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Dungeons & Dragons Pantheon Roleplaying

DnD Pantheons Halfling

Dungeons and Dragons – Mystara

Pantheons – Halfling

Halfling Pantheon Overview

Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.

Halfling Racial Pantheon

Guiding PrinciplesThe culture concerned with Halflings first
Associated NationsFive Shires
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsBrindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (4) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Odin (Hierarch 36, as Wotan, Aesirs, Air), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Locations: Five Shires
  • Keywords: Abundance, Audacity, Enigmas, Freedom, Fun, Corruptors (Cunning), Crafters (Crafting, Hearth), Living (Family, Fertility), Magical (Blackflame), Nationality (Five Shires), Science (Agriculture), Virtues (Friendship, Heroism)

Practised by Halflings wherever you can find them. They can choose this Pantheon or the local one.

This religion is mostly concerned with: Abundance, Agriculture, Audacity, Family, Fertility, Guile, Halflings, Intelligent Warfare, Jokes, Knowledge, Magic, Prosperity, Tactics, Thieves, Travel, War and Wealth. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least two of the immortal patrons.

PatronsAbundance (2), Adventure (1), Agriculture (3), Audacity (1), Balance (1), Beauty (1), Birth (1), Blackflame (1), Bravery (1), Chaos (1), Con-men (1), Corruption (1), Creation (1), Deceit (1), Energy (1), Family (2), Farmers (1), Fast Tasking (1), Fertility (5), Fire (1), Friendship (1), Fun (1), Games (1), Guile (2), Halflings (5), Healing (2), Heroism (2), Hunters (1), Hunting (1), Illusions (1), Intelligent Warfare (2), Intrigue (1), Jokes (2), Joy (1), Knowledge (3), Leeha (1), Life (2), Light (1), Love (1), Loyalty (1), Luck (1), Magic (3), Messengers (1), Mysteries (1), Nature (1), Oceans (1), Patriotism (1), Politics (1), Power (1), Pranks (1), Prosperity (3), Protection (1), Revelry (1), Revenge (1), Safety (1), Sailors (1), Sea (1), Shepherds (1), Spies (1), Spokesman (1), Stealth (1), Strength (1), Subterfuge (1), the Sun (1), Tactics (2), Temptation (1), Thieves (2), Trade (1), Travel (2), Unpredictability (1), Virility (1), Wanderers (1), War (2), Water (1), Wealth (2), Wisdom (1), Women Warriors (1)

Halfling Pantheon Character Options

Halfling Pantheon Immortals

Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres. They are greatly influenced by and influence Followers of the Flame.

  • Halfling Pantheon Immortals (confirmed)
  • Patron and Title Keywords (important)
    • Abundance (2), Audacity (1), Enigmas (1), Freedom (4), Fun (4)
    • Corruptors (2, Cunning (2))
    • Crafters (3, Craftsmen (2), Hearth (1))
    • Living (16, Family (5), Fertility (11))
    • Magical (1, Blackflame (1))
    • Nationality (1, Five Shires (1))
    • Virtues (4, Friendship (1), Heroism (3))
    • Science (4, Agriculture (4))
  • Patron and Title Keywords (related)
    • Adventure (1), Beauty (4), Bravery (1), Cleverness (1), Courage (2), Drunkenness (1)
    • Artists (2, the Arts (2))
    • Civilisation (2, Authority (2))
    • Corruptors (3, Cheating (1), Deceit (2))
    • Crafters (3, Armourer (1), Building (1), Crafts (1))
    • Elements (6, Air (1), Balance (1), Creation (1), Earth (1), Energy (1), Fire (1))
    • Fates (1, Desire (1))
    • Living (3, Animals (1+1, Cats (1)), Birth (1))
    • Magical (1, Druids (1))
    • Racial (18, Aerial Races (Avianfolk (1)), Animalistic Races (Catfolk (1)), Aquatic Races (1), Demi-humans (Dwarves (1), Elven (5)), Earth Races (1), Forest Races (3), Genasi (Air (1), Earth (1), Fire (1)), Humanoid Races (Brute-men (1)), Monstrous Races (Arenea (1)))
    • Regional (1, Forest (1))
    • Science (1, Engineering (1))
    • Virtues (5, Charity (1), Faithfulness (3), Grace (1))
    • Warfare (2, Amazons (1), Battle (1))

Immortal Names – The immortals of the Halfling Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.

