Dungeons and Dragons – Mystara Immortals
Atruaghin – Sphere of Matter

Player Section – Atruaghin
Atruaghin (Matter, Hierarch 32)
- Favoured Weapon – Handaxe
- Symbol – A feathered serpent wearing a warbonnet (Shown on Holy Symbols of Mystara Day 63) or A tomahawk and warbonnet (Shown on Holy Symbols of Mystara Day 64)
- Other Names – Atruatzin, Father of the Clans, Quetzalcoatl, Saviour of the Azcans
- Patron of
- Core Pantheons –
- Single Element Organisations – Matter – The Growth
- Secret Crafts –
Appearance: A middle-aged copper-skinned human with wise dark eyes and a hawk’s nose, wearing a warbonnet adorned with colourful plumes on his head. Or as his second manifestation form is that of a 7′ tall well-muscled warrior surrounded by flames
- Clerical Domains –
- Pantheons – Azcan (as Quetzalcoatl – Saviour of the Azcans, Azcan), Forest (as Atruaghin, Balance)
- Immortal Councils – Assembly (as Atruaghin), Matter (as Atruaghin), Hierarchs (as Atruaghin), Hollow World (as Atruaghin, Azcan), Spheres (as Atruaghin, Balance),
- Clerics:
- Patron – Truth, Wisdom.
- Patron and Title Keywords – Civilisation (Diplomacy), Nationality (Atruaghin Clans (Children of Atruaghin)), Title (Sphere of Matter (Hierarch)), Virtues (Good)
- Atruaghin pantheon only – Nationality (Atruaghin Clans (Children of Atruaghin))
- Azcan pantheon only – Nationality (Hollow World (Azcan))
- Hollow World pantheon only – Nationality (Hollow World (Azcan))
- Hierarchs pantheon only – Sphere of Matter (Hierarch)
- Matter pantheon only – Sphere of Matter (Hierarch)
Racial Pantheons
- Atruaghin (Atruaghin – Father of the Clans) Due to Patron of Children of Atruaghin.
- Dragonkin (Father of the Clans) Due to Patron of Good
- Giantkin (Father of the Clans) Due to Patron of Virtue group (Good)
Cultural Pantheons
- Land Guilds (Father of the Clans) Due to Patron of Diplomacy.
- Thyatian Empire (Father of the Clans) Due to Patron of Civilisation group (Diplomacy)
Pantheons – Core
Azcan Cultural Pantheon
Guiding Principle – The culture of the static society of Azcan in the Hollow World focused on the sacrifice of life for the betterment of society.
Associated Nations – Azcan
Core Immortals – Atruaghin, Atzanteotl
- Primary Patrons –
- Nationality – Hollow World – Azcan (2)
- Primary Secret Crafts –
- Primary Domains –
- Secondary Patrons –
- Secondary Secret Crafts –
- Immortals of Entropy (1) – Atzanteotl (Hierarch 21, as Atzanteotl, Azcan)
- Immortals of Matter (1) – Atruaghin (Hierarch 32, as Quetzalcoatl, Azcan)
- Immortals of Thought (1) –
Pantheons
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons –
- Matter – Living – Abundance (2), Agriculture (4),
- Matter – Living – Animal Group – Animals (2)
- Matter Living – Lifecycle – Birth (6)
- Thought – Science – Agriculture (4),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Hierarchs of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Matter – Living – Agriculture (2)
- Thought – Science – Agriculture (2)
- Time – Civilisation – Ambition (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (2)
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races – Air (2)
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Entertainologist (Ambition), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (2) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire),
- Immortals of Entropy (1) – Pharamond (Hierarch 32, Ambition),
- Immortals of Matter (1) – Terra (Hierarch 36, Agriculture),
- Immortals of Thought (3) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea),
Hollow World Cultural Pantheon
Guiding Principle – The culture of the static societies of the Hollow World
Associated Nations – Azcan, Gentle Folk
Core Immortals – Atruaghin, Atzanteotl
- Primary Domains –
- Secondary Patrons –
- Secondary Nationality – Alphatian Empire – Alphatian Empire (1)
- Secondary Domains – Air (Alphatian Empire), Arcana (Alphatian Empire),
- Secondary Secret Crafts – Airologist (Alphatian Empire), Skyologist (Alphatian Empire),
- Immortals of Energy (1) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire),
- Immortals of Entropy (1) – Atzanteotl (Hierarch 21, as Atzanteotl, Azcan)
- Immortals of Matter (1) – Atruaghin (Hierarch 32, as Atruaghin, Azcan), Kagyar (Eternal 28, as Ka-Gar, Beast-men)
- Immortals of Thought (1) –
Sphere of Matter (Council)
- Core Immortals – Terra (Leader)
- Charter Patrons – Living (Animals (1)),
- Matter – Crafters – Armourer (1)
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (1)
- Associated Organisations – Matter/Growth
- Charter Secret Crafts – Beastologist (Animals), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Naturologist (Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Holy Symbols
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Charter Cleric Domains – Cat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Spheres of Mystara (Council)
Guiding Principle – The council of elements of Mystara.
