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Dungeons & Dragons Immortals

DnD Immortals Gorm

Dungeons and Dragons – Mystara Immortals

Gorm – Sphere of Thought

Lord of Storms

Vali, Protector of Cyndicea

  • Prayers and Worship
    • By Gorm (followed by right arm flex)
  • Clerics:
  • Warlocks:
  • Patron – Justice, Storms, War
    • Empyreals pantheon onlySphere of Thought (Empyreal)
    • Thought pantheon onlySphere of Thought (Empyreal)
    • Ylari pantheon onlyNationality (Ylaruam (Cyndicea))

Racial Pantheons

Cultural Pantheons

Immortal Pantheons

  • Thought (Gorm) Due to Member of Sphere of Thought.
  • Empyreals (Gorm) Due to Rank of Empyreal.

Appearance: a human of a stately build, with long blond hair and a bushy beard gathered in plaits, grey eyes and a look that expresses strength and demands deference, dressed in an armour of mesh modelled on his muscles, a tunic of blue cotton and a pair of greaves and sandals, with a sword at his side and a golden club in the form of forked lightning in the left hand.

Game Master Section

Gorm – Empyreal of Thought (22)
Was Empyreal of Energy (19)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-40), Vaults of Pandius (vop)
  • Alignment: Chaotic
  • Portfolio: Justice, Storms, War
  • Other Names: Vali, Protector of Cyndicea, Lord of Storms
  • Sponsor: Ixion (Energy) to Thor (Thought)
  • Artefacts: Orb of Gorm
Allies
Enemies
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdal (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)
Sponsorship Hierarchy – Thought
  • Sponsorship of the Thought Sphere
    • Air Elemaster (33) Hierarch of Thought
    • Korotiku (32) Hierarch of Thought
      • Ahmanni (14) Celestial of Thought moved to Time (16)
      • Asterius (27) Eternal of Thought
      • Clebard (2) Initiate of Thought
      • Cochere (12) Temporal of Thought
      • Cretia (16) Celestial of Thought
      • Diulanna (18) Celestial of Thought
      • Eiryndul (20) Empyreal of Thought moved from Energy (20)
      • Harrow (11) Temporal of Thought moved to Entropy (11)
      • Loup (9) Temporal of Thought moved to Entropy (9)
      • Malinois (16) Celestial of Thought
        • Matin (7) Temporal of Thought to Energy (19)
        • Ruaidhri (3) Initiate of Thought to Entropy (3)
      • Palartarkan (11) Temporal of Thought moved from Energy (12)
      • Ralon (9) Temporal of Thought
      • Soubrette (24) Empyreal of Thought
      • Ssu-Ma (23) Empyreal of Thought
      • Turmis (1) Initiate of Thought
    • Odin (36) Hierarch of Thought
      • Arnelee (8) Temporal of Thought
      • Frey (13) Celestial of Thought
      • Freyja (14) Celestial of Thought
      • Halav (17) Celestial of Thought
      • Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
      • Noumena (34) Hierarch of Thought
        • Palson (3) Initiate of Thought
      • Orisis (19) Empyreal of Thought
      • Tarastia (30) Eternal of Thought moved from Energy (30)
      • Taroyas (6) Initiate of Thought moved from Time (6)
      • Thor (29) Eternal of Energy. moved to Thought (29)
        • Gorm (22) Empyreal of Thought moved from Energy (19)
      • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Pax (35)
      • Kersy (21) Empyreal of Thought
      • Koryis (10) Temporal of Thought
        • Urtson (7) Temporal of Thought moved from Matter (12)
      • Thalia (31) Hierarch of Thought from Energy
    • Qywattz (20) Empyreal of Thought moved to Entropy (21)
    • Sinbad (25) Eternal of Thought
    • Tyche (28) Eternal of Thought (28) moved to Time (28)
      • Raven (21) Empyreal of Thought moved to Time (21)
      • Tourlain (8) Temporal of Thought moved to Time (8)