  • Halfling Pantheon Immortals of Energy/Fire (confirmed)
    • Father Sun (see Ixion) (H36) DomainsFire, Knowledge, Light, War. Patron – Knowledge, Light, Power, the Sun, War. PatronElements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
    • Minroth (C13) DomainsBalance, Light, Oceans, Travel. Patron – Hope, Minrothad, Patriotism, Prosperity, Wealth. PatronFreedom.
    • Ninsun (H35) DomainsArcana, Knowledge, Life, Nature. Patron – Knowledge, Magic, Prosperity, Wisdom. PatronLiving (Fertility), Science (Agriculture).
    • The Amazon (See Madarua) (E26) DomainsLife, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Warfare (Amazons)
    • The Dragonslayer (see Bemarris) (i3) Domains Dragon, Hunting, War. Patron – Strength, Norwold. PatronVirtues (Heroism), Warfare (Battle)
    • The Empress (see Patura) (T10) DomainsBalance, Fire, Justice, Life, Light. Patron – Motherhood, Women. PatronCrafters (Hearth), Living (Children, Family), Virtues (Faithfulness)
    • The Granite Tree (see Razud) (H31) Domains Fire, Light. Patron – Independence, Self-Determination, Self-Sufficient, Willpower. PatronCourage, Freedom, Civilisation (Authority).
  • Halfling Pantheon Immortals of Entropy/Darkness
    • Masauwu (E28) DomainsArcana, Corruption, Hunger, Lust, Trickery. Patron – Illusions, Intrigue, Politics, Spies, Spokesman, Subterfuge, Temptation, Thieves. Corruptors (Con-men, Corruption, Deceit, Dishonesty)
    • Ruaidhri (i3) DomainsHunt, Hunting, Justice, Moon. Patron Gnomes, Halflings, Hunters, Hunting, Revenge. PatronRacial (Demi-Human (Dwarves, Elven, Gnomes))
  • Halfling Pantheon Immortals of Matter/Earth (confirmed)
    • Immortal of Love (see Valerias) (H31) – Beauty, Hunger, Lust, Madness, Nature. Patron – Love, Passion, Protection, Romance, Sensuality. Patron – Beauty, Artists (the Arts), Fates (Desire), Living (Fertility), Virtues (Charity)
    • Mother Earth (see Terra), (H36) DomainsCreation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. PatronElements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
    • Queen of Spring (see Lornasen) (T10) Domains Balance, Beauty, Life, Nature, Repose. Patron – Lothbarth, Nature, Perfection, Plants, Spring. Patron – Beauty, Living (Fertility), Racial (Elven), Virtues (Grace).
    • The Artisan (see Kagyar) (E28) DomainsBeer, Creation, Earth, Forge, Knowledge. Patron – Knowledge, Metallurgy, Miners, Sculpture. PatronArtists (the Arts), Crafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves)), Humanoid Races (Brute-men))
    • The Faun (see Faunus) (T11) Domains Beer, Lust, Madness, Moon, Nature. Patron – Instincts, Music, Poetry, Revelry, Sexuality, Sylvan Races. Patron – Drunkenness, Fun, Living (Animals), Racial (Forest Races)
    • The Gods’ Smith (see Wayland) (e24) DomainsBalance, Creation, Forge. Patron – Metallurgy, Smiths. Crafters (Armourer, Building, Craftsman), Science (Engineering)
    • The Nine Saviors (see The Korrigans) (e22) DomainsArcana, Creation, Forge, Nature. Patron – Magic, Wendar. PatronFreedom, Racial (Demi-Human (Elven), Forest Races)
  • Halfling Pantheon Immortals of Thought/Air (confirmed)
