Dungeons and Dragons – Mystara Immortals
Minroth – Sphere of Energy
- Patron – Hope, Minrothad, Patriotism, Prosperity, Wealth
- Patron and Title Keyword – Freedom, Title (Sphere of Energy (Celestial))
- Celestials pantheon only – Sphere of Energy (Celestial)
- Energy pantheon only – Sphere of Energy (Celestial)
- Halfling (Minroth) Due to Patron of Freedom.
- Assembly (Minroth) Due to being an Immortal of Mystara.
Appearance: a 30yrs old athletic human with black beard & moustaches, short jet-black hair tied with a leather circlet, a typical Nithian nose, tanned skin, sparkling eyes full of hope, wearing sailor’s clothes and a bronze cuirass with a silvered mace tied at his belt.
Game Master Section
Minroth – Celestial of Energy (13)
- Sourcebooks: Mystara Players Handbook (mph100), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-40), Vaults of Pandius (vop)
- Alignment: Neutral
- Portfolio: Minrothad, patriotism, hope, wealth, prosperity, freedom
- Other Names: Seker
- Sponsor: Maat
- Artefacts: Slivered Mace of Minrothad
History: Second son of a noble Nithian family during the XII century BC, he lived a pampered existence up until teenage, when Minroth (born Seker) took the clerical vows following his father’s will. So, he became a priest of Maat, patroness of honour, purity and law, and he put all his strengths into serving his goddess, his pharaoh and his nation. He led a honourable and pious life, sacrificing himself for the cause of justice and order, up until his old age, when Maat put Seker in front of a difficult position: he could have chosen between leaving his position and begin a quest to improve himself and purify his soul, or staying and spending the rest of his life teaching his successor in the ways of Maat. Showing great wisdom, Seker chose both pathways and departed his city together with some young adepts, travelling towards the southern provinces and at the same time walking the first steps on the Path of the Polymath.
Only during his last incarnation, he became Minroth, a valiant and heroic adventurer of the coastal region, who led a great number of Nithians southwards to settle the unexplored isles where his patroness Maat had revealed he would have found a great holy treasure. He founded Harbortown in BC 1100 and his followers gradually spread over the islands, while he became a leading figure among the settlers, inspiring them with a philosophy based on hope and greatness that later became famous as Minrothism. He revealed his followers that the Minrothad Isles were a holy site and that only the chosen ones could live here and prosper, because only here one could find the secret for eternal happiness. After Minroth’s sudden disappearance (after he found the artefact he was looking for he simply left to complete his path to immortality somewhere else), the settlers started to believe he was an immortal who had chosen them to guard his sacred isles and would have returned to grant them eternal joy, so Minrothism took deep roots in all of the people living in Minrothad.
Minroth himself became an immortal of Matter in the XI century BC and later he gave big signs to his followers to strengthen his faith, which has escaped the Nithians’ doom and still is the most worshipped in Minrothad, despite being confined there.
Personality: Minroth is a wise and good willing immortal, who occasionally sends indirect omens to his followers to inspire them to a peaceful cooperation. He prefers to watch over them without interfering with their lives and teaches them that the best way to happiness is self-esteem, dedication to one’s work and hope. Hope’s the central point of Minrothism: faithfuls must hope in a better future created by the chosen of Minroth, a life where only those who work with honesty and passion can benefit from wealth and reach true welfare.
Information to be discovered by Groups
- Traldar (Seker)
Classic D&D (BECMI) Stats
- Followers Alignment: any; Clerics must be Lawful
- Favoured weapon: mace (allowed all bludgeoning weapons and short bow)
- Clerics skills and powers: +1 bonus to Charisma, +2 bonus to ST vs mind Spells, bonus skill to choose among Orientation, Persuasion or Appraise. Minroth’s clerics can only eat, wear and use items created in the Minrothad Isles.
D&D 3.5 Stats
- Domains: Matter, Law, Good, Merchants
- Preferred weapon: mace (light or heavy
Minroth – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Freedom (patron) added to the Halfling and Makai pantheons.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Energy (rank group) added to Energy pantheon.
- 2021-09-26 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
The Gods: The Immortals Overview,
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.