Dungeons and Dragons – Mystara
Patron of Amazons

Patron of Amazons
Warfare Group
(1 God)
Amazons – noun – An amazon is a big, strong, warrior-like woman. someone who reminds you of the mythical Greek women-warriors, the Amazons. Describing someone as an amazon can sometimes have a negative tinge. … But amazon can also be an admiring term for a statuesque, athletic woman.
Note: Made part of a patron group called Warfare.
Associated Domains – War
Associated Organisations – Energy – The Flame
Associated Secret Crafts – Warologist, Weaponologist
Immortals – (Madarua F26) Gods (1/26 – Energy 1/26)
Primary Pantheons – Atruaghin (they fit well for the concepts of Amazons being one of the aspects of the Atruaghin beliefs).
Warfare Group Patrons
This group is linked to the Thyatian Empire pantheon. They are also associated with the sphere of energy and the organisation of The Flame.
Amazons (1), Battle (9), Berserkers (3), Cavalry (1), Conquest (7), Ferocity (2), Fortresses (1), Guardians (3)
Energy Immortals – Bartziluth (Battle, Berserkers), Bemarris (Battle), Madarua (Amazons),
Entropy Immortals – Kiranjo (Berserkers),
Matter Immortals – Hattani (Battle), Tahkati (Battle), The Eternal General (Battle),
Thought Immortals – Karaash (Battle), Ninfangle (Battle), Thor (Battle, Berserkers),
Time Immortals – Crakkak (Battle),
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
- Forest (Madarua), Halfling (Madarua), Land Guilds (Madarua), Makai (Madarua), Norse (Madarua),
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
References
Primary Amazon Pantheons
Atruaghin Clans Cultural Pantheon
Guiding Principles – The culture of animalistic races and humans working together.
Associated Nations – Atruaghin Clans
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Animals), Warologist (Amazons), Weaponologist (Amazons),
- Immortal of Energy (3) – Guidarezzo (Celestial 15, as Brage, Avianfolk), Madarua (Eternal 26, as The Amazon, Amazons), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortal of Matter (1) – Faunus (Temporal 11, as The Faun, Animals),
- Immortals of Thought (1) – Cochere (Temporal 12, as The Avian, Avianfolk),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element Organisations – Energy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Matter – Crafting – Building (2)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Alchemy (1), Architecture (1), Books (1)
- Time – Civilisation – Ambition (2), Anarchy (1), Authority (3), Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
- Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Immortal Patrons of Amazons
Madarua (Energy, Eternal 26)
- Favoured Weapon – Shortsword or Sickle
- Symbol – A sickle and a Shortsword crossed under a woman’s visage (Shown on Holy Symbols of Mystara Day 21)
- Other Names – Lady Sif, Sif, The Amazon, Yerella
- Patron of
- Core Pantheons – Norse (as Sif), Ylari (as The Amazon)
- Single Element Organisations – Energy – The Fame, Matter – The Growth
- Dual Element Organisations – Energy/Matter – The Magma
- Secret Crafts – Skaldologist (Aesirs), Warologist (Amazons), Weaponologist (Amazons),
Appearance: a woman with an indomitable gaze wielding a short sword and wearing a green tunic under a chain mail and bronze helmet that hides her face, something that prevents telling which ethnic group she belongs to (this way she is regarded as the typical “warrior woman” by many different cultures).
