Categories
Dungeons & Dragons Immortals

DnD Immortals Matin

Dungeons and Dragons – Mystara Immortals

Matin – Sphere of Energy

Player Section – Matin

Brother Shell, Master of the Fortress, Protector of Lupins, Protector of Tortles, The Fortress

  • Clerics:
  • Warlocks:
  • Patron – Lupins, Martyrdom, Protection, Renardy, Sacrifice, Security, Tortles
  • Patron and Title Keywords – Guardians, Title (Sphere of Energy (Empyreal)), Warfare (Fortresses)
    • Empyreals pantheon onlySphere of Energy (Empyreal)
    • Energy pantheon onlySphere of Energy (Empyreal)

Racial Pantheon

Cultural Pantheon

  • Makai (Protector of Tortles)
  • Thyatian Empire (The Fortress) Due to Patron of Warfare group (Fortresses)

Elemental Pantheon

Immortal Pantheons

  • Energy (Matin) Due to Member of Sphere of Energy.
  • Empyreals (Matin) Due to Rank of Empyreal.

Special Pantheons

  • Assembly (Matin) Due to being an Immortal of Mystara.

Appearance

  • a grey-skinned, fat doggerman lupin with a firm frown, protected by mail armour and armed with a heavy mace, with a tabard that carries the symbol of his order worn with pride.
  • The second form is that of a fat male tortle, with a pointed snout, his shell painted blue with the symbol of the white tower, and a mace in his fist.

Matin’s Campaign Information

Rhederrian Investigations:-

Game Master Section – Matin

Matin – Empyreal of Energy (19)
was Temporal of Thought (7)

  • Sourcebooks: Vaults of Pandius (vop)
  • Portfolio: Renardy, lupins, tortles, security, protection, guardians, fortresses, sacrifice and martyrdom for the homeland
  • Other Names: Protector of Lupins, Protector of Tortles, Brother Shell
  • Sponsor: Malinois
  • Alignment: Lawful
  • Artefacts: Chainmail of Matin, Mace of Matin
Allies of Matin

Assists (can also be assisted by)

