Categories
Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Unarmed

Dungeons and Dragons – Mystara

Weapons Mastery – Unarmed

A unarmed attack uses a punch, kick, head butt, or other type of natural attack.

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia
  • 5E Stats – One Handed Simple Weapon, Costs 0 gp and has a weight of 0 lb.
  • Weapon Options: Blackjack, Bruising Blow, Close Quarter Combat, Grinding Halt, Hurling Impact, Ribshatter, Sunder Joints, Trip

Weapons Mastery – Unarmed

  • Unarmed Attack: (Non-Proficient) + to hit, one target
    • Hit: 1+mod bludgeoning
  • Unarmed Attack: (Proficient) + to hit, one target
    • Hit (1 hand): 1d2+mod bludgeoning (or class feature).
    • (B) Two-Weapon Fighting: Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Unarmed Attack: (Skilled) + to hit, one target
    • Hit (1 hand): 1d3+mod bludgeoning (or class feature +1 dice upgrade).
    • Crit: Knockout (Base DC) Con save or unconscious for 1 round per every 5 the check fails.
    • (B) Two-Weapon Fighting: Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Unarmed Attack: (Expert) + to hit, one target
    • Hit (1 hand): 1d4+mod bludgeoning (or class feature +2 dice upgrade).
    • Crit: Knockout (Base DC+1) Con save or unconscious for 1 round per every 5 the check fails.
    • (B) Two-Weapon Fighting: Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Unarmed Attack: (Master) + to hit, one target
    • Hit (1 hand): 2d4+mod bludgeoning (or class feature +3 dice upgrade).
    • Crit: Knockout (Base DC+2) Con save or unconscious for 1 round per every 5 the check fails.
    • (B) Two-Weapon Fighting: Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Unarmed Attack: (Grand Master) + to hit, one target
    • Hit (1 hand): 3d4+mod bludgeoning (or class feature +4 dice upgrade).
    • Crit: Knockout (Base DC+3) Con save or unconscious for 1 round per every 5 the check fails.
    • (B) Two-Weapon Fighting: Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Qualities – Unarmed

  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Knockout: On a Crit, the target must make a Con save vs Base DC. If they fail, they are unconscious for one round. No effect if they pass. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect. For every 5 points they fail by, they are unconscious for another round.
  • Light: Can be used with Two Weapon Fighting.
  • Two-Weapon Fighting: As a bonus action you can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Options – Unarmed

  • Blackjack. Make a single attack roll with your weapon against a humanoid target. If the attack hits, it does no damage, but the target must make a Constitution saving throw (vs Base DC) or be stunned until the beginning of its next turn.
  • Bruising Blow: As an action, make a single attack roll with your weapon against a living creature. If the attack hits, it deals normal weapon damage and the target must make a Constitution saving throw (against your base DC). On a failure, the target does not add its Dexterity modifier to its AC until the end of your next turn or until it is treated with a successful DC 10 Wisdom (Medicine) check.

Close Quarters Combat: When you successfully grapple a creature or escape a grapple, you may make a single attack with this weapon as a bonus action. Additionally, whenever a creature fails to escape a grapple with you, you may make a single attack with this weapon as a reaction. (Expert in Dagger, Handaxe, Horned Shield, Knife Shield, Light Hammer, Mace, Scimitar, Shortsword, Sword Shield, Tusked Shield, Unarmed)

  • Grinding Halt: Whenever you must make a Strength saving throw to avoid being moved against your will, you can dig the weapon into the ground as a reaction. Roll your weapons damage and add the number rolled to the saving throw. If the effect pushing you does not have a saving throw, you move 5 feet fewer.
  • Hurling Impact. As an action, you can make a single attack roll with your weapon against a Medium or smaller target. If the attack hits, it does normal weapon damage and the target must make a Strength saving throw (against your base DC). On a failure, the target is pushed up to 5 feet away from you. On a critical hit, this attack does 2d8 extra damage and the weapon breaks.
  • Ribshatter: Make a single attack roll with your weapon against a humanoid target. This attack does normal weapon damage and the target must make a Constitution saving throw (against your base DC). On a failure, it is stunned until the beginning of its next turn. If the damage you dealt was greater than the creature’s maximum hit dice, it is stunned until the end of its next turn.
  • Sunder Joints. When you make a melee weapon attack with this weapon against a creature in medium or heavy armour, you may choose to damage the joints of their armour instead of dealing damage to the creature. If the attack hits, the creature’s movement is reduced by 10 feet until the end of their next turn. This reduction is not cumulative.
  • Trip. As a melee weapon attack while you are wielding this weapon, you may sweep your opponent’s legs in an attempt to trip them. Make an attack roll against a Large or smaller creature. If the attack hits, it must succeed on a Strength saving throw (against your base DC) or fall prone.

Designing the Weapons Mastery

While this can work with natural weapons, none of the weapon options consider anything other than a bludgeoning attack as this is a human centric designed training and other options might be available depending on what the damage type and natural attack is.

Content Updates

  • 2021-10-07 – Changing weapon options over to reusable blocks for use with character build pages.
  • 2021-08-04 – Layout and link cleanup.
  • 2020-06-10 – Removed Dazing Blow as a ranged option
  • 2020-06-09 – Updated to Grand Master with new options.
  • 2020-03-28 – Structure update.
  • 2020-03-08 – Structure update.
  • 2020-02-14 – Added new weapon quality.
  • 2020-02-07 – Added in new weapon options.
  • 2020-02-03 – Cleaning up how DC’s are presented.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Follow My Blog

Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.

Join 49 other followers

Categories

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s