Dungeons and Dragons – Mystara
Pantheons – Halfling

Halfling Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Thought – Inspiration – Adventure (1)
- Elements – Air (1)
- Immortal Titles – Aesirs (4)
- Nationality – Aquarendi (1),
- Alphatian Empire – Alphatian Empire (1),
- Racial –
- Aquatic Races – Aquatic Races (1)
- Genasi Races – Air (1)
- Monstrous Races – Aranea (1)
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Beastologist (Animals), Craftologist (Armourer), Elvenologist (Aquarendi), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air, Alphatian Empire,), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Animals), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Secondary Monk – Elements – Air (Air),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (4) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Odin (Hierarch 36, as Wotan, Aesirs, Air), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Locations: Five Shires
- Keywords: Abundance, Audacity, Enigmas, Freedom, Fun, Corruptors (Cunning), Crafters (Crafting, Hearth), Living (Family, Fertility), Magical (Blackflame), Nationality (Five Shires), Science (Agriculture), Virtues (Friendship, Heroism)
Practised by Halflings wherever you can find them. They can choose this Pantheon or the local one.
This religion is mostly concerned with: Abundance, Agriculture, Audacity, Family, Fertility, Guile, Halflings, Intelligent Warfare, Jokes, Knowledge, Magic, Prosperity, Tactics, Thieves, Travel, War and Wealth. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least two of the immortal patrons.
Patrons – Abundance (2), Adventure (1), Agriculture (3), Audacity (1), Balance (1), Beauty (1), Birth (1), Blackflame (1), Bravery (1), Chaos (1), Con-men (1), Corruption (1), Creation (1), Deceit (1), Energy (1), Family (2), Farmers (1), Fast Tasking (1), Fertility (5), Fire (1), Friendship (1), Fun (1), Games (1), Guile (2), Halflings (5), Healing (2), Heroism (2), Hunters (1), Hunting (1), Illusions (1), Intelligent Warfare (2), Intrigue (1), Jokes (2), Joy (1), Knowledge (3), Leeha (1), Life (2), Light (1), Love (1), Loyalty (1), Luck (1), Magic (3), Messengers (1), Mysteries (1), Nature (1), Oceans (1), Patriotism (1), Politics (1), Power (1), Pranks (1), Prosperity (3), Protection (1), Revelry (1), Revenge (1), Safety (1), Sailors (1), Sea (1), Shepherds (1), Spies (1), Spokesman (1), Stealth (1), Strength (1), Subterfuge (1), the Sun (1), Tactics (2), Temptation (1), Thieves (2), Trade (1), Travel (2), Unpredictability (1), Virility (1), Wanderers (1), War (2), Water (1), Wealth (2), Wisdom (1), Women Warriors (1)
Halfling Pantheon Character Options
- Character Options – Halfling Pantheon
- Races: Halfling
Halfling Pantheon Immortals
Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres. They are greatly influenced by and influence Followers of the Flame.
- Halfling Pantheon Immortals (confirmed)
- Energy (9) – Bemarris (3), Benekander (1), Coberham (10), Ixion (36), Madarua (26), Minroth (13), Ninsun (35), Patura (10), Razud (31),
- Matter (5) – Faunus (11), Kagyar (28), Lornasen (10), The Korrigans (22), Wayland (24)
- Thought (11) – Clebard (2), Cochere (12), Frey (13), Freyja (14), Korotiku (32), Nob Nar (4), Noumena (34), Odin (36), Ralon (9), Terra (36), Valerias (31)
- Time (7) – Ahmanni (16), Bastet (22), Brindorhin (14), Calitha (18), Finidel (7), Ordana (31), Raven (21)
- Patron and Title Keywords (important)
- Abundance (2), Audacity (1), Enigmas (1), Freedom (4), Fun (4)
- Corruptors (2, Cunning (2))
- Crafters (3, Craftsmen (2), Hearth (1))
- Living (16, Family (5), Fertility (11))
- Magical (1, Blackflame (1))
- Nationality (1, Five Shires (1))
- Virtues (4, Friendship (1), Heroism (3))
- Science (4, Agriculture (4))
- Patron and Title Keywords (related)
- Adventure (1), Beauty (4), Bravery (1), Cleverness (1), Courage (2), Drunkenness (1)
- Artists (2, the Arts (2))
- Civilisation (2, Authority (2))
- Corruptors (3, Cheating (1), Deceit (2))
- Crafters (3, Armourer (1), Building (1), Crafts (1))
- Elements (6, Air (1), Balance (1), Creation (1), Earth (1), Energy (1), Fire (1))
- Fates (1, Desire (1))
- Living (3, Animals (1+1, Cats (1)), Birth (1))
- Magical (1, Druids (1))
- Racial (18, Aerial Races (Avianfolk (1)), Animalistic Races (Catfolk (1)), Aquatic Races (1), Demi-humans (Dwarves (1), Elven (5)), Earth Races (1), Forest Races (3), Genasi (Air (1), Earth (1), Fire (1)), Humanoid Races (Brute-men (1)), Monstrous Races (Arenea (1)))
- Regional (1, Forest (1))
- Science (1, Engineering (1))
- Virtues (5, Charity (1), Faithfulness (3), Grace (1))
- Warfare (2, Amazons (1), Battle (1))
Immortal Names – The immortals of the Halfling Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.
