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Dungeons & Dragons Immortals

DnD Immortals Vanya

Dungeons and Dragons – Mystara Immortals

Vanya – Sphere of Time

Vanya (Time, Empyreal 23)
  • Favoured Weapon – any sword, though mainly Shortsword
  • Symbol – A vertical lance with two horizontal shortswords, one above the other, crossed over it (Shown on Holy Symbols of Mystara Day 87) A black rampant lion on a white background – also the Heldannic Knights standard (Shown on Holy Symbols of Mystara Day 88)
  • Other Names – Belbion, Fana, Matera, The Grey Lady, The Inquisitor, Varellya
  • Patron of
    • Matter – Living – LifecycleBirth (6)
  • Core Pantheons
  • Core Councils
  • Single Element OrganisationsMatter – The Growth, Time – The Wave
  • Dual Element OrganisationsMatter/Time – The Mud
  • Secret Crafts

Appearance: a human woman of medium height with brown eyes and long brown hair worn in a single braid, wearing a red armour with scales of a red dragon, horseman’s clothes and spurs on the boots, and carrying a pair of weapons always fastened at the belt (long sword or short sword and spear).

  • Vanya, Empyreal Immortal of Time 23
  • Vanya, Empyreal Immortal of Time 23
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical Domains
  • Clerics:
  • Patron – Heldannic Knights, Kubbits, Pride, Strength, Victory, War
  • Patron and Title Keywords – Femininity, Title (Sphere of Time (Empyreal)), Virtues (Honour), Warfare (Conquest)
    • Empyreals pantheon onlySphere of Time (Empyreal)
    • Time pantheon onlySphere of Time (Empyreal)

Racial Pantheons

  • Elven (The Grey Lady) Due to Patron of Femininity.
  • Ethengarian (The Inquisitor) Due to Patron of Honour
  • Giantkin (The Inquisitor) Due to Patron of Virtues group (Honour)

Cultural Pantheons

  • Alphatian Empire (The Grey Lady) Due to Patron of Conquest.
  • Norse (The Inquisitor) Due to Patron of Honour
  • Thyatian Empire (The Inquisitor) Due to Patron of Warfare group (Conquest)
  • Ylari (The Inquisitor) Due to Patron of Honour
Pantheons
Dragonkin Racial Pantheon

Guiding PrincipleThe culture concerned with Dragons first
Associated NationsAtruaghin, Darokin, Karameikos
Single Element OrganisationsMatter – The Growth, Thought – The Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core Immortals

  • Primary Patrons
    • Matter – Lining Group – LifecycleBirth (5)
    • Thought – ArtistsBooks (1)
    • Thought – InspirationBooks (1)
    • Thought – ScienceBooks (1)
    • Time – CivilisationBooks (1)
    • Dual Thought/Time – Civilised Artist Inspirational ScienceBooks (1)
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
  • Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
  • Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Forest Elemental Pantheon

Guiding PrinciplesThe elemental culture concerned with life and nature.
Associated NationsFive Shires, Karameikos
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsDjaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
  • Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
  • Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
  • Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Time (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Cleric DomainsAir (Aerial Races), Beer (Alchemy), Chaos (Anarchy), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Water (Aquarendi, Aquatic Races),
  • Charter Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),

Game Master Section

Vanya – Empyreal of Time (23)

  • Sourcebooks: Mystara Players Handbook (mph107), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-38), Hollow World – Dungeon Masters Sourcebook (hw-dms118), Vaults of Pandius (vop)
  • Alignment: Neutral
  • Portfolio: War and Conquest, victory, pride, honour, strength, feminine power, birth (only in Milenia)
  • Other Names: Belbion, Fana, The Grey Lady, The Inquisitor, Matera, Varellya
  • Sponsor: Khoronos
  • Artefacts: Leather Armour of Vanya, Longsword of Vanya, Shortsword of Vanya
Allies of Vanya
Enemies of Vanya

Opposes (can also be opposed by)

  • Halav
  • Petra
  • Rathanos
  • The Eternal General

Opposed by

  • Cretia (16) Celestial of Thought
Sponsorship Hierarchy – Time
  • Sponsorship of the Time Sphere
    • Luca (12) Temporal of Time
    • Simurgh (26) Eternal of Time
    • Vethandi (35) Hierarch of Time
      • Gorrziok (25) Eternal of Time moved from Matter (22)
      • Skuld (34) Hierarch of Time was Entropy (34)
      • Tyche (28) Eternal of Time (28) was Thought (28)
        • Bastet (22) Celestial of Time (22) was Matter (16)
        • Raven (21) Empyreal of Time moved from Thought (21)
        • Tourlain (8) Temporal of Time moved from Thought (8)
      • Urd (32) Hierarch of Time was Matter (35)
      • Zalaj (27) Eternal of Time

