Dungeons and Dragons – Mystara
Pantheons – Ocean Guild

Ocean Guilds Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
Ocean Guilds Cultural Pantheon
Guiding Principles – The culture of island living, money, trade and travel.
Associated Nations – Minrothad
Single Element Organisations – Entropy – The Dark, Matter – Growth, Thought – The Wind
Dual Element Organisations – Matter/Thought – The Sand
Core Immortals –
- Immortals of Energy () –
- Immortals of Entropy (2) – Ouranos (Hierarch 23, as The Giant, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter () –
- Immortals of Thought (2) – Halav (Celestial 17, as Bane of Humanoids, Armourer), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortals of Time () –
- Secondary Patrons –
- Thought – Artists – Architecture (1),
- Thought – Science – Architecture (1),
- Time – Civilisation – Ambition (1),
- Regional – Arctic (1),
- Secondary Secret Crafts – Bureauologist (Ambition), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Waterologist (Arctic),
- Immortals of Energy () –
- Immortals of Entropy (3) – Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (1) – Polunius (Eternal 25, as The Designer, Architecture),
- Immortals of Thought (2) – Halav (Celestial 17, as Bane of Humanoids, Armourer), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortals of Time () –
- Locations: The Minrothad Guilds.
- Keywords: Corruptors (Avidity, Con-men, Dishonesty), Crafters (Armourer, Building, Crafts, Craftsmen, Hearth)
Sometimes referred to as the Minrothad Pantheon, this belief system supports those who trade on the ocean and who are at home in the Minrothad isles living in the guild structure.
Used in the Minrothad guilds and may spread to where they conduct sea trade.
This religion is mostly concerned with: Avidity, Corruption, Crafts, Death, Destruction, Elves, Halflings, Hunting, Oceans, Power, Prosperity, Thieves and Travel. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least two of the immortal patrons.
Patrons – Animalistic Races (1), Aquarendi (1), Aquatic Races (1), Arts (1), Avidity (1), Cleveness (1), Communication (1), Con-men (1), Conquest (1), Corruption (3), Courage (1), Crafts (2), Death (2), Decadence (1), Deceit (1), Destruction (2), Devilfish (1), Dolphins (1), Domination (1), Dwarves (1), Egotism (1), Elves (2), Entropy (1), Envy (1), Fast Talking (1), Freedom (1), Fertility (1), Fury in Battle (1), Gnomes (1), Halflings (2), Healing (1), Hope (1), Hunters (1), Hunting (3), Illusion (1), Immorality (1), Intrigue (1), Knowledge (1), Kopru (1), Luck (1), Lupins (1), Magic (1), Meditor (1), Merchants (1), Merrow (1), Minrothad (1), Money (1), Murder (1), Mysteries (1), Necromancy (1), Oceans (3), Patriotism (1), Politics (1), Power (2), Predators (1), Profit (1), Prosperity (3), Protection (1), Revenge (1), Self-Gratification (1), Sharks (1), Shark-kin (1), Spies (1), Spokesman (1), Strength (1), Strife (1), Subterfuge (1), Temptation (1), Thieves (3), Tortles (1), Trade (1), Travel (2), Treachery (1), Undead (1), Vengeance (1), Verdier (1), War (1), Wealth (1), Weaponsmiths (1).
Ocean Guild Pantheon Character Options
- Character Options – Ocean Guild Pantheon
Ocean Guild Pantheon Immortals
Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres. They are greatly influenced by and influence Followers of the Dark and Followers of the Choking Ash.