- Halfling Pantheon Immortals of Energy/Fire (confirmed)
- Coberham – Protector of the Five Shires (C18) Domains – Arcana, Fire, Knowledge, Prophecy. Patron – Halflings, Knowledge, Magic, Mysteries. Magical (Blackflame)
- Father Sun (see Ixion) (H36) Domains – Fire, Knowledge, Light, War. Patron – Knowledge, Light, Power, the Sun, War. Patron – Elements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
- Minroth (C13) Domains – Balance, Light, Oceans, Travel. Patron – Hope, Minrothad, Patriotism, Prosperity, Wealth. Patron – Freedom.
- Ninsun (H35) Domains – Arcana, Knowledge, Life, Nature. Patron – Knowledge, Magic, Prosperity, Wisdom. Patron – Living (Fertility), Science (Agriculture).
- The Amazon (See Madarua) (E26) Domains – Life, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Warfare (Amazons)
- The Dragonslayer (see Bemarris) (i3) Domains – Dragon, Hunting, War. Patron – Strength, Norwold. Patron – Virtues (Heroism), Warfare (Battle)
- The Empress (see Patura) (T10) Domains – Balance, Fire, Justice, Life, Light. Patron – Motherhood, Women. Patron – Crafters (Hearth), Living (Children, Family), Virtues (Faithfulness)
- The Granite Tree (see Razud) (H31) Domains – Fire, Light. Patron – Independence, Self-Determination, Self-Sufficient, Willpower. Patron – Courage, Freedom, Civilisation (Authority).
- The Old and the Young (see Benekander) (i1) Domains – Balance, Clockwork, Light, Travel. Patron – Mortals, Truth. Patron – Freedom
- Halfling Pantheon Immortals of Entropy/Darkness
- Masauwu (E28) Domains – Arcana, Corruption, Hunger, Lust, Trickery. Patron – Illusions, Intrigue, Politics, Spies, Spokesman, Subterfuge, Temptation, Thieves. Corruptors (Con-men, Corruption, Deceit, Dishonesty)
- Ruaidhri (i3) Domains – Hunt, Hunting, Justice, Moon. Patron –
Gnomes, Halflings, Hunters, Hunting, Revenge. Patron – Racial (Demi-Human (Dwarves, Elven, Gnomes))
- Halfling Pantheon Immortals of Matter/Earth (confirmed)
- Immortal of Love (see Valerias) (H31) – Beauty, Hunger, Lust, Madness, Nature. Patron – Love, Passion, Protection, Romance, Sensuality. Patron – Beauty, Artists (the Arts), Fates (Desire), Living (Fertility), Virtues (Charity)
- Mother Earth (see Terra), (H36) Domains – Creation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. Patron – Elements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
- Queen of Spring (see Lornasen) (T10) Domains – Balance, Beauty, Life, Nature, Repose. Patron – Lothbarth, Nature, Perfection, Plants, Spring. Patron – Beauty, Living (Fertility), Racial (Elven), Virtues (Grace).