History: Vanya was a brave warrior princess of the Kerendan tribe, who lived in Davania around the VII century BC. Fleeing before the marching forces of the Milenian Empire, Vanya led her own people northwards, together with the ancestors of the Thyatians and the Hattians, looking for a refuge where the Milenians would not pursue them. When it was clear that the only hope lay beyond the ocean and that they needed to abandon their homeland, Vanya formed a battalion of brave soldiers, and with hit-and-run raids she delayed the Milenian troops enough to allow the three tribes to build the ships and to sail northward. This sacrifice cost her freedom, since the survivors of her warband were captured and enslaved by the merciless Milenians. After years of serving her hated enemies as a slave, Vanya was sent near the southern border of the Empire, in the Lower Arypt. Here she found an unlikely ally in a Milenian cleric of Khoronus, who admired her indomitable will and eventually fell in love with her. When her master threatened to kill her when she refused to submit to his sexual desires, the Milenian cleric organised her escape and followed her heading southwest in the uncharted wilderness. After days spent marching, they arrived near the coast where Vanya helped many Neathar tribes living here to withstand the might of the rakasta raiders. Thanks to her wits and military prowess, as well as to the superior knowledge she learnt from her Milenian captors, she taught her Neathar allies to build better weapons and armours and trained them in more efficient military tactics. In a decade she became the warleader of a large clan, and later the overlord of a whole coalition of tribes, building a fortress as her seat of power that would have later be renamed Vanya’s Rest by the Heldannic Knights that discovered the keep in Lower Arypt. Once the simbasta threat was dealt with, Vanya convinced her allies to plan a massive raid against the northern Milenian outpost she fled many years before. This way she would have halted the Milenian expansion in the south and avenged all the years of slavery she had to endure. Vanya’s troops obtained a crushing victory and the city was completely annihilated. Following this success, Vanya returned among his allies and in BC 586 she was proclaimed Queen Varellya (using the name the Neathar gave her, which meant “Victory”). In the following years she faced two major threats to her kingdom but she was ever victorious, until one night Khoronus appeared in her dreams and asked her to abandon her people and to follow him: only in this way she could have earned true immortality. Vanya abdicated in favour of her son and went on a quest, looking for an artifact to travel through time. Thanks to this artifact, she assured her dynasty a firm grip on the Kingdom of Varellya for the centuries to come, and after building the new capital of the kingdom turned Empire in the middle of the Vulture Peninsula (using a fake identity), she finally managed to become immortal in the Sphere of Time around BC 380, leaving her mortal body in the ancient fortress of Vanya’s Rest.

From that moment Vanya became patroness of war and victory, and she extended her protection first over the Varellyan Empire, and then over the Thyatian Empire (founded by the descendants of her people, and therefore considered with a special attention). The last consequence of her machinations was the war that led the Order of Vanya to migrate from Thyatis and conquer the Heldann’s Freeholds, thus establishing the new theocracy called the Heldannic Territories in AC 956. The Heldannic Knights were then guided by Vanya to find Vanya’s Rest and take possession of the Star of Vanya, a priceless artifact the Knights used to improve their military might and impose Vanya’s will all around the world.

Personality: Vanya is the perfect example of a person who lived by heaps and bounds. During her mortal life she launched herself without restraint in every war, battle, adventure, challenge, and even personal relationship. As an Immortal she sees with favour all those individuals who live their life to their maximum as much as she did. Vanya appreciates above all those followers who do not hesitate in front of the danger, but are prepared to test their faith and their force of will against impossible challenges. On the other hand, she despises cowardice and does not hesitate to punish the cowards and the traitors. For Vanya war is an art that must be appreciated, practiced and undertaken seriously. She believes in fact that war and conquest are the major forces that influence the history and culture of any society. War tests people’s willpower and resourcefulness, where only the best survive to improve the world. At the same time, conquest stimulates progress, since it brings together different civilisations (the victorious and the defeated ones) and forces them to confront each other, mixing elements of both to generate new ideas, new possibilities and new paradigms. Vanya knows that war brings also destruction and desperation, and that if the conqueror is not wise the risk of cancelling all the benefits of the conquest with its dysfunctions (tyranny, abuse and indolence were the mark of the Milenian conquerors to her) are high. Therefore only those who master the art of war will be capable of choosing the future of the world, and for this reason she trains her followers to cover this role. Vanya does not like to maintain the status quo, since her vision of the world reflects her personality: ever changing and full of possibilities, much like any battle. She blesses the winners: she does not care the purpose of the battle, she just cares for victory and the glory that comes with it. Vanya shows no mercy towards the losers or the weak ones, and she does not care to promote kingdoms or laws that will eventually led to stagnation and therefore to indulgence and sloth. She encourages battle and war to strengthen her followers and shape healthier future generations, so that the more skilled (not just the stronger) will be victorious.

Remembering her distress under the Milenians’ yoke, Vanya has never forgiven this lot and fights with passion against those Immortals who protect the Milenians (Halav and Petra above all), adding to her enemies Rathanos because of his male chauvinist pomposity.

Info on Vanya to be discovered by Groups

Unfinished Pantheon:

  • Alatian (Vanya)
  • Davania (Fana)
  • Heldannic (The Grey Lady)
  • Kubitts (Matera)
  • Milenia (Matera)
  • Norwold (Varellya)
  • Savage Coast (Belbion)
Classic D&D (BECMI) Stats
  • Followers Alignment: any
  • Favoured weapon: short sword and spear (allowed longsword, bastard sword, dagger, gladius and two-handed sword)
  • Clerics skills and powers: free Fighting Instinct general skill; +2 bonus to two general skills among the following (not free): Alertness, Ride, Authority, Military Tactics, Courage, Danger Sens, Terrorise
  • Paladins skills and powers: Lay on Hands, free Authority general skill
D&D 3.5 Stats
  • Domains: Time, War, Strength, Courage
  • Preferred weapon: sword (one type to choose among: longsword, short sword and two-handed sword)
Design Changes

Vanya – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Birth (patron) added to the Dragonkin pantheon.
  • Birth (patron) added to the Living patron group.
  • Conquest (patron) added to the Alphatian Empire pantheon.
  • Conquest (patron) added to the Warfare patron group.
  • Honour (patron) added to the Ethengarian, Norse and Ylari pantheons.
  • Honour (patron) added to the Virtues patron group.
  • Living (patron group) added to the forest pantheon.
  • Virtues (patron group) added to the giantkin pantheon.
  • Warfare (patron group) added to the Thyatian Empire pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Time (rank group) added to Time pantheon.

Content Updates

  • 2021-09-10 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-27 – Added Cretia to enemies.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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