- Oceans Pantheon Immortals (confirmed)
- Patron and Title Keywords (important)
- Corruptors (4, Avidity (1), Con-men (1), Dishonesty (2))
- Crafters (12, Armourer (2), Building (2), Crafts (6), Craftsmen (2), Hearth (1))
- Patron and Title Keywords (Related)
- Cleverness (1)
- Artists (5, the Arts (4), Architecture (1))
- Civilisation (1, Ambition (1))
- Corruptors (5, Corruption (1), Deceit (2), Egotism (1), Envy (1))
- Elements (1, Creation (1))
- Racial (2, Demi-humans (Dwarves (1)), Humanoid Races (Brute-men (1)))
- Science (2, Architecture (1), Engineering (1))
- Patron and Title Keywords (potential)
- Cleveness (1), Courage (1),
- Civilisation (1, Communication (1), Domination (1))
- Corruptors (3, Corruption (2), Decadence (1))
- Elements (3, Destruction (2), Entropy (1))
- Living (4, Children (1), Death (2), Family (1))
- Magical (1, Blackflame (1))
- Racial (4, Aquatic Races (1+1, Devilfish (1)), Demi-humans (Dwarves (1), Gnomes (1)), Giants (1))
- Virtues (1, Faithfulness (1))
- Warfare (1, Conquest (1))
Immortal Names – The immortals of the Ocean Guild Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.
- Ocean Guilds Pantheon Immortals of Energy/Fire (confirmed)
- Ocean Guilds Pantheon Immortals of Energy/Fire
- Ocean Guilds Pantheon Immortals of Entropy/Darkness (Confirmed)
- Talitha (E25) Domains – Corruption, Hunger, Lust, Tyranny. Patron – Immorality, Murder, Self-Gratification, Strife, Thieves, Treachery. Patron – Corruptors (Avidity, Egotism, Envy)
- The Ambassador (see Masauwu) (E28) Domains – Arcana, Corruption, Hunger, Lust, Trickery. Patron – Illusions, Intrigue, Politics, Spies, Spokesman, Subterfuge, Temptation, Thieves. Corruptors (Con-men, Corruption, Deceit, Dishonesty)
- The Betrayer (see Pharamond) (H32) Domains – Arcana, Madness, Trickery. Patron – Magic, Power. Patron – Cleverness, Civilisation (Ambition), Corruption (Deceit, Dishonesty).
- The Giant (see Ouranos) (H35) Domains – Creation, Earth, Forge, Mountain. Patron – Preservation, Strength, Willpower. Patron – Crafters (Building), Racial (Giants)
- Ocean Guilds Pantheon Immortals of Entropy/Darkness
- Old Nick (see Thanatos) (H35) Domains – Apocalypse, Corruption, Death, Grave. Patron – Animalistic Races. Patron – Corruptors (Corruption, Decadence), Elements (Destruction, Entropy), Living (Death)
- The Destroyer (see Saasskas) (e23) Domains – Arcana, Grave, Oceans, Tyranny. Patron – Necromancy, Oceans, Undead. Patron – Elements (Destruction), Living (Death), Racial (Aquatic Races (Devilfish)), Warfare (Conquest)
- The One Who Waits in Ambush (see Slizzark) (C17) Domains – Corruption, Hunger, Tyranny, War. Patron – Kopru, Power. Patron – Civilisation (Domination), Corruptors (Corruption)
- Ruaidhri (i3) Domains – Hunt, Hunting, Justice, Moon. Patron – Halflings, Hunters, Hunting, Revenge. Patron – Racial (Demi-Humans (Dwarves, Elven, Gnomes)).
- Ocean Guilds Pantheon Immortals of Matter/Earth (confirmed)
- Glittergold (see Garl) (C13) Domains – Clockwork, Creation, Earth, Forge, War. Patron – Inventions, Mechanics, Thought, Science. Patron – Artists (the Arts), Crafters (Crafts), Racial (Demi-Humans (Gnomes))
- The Artisan (see Kagyar) (E28) Domains – Beer, Creation, Earth, Forge, Knowledge. Patron – Knowledge, Metallurgy, Miners, Sculpture. Patron – Artists (the Arts), Crafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves), Humanoid Races (Brute-men))
- The Craftsman (see Ilmarinen) (e20) Domains – Creation, Forge, Hunting, War. Patron – Exploration, Heroism, Hunting, Inventions, Magical creations, Patriotism, Sacrifice, War. Patron – Crafters (Crafts)
- The Designer (see Polunius) (E25) Domains – Arcana, Beauty, Creation, Forge. Patron – Magic, Sculpture, Tradition, Tritons. Artists (Architecture, the Arts), Crafters (Crafts), Elements (Creation), Science (Architecture)
- The God’s Smith (see Wayland) (e24) Domains – Balance, Creation, Forge. Patron – Metallurgy, Smiths. Crafters (Armourers, Building, Craftsman), Science (Engineering)
- The Twelve Watches (i4) Domains – Beauty, Beer, Creation, Forge. Patron – Artists (the Arts), Crafters (Crafts).
