of Mind and Matter, The Mind Over Matter
- Sponsor: Djaea (Matter)
- Artefacts:
Allies
Enemies
Sponsorship Hierarchy – Matter
- Sponsorship of the Matter Sphere
- Earth Elemaster (33) Hierarch of Matter
- Ouranos (35) Hierarch of Matter Moved to Entropy (34)
- Terra (36) Hierarch of Matter
- Buglore (9) Temporal of Matter
- Djaea (34) Hierarch of Matter
- Infaust (16) Celestial of Matter
- Faunus (11) Temporal of Matter
- Chiron (6) Initiate of Matter
- Forsetta (7) Temporal of Matter
- Ka (35) Hierarch of Matter
- Bastet (16) Celestial of Matter moved to Time (22).
- Gorrziok (22) Empyreal of Matter moved to Time (25)
- Crakkak (10) Temporal of Matter moved to Time (10)
- Kagyar (28) Eternal of Matter
- Garl (13) Celestial of Matter
- Branden (3) Initiate of Matter moved to Energy (11)
- Ilmarinen (20) Empyreal of Matter
- Polunius (25) Eternal of Matter
- The Korrigans (22) Empyreal of Matter moved from Energy (24)
- The Twelve Watches (4) Initiate of Matter
- Wayland (24) Empyreal of Matter
- Garl (13) Celestial of Matter
- Lokena (2) Initiate of Matter
- Lornasen (10) Temporal of Matter moved from Energy (7)
- Ninfangle (27) Eternal of Matter (27) Moved to Thought (26)
- Wogar (5) Initiate of Matter
- Tahkati (17) Celestial of Matter moved from Energy (17)
- Utnapishtim (23) Empyreal of Matter
- Land (27) Eternal of Matter
- Maat (30) Eternal of Matter
- Paarkum (8) Temporal of Matter
- The Eternal General (14) Celestial of Matter
- Macroblan (13) Celestial of Matter moved to Entropy (27)
- Malafor (18) Celestial of Matter moved to Time (15)
- The Great One (26) Eternal of Matter
- Urtson (12) Temporal of Matter moved to Thought (7)
- Terra (36) Hierarch of Matter
- Valerias (31) Hierarch of Matter
History: Johannes Silberstein, known as “Dottor Infaustus” (for his custom of intervening in discussions and in erudite dissertations in order to destroy the thesis’ of others – something he is always successful at), he was during his mortal life a student, alchemist, erudite and Hattian mage, who lived in the metropolitan territory of the Thyatian Empire about the II century AC. Driven by his thirst for knowledge, he devoured the most ancient books of human wisdom, learning all that he could on mundane and arcane science, on the history of the world, the planes and the divine. Soon, armed with this knowledge, he embarked on journeys that took him to the majority of the known lands, and in wild lands until now never visited by civilised eyes. His powers, always increasing, allowed him to visit many planes, meet the inhabitants, learning their secrets. However, Johannes was always a dissatisfied human: in his continued quest for absolute knowledge, he established as the final perfection were elusive and unreachable, as the human mind is unable to take in one gulp the greatest secrets of the cosmos. Johannes was also always extremely uncertain and undecided the great knowledge he brought to long reflection on whatever choice he must take on, to slowly ponder every consequence of such choices – a shortage that in most occasions caused not a few problems, especially when he found himself up against choose to quickly make or to more crazy or determined adversaries. Johannes, ascertained this indomitable of the thought to sudden action, after having meditated at length, arrived to consider the dualism of the mortal world: from one side the mind, ethereal, elusive, infinite and potentially powerful in the imagination (but unable of being realised); from the other the body, crude, anchored to inexpressible needs, short-lived, finite and incapable of break off from land (but also always the only means by which his can be translated into real action). Johannes, deemed that in the solution to this dualism stays the key of perfection, he embarked on further research, that led him to always investigate more before in person the reality of the natural world, animals and of the creatures without great intellect – for understanding the true nature of the body. During this quest he encountered Djaea, who, intrigued by this unusual and complicated quest of inner and outer balance (the microcosm in the macrocosm), direct him to the search of an ancient artefact, the Root of the World, which could finally be at the end of his quest. After many adventures, Johannes found the mysterious artefact, but barely had it in his hand, when he completely lost his memory and found himself reincarnated as a dog. Despite his bewilderment and sudden amnesia, the mind of Johannes has though the knowledge of found in a crude body, unable to host it. The only thing that he remembered was the mysterious artefact, which, he thought had taken his memory, therefore he had to go and retrieve it. Therefore he was put again in search of it, being forced to use every sort of mental stratagems for overcoming the difficulties enforced on him by his new undesired body.