Enemies of Matin
Sponsorship Hierarchy – Thought
  • Sponsorship of the Thought Sphere
    • Air Elemaster (33) Hierarch of Thought
    • Korotiku (32) Hierarch of Thought
      • Ahmanni (14) Celestial of Thought moved to Time (16)
      • Asterius (27) Eternal of Thought
      • Clebard (2) Initiate of Thought
      • Cochere (12) Temporal of Thought
      • Cretia (16) Celestial of Thought
      • Diulanna (18) Celestial of Thought
      • Eiryndul (20) Empyreal of Thought moved from Energy (20)
      • Harrow (11) Temporal of Thought moved to Entropy (11)
      • Loup (9) Temporal of Thought moved to Entropy (9)
      • Malinois (16) Celestial of Thought
        • Matin (7) Temporal of Thought to Energy (19)
        • Ruaidhri (3) Initiate of Thought to Entropy (3)
      • Palartarkan (11) Temporal of Thought moved from Energy (12)
      • Ralon (9) Temporal of Thought
      • Soubrette (24) Empyreal of Thought
      • Ssu-Ma (23) Empyreal of Thought
      • Turmis (1) Initiate of Thought
    • Odin (36) Hierarch of Thought
      • Arnelee (8) Temporal of Thought
      • Frey (13) Celestial of Thought
      • Freyja (14) Celestial of Thought
      • Halav (17) Celestial of Thought
      • Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
      • Noumena (34) Hierarch of Thought
        • Palson (3) Initiate of Thought
      • Orisis (19) Empyreal of Thought
      • Tarastia (30) Eternal of Thought moved from Energy (30)
      • Taroyas (6) Initiate of Thought moved from Time (6)
      • Thor (29) Eternal of Energy. moved to Thought (29)
        • Gorm (22) Empyreal of Thought moved from Energy (19)
      • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Pax (35)
      • Kersy (21) Empyreal of Thought
      • Koryis (10) Temporal of Thought
        • Urtson (7) Temporal of Thought moved from Matter (12)
      • Thalia (31) Hierarch of Thought from Energy
    • Qywattz (20) Empyreal of Thought moved to Entropy (21)
    • Sinbad (25) Eternal of Thought
    • Tyche (28) Eternal of Thought (28) moved to Time (28)
      • Raven (21) Empyreal of Thought moved to Time (21)
      • Tourlain (8) Temporal of Thought moved to Time (8)
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdall (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: born in Renardy in 470 AC, Mâtin was reared by his father with strong values of patriotism and charity towards the weak. Gifted with a robust and imposing build since he was a young person, Mâtin is always distinguished by his good heart and a certain light heartedness that allowed him to take on any task, besides the more audacious and risky without any fear. In the course of his many travels over the Renardois land for defending the weak and decided finally to become a priest of Maleen (Saimpt Malinois). After years spent in the borderlands defending the lupin colonists from the assaults of the goblinoids and from the effects of the amber lotus plants, Mâtin succeeded to convince many of his brothers and numerous small lords that they needed to remove the problem of the pollen of the amber lotus to avoid future disasters. On the strength of the assistance won with years of service and sacrifice, Mâtin was presented in front of the king and gained from him the assignment of building the defences that have protected the country from the dangers of the north. It was so he designed an ingenious system of locks placed on the River of Dreams for purifying the water and to render secure the area, and Mâtin founded an order with the aim of protecting the construction of the locks. His order was at once put to the test when, following the destruction of many hectares of amber lotus by the lupins for winning the new cultivated land, the Yazi goblinoids attacked Renardy as a response to their escape. It was especially thanks to the contribution of the order of Mâtin that the lupins repulsed the assailants and succeeded to complete the system of locks that purified for always the water of the River of Dreams, rendering the rest of the Renardois plains free from the threat of the lotus. Mâtin fell in the final battle against the (511 AC), and on that site was later built the castle of Roan (Château-Roan), a fortress that became the base of the Order of Saimpt Mâtin, dedicated to the protection of his nationals and to the safeguard of the health of the Renardois. In truth Mâtin didn’t die in that place, but prefers that others him dead to allow him to freely continue the path of the Epic Hero. In the following years there were numerous witnesses to his appearance in Renardy, and this contributed to defend the news of his ascension among the ranks of the saints, so that his order always acquired more importance and he already enjoyed a large number of followers when becoming Immortal at the end of the VI century AC.

Personality: Saimpt Mâtin is worshipped by all the Renardois as the greatest protector of their homeland, and he exhorts his followers to never dishearten and to always defend the weak and the homeland. He is a great friend of Saimpt Ralon, and a good ally of Saimpt Malinois and Saimpt Clébard. In the last century the tortles have started to worship him as Brother Shell the protector, son of Mother Ocean (Calitha) and Father Earth (Ka).

Info on Matin to be discovered by Groups

Unfinished Pantheon:

  • Savage Coast (Matin)
  • Serpent Peninsula (Brother Shell)

Design Details – Matin

Classic D&D Stats
  • Followers Alignment: any; clerics must be Lawful
  • Favourite Weapons: mace (allowed all bludgeoning weapons)
  • Clerics skills and powers: free defensive martial arts skill
  • Paladins skills and powers: +1 to attack rolls vs. goblinoids
D&D 3E Stats
  • Domains: Thought, Law, Good, Protection
  • Preferred Weapon: heavy mace
Design Changes

Rank changed from 7 (Temporal) of Thought to 19 (Empyreal) of Energy.

Matin – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Fortresses (patron) added to the Dwarven and Gnome pantheon.
  • Fortresses (patron) added to the Warfare patron group.
  • Guardians (patron) linked to the Dragonkin pantheon.
  • Warfare (patron group) added to the Thyatian Empire pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-26 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-19 – Update to allies and enemies.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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