- Ocean Guilds Pantheon Immortals of Thought/Air (confirmed)
- Ocean Guilds Pantheon Immortals of Thought/Air
- Zephyr (see Asterius) (E28) Domains – Life, Moon, Travel, Trickery. Patron – Healing, Merchants, Money, Profit, Thieves, Trade, Travel. Patron – Cleverness, Civilisation (Communication).
- The Wereslayer (see Malinois) (C15) Domains – Hunting, Justice, Moon, War. Patron – Hunting, Lupins, Vengeance, War, Weaponsmiths. Patron – Courage
- Ocean Guilds Pantheon Immortals of Time/Water (confirmed)
- Ocean Guilds Pantheon Immortals of Time/Water
- Calitha (C18) Domains – Nature, Oceans, Travel, Water. Patron – Luck, Meditor, Oceans, Tortles, Travel. Patron – Living (Fertility), Racial (Aquatic Races, Elven)
- Malafor (C15) Domains – Balance, Nature, Oceans. Patron – Merrow, Ocean, Prosperity, Protection. Patron – Living (Animals (Dolphins)
- Oleyan (I2) Domains – Beauty, Creation, Oceans, Travel. Patron – Crafts, Power, Prosperity, Verdier.
- The Sharp Tooth (see Crakkak) (T10) Domains – Blood, Hunger, Hunting, Oceans. Patron – Hunting, Fury in Battle, Predators, Sharks, Shark-kin, Strength. Patron – Warfare (Battle)
Ocean Guilds Pantheon Divine Features
- Protected by the Gods (Ocean Guild Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Ocean Guild): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
- Base Anathema (Ocean Guild): Destroying the sustainability of the culture.
Ocean Guilds Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are 14 gods in the Ocean Guilds Pantheon.
- Domains (5) – Oceans (5),
- Domains (4) – Corruption (4), Hunger (4), Travel (4),
- Domains (3) – Hunting (3), Moon (3),
- Domains (2) – Arcana (2), Balance (2), Justice (2), Lust (2), Nature (2), Trickery (2), Tyranny (2),War (2),
- Domains (1) – Apocalypse (1), Beauty (1), Blood (1), Creation (1), Death (1), Fire (1), Grave (1), Hunt (1), Knowledge (1), Life (1), Light (1), Prophecy (1), Water (1).
Artefacts of the Ocean Guild Pantheon
Associated Artefacts (can be appropriated by pantheon)
- Blackrazor – The Ambassador (see Masauwu)
Design Changes
- Oceans Pantheon Immortals – old version
- Spheres of Power – Entropy (4/105), Thought (4/61), Matter (4/56), Energy (3/38), Time (2/20)
- Immortals
- Energy (3) – Coberham (10), Minroth (13), Slizzark (15)
- Entropy (4) – Masauwu (28), Saasskas (17), Talitha (25), Thanatos (35)
- Matter (4) – Crakkak (10), Malafor (18), The Twelve Watches (4), Wayland (24)
- Thought (4) – Asterius (27), Halav (17), Malinois (14), Ruaidhri (3)
- Time (2) – Calitha (18), Oleyan (2)
- Domains – Apocalypse (1), Arcana (2), Balance (3), Beauty (1), Blood (1), Corruption (4), Creation (2), Death (1), Fire (1), Forge (2), Grave (1), Hunger (4), Hunt (1), Hunting (3), Justice (2), Knowledge (1), Life (1), Light (1), Lust (2), Moon (3), Nature (2), Oceans (5), Prophecy (1), Tempest (1), Travel (4), Trickery (2), Tyranny (2), War (3), Water (1).
