Dungeons & Dragons Immortals

DnD Immortals Tiresias

Dungeons and Dragons – Mystara Immortals

Tiresias – Sphere of Thought

Master of Poetic Inspiration

  • Clerics:
  • Warlocks:
  • Patron – Legends, Music, Poetry, Prophecy, Secrets, Seers, Visions. Patron – Dreams, Magical (Astrology, Bards)
    • Temporals pantheon onlySphere of Time (Temporal)
    • Time pantheon onlySphere of Time (Temporal)

Racial Pantheons

Cultural Pantheons

Elemental Pantheons

  • Radiance (Dallbard) Due to Patron of Magical Group (Astrology, Bards)

Immortal Pantheons

  • Temporals (Tiresias) Due to Rank of Temporal.
  • Time (Tiresias) Due to Member of Sphere of Time.

Special Pantheons

  • Assembly (Tiresias) Due to being an Immortal of Mystara

Appearance: an elderly human clad with a simple linen robe, with a long white venerable beard and white long hair, whose eyes are covered by a strip of grey leather, holding a small golden harp with his right hand and a gnarled but sturdy staff in the other.

Game Master Section

Tiresias – Temporal of Thought (9)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-41), Vaults of Pandius (vop)
  • Alignment: Neutral
  • Portfolio: Music, Poetry and Hidden Truths, dreams, prophetic revelations, poetry and music, astrology, legends
  • Other Names: Master of Poetic Inspirations, Dallbard
  • Sponsor: Tyche
  • Artefacts: Harp of Tiresias, Staff of Tiresias
  • Guidarezzo
  • Halav
  • Palson
  • Petra
  • Taroyas
  • Ranivorus
  • Thanatos

History: Tiresias was a very talented bard who became famous for his divination skills during the Traldar era. After being falsely accused and condemned for treachery by the jealous wife of a Traldar King he was serving as counsellor, he was blinded and then exiled. Thanks to his skills, however, he was able to survive and music, dreams and words became his only companions. Tiresias foresaw the coming of the gnolls and he tried to rally the hutaakas (who had formerly schooled him in the magical arts) to defend the Traldars. However, he faced the stern and uncompromising decision of the Hutaakas to stay out of the war, and he was escorted out of their secluded valley.

Tiresias dreamt of a fertile and riche land beyond the southern sea, and he judged this an omen sent by the Immortals to guide his people to a better place. With this knowledge he came to Halav’s court, and he tried to convince him of the great threat which was about to wreak havoc on the Traldar Kingdoms, suggesting that the only way to survive was to migrate southwards beyond the Sea of Dread. Halav did not take him for a fool, but he clearly stated he would have never abandoned his homeland. So Tiresias travelled long to warn all of the Traldar Kings about their fate, until finally one heard his pleas and followed his advice: King Milen.

Thanks to Tiresias’s foretelling powers, Milen’s expedition reached Davania, and Milen’s descendants founded the Milenian Kingdom. Later Tiresias undertook the Path of the Epic Hero, and in his travels he went as far as the Isle of Dawn, where he recovered the Harp of Turlock and became famous among the duns as Dallbard MacCrubach, and later went to Hel’s reign to destroy an artifact of Entropy. It was after this epic deed that he achieved immortality in the Sphere of Thought in BC 780.

From that moment he became patron of poetry, dreams and prophecy among Traldars, Milenians and their descendants (the Thyatians and Traladarans), as well as among the people of the Isle of Dawn and the Hinterlands (as Dallbard).

Personality: Tiresias is a good friend of Halav and Petra, after succeeding in persuading them to protect and respect the Milenians, and a staunch ally of Taroyas, with whom he shared the first years of the Kingdom of Milenia in the outer world. He is also in good terms with Odin, although not a member of the Norse pantheon.

Despite being calm and thoughtful most of the time, Tiresias burns with rage just when someone mentions Thanatos and Ranivorus, who are responsible for the invasion of the Beastmen who caused him to abandon his homeland and suffer so much. Tiresias loves to be surrounded by a sense of mystery and wonder about his past, so he always comes up with a different story every time he is asked. He loves to create legends, which are much more stimulating and interesting than simple truth. This is part of his personality, a love for mind games and tricks that leads him to come up with interesting lies, riddles and metaphors instead of giving simple replies to answers; this way, he says, he helps people to think more. His interests lie in music, good stories and ballads, poetry, dreams and the wonders of language. For this reason he often associates with frivolous Palson and stern Guidarezzo alike, and competes with young and daring Harrow to become the true master of Dreams.

Information to be discovered by Groups

Unfinished Pantheon:

  • Traldar (Dallbard)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; Clerics must be Neutral
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: +1 bonus to Wisdom, +2 bonus to any one of the following skills: astrology, play an instrument, fortune telling, singing, writing, dreamwalking
D&D 3.5 Stats
  • Domains: Thought, Oracle, Dreams, Arts
  • Preferred weapon: quarterstaff
Design Changes

Moved from Sphere of Thought to Sphere of Time.

Tiresias – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Astrology (patron) linked to the Traladaran pantheon.
  • Astrology and Bards (patron) to Magical patron group.
  • Bards (patron) linked to the Land Guilds pantheon.
  • Dreams (patron) linked to the Atruaghin and Ethengarian pantheon.
  • Magical (patron group) aligning with the Radiance pantheon.
  • Temporal (rank) added to the Temporals pantheon.
  • Sphere of Time (rank group) added to Time pantheon.

Content Updates

  • 2021-09-26 – Moved to Sphere of Time.
  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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