Dungeons and Dragons – Mystara Immortals
Idris – Sphere of Entropy
Player Section – Idris
Lady of Vengeance and Spite, Protector of Evil Dragonkind
- Patron – Humanoids, Intrigue, Magic, Naga, Vengeance, Wyvern.
- Patron – Civilisation (Domination), Elements (Creation), Racial (Dragonkind, Elven)
- Celestials pantheon only – Sphere of Entropy (Celestial)
- Entropy pantheon only – Sphere of Entropy (Celestial)
- Norwold pantheon only – Nationality (Norwold (Denagoth))
- Dragonkind (Protector of Evil Dragonkind) Due to Patron of Dragonkind.
- Dwarven and Gnome (Protector of Humanoids) Due to Patron of Creation.
- Elven (Idris) Due to Patron of Elven.
- Alphatian Empire (Lady of Vengeance and Spite) Due to Patron of Domination
- Outcast (Protector of Humanoids)
- Thyatian Empire (Protector of Humanoids) Due to Patron of Civilisation group (Domination)
- Celestials (Idris) Due to Rank of Celestial.
- Entropy (Idris) Due to Member of Sphere of Entropy.
- Spheres (Idris) Due to Patron of Elements Group (Creation)
- Assembly (Idris) Due to Immortal of Mystara.
- Norwold (Lady of Vengeance and Spite) Due to Patron of Denagoth.
Appearance: Idris has two manifestation forms.
- The first is that of a pale woman with fine elven traits, long raven hair and merciless ice-cold gaze, clad in a long black tunic with a belt made of elven skin and a ruby brooch in the shape of a dragon’s head pinned on her breast
- Her second form of manifestation is a crossbreed between a black dragon and a wyvern with a woman’s head.
Idris’ Campaign Information
Game Master Section – Idris
Idris – Celestial of Entropy (15)
- Sourcebooks: Vaults of Pandius (vop)
- Alignment: Chaotic
- Portfolio: vengeance, destroying elves, intrigue, magic, domination, creating the perfect race, humanoids, dragons, naga, wyverns
- Other Names: Lady of Vengeance and Spite, Protector of Humanoids, Protector of Evil Dragonkind
- Sponsor: Hel
- Artefacts: Crown of Darkness, Ruby Brooch of Idris
Allies of Idris
Assists (can also be assisted by)
- Hel (36) Hierarch of Entropy
- Atzanteotl (31) Hierarch of Entropy.
Enemies of Idris
Opposes (can also be opposed by)
- Calitha (18) Celestial of Time
- Diamond (16) Celestial of Matter
- Eiryndul (20) Empyreal of Energy
- Ilsundal (33) Hierarch of Energy.
- Mealiden (23) Empyreal of Energy
- Opal (13) Celestial of Matter
- Ordana (31) Hierarch of Time
- Pearl (10) Temporal of Matter
- The Great One (26) Eternal of Matter
- The Korrigans (24) Empyreal of Energy
Sponsorship Hierarchy – Entropy
- Sponsorship of the Entropy Sphere
- Hel (36) Hierarch of Entropy.
- Thanatos (35) Hierarch of Entropy.
- Alphaks (20) Empyreal of Entropy
- Arik (18) Celestial of Entropy
- Harrow (11) Temporal of Entropy moved from Thought (11)
- Atzanteotl (31) Hierarch of Entropy.
- Bachraeus (19) Empyreal of Entropy
- Demogorgon (30) Eternal of Entropy.
- Loki (30) Hierarch of Entropy.
- Orcus (26) Eternal of Entropy
- Ouranos (34) Hierarch of Entropy moved from Energy (35)
- Pharamond (32) Hierarch of Entropy moved from Energy
- Qywattz (21) Empyreal of Entropy moved from Thought (20)
- Ranivorus (16) Celestial of Entropy
- Loup (9) Temporal of Entropy moved from Thought (9)
- Talitha (25) Eternal of Entropy
History: Idris was born in Evergrun, one of the first elves to open her eyes to the marvels of the world. Just like the rest of her kin, she was born out of the purified souls of the species more attuned to nature, albeit primitive, their forms reshaped by the will of Ordana. Ordana, who loved her children dearly, struck a deal with the forest spirits (faedorne), who became friends and tutors of the young elves, schooling them in the ways of Mother Forest. When they were judged wise and adult enough, Ordana gave them the One Tree (an avatar) to protect and guide them, while the forest spirits left them to their destiny. With the passing of time however, some Entropic immortals started to whisper strange ideas in the minds of these elves, and obviously some elves listened. Idris was among these.
