Dungeons and Dragons – Mystara Immortals
Usamigaras – Sphere of Energy
Prince of Halflings
- Clerics:
- Warlocks:
- Patron – Healing, Leeha, Magic, Messengers, Thieves, Travel
- Patron and Title Keywords – Corruptors (Deceit), Nationality (Ylaruam (Cyndicea)), Title (Sphere of Thought (Eternal))
- Eternals pantheon only – Sphere of Thought (Eternal)
- Thought pantheon only – Sphere of Thought (Eternal)
- Ylari pantheon only – Nationality (Ylaruam (Cyndicea))
Racial Pantheons
- Halfling (Usamigaras)
Cultural Pantheons
- Alphatian Empire (Prince of Halflings) Due to Patron of Corruptors group (Deceit)
- Ylari (Usamigaras) Due to Nationality of Cyndicea and Patron of Deceit.
Immortal Pantheons
- Eternals (Usamigarias) Due to Rank of Eternal.
- Thought (Usamigarias) Due to Member of Sphere of Thought.
Special Pantheons
- Assembly (Usamigarias) Due to being an Immortal of Mystara
Appearance: a youthful halfling of about a metre tall, with the face of an infantile candour so much to be confused for a child, a sly and intelligent look, a small golden circlet on his head and a silver dagger at the waist, dressed in loud clothes of all the colours of the rainbow and a pair of great wings of white on his back.
Game Master Section
Usamigaras – Eternal of Thought (27)
Was Eternal of Energy (27)
- Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-23), Vaults of Pandius (vop)
- Alignment: Neutral
- Portfolio: magic, healing, guile, travel, messengers, thieves, Cynidicea
- Other Names:
- Sponsor: Ixion
- Artefacts:
Allies
- Gorm
- Madarua
Enemies
Sponsorship Hierarchy – Energy
- Sponsorship of the Energy Sphere
- Ixion (36) Hierarch of Energy
- Coberham (18) Celestial of Energy
- Gorm (19) Empyreal of Energy moved to Thought (22)
- Heimdall (30) Eternal of Energy
- Ilsundal (34) Hierarch of Energy.
- Mahmatti (14) Celestial of Energy
- Ninsun (35) Hierarch of Energy
- Palartarkan (12) Temporal of Energy moved to Thought (11)
- Patura (10) Temporal of Energy
- Rathanos (28) Eternal of Energy
- Razud (31) Hierarch of Energy.
- Alphatia (16) Celestial of Energy.
- Pharamond (34) Hierarch of Energy moved to Entropy (32)
- Mazikeen (27) Eternal of Energy.
- The Shining One (28) Eternal of Energy.
- Marwdyn (6) Initiate of Energy moved to Entropy (4)
- Saturnius (20) Empyreal of Energy
- Tahkati (17) Celestial of Energy moved to Matter (17)
- Tarastia (30) Eternal of Energy moved to Thought (30)
- Raith (12) Temporal of Energy
- The Korrigans (24) Empyreal of Energy moved to Matter (22)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Bartziluth (24) Empyreal of Energy.
- Bemarris (3) Initiate of Energy.
- Madarua (26) Eternal of Energy
- Thalia (36) Hierarch of Energy moved to Thought (31)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Zugzul (32) Hierarch of Energy.
- Slizzark (15) Celestial of Energy moved to Entropy (17)
- Ixion (36) Hierarch of Energy
- Confirmed not to have a sponsor
- Benekander (1) Initiate of Energy
- Rad (22) Empyreal of Energy
- Rafiel (21) Empyreal of Energy
- Branden (11) Temporal of Energy moved from Matter (3)
Sponsorship Hierarchy – Thought
- Sponsorship of the Thought Sphere
- Air Elemaster (33) Hierarch of Thought
- Korotiku (32) Hierarch of Thought
- Ahmanni (14) Celestial of Thought moved to Time (16)
- Asterius (27) Eternal of Thought
- Clebard (2) Initiate of Thought
- Cochere (12) Temporal of Thought
- Cretia (16) Celestial of Thought
- Diulanna (18) Celestial of Thought
- Karaash (5) Initiate of Thought
- Eiryndul (20) Empyreal of Thought moved from Energy (20)
- Harrow (11) Temporal of Thought moved to Entropy (11)
- Loup (9) Temporal of Thought moved to Entropy (9)
- Malinois (16) Celestial of Thought
- Palartarkan (11) Temporal of Thought moved from Energy (12)
- Ralon (9) Temporal of Thought
- Soubrette (24) Empyreal of Thought
- Ssu-Ma (23) Empyreal of Thought
- Turmis (1) Initiate of Thought
- Odin (36) Hierarch of Thought
- Arnelee (8) Temporal of Thought
- Frey (13) Celestial of Thought
- Freyja (14) Celestial of Thought
- Halav (17) Celestial of Thought
- Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
- Noumena (34) Hierarch of Thought
- Palson (3) Initiate of Thought
- Orisis (19) Empyreal of Thought
- Tarastia (30) Eternal of Thought moved from Energy (30)
- Taroyas (6) Initiate of Thought moved from Time (6)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Gorm (22) Empyreal of Thought moved from Energy (19)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Pax (35)
- Kersy (21) Empyreal of Thought
- Koryis (10) Temporal of Thought
- Urtson (7) Temporal of Thought moved from Matter (12)
- Thalia (31) Hierarch of Thought from Energy
- Qywattz (20) Empyreal of Thought moved to Entropy (21)
- Sinbad (25) Eternal of Thought
- Nob Nar (4) Initiate of Thought
- Tyche (28) Eternal of Thought (28) moved to Time (28)