- Pantheons – Atruaghin (as The Amazon, Amazons), Dragonkin (as Yeralla, Birth), Forest (as The Amazon, Birth), Halfling (as Lady Sif), Land Guilds (as The Amazon), Makai (as The Amazon), Norse (as Sif, Aesirs), Thyatian Empire (as The Amazon, Amazons), Ylari (as The Amazon)
- Immortal Councils – Assembly (as Manarua), Energy (as Madarua), Eternals (as Madarua),
Associated Class Archetypes
Cleric Domain of War
- Patrons of
- Associated Secret Crafts – Warologist (Amazons), Weaponologist (Amazons),
- Associated Immortals – Arnelee (Aesirs), Forsetta (Aesirs), Frey (Aesirs), Freyja (Aesirs), Heimdall (Aesirs), Madarua (Aesirs, Amazons), Odin (Aesirs), Thor (Aesirs),
- Primary Domain Pantheons – Atruaghin Clans (Madarua), Norse (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Thyatian Empire (Arnelee, Forsetta, Frey, Madarua, Odin, Thor),
- Secondary Domain Pantheons – Air (Odin), Alphatian Empire (Freyja, Odin), Dragonkin (Freyja, Heimdall), Dwarven and Gnome (Frey, Freyja, Heimdall), Elven (Freu), Ethengarian (Frey, Thor), Forest (Frey, Freyja, Madarua), Giantkin (Arnelee, Forsetta, Frey, Thor), Halfling (Freyja, Madarua, Odin), Land Guilds (Frey, Freyja, Madarua), Makai (Arnelee, Madarua), Sky (Odin), Traladaran (Heimdall), Ylari (Madarua, Thor),
- Council Pantheons – Ancient Ones (Odin), Assembly (Arnelee, Forsetta, Frey, Freyja, Heimdall, Madarua, Odin, Thor), Celestials (Frey, Freyja), Energy (heimdall, Madarua), Eternals (heimdall, Madarua, Thor), Hierarch (Odin), Matter (Forsetta), Spheres (Odin), Temporals (Arnelee, Forsetta), Thought (Arnelee, Frey, Freyja, Odin, Thor),
Associated Secret Crafts
Warologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
Pantheons
- Primary Pantheon/Immortals – Atruaghin (Madarua), Thyatian Empire (Madarua)
- Secondary Pantheon/Immortals – Forest (Madarua), Halfling (Madarua), Land Guilds (Madarua), Makai (Madarua), Norse (Madarua),
- Councils – Assembly (Madarua), Energy (Madarua), Eternals (Madarua),
Class Options
- Barbarian – Storm Herald – Desert (tba)
- Cleric – War (Amazons)
- Monk – Elements – Fire (tba),
- Sorcerer – Draconic Bloodline – Fire (tba), Elemental Essence – Fire (tba), Pyromancer (psk tba)
- Warlock – Genie Lord – Fire (tba),
- Wizard – Elementalist – Fire (tba), School of Evocation (ph, tba), School of Illusion (ph tba)
Available Feats
Charger (ph165, tba), Dual Wielder (ph165, tba), Grappler (ph167, tba), Mage Slayer (ph168, tba), Martial Adept (ph168, tba), Mobile (ph168, tba), Mounted Combatant (ph168, tba), Savage Attacker (ph169, tba), Tavern Brawler (ph170, tba), War Caster (ph170, tba)
Weaponologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
Pantheons
- Primary Pantheon/Immortals – Atruaghin (Madarua), Thyatian Empire (Madarua)
- Secondary Pantheon/Immortals – Forest (Madarua), Halfling (Madarua), Land Guilds (Madarua), Makai (Madarua), Norse (Madarua),
- Councils – Assembly (Madarua), Energy (Madarua), Eternals (Madarua),
Class Options
- Barbarian – Battlerager (swg121, tba), Harrier (br182 tba), Storm Herald – Desert (tba),
- Bard – College of Swords (xge15, tba)
- Cleric – War (Amazons)
- Fighter – Battle Master (ph72, tba), Shieldbearer (mmh38, tba), Sword Dancer (mhh39, tba), Weapons Master (gm, tba)
- Monk – Elements – Fire (tba), Iron (br193, tba), Way of the Kensai (xge34, tba)
- Paladin – Battle (br194, tba), Conquest (xge37, tba), Perfection (br198, tba)
- Rogue – Duellist (mhh44, tba), Swashbuckler (xge47, tba)
- Sorcerer – Draconic Bloodline – Fire (tba), Elemental Essence – Fire (tba), Pyromancer (psk tba)
- Warlock – Genie Lord – Fire (tba),
- Wizard – Elementalist – Fire (tba), School of Evocation (ph, tba), School of Illusion (ph tba), War Magic (xge59, tba)
Available Feats
Crossbow Expert (ph165, tba), Great Weapon Master (ph167, tba), Polearm Mastery (ph168, tba), Sharpshooter (ph170, tba), Weapons Mastery (ph, gm),
Associated Organisations
Organisation of Matter – Followers of the Flame
The Followers of the Flame are an organisation based on the Worship of Fire and the Immortals of the Sphere of Energy.