    • Father Lupin (see Clebard) (i2) DomainsBalance, Justice, Life, Nature. Patron – Fidelity, Lupin, Nobility, Order, Patriotism, Progress, Renardy. PatronLiving (Family), Virtues (Faithfulness)
    • Jarilo (see Frey) (C13) DomainsAir, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Virtues (Faithfulness, Friendship)
    • Lada (see Freyja) (C14) Domains Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. PatronAbundance, Beauty, Living (Family, Fertility)
    • Master of Enigmas and Arcane Mysteries (see Noumena) (H34) Domains Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. PatronEnigmas, Fun, Corruptors (Cunning)
    • Nameless Mother (see Cochere) (T12) DomainsAir, Creation, Justice, Life, Speed. Patron – Liberty, Music, Song, Survival. PatronLiving (Family), Races (Aerial Races (Avianfolk), Demi-Human (Elven))
    • Nob Nar (i4) – Protector of the Five Shires (I5) DomainsAir, Beer, Tempest, Travel. Patron – Halflings, Revelry, Wanderers. Patron – Adventure, Audacity, Virtues (Heroism).
    • The Trickster (see Korotiku) (H32) Domain Clockwork, Knowledge, Labyrinth, Trickery. Patron – Jokes, Liberty, Lupin, Mischief, Nonconformism, Pearl Islands, Spiders, Stealth, Tanagoro, Thought, Wisdom. Patron – Cleverness, Fun, Corruptors (Cheating, Deceit), Racial (Monstrous Races (Aranea))
    • Sister Grain (see Ralon) (T9) DomainsKnowledge, Life, Nature, Repose. Patron – Healing, Joy, Life, Lupins, Renardy, Trade, Wealth. PatronLiving (Fertility), Science (Agriculture)
    • Wotan (see Odin) (H36) DomainsAir, Balance, Knowledge, Tempest, Trickery. Patron – Cunning, Knowledge, Nobility, Northlands, Rulership, Sky, Storms, Winds, Wisdom. PatronCivilisation (Authority), Corruptors (Cunning), Element (Air), Racial (Genasi (Air))
  • Halfling Pantheon Immortals of Thought/Air
    • The Troublestarter (see Cretia) (C16) DomainsAir, Tempest, Trickery, War. Patron – Jokes, Stealth, Tactics, War. Elements (Chaos)
  • Halfling Pantheon Immortals of Time/Water (confirmed)
    • Fallowguard (see Raven) (e21) DomainsAir, Labyrinth, Trickery. Patron – Halflings, Jokes, Luck, Pranks. PatronFun, Corruptors (Deceit)
    • Lady of the Oceans (see Calitha) (C18) DomainsNature, Oceans, Travel, Water. Patron – Luck, Meditor, Oceans, Tortles, Travel. PatronLiving (Fertility), Racial (Aquatic Races, Elven)
    • Mother Forest (see Ordana) (H31) DomainsBalance, Life, Nature, Repose. Patron – Nature, Sylvan Races, Treants. PatronLiving (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest)
    • Protector of the Five Shires – Brindorhin (C14) DomainsJustice, Nature, Speed, Time. Patron – Halflings, Patriotism, Prosperity, Safety, Wealth. PatronAbundance, Living (Family), Nationality (Five Shires).
    • The Lost Mother (see Bastet) (e22) Domains Cats, Life. Nature. Patron – Instincts, Life, Luck, Prosperity. PatronLiving (Animals (Cats), Fertility), Racial (Animalistic Races (Catfolk))
    • The Unending (see Finidel) (T7) DomainsJustice, Time. Patron – Hope, Justice, Patriotism. PatronLiving (Family)
  • Halfling Pantheon Immortals of Time/Water
    • Harbinger of Change (see Protius) (E29) DomainsOceans, Time, Travel, Water. PatronMarine Creatures, Ocean, Sailors, Sea, Travel, Unpredictability, Water

