Dungeons and Dragons – Mystara Immortals
Tiresias – Sphere of Thought
Tiresias (Time, Temporal 9)
- Favoured Weapon – Quarterstaff
- Symbol – A golden harp (Shown on Holy Symbols of Mystara Day 39)
- Other Names – Dallbard, Master of Poetic Inspiration
- Patron of
- Core Pantheons –
- Single Element Organisations – Energy – The Flame, Thought – The Wind, Time – The Wave
- Dual Element Organisations – Energy/Thought – The Radiant, Energy/Time – The Fog, Thought/Time – The Storm
- Tri Element Organisations – Energy/Thought/Time – The Steam
- Secret Crafts – Divinology (Astrology), Starology (Astrology),
Appearance: an elderly human clad with a simple linen robe, with a long white venerable beard and white long hair, whose eyes are covered by a strip of grey leather, holding a small golden harp with his right hand and a gnarled but sturdy staff in the other.
- Clerical Domains – Prophecy (Astrology),
- Pantheons – Atruaghin (as Dallbard), Ethengarian (as Dallbard), Halflings (as Master of Poetic Inspiration, Bards), Land Guilds (as Master of Poetic Inspiration, Bards), Radiance (as Dallbard, Astrology, Bards), Traladaran (as Dallbard, Astrology),
- Immortal Councils – Assembly (as Tiresias), Temporals (as Tiresias), Time (as Tiresias),
- Clerics:
- Patron – Legends, Music, Poetry, Prophecy, Secrets, Seers, Visions. Patron – Dreams, Magical (Bards)
- Temporals pantheon only – Sphere of Time (Temporal)
- Time pantheon only – Sphere of Time (Temporal)
Racial Pantheons
- Atruaghin (as Dallbard) Due to Patron of Dreams
- Ethengarian (as Dallbard) Due to Patron of Dreams
Cultural Pantheons
- Alphatian Empire (Master of Poetic Inspiration)
Pantheons
Atruaghin Clans Cultural Pantheon
Guiding Principles – The culture of animalistic races and humans working together.
Associated Nations – Atruaghin Clans
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Animals), Warologist (Amazons), Weaponologist (Amazons),
- Immortal of Energy (3) – Guidarezzo (Celestial 15, as Brage, Avianfolk), Madarua (Eternal 26, as The Amazon, Amazons), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortal of Matter (1) – Faunus (Temporal 11, as The Faun, Animals),
- Immortals of Thought (1) – Cochere (Temporal 12, as The Avian, Avianfolk),
Ethengarian Racial Pantheon
Guiding Principle – The culture of Horses, Nature, Travel and War
Associated Nations – Ethengar
Single Element Organisations – Entropy – The Dark, Thought – The Wind
Dual Element Organisations – Entropy/Thought – The Howling Hatred
Core Immortals –
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Lord of War, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Bravery), Ninfangle (Eternal 26, Protector of Nomads, Bravery), Thor (Eternal 29, as The Thunderer, Bravery), Turmis (Initiate 1, as Master of Bravery and Guile, Bravery),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Radiance Elemental Pantheon
Guiding Principle – The balanced elemental culture specialising in Fire and Magic.
Associated Nations – Glantri
Core Immortals –
- Primary Patrons –
- Thought – Science – Alchemy (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Divinology (Astrology), Starology (Astrology),
Holy Symbols
- Immortals of Energy (1) – Coberham (Celestial 18, as First Master, the Blackflame),
- Immortals of Thought (2) – Palartarkan (Temporal 11, as Lord of the Air, Astrology),
- Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tiresias (Temporal 9, as Dallbard, Astrology, Bards),
- Primary Cleric Domains – Beer (Alchemy), Prophecy (Astrology),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Immortals of Energy () –
- Immortals of Thought (1) – Palartarkan (Temporal 11, as The Lofty One, Astrology),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
- Primary Domains – Prophecy (Astrology),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Sphere of Time (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals –
- Charter Patrons –
- Energy – Magical – Alchemy (1), Astrology (1)
- Matter – Living – Abundance (1)
- Thought – Science – Alchemy (1)
- Time – Civilisation – Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Nationality – Aquarendi (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Aquatic Races – Aquatic Races (1)
- Charter Secret Crafts – Airologist (Aerial Races), Alchemologist (Alchemy), Chaosologist (Anarchy), Divinology (Astrology), Elvenologist (Aquarendi), Naturologist (Abundance), Skyologist (Aerial Races), Starology (Astrology), Waterologist (Aquarendi, Aquatic Races),
- Charter Cleric Domains – Air (Aerial Races), Beer (Alchemy), Chaos (Anarchy), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Water (Aquarendi, Aquatic Races),
- Charter Monk Ways – Drunken Master (xge33, Alchemy),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Temporals of Mystara (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Astrology (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1), Astronomy (1)
- Time – Civilisation – Ambition (1), Anarchy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (1)
- Immortal Titles – Aesirs (2)
- Nationality Alphatian Empire – Alphatian Empire (1), Ar (1),
- Charter Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
- Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
- Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Game Master Section
Tiresias – Temporal of Thought (9)
- Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-41), Vaults of Pandius (vop)
- Alignment: Neutral
- Portfolio: Music, Poetry and Hidden Truths, dreams, prophetic revelations, poetry and music, astrology, legends
- Other Names: Master of Poetic Inspirations, Dallbard
- Sponsor: Tyche
- Artefacts: Harp of Tiresias, Staff of Tiresias
Allies
- Guidarezzo
- Halav
- Palson
- Petra
- Taroyas
Enemies
- Ranivorus
- Thanatos
History: Tiresias was a very talented bard who became famous for his divination skills during the Traldar era. After being falsely accused and condemned for treachery by the jealous wife of a Traldar King he was serving as counsellor, he was blinded and then exiled. Thanks to his skills, however, he was able to survive and music, dreams and words became his only companions. Tiresias foresaw the coming of the gnolls and he tried to rally the hutaakas (who had formerly schooled him in the magical arts) to defend the Traldars. However, he faced the stern and uncompromising decision of the Hutaakas to stay out of the war, and he was escorted out of their secluded valley.
