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Dungeons & Dragons Immortals

DnD Immortals Yagrai

D&D – Five Spheres of Mystara

Immortals of Mystara

Yagrai – Sphere of Entropy

Player Section – Yagrai

Yagrai (Entropy, Celestial 13)
  • Favoured WeaponBastard Sword
  • Other Names – He-Who-Always-Rises
  • Symbol – A Black skull against a white background (Shown on Holy Symbols of Mystara Day 100)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsEntropy – The Dark
  • Secret Crafts

Appearance: a large yellow-skinned humanoid without well defined traits (he might be an orc or a hobgoblin), dressed in black leather armour and a helmet that has for a visor a black skull and in his hand a black broadsword.

Holy Symbols

  • Clerical Domains
  • Clerics:
  • Patron – Monstrous Races (Scorpionfolk), Humanoids, Necromancy, Obsession, Obstinacy, Tenacity. Living (Death)
    • Entropy pantheon onlySphere of Entropy (Celestial)

Cultural Pantheons

  • Outcast (He Who Always Rises) Due to Patron of Death.

Elemental Pantheons

  • Darkness (He Who Always Rises) Due to Patron of Death.
  • Forest (He Who Always Rises) Due to Patron of Living group (Death)
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)

All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.

Sphere of Entropy (Council)

Campaign Information

Rhederrian Investigations:

  • Scorpionfolk (F59) – Worship this Immortal in the Hollow World.

Game Master Section – Yagrai

Note: This section cannot be referenced by players in my campaigns.

Yagrai – Celestial of Entropy (13)
Was Temporal of Entropy (12)

Allies of Yagrai
Enemies of Yagrai
  • Halav

Opposed by

Sponsorship Hierarchy – Entropy
  • Sponsorship of the Entropy Sphere
    • Hel (36) Hierarch of Entropy.
    • Thanatos (35) Hierarch of Entropy.
      • Alphaks (20) Empyreal of Entropy
      • Arik (18) Celestial of Entropy
        • Harrow (11) Temporal of Entropy moved from Thought (11)
      • Atzanteotl (31) Hierarch of Entropy.
        • Danel (14) Celestial of Entropy
        • Kythria (2) Initiate of Entropy moved from Energy (2)
        • Macroblan (27) Eternal of Matter moved from Matter (13)
      • Bachraeus (19) Empyreal of Entropy
      • Demogorgon (30) Eternal of Entropy.
        • Saasskas (23) Empyreal of Entropy.
          • Slizzark (15) Celestial of Entropy moved from Energy (17)
      • Loki (30) Hierarch of Entropy.
      • Orcus (26) Eternal of Entropy
      • Ouranos (34) Hierarch of Entropy moved from Energy (35)
      • Pharamond (32) Hierarch of Entropy moved from Energy
      • Qywattz (21) Empyreal of Entropy moved from Thought (20)
      • Ranivorus (16) Celestial of Entropy
        • Loup (9) Temporal of Entropy moved from Thought (9)
      • Talitha (25) Eternal of Entropy
        • Kallala (22) Empyreal of Entropy moved from Time (14)
        • Ruaidhri (3) Initiate of Entropy from Thought (3)

History: Yagrai was a humanoid, even if it wasn’t written if he was a hobgoblin or a yellow orc, known by the name of Akkila-Khan. Departing together with the Great Horde of King Loark from Urzud, that was divided very soon by the supreme leader and together with his tribe headed decisively southwards, with the intension of creating a dominion complementing his. Invading the Ethengar Steppes in 1720 BC, conquering them thanks to the tenacity and the superior weapons of his people. Following the Ethengar nomads starting to rebel against the invaders, and in 1711 BC also arriving in the steppes the Horde of Loark, to which Akkila-Khan was allied for crushing the Ethengar insurrection. In 1709 BC however, Akkila-Khan betrayed King Loark conspiring with the Ethengarians in exchange for the land to the west of Dol-Anur. The Great Horde was therefore defeated in the battle of Chongor and was scattered, colonised the neighbouring western lands (not yet broken). In 1891 BC also Baka (a very influential tribal head among the Ethengarians) betrayed Akkila-Khan for usurping his position, he fled with his humanoids and finished by building a fortress on the northern border of the Broken Lands. From here he started to launch many raids against the people of the steppes, and became legendary for being revived from death numerous times and have always avenged his defeat (thanks to powerful magic items able to cure his wounds and regenerate him). Later, in 1688 BC there was no trace of him and he was believed dispersed. In truth, thanks to his indomitable tenacity and obstinacy (more than to his slight intelligence or mediocre combat ability) finally succeeding to become Immortal in the Sphere of Entropy and now acts as patron of all the humanoid races (embodying the unstoppable force of the humanoid nature), even if yellow orcs and hobgoblins have sought to monopolise the cult.

Personality: The characteristic of Yagrai is his determination. He has never been very intelligent or particularly strong, but has always achieved his objectives and is proud of this. He has an immodest vanity, and although having no particular plans, he is interested in his subjects only for receiving their admiration and praise. After his repeated deaths he has developed an obsession for necromancy and the spirits, that he has handed on to his followers.

Info on Yagrai to be discovered by Groups

Unfinished Pantheon:

  • Davania (Yagrai)

Design Details – Yagrai

Classic D&D (BECMI) Stats
  • Followers Alignment: Neutral and Chaotic
  • Favoured weapon: broadsword (allowed all bludgeoning weapons)
  • Clerics skills and powers: the clerics of Yagrai must have 12 death scars on the body (or must have been reduced to 1 hp at least 12 times in battle, surviving), that allows them to survive death. Indeed, if reduced to under 0 hp, must make a Wisdom test, and if successful instantly recover an amount of hp equal to the difference between their Wisdom value and the number rolled on a d20 (if this does not result in a positive number they die in 1d4 round); free resistance general skill
  • Avenger skills and powers: +1 bonus to ST vs. Ray of Death and energy drain for every 10 death scars accumulated (cumulative, max +5)
D&D 3.5 Stats
  • Domains: Entropy, Evil, Death, Will
  • Preferred weapon: broadsword
Design Changes

Increased in Rank from 12 (Temporal) to 13 (Celestial)

Yagrai – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Death (patron) added to the Darkness and Outcast pantheons.
  • Death (patron) added to the Living patron group.
  • Living (patron group) added to the Forest pantheon.

Content Updates

  • 2021-09-26 – Gained Rank 13 and Title Celestial.
  • 2021-09-18 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-27 – Update to allies and enemies, added coberham to enemies. Updated layout.
  • 2021-06-23 – Added information from session F59 and more linking of content.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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