- The Artisan (see Kagyar) (E28) Domains – Beer, Creation, Earth, Forge, Knowledge. Patron – Knowledge, Metallurgy, Miners, Sculpture. Patron – Artists (the Arts), Crafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves)), Humanoid Races (Brute-men))
- The Faun (see Faunus) (T11) Domains – Beer, Lust, Madness, Moon, Nature. Patron – Instincts, Music, Poetry, Revelry, Sexuality, Sylvan Races. Patron – Drunkenness, Fun, Living (Animals), Racial (Forest Races)
- The Gods’ Smith (see Wayland) (e24) Domains – Balance, Creation, Forge. Patron – Metallurgy, Smiths. Crafters (Armourer, Building, Craftsman), Science (Engineering)
- The Nine Saviors (see The Korrigans) (e22) Domains – Arcana, Creation, Forge, Nature. Patron – Magic, Wendar. Patron – Freedom, Racial (Demi-Human (Elven), Forest Races)
- Halfling Pantheon Immortals of Thought/Air (confirmed)
- Father Lupin (see Clebard) (i2) Domains – Balance, Justice, Life, Nature. Patron – Fidelity, Lupin, Nobility, Order, Patriotism, Progress,
Renardy. Patron – Living (Family), Virtues (Faithfulness)
- Jarilo (see Frey) (C13) Domains – Air, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Virtues (Faithfulness, Friendship)
- Lada (see Freyja) (C14) Domains – Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility)
- Master of Enigmas and Arcane Mysteries (see Noumena) (H34) Domains – Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. Patron – Enigmas, Fun, Corruptors (Cunning)
- Nameless Mother (see Cochere) (T12) Domains – Air, Creation, Justice, Life, Speed. Patron – Liberty, Music, Song, Survival. Patron – Living (Family), Races (Aerial Races (Avianfolk), Demi-Human (Elven))
- Nob Nar (i4) – Protector of the Five Shires (I5) Domains – Air, Beer, Tempest, Travel. Patron – Halflings, Revelry, Wanderers. Patron – Adventure, Audacity, Virtues (Heroism).
- The Trickster (see Korotiku) (H32) Domain – Clockwork, Knowledge, Labyrinth, Trickery. Patron – Jokes, Liberty, Lupin, Mischief, Nonconformism,
Pearl Islands, Spiders, Stealth,Tanagoro, Thought, Wisdom. Patron – Cleverness, Fun, Corruptors (Cheating, Deceit), Racial (Monstrous Races (Aranea)) - Sister Grain (see Ralon) (T9) Domains – Knowledge, Life, Nature, Repose. Patron – Healing, Joy, Life,
Lupins,Renardy, Trade, Wealth. Patron – Living (Fertility), Science (Agriculture)
- Father Lupin (see Clebard) (i2) Domains – Balance, Justice, Life, Nature. Patron – Fidelity, Lupin, Nobility, Order, Patriotism, Progress,
- Halfling Pantheon Immortals of Thought/Air
- The Troublestarter (see Cretia) (C16) Domains – Air, Tempest, Trickery, War. Patron – Jokes, Stealth, Tactics, War. Elements (Chaos)
- Usamigaras (E27) Domains – Arcana, Life, Travel, Trickery. Patron – Healing, Leeha, Magic, Messengers, Thieves, Travel. Patron – Corruptors (Deceit)
- Halfling Pantheon Immortals of Time/Water (confirmed)
- Fallowguard (see Raven) (e21) Domains – Air, Labyrinth, Trickery. Patron – Halflings, Jokes, Luck, Pranks. Patron – Fun, Corruptors (Deceit)
- Lady of the Oceans (see Calitha) (C18) Domains – Nature, Oceans, Travel, Water. Patron – Luck,
Meditor, Oceans,Tortles, Travel. Patron – Living (Fertility), Racial (Aquatic Races, Elven)
- Lady of the Sea (see Ahmanni) (T16) Domains – Balance, Beauty, Oceans, Repose. Patron – Sacrifice, Sea. Patron – Beauty, Living (Family)
- Mother Forest (see Ordana) (H31) Domains – Balance, Life, Nature, Repose. Patron – Nature, Sylvan Races, Treants. Patron – Living (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest)
- Protector of the Five Shires – Brindorhin (C14) Domains – Justice, Nature, Speed, Time. Patron – Halflings, Patriotism, Prosperity, Safety, Wealth. Patron – Abundance, Living (Family), Nationality (Five Shires).
- Halfling Pantheon Immortals of Time/Water
Halfling Pantheon Divine Features
- Protected by the Gods (Halfling Pantheon): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Halfling): You have a racial pantheon affinity and your spells have a Dice roll and DC modifier of +1 when used against that race or in regions controlled by the race.
- Base Anathema (Halfling): Destroying the sustainability of the race.
Halfling Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are 15 gods in the Halfling Pantheon.
