Classes Dungeons & Dragons Roleplaying

DnD Classes Clerics Domain Balance

Dungeons and Dragons – Mystara

Clerical Domains – Balance

Source: The Book of the Righteous (5e-grr-br-185)

There cannot be good without evil, law without chaos, light without dark. These forces act in the cosmos, striving for dominance, but always checked by their opposite. Their conflict creates stability in the universe—a stability that must be preserved so existence can continue. Gods of balance preserve the delicate equilibrium between cosmic forces to ensure all things work as they should. They tend to be impartial gods, moved to action only when the scales tip toward one side or the other. They then throw their weight behind the weaker force until balance is restored. Most gods of balance focus on one of good versus evil or law versus chaos.

  • Secret Crafts:
  • Spheres: Energy (1 – 16)
  • Common Domain in Pantheons:

Balance Domain Spells

  • Cleric 1st Level – detect evil and good, sanctuary
  • Cleric 3rd Level – calm emotions, warding bond
  • Cleric 5th Level – dispel magic, tongues
  • Cleric 7th Level – banishment, freedom of movement
  • Cleric 9th Level – dispel evil and good, geas

Domain Progression

  • Cleric 1st Level
    • Bonus Proficiencies – When you choose this domain at 1st level, you gain proficiency with heavy armor and Insight.
    • Servant of Balance – Also starting at 1st level, you can use your action to touch a willing creature other than yourself and spend 1 Hit Die. Roll the die and the creature touched regains hit points equal to the number rolled.
  • Cleric 2nd Level
    • Channel Divinity – Divine Retribution – Beginning at 2nd level, you can use your Channel Divinity to restore balance on the battlefield. When a creature other than you hits you or a creature within your reach, you can use a reaction to make one weapon attack with advantage.
  • Cleric 6th Level
    • Channel Divinity – Even the Field – Starting at 6th level, when a creature within 30 feet of you becomes blinded, charmed, deafened, frightened, invisible, paralyzed, poisoned, restrained, or stunned, you can use your reaction and use your Channel Divinity to force one creature you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, you bestow the same condition on that creature. The condition lasts until the triggering condition is removed.
  • Cleric 8th Level
    • Divine Strike – At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
  • Cleric 17th Level
    • Paragon of Balance – Beginning at 17th level, you cannot be charmed or frightened. In addition, once per round, when you take damage, a creature you choose within 30 feet of you must succeed on a Wisdom saving throw against your spell save DC or take psychic damage equal to the amount of damage you took.
Work in Progress

Uncommon – Sphere of Though and Element of Air

Spheres: Thought/Air – (F) Energy/Fire, (W) Time/Water, (E) Matter/Earth
Alatian Pantheon (Aasla – F, Perun)
Atruaghin Clans Pantheon (Turtlerider)
Bellissarian Pantheon (Alphatia – F, Grammaton)
Darokin Pantheon (Brage – F, Brian, Protector of Governors – W, Sata – F, Wayland – E)
Davania Pantheon (Clebard, Defender of the Weak – F, Djaea – E, Oloron, Paarkum – E)
Dwarf Pantheon (Dain)
Elven Pantheon (Father Sky, Ilsundal – F, Mother Nature – E)
Forest Pantheon (Shield of Worlds – E)
Genasi Pantheon (Koryis, Lord of Sky and Wind, Master of Charity – F)
Gentle Folk Pantheon (Lady of Harmony – F)
Heldannic Pantheon (Fredar, Laksman – F, Volund – E, Viuden)
Humanoid Pantheon (He Who Watches, Urtson – E)
Ierendi Pantheon (Ahmanni, Dolphins’ Friend – E)
Milenia Pantheon (Taroyas – W)
Minrothad Pantheon (Malafor – E)
Neathar Pantheon (Jumal)
Nithian Pantheon (Amon)
Northern Reaches Pantheon (Frey, Odin, The Gods’ Smith – E)
Norwold Pantheon (Aasla – F, Odin’s Tactician)
Ocean Pantheon (Ayodhya – F, The Dolphin-Friend – E)
Ochalean Pantheon (Tiuz – F, Yao-Lan Zi – F)
Old Ones Pantheon (Pax, Thalia – F)
Olympian Pantheon (Zeus – W)
Savage Coast Pantheon (Guy d’Aret – F, Jarilo, Saimpt Clebard, Taranos)
Sind Pantheon (Infaust – E)
Sky Pantheon (Guidarezzo – F, Tapio – F, Zephyr)
Thyatian Pantheon (The Master of Mind and Matter – E, The Shaper – F, The Wise One – F)
Traldar Pantheon (Wotan)

Content Updates

  • 2021-02-22 – Linking in Alpahtia to the domain, adding into the name class clerics to help sort the results. Added in the details for the domain.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher

Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot

Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers

Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal

Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire

Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier

Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer

Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk

Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. SpecialOathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper

Scholar: Alchemy, Mind-Delving

Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic

Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity

Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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