History: in life he was an Ostlandic priest of Tyr who lived during the VI and V centuries BC. During a raid on a Nithian colony in Soderfjord he was captured together with his companions and brought in irons to the heart of the empire. After a few years spent in slavery, until the Nithian Empire ended in ruin following the curse of the Immortals, he along with other Northmen resorted to wander in the desert, until they fell to the mercy of a tribe of Alasiyan raiders. Following some years in servitude with these new lords, Gorm finally gained his freedom in 488 BC, when the raiders were defeated after having attacked a southern oasis, leaving on the field both their fallen companions and their slaves. Thanks to his clerical powers, Gorm cured his liberators and gaining their confidence was welcomed into the oasis of Cynidicea. This village had been founded a few years earlier by a group of Traldars, escaping the Kerendans of the south, who established it after having defeated the local Neanderthals who occupied it. In the course of the following years the oasis was expanded thanks to the sources of water below, and the village became a small city. Gorm gained a large following on the basis of his curative powers, his fairness and his charisma. Thanks to his experience in battle and to his magic powers, Gorm was found at the head of the Cynidiceans when they had to face an invasion of a tribe of lizardmen that lived in the vicinity. Thanks to his strategy and his powers, the enemies were driven away and the prestige of Gorm rose to such a point that he was proclaimed king of the Kingdom of Cynidicea in 482 BC, acclaimed by the people. Gorm enlarged the city of Cynidicea enclosing it with walls and replaced the wooden shacks with stone buildings obtained from the nearby mountains. Furthermore, when he found the existence of a way for becoming Immortal, using all his resources for changing the territory around the city, allowing it to become fertile thanks to an ingenious system of irrigation based on designs on ancient Nithian tablets found in the desert. After having then created an artefact that hid Cynidicea from the eyes of his enemies and being assured the supremacy over the surrounding region, ceded the throne to his son and disappeared in a stormy night in 444 BC. The son Tyrsus then erected a temple in his honour and the Cynidiceans began to honour him as the divine protector of the kingdom, patron of justice, war and storms. Subsequently he tried to warn his people about the threat of Zargon (a semi-immortal being of a voracious appetite that suddenly appeared), but the cultists killed most of his priests and took hold of the city in 317 BC, ending with the lead up to the ruination. When indeed his artefact fell into the hands of the followers of Zargon, they destroyed it leading to the madness and the disappearance of the illusion that hid Cynidicea. The kingdom was therefore uncovered by the raiders and invaded once again, the cultivations mouldered, and the aqueducts fell into ruin. When the city was stormed by a tribe of Antalian nomads in 313 BC (slaves that at the collapse of Nithia became adapted to life in the desert like the Alasiyans) the kingdom ultimately collapsed, and the city was given up to the flames. The survivors found refuge in the underground and the reconstructed Cynidicea, which was then divided into areas of influence between the groups of power, remained on the scene (the followers of Gorm, Madarua, Usamigaras and Zargon). In the course of the following centuries the Cynidiceans degenerated until they descended into an almost constant state of hallucination, which has brought the Cynidicean race closer to extinction much more than any humanoid threat.

Personality: Presently the sect that worships him in the buried city is in competition with those of Madarua, Usamigaras and Zargon, but Gorm considers the first two Immortals more as allies than as enemies, with the common purpose of preserving the last con Cynidiceans from extinction and the threat of Zargon. His cult (fundamentally masculine, by favouring the philosophy of Gorm) and is also present in the Lands of the North and in Norwold, where he covers the role of Vali in the Antalian pantheon, son of Odin and patron of just revenge, war and storms and a faithful ally of his patron Tyr (Ixion).

Info on Gorm to be discovered by Groups

Unfinished Pantheon:

  • Nithian Pantheon (Protector of Cynidicea)
  • Norwold Pantheon (Vali)
  • Traldar Pantheon (Gorm)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be male and either Lawful or Neutral
  • Favoured weapon: long sword (allowed all bludgeoning weapons and the short bow)
  • Clerics skills and powers: +1 bonus to Strength, free fighting instinct and alertness general skills
D&D 3.5 Stats
  • Domains: Energy, Law, War, Storms, Justice
  • Preferred weapon: long sword
Design Changes

Gorm – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Cyndicea (patron) added to the Ylari pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Thought (rank group) added to Thought pantheon.

Content Updates

  • 2021-09-17 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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