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Classes Dungeons & Dragons Roleplaying

DnD Classes Clerics Domain Nature

Dungeons and Dragons – Mystara

Clerical Domains – Nature

Domain of Nature – Overview

Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have c1erics as well, champions who take a more active role in advancing the interests of a particular nature god. These c1erics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

  • Secret Crafts:

Domain of Nature – Pantheons

  • Pantheons (Racial):
    • Atruaghin Clans – Atruaghin – Father of the Clans, Running Elk – F, Stoneclaw, The Amber Serpent
    • Dwarven and Gnome – Dain (see Ilsundal)
    • Elven – Father Earth, Guardian of Sylvan Races, Ilsundal, Keeper of Lothbarth – F, Keeper of the Sylvan Races, Mother Earth, Mother Nature, Protector of the Sylvan Races – F, Protectors of the Elves – F, Sister Grain – A
    • Ethengar – The Wolf Lord, Yamuga the Yurt Dweller
    • Halfling – Protector of the Five Shires – W, Sumag
    • Makai – Dolphins’ Friend, Immortal of Love, Protector of Predators
    • Traladaran – Zirchev – F
  • Pantheons (Cultural):
    • Alphatian Empire – Lady of Charity, Lord of Waves, Storms and Typhoons, Lord of Wolves and Predators, Mistress of Seidh – A
    • Land Guilds – Ashanti, Brian – A, Brianna – A, Brindorhin – W, Keeper of Life and Culture, Mother of the Elves – W, Protector of Love, Sata (see Ilsundal), The Nine Saviours
    • Norse – Frey – A, Freyja – A, Sif
    • Ocean Guilds – Malafor, The Sharp Tooth
    • Outcast – Gorrziok, Wogar
    • Thyatian Empire – Girder-On-Of-Weapons, The Huntsman – F, The Preserver, The Wise One (see Ilsundal)
    • Ylari – Isiris, Yamag

Domain of Nature – Spells

LevelSpells
1animal friendship (1st ph), speak with animals (1st ph)
3barkskin (2nd ph), spike growth (2nd ph)
5plant growth (3rd ph), wind wall (3rd ph)
7dominate beast (4th ph), grasping vine (4th ph)
9insect plague (5th ph), tree stride (5th ph)

Domain of Nature – Features

Class BuildClericDomain of Nature – Level 01

  • Acolyte of Nature (Nature 1st) You learn a Druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice. Animal Handling, Nature or Survical.
  • Bonus Proficiency (Nature 1st) You gain proficiency with heavy armour.
  • Domain Spells (Nature 1st) animal friendship (1st ph), speak with animals (1st ph)

Class BuildClericDomain of Nature – Level 02

  • Channel Divinity Upgrade (Nature 2nd)
    • Charm Animals and Plants (Nature 2nd) As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate

Class BuildClericDomain of Nature – Level 03

  • Domain Spells (Nature 3rd) barkskin (2nd ph), spike growth (2nd ph)

Class BuildClericDomain of Nature – Level 05

  • Domain Spells (Nature 5th) plant growth (3rd ph), wind wall (3rd ph)

Class BuildClericDomain of Nature – Level 06

  • Dampen Elements (Nature 6th) when you or a creature within 30 feet of you takes acid, cold, fire, lightning, necrotic or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage

Class BuildClericDomain of Nature – Level 07

  • Domain Spells (Nature 7th) dominate beast (4th ph), grasping vine (4th ph)

Class BuildClericDomain of Nature – Level 08

  • Divine Strike (Nature 8th) you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target.

Class BuildClericDomain of Nature – Level 07

  • Domain Spells (Nature 9th) insect plague (5th ph), tree stride (5th ph)

Class BuildClericDomain of Nature – Level 14

  • Divine Strike Upgraded (Nature 14th) When you deal extra damage, the extra damage increases to 2d8.

Class BuildClericDomain of Nature – Level 17

  • Master of Nature (Nature 17th) you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

Domain of Nature – GM Section

  • Spheres: Matter/Earth – (F) Energy/Fire, (W) Time/Water, (A) Thought/Air
  • Immortals: Energy/Fire (1)
    • Energy: Ilusndal

Common – Sphere of Matter and Element of Earth

  • Pantheons (Unknown):
    • Azcan – Kalaktatla, Quetzalcoatl – Saviour of the Azcan
    • Bellissaria – Ka’ar, Mokosz
    • Davania – Breig, Buglore, Djaea, Lupercus, Maderakka, Ralon – A
    • Energy – Ilsundal
    • Forest – Chiron, Faunus, Frigg, Keeper of Souls – A, Ordana – T, Protector of Plants and Insects, Shield of Worlds, The Guide (see Ilsundal), Uatuma – F
    • Gentle Folk – Queen of Spring
    • Heldannic – Fredar – A, Fredara – A, Laksman (see Ilsundal)
    • Hule – Cernuinn
    • Mystara – Ilsundal
    • Neathar – Dun, Ka, Hattani
    • Nithian – Hathnor, Marau-Ixui
    • Norwold – High Hero – W, Lada – A, Lornasen, Madarua, Odin’s Tactician – A, Sjofn, Terra, The Korrigans
    • Ocean – Ayodlhya (see Ilsundal), Crakkak, The Dolphin-Friend, The Wave Lord
    • Ochalean – Biao-Hun Xi-Ai, Fu Han Qing, Ui, Tiuz (see Ilsundal), Wong Ah
    • Old Ones – Magna Mater, Ouranos
    • Oltec – Ninsun
    • Ring of Fire – Ilsundal
    • Savage Coast – Cay, Genjoo, Jarilo – A, Leug – F, Maglubiyer, Saimpt Ralon – A, Shaya, Silenus
    • Serpent Peninsular – Arna E Tapu, Mahmatti, Thendar – W, Valeriasa
    • Sind – Mut
    • Sky – Tapio (see Ilsundal)
    • Traldar (Innuus, Vanu, Yarella)

Content Updates

  • 2021-08-22 – Update to layout and menu.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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