Tiresias dreamt of a fertile and riche land beyond the southern sea, and he judged this an omen sent by the Immortals to guide his people to a better place. With this knowledge he came to Halav’s court, and he tried to convince him of the great threat which was about to wreak havoc on the Traldar Kingdoms, suggesting that the only way to survive was to migrate southwards beyond the Sea of Dread. Halav did not take him for a fool, but he clearly stated he would have never abandoned his homeland. So Tiresias travelled long to warn all of the Traldar Kings about their fate, until finally one heard his pleas and followed his advice: King Milen.
Thanks to Tiresias’s foretelling powers, Milen’s expedition reached Davania, and Milen’s descendants founded the Milenian Kingdom. Later Tiresias undertook the Path of the Epic Hero, and in his travels he went as far as the Isle of Dawn, where he recovered the Harp of Turlock and became famous among the duns as Dallbard MacCrubach, and later went to Hel’s reign to destroy an artifact of Entropy. It was after this epic deed that he achieved immortality in the Sphere of Thought in BC 780.
From that moment he became patron of poetry, dreams and prophecy among Traldars, Milenians and their descendants (the Thyatians and Traladarans), as well as among the people of the Isle of Dawn and the Hinterlands (as Dallbard).
Personality: Tiresias is a good friend of Halav and Petra, after succeeding in persuading them to protect and respect the Milenians, and a staunch ally of Taroyas, with whom he shared the first years of the Kingdom of Milenia in the outer world. He is also in good terms with Odin, although not a member of the Norse pantheon.
Despite being calm and thoughtful most of the time, Tiresias burns with rage just when someone mentions Thanatos and Ranivorus, who are responsible for the invasion of the Beastmen who caused him to abandon his homeland and suffer so much. Tiresias loves to be surrounded by a sense of mystery and wonder about his past, so he always comes up with a different story every time he is asked. He loves to create legends, which are much more stimulating and interesting than simple truth. This is part of his personality, a love for mind games and tricks that leads him to come up with interesting lies, riddles and metaphors instead of giving simple replies to answers; this way, he says, he helps people to think more. His interests lie in music, good stories and ballads, poetry, dreams and the wonders of language. For this reason he often associates with frivolous Palson and stern Guidarezzo alike, and competes with young and daring Harrow to become the true master of Dreams.
Information to be discovered by Groups
Unfinished Pantheon:
- Traldar (Dallbard)
Classic D&D (BECMI) Stats
- Followers Alignment: any; Clerics must be Neutral
- Favoured weapon: none (allowed all bludgeoning weapons)
- Clerics skills and powers: +1 bonus to Wisdom, +2 bonus to any one of the following skills: astrology, play an instrument, fortune telling, singing, writing, dreamwalking
D&D 3.5 Stats
- Domains: Thought, Oracle, Dreams, Arts
- Preferred weapon: quarterstaff
Design Changes
Moved from Sphere of Thought to Sphere of Time.
Tiresias – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Astrology (patron) linked to the Traladaran pantheon.
- Astrology and Bards (patron) to Magical patron group.
- Bards (patron) linked to the Land Guilds pantheon.
- Dreams (patron) linked to the Atruaghin and Ethengarian pantheon.
- Magical (patron group) aligning with the Radiance pantheon.
- Temporal (rank) added to the Temporals pantheon.
- Sphere of Time (rank group) added to Time pantheon.
Content Updates
- 2021-09-26 – Moved to Sphere of Time.
- 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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General Links
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