- Domains (6) – Nature (6),
- Domains (5) – Air (5), Life (5),
- Domains (4) – Arcana (4), Knowledge (4), Trickery (4), War (4),
- Domains (3) – Travel (3),
- Domains (2) – Fire (2), Justice (2), Repose (2), Tempest (2), Time (2),
- Domains (1) – Beauty (1), Beer (1), Corruption (1), Creation (1), Earth (1), Hunger (1), Hunt (1), Hunting (1), Labyrinth (1), Light (1), Lust (1), Moon (1), Oceans (1), Prophecy (1), Speed (1), Water (1)
Artefacts of the Halfling Pantheon
Artefacts part of the Pantheon:
- Torch of Masauwu – Masauwu
Associated Artefacts (Can be appropriated by pantheon)
- Blackrazor – Masauwu
- Wave – Harbinger of Change (see Protius)
Design Changes
- Halfling Pantheon Immortals – old version
- Spheres of Power – Energy (4/108), Thought (7/79), Time (2/41), Matter (1/36), Entropy (1/28)
- Immortals
- Domains – Air (5), Arcana (4), Beauty (1), Beer (1), Corruption (1), Creation (1), Earth (1), Fire (2), Hunger (1), Hunt (1), Hunting (1), Justice (2), Knowledge (4), Labyrinth (1), Life (5), Light (1), Lust (1), Moon (1), Nature (6), Oceans (1), Prophecy (1), Repose (2), Speed (1), Tempest (2), Time (2), Travel (3), Trickery (4), War (4), Water (1)
- Patrons – Energy (1), Family (2), Farmers (1), Fast Tasking (1), Fertility (5), Fire (1), Friendship (1), Fun (1), Games (1), Guile (2), Halflings (5), Healing (2), Heroism (2), Hunters (1), Hunting (1), Illusions (1), Intelligent Warfare (2), Intrigue (1), Jokes (2), Joy (1), Knowledge (3), Leeha (1), Life (2), Light (1), Love (1), Loyalty (1), Luck (1), Magic (3), Messengers (1), Mysteries (1), Nature (1), Oceans (1), Patriotism (1), Politics (1), Power (1), Pranks (1), Prosperity (3), Protection (1), Revelry (1), Revenge (1), Safety (1), Sailors (1), Sea (1), Shepherds (1), Spies (1), Spokesman (1), Stealth (1), Strength (1), Subterfuge (1), the Sun (1), Tactics (2), Temptation (1), Thieves (2), Trade (1), Travel (2), Unpredictability (1), Virility (1), Wanderers (1), War (2), Water (1), Wealth (2), Wisdom (1), Women Warriors (1).
A previous plan for using maths to figure out how to make a random table for all the domains using the power provided by each of the gods. Was not maintainable if any changes needed to be made. For a random domain, roll % twice, first to see rarity of domain and second to see which domain in selected.
01-82% Common
82-98% Uncommon
Halfling – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Abundance (patron) linked to the Halfling pantheon. (Brindorkin and Freyja).
- Agriculture (patron) linked to the Halfling pantheon (Frey, Ninsun, Ralon, Terra)
- Audacity (patron) linked to the Halfling pantheon (Nob Nar).
- Blackflame (patron) linked to the Halfling pantheon (Coberham)
- Cunning (patron) linked to the Halfling pantheon (Noumena and Odin)
- Craftsmen (patron) linked to the Halfling pantheon (Kagyar and Wayland)
- Enigmas (patron) linked to the Halfling pantheon (Noumena)
- Family (patron) linked to the Dragonkin, Dwarven and Gnome and Halfling pantheons (Ahmanni, Brindorhin, Clebard, Cochere, Finidel, Freyja, Patura)
- Fertility (patron) linked to the Halfling and Land Guilds pantheon. (Bastet, Calitha, Frey, Greyja, Lornasen, Madarua, Ninsun, Ordana, Ralon, Terra, Valerias)
- Five Shires (nationality) linked to the Halfling pantheon.
- Freedom (patron) linked to Halfling and Makai pantheons (Benekander, Minroth, Razud, The Korrigans)
- Friendship (patron) added to the Elven and Halfling pantheon (Frey)
- Fun (patron) added to the Elven and Halfling pantheon (Faunus, Korotiku, Noumena, Raven)
- Hearth (patron) added to the Halfling pantheon (Patura)
- Heroism (patron) added to the Halfling pantheon (Bemarris, Ixion, Nob Nar)
Content Updates
- 2021-09-04 – Building the Patron to Pantheon links to be the catalyst as to who is in this pantheon.
- 2021-09-02 – Completed the update to the pantheon around domains, patronage and organisational links.
- 2021-08-05 – Updates to layout and menu.
- 2021-02-24 – Cleaning up the domain rarities and links.
- 2021-01-24 – Added in Brindorhin.
- 2021-01-23 – Added in Nob Nar, Raven.
- 2021-01-17 – Added in Usamigaras.
- 2020-04-16 – Split from Five Shires.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.