Nevertheless, he succeeded in the task and retrieved the Root of the World, only to once more lose the memory and was reincarnated as a minotaur! Once again he went in search of the artefact and found it, and once again lost his memory and was reincarnated as a djinn. When also finally in this form he retrieved the Root of the World, returned to his original form, rejuvenated, and Djaea appeared to him in all her splendour: he had barely completed his Quest on the Path of the Polymath towards Immortality, experiencing the various levels of complementary of body and mind: the animalistic (the dog), the half–animalistic (the minotaur), the dualism (the human) and the volatility of the body (the djinn). Today having finally understood that a mind and a body are intimately bound, their growth is contemporaneous and the perfection must contemplate the growth of one as much as the other. Strengthened by this new knowledge, Johannes is dedicated to moreover perfecting the proper union between mind and body, founding an order of mystics dedicated to the philosophy of which he himself was made spokesman, that always invokes the greater correspondence between mind and body as the key for understanding the secret of existence and perfecting himself, in order to be at one with the cosmos. When finally Djaea saw fit to return at that moment, called him to herself in the ranks of the Immortals, but Johannes (now that he felt he had attained the total harmony of his mind and body) asked her to first grant his final wish: removing his previous memory, in order that no residue of his mind could no longer undermine his complete unity of thought and action. Djaea, surprised and pleased by this thus profound dedication to the cause of Matter, consented, and Johannes became one of the few Immortals to not remember the conditions of his ascension and his mortal life (even having had one). The only thing he remembered was his academic nickname, “Infaustus”, from which he derived his new Immortal name, Infaust – to also signify his pain, ominous loss of that which his belief of having learnt that it is in the face of whom pursues the way of perfection.
Personality: For many Infaust is determined and hasty; in realty few understand how mind and body act as one in him. In fact, Infaust doesn’t think: he just acts, since the action that he accomplishes is nothing other than his will made material. Infaust has few allies, and he doesn’t even have many needs, given that he also doesn’t have any enemies and is generally disinterested in having followers; the only ones that honour his memory are his priests and the mystic followers of his philosophy.
Information to be discovered by Groups
Unfinished Pantheon:
- Norwold (Johannes Silberstein)
- Savage Coast (Dottor Infaustus)
- Sind (Infaust)
Classic D&D (BECMI) Stats
- Followers Alignment: Lawful
- Favoured weapon: natural weapons (allowed all mystic weapons)
- Clerics skills and powers: clerics of Infaust pursue a philosophy of perfection that makes them similar to Mystics. For this they gain the special abilities of the Mystics (and only those) at the same level.
D&D 3.5 Stats
- Domains: Matter, Law, Knowledge, Will
- Preferred weapon: unarmed blow
Design Changes
Character reduced to Rank 16 from 17.
Infaust – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Completeness (patron) added to the Dwarven and Gnome pantheon.
- Harmony (patron) added to the Elven pantheon.
- Harmony (patron) added to the Artists patron group.
- Artists (patron group) added to the Land Guilds pantheon.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Matter (rank group) added to Matter pantheon.
Content Updates
- 2021-09-26 – Rank reduced to 16.
- 2021-09-15 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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