History: Usamigaras was in life a halfling given of an slyness and of a boldness equal only to his thirst for adventure. After having left his homeland, the Five Shires, Usamigaras wandered around until, in escaping from a powerful wizard from who he’d just stolen a ring of wishes (which he used to gain magic powers equal to those of an archmage), in 400 BC ended in the city of Cynidicea. Thanks to the exhibition of his powers and to a little cleverness, Usamigaras was able to enter into the thanks of the rulers, Kallikrates and Valeria, and was appointed court mage and tutor of the small Marina, only heiress of the two monarchs. When the king and queen of Cynidicea died because of a landslide while they searched in the subterranean grotto only just discovered under the capital, Usamigaras succeeded to convince the council of nobles to support his nomination to new monarch and regent of the crown, with the promise that having protect the queen Marina until her age of majority and would later return the power from his hands. Effectively, during the following 20 years of the reign of Usamigaras, Cynidicea was able to peacefully prosper, and the Regent became a figure of great popularity both among the nobles and among the commoners, frequently organising ballets, festivals and games for endearing himself to the population (and justified with this conspicuous expense deficit in the case of the state). In 370 BC Usamigaras discovered the secret documents of Gorm regarding the path for Immortality and began to think seriously of doing a more important thing than the governing of the kingdom. Therefore, after having taught well the by now adult Marina on her duties and having found her a worthy husband in the captain of the guard, the faithful Alexius, as promised Usamigaras abdicated from his position of regent and left Cynidicea (taking with him a good part of the royal treasury and all the ancient documents of Gorm), revealed to him that the moment had arrived for him to undertake the path for joining with the Immortals Gorm and Madarua. Usamigaras succeeded in effect to become Immortal in 333 BC, after having found in Coberham a patron and on his indication having guided the halflings that lived with difficulty between Soderfjord and the Alasiyan Desert (descendants of the survivors from the invasion of Soderfjord by part of the kobolds in 490 BC) towards the far-off Great Bay, moving to found the county of Leeha. It was here that Usamigaras completed his own path and became a hero and an Immortal worshipped by the hin of Norwold. After he returned to also manifest in Cynidicea, where he founded his own cult and became the third member of the Cynidicean pantheon. It was typical of Usamigaras to guide the Cynidiceans in escaping from the northmen invaders in the underground caves, and to suggest to his clerics of starting the reconstruction of the city in that secret site, a decision that was later also supported by the followers of the other Immortals.
Personality: Nevertheless during his mortal life Usamigaras has wanted most of all is to place the churches of Madarua and Gorm in second place and centralise in his hands all the power, from when he became Immortal he is a loyal ally of the other two Immortals that protect Cynidicea, acknowledging that fighting the threat constituted by Zargon (the demonic entity that lives under the city) as well as guaranteeing the survival of the Cynidiceans are two optimal motives for acting in common accord. This does not remove the fact that Usamigaras is always much more cunning in the proffering of plans of action and preaches to his cultists of using guile and subterfuge for more easily attaining their aims. Despite this side of him, Usamigaras is also remembered for his great curative ability and for the profound knowledge of the arcane arts, and for this is worshipped as the patron of thieves, healers, messengers and mages to Cynidicea, while to Leeha he is recognised as patron of guile, healing and travellers.
Information to be discovered by Groups
Unfinished Pantheon:
- Nithian (Usamigaras)
Classic D&D (BECMI) Stats
- Followers Alignment: Chaotic or Neutral
- Favoured weapon: dagger (allowed all bludgeoning weapons)
- Clerics skills and powers: Clerics Usamigaras acquire the ability to cast arcane spells from scrolls, as a mage of level equal to 1/3 of their cleric level, free read magic ability
D&D 3.5 Stats
- Domains: Energy, Chaos, Magic, Healing, Stealth
- Preferred weapon: dagger
Design Changes
Note – was listed as Coberham as his sponsor, but with his power level being way above, have moved it to Ixion as his sponsor. Change Guile to Deceit.
Usamigaras – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Deceit (patron) added to the Ylari pantheon.
- Deceit (patron) added to the Corruptors patron group.
- Corruptors (patron group) added to the Alphatian Empire pantheon.
- Cyndicea (nationality) added to the Ylari pantheon.
- Eternal (rank) added to the Eternals pantheon.
- Sphere of Thought (rank group) added to Thought pantheon.
Content Updates
- 2021-09-17- Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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