- Patrons – Animalistic Races (1), Devilfish (1), Dolphins (1), Domination (1), Dwarves (1), Egotism (1), Elves (2), Engineering (1), Entropy (1), Envy (1), Fast Talking (1), Freedom (1), Fertility (1), Fury in Battle (1), Gnomes (1), Halflings (2), Healing (1), Hope (1), Hunters (1), Hunting (3), Illusion (1), Immorality (1), Intrigue (1), Knowledge (1), Kopru (1), Luck (1), Lupins (1), Magic (1), Meditor (1), Metallurgy (1), Merchants (1), Merrow (1), Minrothad (1), Money (1), Murder (1), Mysteries (1), Necromancy (1), Oceans (3), Patriotism (1), Politics (1), Power (2), Predators (1), Profit (1), Prosperity (3), Protection (1), Revenge (1), Sacrifice (1), Self-Gratification (1), Sharks (1), Shark-kin (1), Smiths (1), Spies (1), Spokesman (1), Strategy (1), Strength (2), Strife (1), Subterfuge (1), Tactics (1), Temptation (1), Thieves (3), Tortles (1), Trade (1), Travel (2), Treachery (1), Undead (1), Vengeance (1), Verdier (1), War (2), Wealth (1), Weaponsmiths (2), Willpower (1).
This was a setup for random domains for NPCs that was too complex to maintain. This is where I have left it for now.
Common
- Apocalypse (1-6-35)
- Arcana (2-7-38)
- Corruption (2-11-63)
- Death (1-6-35)
- Fire (1-2-10)
- Grave (1-6-35)
- Hunger (1-5-28)
- Hunt (1-1-3)
- Hunting (1-1-3)
- Justice (1-1-3)
- Knowledge (1-2-10)
- Life (1-5-27)
- Lust (1-5-28)
- Moon (2-6-30)
- Nature (1-3-18)
- Oceans (1-3-18)
- Prophecy (1-2-10)
- Travel (2-8-45)
- Trickery (2-10-55)
- Water (1-3-18) (1)
(A) Advacned
(N) NPC Only
- Air
- Balance
- Beauty
- Beer
- Creation
- Forge
- Light
- Repose
- Tyranny
- War
Ocean Guilds – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Avidity (patron) linked to the Land Guilds, and Ocean Guilds pantheon. (Talitha)
- Armourer (patron) linked to the Crafters patron group (Halav and Wayland)
- Building (patron) linked to the Crafters patron group (Ouranos, Wayland)
- Con-men (patron) linked to the Ocean Guilds pantheon (Masauwu)
- Dishonesty (patron) linked to the Ocean Guilds pantheon (Masauwu, Pharamond)
- Crafters (patron group) linked to the Ocean Guilds pantheon.
Content Updates
- 2021-09-05 – Building a Patron to Pantheon link in the design changes to be the catalyst for all immortals in this pantheon.
- 2021-09-03 – Updated the domain, pantronages and associated organisations.
- 2021-08-05 – Updated the layout and the menu.
- 2021-01-28 – Added in Saasskas.
- 2021-01-25 – Added in Oleyan.
- 2021-01-21 – Added in Malinois.
- 2021-01-18 – Added in The Twelve Watches.
- 2021-01-17 – Added in Crakkak, Malafor.
- 2021-01-16 – Added in Slizzark.
- 2021-01-11 – Added in Minroth.
- 2020-07-24 – Added in Thanatos.
- 2020-04-16 – Split from Minrothad post and renamed from Minrothad Pantheon.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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