Classes Dungeons & Dragons Roleplaying

DnD Classes Clerics Domain Nature

Dungeons and Dragons – Mystara

Clerical Domains – Nature

Domain of Nature – Overview

Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have c1erics as well, champions who take a more active role in advancing the interests of a particular nature god. These c1erics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.

Clerical Domain of Nature

Domain of Nature – Spells

1animal friendship (1st ph), speak with animals (1st ph)
3barkskin (2nd ph), spike growth (2nd ph)
5plant growth (3rd ph), wind wall (3rd ph)
7dominate beast (4th ph), grasping vine (4th ph)
9insect plague (5th ph), tree stride (5th ph)

Domain of Nature – Features

Class BuildClericDomain of Nature – Level 01

  • Acolyte of Nature (Nature 1st) You learn a Druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice. Animal Handling, Nature or Survical.
  • Bonus Proficiency (Nature 1st) You gain proficiency with heavy armour.
  • Domain Spells (Nature 1st) animal friendship (1st ph), speak with animals (1st ph)

Class BuildClericDomain of Nature – Level 02

  • Channel Divinity Upgrade (Nature 2nd)
    • Charm Animals and Plants (Nature 2nd) As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate

Class BuildClericDomain of Nature – Level 03

  • Domain Spells (Nature 3rd) barkskin (2nd ph), spike growth (2nd ph)

Class BuildClericDomain of Nature – Level 05

  • Domain Spells (Nature 5th) plant growth (3rd ph), wind wall (3rd ph)

Class BuildClericDomain of Nature – Level 06

  • Dampen Elements (Nature 6th) when you or a creature within 30 feet of you takes acid, cold, fire, lightning, necrotic or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage

Class BuildClericDomain of Nature – Level 07

  • Domain Spells (Nature 7th) dominate beast (4th ph), grasping vine (4th ph)

Class BuildClericDomain of Nature – Level 08

  • Divine Strike (Nature 8th) you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target.

Class BuildClericDomain of Nature – Level 07

  • Domain Spells (Nature 9th) insect plague (5th ph), tree stride (5th ph)

Class BuildClericDomain of Nature – Level 14

  • Divine Strike Upgraded (Nature 14th) When you deal extra damage, the extra damage increases to 2d8.

Class BuildClericDomain of Nature – Level 17

  • Master of Nature (Nature 17th) you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

Domain of Nature – GM Section

This is my work in progress section.

Common – Sphere of Matter and Element of Earth

  • Secret Crafts:
  • Pantheons (Racial):
    • Atruaghin Clans – Atruaghin – Father of the Clans, Running Elk – F, Stoneclaw, The Amber Serpent
    • Dwarven and Gnome – Dain (see Ilsundal)
    • Elven – Father Earth, Guardian of Sylvan Races, Ilsundal, Keeper of Lothbarth – F, Keeper of the Sylvan Races, Mother Earth, Mother Nature, Protector of the Sylvan Races – F, Protectors of the Elves – F, Sister Grain – A
    • Ethengar – The Wolf Lord, Yamuga the Yurt Dweller
    • Halfling – Protector of the Five Shires – W, Sumag
    • Makai – Dolphins’ Friend, Immortal of Love, Protector of Predators
    • Traladaran – Zirchev – F
  • Pantheons (Cultural):
    • Alphatian Empire – Lady of Charity, Lord of Waves, Storms and Typhoons, Lord of Wolves and Predators, Mistress of Seidh – A
    • Land Guilds – Ashanti, Brian – A, Brianna – A, Brindorhin – W, Keeper of Life and Culture, Mother of the Elves – W, Protector of Love, Sata (see Ilsundal), The Nine Saviours
    • Norse – Frey – A, Freyja – A, Sif
    • Ocean Guilds – Malafor, The Sharp Tooth
    • Outcast – Gorrziok, Wogar
    • Thyatian Empire – Girder-On-Of-Weapons, The Huntsman – F, The Preserver, The Wise One (see Ilsundal)
    • Ylari – Isiris, Yamag
  • Spheres: Matter/Earth – (F) Energy/Fire, (W) Time/Water, (A) Thought/Air
  • Immortals: Energy/Fire (1)
    • Energy: Ilusndal
  • Pantheons (Unknown):
    • Azcan – Kalaktatla, Quetzalcoatl – Saviour of the Azcan
    • Bellissaria – Ka’ar, Mokosz
    • Davania – Breig, Buglore, Djaea, Lupercus, Maderakka, Ralon – A
    • Energy – Ilsundal
    • Forest – Chiron, Faunus, Frigg, Keeper of Souls – A, Ordana – T, Protector of Plants and Insects, Shield of Worlds, The Guide (see Ilsundal), Uatuma – F
    • Gentle Folk – Queen of Spring
    • Heldannic – Fredar – A, Fredara – A, Laksman (see Ilsundal)
    • Hule – Cernuinn
    • Mystara – Ilsundal
    • Neathar – Dun, Ka, Hattani
    • Nithian – Hathnor, Marau-Ixui
    • Norwold – High Hero – W, Lada – A, Lornasen, Madarua, Odin’s Tactician – A, Sjofn, Terra, The Korrigans
    • Ocean – Ayodlhya (see Ilsundal), Crakkak, The Dolphin-Friend, The Wave Lord
    • Ochalean – Biao-Hun Xi-Ai, Fu Han Qing, Ui, Tiuz (see Ilsundal), Wong Ah
    • Old Ones – Magna Mater, Ouranos
    • Oltec – Ninsun
    • Ring of Fire – Ilsundal
    • Savage Coast – Cay, Genjoo, Jarilo – A, Leug – F, Maglubiyer, Saimpt Ralon – A, Shaya, Silenus
    • Serpent Peninsular – Arna E Tapu, Mahmatti, Thendar – W, Valeriasa
    • Sind – Mut
    • Sky – Tapio (see Ilsundal)
    • Traldar (Innuus, Vanu, Yarella)

Content Updates

  • 2022-05-11 – Updated layout and base design for Clerical Domains.
  • 2021-08-22 – Update to layout and menu.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher

Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot

Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers

Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal

Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire

Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier

Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer

Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk

Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. SpecialOathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper

Scholar: Alchemy, Mind-Delving

Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic

Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity

Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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