Their society is focused around the colour of red and the Sphere of Energy. This society instruct its followers as initiates into the Secret Craft of the Fireologist before teaching them other crafts. Each of its members are expected to be Earth aligned.
Aligned to the Magical Patron group.
- Other Cult Names – Energy, Flame, Red
- Sphere – Energy (Element of Fire)
- Patrons of
- Energy – Magical – Alchemy (1), Astrology (1), Bards (1), the Blackflame (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Immortal Title – Celestial (6 of Fire)
- Associated Secret Crafts – Alchemologist (Alchemy),
- Energy Immortals – Alphatia (Celestial), Bartziluth (Battle, Berserkers), Bemarris (Battle), Coberham (the Blackflame, Celestial), Fire Elemaster (tba), Guidarezzo (Celestial), Heimdall (tba), Iliric (tba), Ixion (tba), Madarua (Amazons), Mahmatti (Celestial), Mealiden (tba), Minroth (Celestial), Razud (tba), Saturnius (tba), Zirchev (Celestial), Zugzul (tba)
- Entropy Immortal – Kiranjo (Berserkers),
- Matter Immortals – Hattani (Battle), Tahkati (Battle), The Eternal General (Battle),
- Thought Immortals – Karaash (Battle), Ninfangle (Battle), Palartarkan (Astrology), Thor (Battle, Berserkers),
- Time Immortals – Crakkak (Battle), Hymir (Alchemy), Tiresias (Astrology, Bards)
- Barbarian Paths – Storm Herald – Desert (tba),
- Cleric Domains – Beer (Alchemy), War (Amazons, Battle)
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Fire (tba),
- Sorcerer Origins – Draconic Bloodline – Fire (tba), Elemental Essence – Fire (tba),
- Warlock Pacts – Genie Lord – Fire (rba),
- Wizard Traditions – Elementalist – Fire (t), ba
- Associated Feats – Elemental Adept (ph166, tba), Negotiator (tba), Survivor (tba),
Summonable Creatures
- CR 5 – Earth Elemental (mm125, Elemental),

- Primary Pantheons – Dwarven and Gnome (Hymir), Myoshima (Hymir), Radiance (Hymir), Thyatian Empire (Hymir),
- Secondary Pantheons – Giantkin (Hymir),
- Councils – Assembly (Hymir), Celestial (Hymir), Time (Hymir)
Secondary Amazons Pantheons
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons –
- Matter – Living – Abundance (2), Agriculture (4),
- Matter – Living – Animal Group – Animals (2)
- Matter Living – Lifecycle – Birth (6)
- Thought – Science – Agriculture (4),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons –
- Energy – Warfare – Battle (9), Berserkers (3),
- Matter – Crafters – Armourer (2)
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs),
- Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
- Immortal of Matter (4) – Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Aesirs), Frey (Celestial 13, as Fredar, Aesirs), Freyja (Celestial 14, as Freyja, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
- Primary Cleric Domains – Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), War (Aesirs, Battle),
Ylari Cultural Pantheon
(Ylaruam)
(The culture of peace and male dominance)
Core Immortals (Cyndicea) – Madarua (Energy 26),
- Primary Patrons –
- Immortals of Energy (1) – Madarua (Eternal 26, as The Amazon, tba),
Associated Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Eternals of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Energy – Warfare – Amazons (1)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Architecture (1)
- Immortal Titles – Aesirs (3)
- Racial – Aerial Races – Aerial Races (1)
- Charter Secret Crafts – Airologist (Aerial Races), Craftologist (Architecture), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Domains – Air (Aerial Races), Creation (Architecture), Knowledge (Aesirs), Travel (Aesirs, Adventure), War (Amazons),
- Immortals of Energy (2) – Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons),
- Immortals of Matter (1) – Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure),
- Immortals of Time (1) – Simurgh (Eternal 26, Aerial Races),
Sphere of Energy (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy Warfare – Amazons (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1),
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (2),
- Charter Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Agriculture, Alfheim, Animals), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sae (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
Design changes for Patrons
Content Updates
- 2022-04-28 – Moved to its own page.
- 2021-09-08 – Section Created.
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
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