Pushed by a new view of the world, Idris soon became the leader of a faction of elves who did not recognise the authority of the Elders and the Keepers, accusing them of misunderstanding Ordana’s teachings. According to these radical elves, the One Tree was not simply an artefact that made life more comfortable and safer, but the key to ascend to Ordana’s enlightened state! The goddess wanted the elves to surpass their mortality and become true children of her, perfect and endless, by using her gift in a better way. Since the Keepers had not understood this, she was now speaking directly to the hearts of those who could listen truly. Strong in her belief, Idris led her followers in the Palace of the Tree to show the Keepers the true way of Mother Forest. However, when the Elders showed all their contempt for her ideas and tried to silence her, Idris went mad with rage and in a frenzied state of fury killed her own preceptor. Soon all the other zealots attacked the Keepers inspired by their leader’s act and the result was a slaughter that dyed red all the roots of the One Tree. Before any other elf could hinder their plans, Idris and her followers barricaded in the Holy Chamber and Idris established a mind contact with the One Tree, asking it to make them anew, perfect and one with Ordana. When the horrified avatar refused, Idris saw this as the final stage of her trial: Ordana wanted them to destroy the tree that protected them, she wanted them to break their certainties to become like her. When Idris started to assault the One Tree with her followers, Ordana saw that her children had killed their kin, abandoned her teachings and now were about to kill her Living Prophet. Mother Forest ordered her avatar to punish the rebels by breaking the sigils which held their soul together, and this shattered their minds and bodies. The treacherous elves started to change, swollen by the chaotic power of the entropic forces that nested in their minds. Some returned to the ancient feral forms they had, while others became contorted and twisted parodies of their former selves. Idris became a winged serpent-like being with elven face.
When the other elves discovered their change, they understood their crime and tried to kill them. Some of the renegades died (and their souls were gathered by Hel, who had corrupted them, to be reincarnated as Beastmen), while others fled and survived in their grotesque new form. Idris wandered around consumed by hatred and spite for a long time, until she was driven insane and died alone in the southern continent.
Ordana had something different in mind for her, however. She reincarnated Idris’s soul in a new elven body, stripped her of her memories and gave her a second chance to redeem or be damned forever.
Idris grew up among the Geffronells who lived in modern day Wendar and she later became one of the Korrigans, powerful elves who followed the ancient ways of magic and nature instead of adopting the ways of Blackmoor. When Ordana finally tested her will and faith however, Idris fell for the second time to her greed and ego. She betrayed her nine companions to obtain some ancient power and they drove her away shortly before the Great Rain of Fire. Idris was then overcome by the memories of her past life and was transformed again into a monstrous creature. Only then did she understand that Ordana had cursed her to live forever unaware by her sins, surrounded by the love of the race she had twice betrayed, only to lose everything due to her corrupted soul and start everything over and over again.
The centuries passed and Idris finally managed to avoid her curse when she became a lich at the service of Hel, the immortal who had inspired her first betrayal at the times of Evergrun. She later embarked on the path of Entropy in Denagoth to exact her vengeance over the Korrigans, patrons of the nearby Wendarian elves. There she created a kingdom bent on annihilation of the elven race and was finally able to become immortal in the II century BC.
Personality: Idris hates every living elf, because they remind her of the perfection she lost, and she despises Ordana, who is considered the source of her torments and troubles. For this reason she is obsessed with erasing the elven race from the universe using and protecting instead the humanoids (who somehow bear with them the heritage of her first followers) and the dragons (who she thinks are linked to true perfection because of her bestial form). She is convinced that only by creating a magical crossbreed of humanoids and dragons the mortals will attain perfection and her followers will take the right place in the world. For this reason she turned Denagoth into her private laboratory, corrupting many dragons and earning the hatred of the draconic immortals as well. She’s well known as patroness of nagas and wyverns too, since she spawned them in her bestial form, and she’s very much interested in those elven cultures who somehow got twisted and corrupted (like the N’djatwa).
Info on Idris to be discovered by Groups
Design Details – Idris
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Chaotic
- Favoured weapon: whip (allowed all bludgeoning weapons and natural weapons)
- Clerics skills and powers: mark of Idris (all wyverns and nagas will not attack the cleric unless threatened), +2 bonus to hit vs elves, free draconic tongue
- Avenger skills & powers: mark of Idris (see above), +2 bonus to damage vs elves
D&D 3.5 Stats
- Domains: Entropy, Evil, Corruption, Dragons, Vengeance
- Preferred weapon: heavy mace
Idris – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Creation (patron) added to the Dwarven and Gnome pantheon.
- Creation (patron) added to the Elements patron group.
- Denagoth (patron) added to the Norwold pantheon.
- Denagoth (patron) added to the Norwold patron group.
- Domination (patron) added to the Alphatian Empire pantheon.
- Domination (patron) added to the Civilisation patron group.
- Dragonkind (patron) added to the Dragonkin pantheon.
- Elven (patron) added to the Elven pantheon.
- Civilisation (patron group) added to the Thyatian Empire pantheon.
- Elements (patron group) added to the Spheres pantheon.
- Norwold (patron group) added to the Norwold pantheon.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Entropy (rank group) added to Entropy pantheon.
- 2021-09-16 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-19 – Update to layout, tags, links and menu.
- 2021-08-05 – Updating links.
- 2021-02-22 – Layout updates, adding in new artefact crown.
The Gods: The Immortals Overview,
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
Follow My Blog
Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.