Dungeons & Dragons Immortals

DnD Immortals Branden

Dungeons and Dragons – Mystara Immortals

Branden – Sphere of Matter

Earthshaker, Lord of Propulsion

  • Clerics:
  • Warlocks:
  • Patron – Invention, Progress, Snartan, Technomancy.
  • Patron and Title KeywordsElements (Fire), Racial (Demi-Humans (Gnomes), Genasi (Fire)), Title (Sphere of Energy (Temporal)), Warfare (Conquest).
    • Temporal pantheon onlySphere of Energy (Temporal)
    • Energy pantheon onlySphere of Energy (Temporal)

Racial Pantheon

Cultural Pantheon:

Elemental Pantheons

  • Fire (Lord of Propulsion) Due to Patron of Fire.
  • Radiance (Lord of Propulsion) Due to Patron of Fire.

Immortal Pantheons

  • Energy (Branden) Due to Member of Sphere of Energy.
  • Spheres (Branden) Due to Patron of Elements group (Fire)
  • Temporals (Branden) Due to Rank of Temporal.

Special Pantheons

  • Assembly (Branden) Due to being an Immortal of Mystara.

Appearance: a gnome of martial aspect, with a golden helmet on his head, protected by a cuirass of mesh with a white P incised on the chest above the image of a red cogwheel (the symbols of Snarta and Brandan).

Branden’s Campaign Information

Game Master Section – Branden

Branden – Temporal of Energy (11)
Was Initiate of Matter (3)

  • Sourcebooks: Vaults of Pandius (vop)
  • Portfolio: progress, invention, conquest, fire, technomancy, Snartan gnomes
  • Other Names: Earthshaker, Creator of the Earthshaker, The Earthshaker, Lord of Propulsion
  • Sponsor: Garl
  • Alignment: Lawful
  • Artefact: Golden Helmet of Branden, Earthshaker
Allies of Branden
Enemies of Brandan
  • Garl (12) Temporal of Matter
  • Zugzul (32) Hierarch of Energy
Sponsorship Hierarchy – Matter
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdall (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: Brandan was a gnome that lived in the Republic of the Similars (Vulcania) around the III century AC. The greatest thinker and inventor, he was the first to willingly push into the Forbidden Lands, a mountainous region near to the Republic that was believed to be inhabited by terrifying creatures of fire, in order to better study the proprieties of them that he regarded the noble element par excellence and exploit them to create new weapons that could give the victory to his compatriots in the war against the other gnomish clans. During his exploration he discovered the existence of fire elemental pupae, extremely docile but equally powerful elemental creatures, and after some constant experiments that the energy produced by them was able to power operatively many of his devices. Afterwards he came across an ancient Blackmoorian relic, a sort of enormous self-propelled machine used by the Grunland elves as a means of transport and digging. Fascinated by the magnitude and the complexity of the artefact, spent the following ten years to studio it unable to reproduce the original construction plans. However, the source of power that fed the machine was hopelessly corrupted and Brandan was not able to understand the original, not having studied the Blackmoorian nuclear technology. Thus, with the ingenuity typical of the gnomes, exploiting the discovery of the fire elemental pupae and redesigned the machinery to make it function powered by these creatures. After another five years of toil, Brandan was in a position to repair the artefact renamed Earthshaker for the incredible shakes that it generated all around. The Immortal Garl admired his genius so much that he appeared and proposed a challenge: if he was able to reconstruct and recover all the pieces of his invention for at least three times in three different incarnations, that would help him to continue on the path to Immortality. Brandan accepted and was successively reincarnated as a gnome mage, fighter and cleric, and each time was able to again find the artefact, redesign it and make it function always in the same way. At the end of his efforts, exploiting all the knowledge learnt until that moment, Brandan decided that for completing the Path of the Polymath he needed to do only one thing: creating a perennial monument to his genius. So he returned among his people and with the name of Dorfin succeeded to soon become a powerful general of the republican army thanks to the martial skills acquired in one of his past lives. Guiding an expedition in the Forbidden Lands, Dorfin convinced his men that an Immortal by the name Brandan had revealed to him the location of a powerful weapon, and here he revealed the Earthshaker that he previously rebuilt. Using his soldiers for recovering other fire elemental pupae and new materials, Dorfin was in a position to upgrade the Earthshaker and finally make it move to his liking. After having placed his followers in the strategic points for operating the machinery, Dorfin guided the Earthshaker to his homeland, where victory after victory it became the symbol of the hoi gnomes and was renamed Proboscidaemon (the symbol of the Snartan Empire is indeed a white “P” in memory of the Proboscidaemon). The last act that consecrated Brandan to Immortality was the abolition of the Republic and the institution of the Empire of Snarta (from the gnomish word for victory), proclaiming himself Emperor Dorfin I in the VI century AC. After having destroyed the opposition of the old, Dorfin concentrated the Snartan resources in the construction of Earthshaker and in the combining of some of them to create a true self-moving city, Snartapolis, his everlasting monument to his own greatness. It was at this point that, finishing his path, Brandan could finally become Immortal in the Sphere of Matter.

Personality: From the moment of his ascension, Brandan has been exclusively interested in the Snartan gnomes, exhorting his descendents to a more aggressive military policy and to stimulate the technological and scientific research for the production of new Earthshakers. Unfortunately the secret of the technology of the Earthshaker has been partially stolen by some rival gnome clans when a pair of Snartan artefacts fell into enemy hands, and this has made the war in Vulcania much more competitive. Brandan thinks that the Snartans need to have total control of the territory for disposing of new resources with which to advance their culture, and that war is the only means which he deems suitable to his aim. Due to his belligerent nature he has entered into competition and in open contrast both with his ancient patron Garl, who hasn’t appreciated the escalation brought by the Snartans in the conflicts among the Vulcanian gnomes, and with Zugzul, patron of the fire giants who is convinced that Brandan has stolen his protégées who should be his by right (the domination of the fire elemental pupae and Vulcania).

Info on Branden to be discovered by Groups

Unfinished Pantheon: Davania (Creator of the Earthshaker)

Design Details – Branden

Classic D&D (BECMI) Stats
  • Followers Alignment: Lawful or Neutral
  • Favourite weapon: short spear (allowed all small weapons)
  • Clerics skills and powers: +2 bonus to one general skill (not free) from the following list (cleric’s choice) technomancy, magic arcana, fantasy physics or fantasy engineering.
D&D 3.5 Stats
  • Domains: Matter, Law, Fire, War
  • Preferred weapon: half spear
Design Changes

Rank from 3 (Initiate) in Matter to 11 (Temporal) in Energy.

Branden – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Conquest (patron) added to the Alphatian Empire pantheon.
  • Conquest (patron) added to the Warfare patron group.
  • Fire (patron) added to the Fire and Radiance pantheons.
  • Fire (patron) added to the Elements and Genasi patron groups.
  • Gnomes (patron) added to the Dwarven and Gnome pantheons
  • Elements (patron group) added to the Spheres pantheon.
  • Genasi (patron group) added to the Alphatian Empire pantheon.
  • Warfare (patron group) added to the Thyatian Empire pantheon.
  • Temporal (rank) added to the Temporal pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • Rank of 11, Title of Temporal and Sphere of Energy.
  • 2021-09-17 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon. Added two new names, “The Earthshaker” and “Lord of Propulsion”.
  • 2020-06-24 – Added Allies, Enemies, History, Personality and Other system stats.
D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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