Single Element Organisations – Thought – Wind,
Core Immortals – Terra (Leader of Matter), Odin (Leader of Thought)
- Charter Patrons
- Racial –
- Genasi Races – Air (3),
- Charter Secret Crafts – Airologist (Air), Shapeologist (Aranea), Skyologist (Air),
- Racial –
- Charter Barbarian – Storm Herald – Sea (Air)
- Charter Cleric – Air (Air,),
- Charter Monk – Elements – Air (Air),
- Charter Paladin – Thunder (Air),
- Charter Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Charter Warlock – Genie Lord – Air (Air),
- Charter Wizard – Elementalist – Air (Air),
- Associated Patrons –
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Associated Secret Crafts – Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Associated Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Associated Cleric Domains – Arcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
- Associated Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Associated Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Associated Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Associated Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
- Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
- Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Atruaghin’s Campaign Information
- AC 1000
- Vision quest to cleanse the Palace of Atruaghin of a growing evil.
Game Master Section – Atruaghin
Atruaghin – Hierarch of Matter (32)
- Sourcebooks: Mystara Players Handbook (mph90), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-16), The Atruaghin Clans (gaz14-11), Vault of Pandius (vop)
- Alignment: Lawful
- Portfolio: Atruaghin Clans, “New Way” Azcan, diplomacy, wisdom, balance, truth, fighting Evil
- Other Names: Atruatzin, Quetzalcoatl, Father of the Atruaghin Clans, Saviour of the Azcan
- Sponsor: Ka
- Artefact: Tomahawk of Atruaghin
Allies of Atruaghin
Assists (can also be assisted by)
- Ahmanni (14) Celestial of Thought
- Hattani (15) Celestial of Matter
- Ixion (36) Hierarch of Energy.
- Ka (35) Hierarch of Matter
- Mahmatti (13) Celestial of Energy.
- Tahkati (17) Celestial of Energy
Enemies of Atruaghin
Opposes (can also be opposed by)
- Atzanteotl (31) Hierarch of Entropy.
Opposed by
Sponsorship Hierarchy – Matter
- Sponsorship of the Matter Sphere
- Earth Elemaster (33) Hierarch of Matter
- Ouranos (35) Hierarch of Matter Moved to Entropy (34)
- Terra (36) Hierarch of Matter
- Buglore (9) Temporal of Matter
- Djaea (34) Hierarch of Matter
- Infaust (16) Celestial of Matter
- Faunus (11) Temporal of Matter
- Chiron (6) Initiate of Matter
- Forsetta (7) Temporal of Matter
- Ka (35) Hierarch of Matter
- Bastet (16) Celestial of Matter moved to Time (22).
- Gorrziok (22) Empyreal of Matter moved to Time (25)
- Crakkak (10) Temporal of Matter moved to Time (10)
- Kagyar (28) Eternal of Matter
- Garl (13) Celestial of Matter
- Branden (3) Initiate of Matter moved to Energy (11)
- Ilmarinen (20) Empyreal of Matter
- Polunius (25) Eternal of Matter
- The Korrigans (22) Empyreal of Matter moved from Energy (24)
- The Twelve Watches (4) Initiate of Matter
- Wayland (24) Empyreal of Matter
- Garl (13) Celestial of Matter
- Lokena (2) Initiate of Matter
- Lornasen (10) Temporal of Matter moved from Energy (7)
- Ninfangle (27) Eternal of Matter (27) Moved to Thought (26)
- Wogar (5) Initiate of Matter
- Tahkati (17) Celestial of Matter moved from Energy (17)
- Utnapishtim (23) Empyreal of Matter
- Land (27) Eternal of Matter
- Maat (30) Eternal of Matter
- Paarkum (8) Temporal of Matter
- The Eternal General (14) Celestial of Matter
- Macroblan (13) Celestial of Matter moved to Entropy (27)
- Malafor (18) Celestial of Matter moved to Time (15)
- The Great One (26) Eternal of Matter
- Urtson (12) Temporal of Matter moved to Thought (7)
- Terra (36) Hierarch of Matter
- Valerias (31) Hierarch of Matter
History: Prince Atruatzin was born in the Empire of Azca in the Hollow World. After his father’s death, he ascended to the throne and ruled with wisdom and magnanimity. However, during his reign Atzanteotl, who had just attained immortality, started to send omens to the Azcans, and began to erode the power of the priests of Kalaktatla and Otzitiotl, urging a revolt against the nobles and the Tlatoani (Emperor). Eventually Atzanteotl’s followers managed to stage a coup and they usurped Atruatzin’s power, who was forced to flee from the royal palace. Hunted down by Atzanteotl’s priests, he escaped with his followers and sought sanctuary in the depths of the earth, where they found the fabled city of the dead: Mictlan (in fact the old elven city of Aengmor, which Atzanteotl had built on the surface and later disappeared in the earthquakes caused by the