Dungeons and Dragons – Mystara
Design – Part 3 – The Pantheons

This is a follow on to the articles about the Immortals and the Five Elements. It lists all the different Pantheons that I am using with a brief description on what that pantheon is for.
Following a religion in Mystara
In the terms of my D&D 5E Mystara setting when I refer to a character following a god I mean one of the Immortals of the setting.
- Atheist: A character who does not follow a god or a pantheon dies when reduced to 0 hp as the grace of the immortals allows them death saves. They are tormented by fiends in their sleep and are treated as having 1 level of exhaustion that cannot be removed.
- General Pantheon: A character who follows a pantheon is open to all in that pantheon, and can be tasked or contacted by any gods within.
- General Pantheon but a Specific God: You follow the pantheon, as long as it does not clash with your chosen god.
- Specific God: A character who follows a specific god needs to follow the ideals of that god or find themselves on a quest to appease them.
Environmental Pantheons
These pantheons represent various environments around the setting and are good places for druids and rangers to find their gods (Immortal) or simply follow the concept of the Pantheon.
- Forest – for all creatures of the woodlands and animalistic races. All patrons of the forest, nature and creatures of the forest are found here.
- Ocean – for all creatures of the ocean, both on its surface, and below the waves. Each of the patrons of the sea should be here.
- Radiance – Followed mainly in the Glantri region. Not really considered a religion by its followers. This is also the base fire religion.
- Shadowlands – for all creatures who live deep under the ground. All the underground races were lumped together as there is some overlap in the storylines, so it sort of fits. (See GAZ 13 – Shadow Elves)
- Sky – for all creatures who live in the sky and mountain tops. This was a good place for all patrons of flying creatures and contraptions.
Racial Pantheons
These are pantheons that are more to do with a character’s race than where they are or what sort of environment they prefer. They usually feature racial heroes.
- Dragonkin – Followed by the Dragonborn, Lizardfolk, Kobolds and the Dragons. There are more dragon gods than I expected, though there are references to a previous pantheon of dragon gods that are not listed. (Below)
- Dwarven & Gnome – Followed by dwarves and gnomes. All of the Dwarf and Gnome patrons ended up here as there was not enough to stand on their own in the first cut of the gods.
- Elven – Followed by elves. All elven immortals and their patrons ended up in here.
- Halfling – Followed by Halflings. Mainly halfling patrons and halfling that became immortals.
Human Pantheons:
- Atruaghin – Followed by the clans only in the region.
- Ethengarian – Followed by the people of Ethengar, where they might be found.
- Traladaran – The religion of the Karameikos subjugated people and can be found where the Traladaran people migrate to.
Cultural Pantheons
These pantheons have gone past those of race and embrace a people based on their ideals. These are founded in the nation or is the cultural source of the human religion. They usually feature heroes of the nation.
- Alphatian Empire – Followed by Alphatian Empire and Genasi everywhere. All the gods are titled. As a major player in the world they have one of the biggest pantheons and it helps show why they struggle to get traction when you have a lot of voices giving directions.
- Land Guilds – Followed by caravan traders, the republic and their diplomats.
- Makai – Followed by the descendants of the Makai ans adopted by those interested in Islander culture.
- Norse – The Norse religion, followed in the region and by Heldannic people in the Northern Reaches.
- Ocean Guilds – Followed by sea traders, the guilds and the region.
- Outcast – Followed by monstrous races such as Orcs, Trolls and Giants. A good catch all group for these races and those who support a more conquest themed religion.
- Thyatian Empire – The religion of Thyatis and Karameikos, based around roman ideals and using descriptors for the gods. Followed by Thyatian people everywhere.
- Ylari – Followers are where you find the Ylari people, Alasiyan and Makistani .
Other Pantheons
Other pantheons exist in my setting, but they are means to be discovered by the characters. They feature nations from around the world, as well as some more ancient ones that are no longer followed.
Pantheon Descriptions
Each of the pantheons has a list of immortals based on the Sphere they belong to. Listed as Sphere/Element (Immortals) with each sphere being on their own line.
Then I provide the list of domains available. They are sorted by Common (available without discussion), Restricted (requires approval and justification), and NPC Only (meant to showcase all options).
I provide details about the Immortals and Domains in my table documentation, which is going through updates.
Content Updates
- 2021-09-04 – Moved the Makai pantheon from Racial to Cultural.
- 2021-07-31 – Updated the layout and links.
- 2020-04-18 – Clean up.
- 2020-04-08 – Structure and cleanup.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
WRATH Design
Setting Design:
Part 1 – Five Elements,
Part 2 – Five Spheres,
Part 3 – Pantheons,
Part 4 – Divine Features,
Part 5 – Reference Material,
Part 6 – Races,
Part 7 – Secret Crafts,
Part 8 – Weapons Mastery,
Part 9 – Setting,
Part 10 – Timeline,
Part 11 – Magical Item,
Part 12 – Classes,
Part 13 – Downtime,
Part 14 – Immortality,
Part 15 – Elemental Aspects,
Part 16 – Immortal Patrons,
Part 17 – New Directions,
Part 18 – Symbols
Kingdom Building:
Part 1 – Mapping
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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