Halfling Pantheon Divine Features

  • Protected by the Gods (Halfling Pantheon): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
  • Spell Affinity (Halfling): You have a racial pantheon affinity and your spells have a Dice roll and DC modifier of +1 when used against that race or in regions controlled by the race.
  • Base Anathema (Halfling): Destroying the sustainability of the race.

Halfling Pantheon Clerical Domains

Trying something different, not using statistics, just base number of gods supporting domains. There are 15 gods in the Halfling Pantheon.

Artefacts of the Halfling Pantheon

Artefacts part of the Pantheon:

  • Torch of Masauwu – Masauwu

Associated Artefacts (Can be appropriated by pantheon)

Design Changes

  • Halfling Pantheon Immortals – old version
    • Spheres of Power – Energy (4/108), Thought (7/79), Time (2/41), Matter (1/36), Entropy (1/28)
    • Immortals
    • DomainsAir (5), Arcana (4), Beauty (1), Beer (1), Corruption (1), Creation (1), Earth (1), Fire (2), Hunger (1), Hunt (1), Hunting (1), Justice (2), Knowledge (4), Labyrinth (1), Life (5), Light (1), Lust (1), Moon (1), Nature (6), Oceans (1), Prophecy (1), Repose (2), Speed (1), Tempest (2), Time (2), Travel (3), Trickery (4), War (4), Water (1)
    • Patrons – Energy (1), Family (2), Farmers (1), Fast Tasking (1), Fertility (5), Fire (1), Friendship (1), Fun (1), Games (1), Guile (2), Halflings (5), Healing (2), Heroism (2), Hunters (1), Hunting (1), Illusions (1), Intelligent Warfare (2), Intrigue (1), Jokes (2), Joy (1), Knowledge (3), Leeha (1), Life (2), Light (1), Love (1), Loyalty (1), Luck (1), Magic (3), Messengers (1), Mysteries (1), Nature (1), Oceans (1), Patriotism (1), Politics (1), Power (1), Pranks (1), Prosperity (3), Protection (1), Revelry (1), Revenge (1), Safety (1), Sailors (1), Sea (1), Shepherds (1), Spies (1), Spokesman (1), Stealth (1), Strength (1), Subterfuge (1), the Sun (1), Tactics (2), Temptation (1), Thieves (2), Trade (1), Travel (2), Unpredictability (1), Virility (1), Wanderers (1), War (2), Water (1), Wealth (2), Wisdom (1), Women Warriors (1).

A previous plan for using maths to figure out how to make a random table for all the domains using the power provided by each of the gods. Was not maintainable if any changes needed to be made. For a random domain, roll % twice, first to see rarity of domain and second to see which domain in selected.

01-82% Common

82-98% Uncommon

99-00% Rare

  • 01-36 – Beer (36%)
  • 37-57 – Hunt (21%)
  • 58-78 – Hunting (21%)
  • 79-99 – Moon (21%)
  • 00-00 – Choice

Halfling – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Abundance (patron) linked to the Halfling pantheon. (Brindorkin and Freyja).
  • Agriculture (patron) linked to the Halfling pantheon (Frey, Ninsun, Ralon, Terra)
  • Audacity (patron) linked to the Halfling pantheon (Nob Nar).
  • Blackflame (patron) linked to the Halfling pantheon (Coberham)
  • Cunning (patron) linked to the Halfling pantheon (Noumena and Odin)
  • Craftsmen (patron) linked to the Halfling pantheon (Kagyar and Wayland)
  • Enigmas (patron) linked to the Halfling pantheon (Noumena)
  • Family (patron) linked to the Dragonkin, Dwarven and Gnome and Halfling pantheons (Ahmanni, Brindorhin, Clebard, Cochere, Finidel, Freyja, Patura)
  • Fertility (patron) linked to the Halfling and Land Guilds pantheon. (Bastet, Calitha, Frey, Greyja, Lornasen, Madarua, Ninsun, Ordana, Ralon, Terra, Valerias)
  • Five Shires (nationality) linked to the Halfling pantheon.
  • Freedom (patron) linked to Halfling and Makai pantheons (Benekander, Minroth, Razud, The Korrigans)
  • Friendship (patron) added to the Elven and Halfling pantheon (Frey)
  • Fun (patron) added to the Elven and Halfling pantheon (Faunus, Korotiku, Noumena, Raven)
  • Hearth (patron) added to the Halfling pantheon (Patura)
  • Heroism (patron) added to the Halfling pantheon (Bemarris, Ixion, Nob Nar)

Content Updates

  • 2021-09-04 – Building the Patron to Pantheon links to be the catalyst as to who is in this pantheon.
  • 2021-09-02 – Completed the update to the pantheon around domains, patronage and organisational links.
  • 2021-08-05 – Updates to layout and menu.
  • 2021-02-24 – Cleaning up the domain rarities and links.
  • 2021-01-24 – Added in Brindorhin.
  • 2021-01-23 – Added in Nob Nar, Raven.
  • 2021-01-17 – Added in Usamigaras.
  • 2020-04-16 – Split from Five Shires.
D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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