Glantrian Catastrophe). But Atzanteotl sent here his followers, underground elves (Schattenalfen) that massacred Atruatzin’s people in order to take control the city. Atruatzin again managed to flee and was helped by Xochiquetzal, Queen of the Fairies, who held him with her for some time, bestowing him with renewed youth. But Atruatzin knew his destiny was calling him and he resumed his travels, emerging in the outer world, in the region west of current Darokin. Here he unified the descendants of Oltecs and Azcans and renamed them the Children of Atruaghin (using the name he was given by these people). Once the tribes were pacified and safe, Atruatzin disappeared again and he came back to Azca, where he founded a secret sect that followed a new philosophy called the New Way. He started preaching the return of Quetzalcoatl, a mythic king and saviour that would have restored order and justice in Azca foretelling the coming of a new age of prosperity under the patronage of the old gods. Kalaktatla (Ka) guided his priest’s steps in the right path towards immortality, and after building the Mystic Conveyor to link Azca in the Hollow World with the outer world , Atruaghin emerged once again among his Children, only to discover they had been enslaved by Wogar’s humanoids. He raised the tribes once again and led them to vanquish their common foes helped by the loyal Hattani. Finally, in order to protect his Children from the humanoids, he used his powerful magics to raise a great plateau. This last epic deed marked his ascension among the immortals in BC 795, and from that moment he returns every year among his Children in spirit form.
Personality: Despite all battles and wars he fought, Atruaghin has always been characterised by his meekness, mercy and patience. In fact, after decades spent wandering around the world, he came to understand that true strength comes from knowledge and determination. He prefers dialogue as a way to solve any matter, even if he understands that sometimes brute force is the only thing that some people listen to, when words are not sufficient. He refuses to use deceit or lies to reach his goals, and has always been a glaring example of respect for laws and justice, and that is the reason he gathered so many followers and allies all around the world.
Info on Atruaghin to be discovered by Groups
Unfinished Pantheon:
- Oltec (Atruatzin)
Classic D&D (BECMI) Stats
- Followers Alignment: Neutral or Lawful (approximately 90% of the clerics are Lawful)
- Favourite weapon: tomahawk (bludgeoning weapons and short bow are also allowed)
- Clerics skills and powers: Atruaghin of clerics cannot wear armours more cumbersome than leather armour, neither use metal weapons. They also cannot turn undead. On the other hand, they can never be tricked (they understand instinctively when someone is lying), and can determine if a plant or animal is edible, venomous or sick just after one round of examination (this ability works only with natural poisons or diseases; the cleric has only the 50% of chance of identifying magical diseases or toxins present in plants or animals). Finally, no common animal (or its giant version) will ever attack a cleric of Atruaghin, unless he attacks first.
D&D 3.5 Stats
- Domains: Matter, Law, Good, Knowledge, Persuasion
- Preferred weapon: tomahawk
Design Changes
Changed Fighting Evil to be part of Good.
Atruaghin – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Azcan (patron) added to the Azcan pantheon.
- Azcan (patron) added to the Hollow World patron group.
- Balance (patron) linked to the Forest pantheon. (Atruaghin, Djaea, Ixion, Vethandi)
- Balance (patron) added to the Elements patron group.
- Children of Atruaghin (patron) added to the Atruaghin pantheon.
- Diplomacy (patron) added to the Land Guilds pantheon.
- Good (patron) added to the Dragonkin pantheon.
- Good (patron) added to the Virtues patron group.
- Elements (patron group) linked to the Spheres pantheon.
- Hollow World (patron group) added to the Hollow World pantheon
- Virtues (patron group) added to the Giantkin pantheon.
- Hierarch (rank) added to the Hierarchs pantheon.
- Sphere of Matter (rank group) added to Matter pantheon.
Content Updates
- 2021-09-09 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-15 – Update to allies and enemies. Later overall update including menu and tags.
- 2021-08-05 – Updating allies and enemies.
- 2020-06-24 – Added Allies, Enemies, History, Personality and Other system stats.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
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B5, d20 System, Pathfinder, SW

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