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Classes Dungeons & Dragons Roleplaying

DnD Classes Clerics Domain Trickery

Dungeons and Dragons – Mystara

Clerical Domains – Trickery

Domain of Trickery – Overview

Gods of trickery-such as Tymora, Beshaba, Olidammara, the Traveler, Gari Glittergold, and Loki-are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.

  • Secret Crafts:
  • Spheres of Power: Thought, Energy, Entropy, Time, Matter

Domain of Trickery – Pantheons

  • Pantheons (Racial):
    • Atruaghin – Brother Feather (see Raven), The Spider (see Korotiku)
    • ElvenEiryndul, Father Sky (see Odin)
    • EthengarianCretia
    • Halfling – Fallowguard (see Raven), Masauwu, The Troublestarter (see Cretia), Usamigaras
    • Makai – Cymorrak (see Asterius), The Supreme Spider (see Korotiku), Turmis
  • Pantheons (Cultural):
    • Alphatian EmpireAsterius, Lord of Illusions (see Harrow), Lord of Madness (see Ranivorus), Lord of Sky and Winds (see Odin), Lord of Trouble and Chaos (see Cretia), Master of Bravery and Guile (see Turmis), Master of Guile (see Raven), Prince of Lies and Deceit (see Loki), Shaibuth (see Eiryndul), Spider Queen (see Aracne Prime)
    • Land Guild – Falcho (see Raven), Hermod (see Asterius), Lokena, Protector of Thieves and Adventurers (see Turmis), The Ambassador (see Masauwu), The Cheat (see Korotiku)
    • NorseArnelee, Loki, Odin, The Shining One
    • Ocean Guild – The Ambassador (see Masauwu), Zephyr (see Asterius)
    • OutcastHarrow (T11), He Who Watches (see Odin), Kurtulmak (see The Shining One), Yeenoghu (see Ranivorus)
    • Shadowlands – Kutul (see The Shining One), Qywattz, The Shapechanger (see Korotiku)
    • Thyatian Empire – The Adventurer (see Eiryndul), The Ambassador (see Masauwu), The Great Devourer of Dreams (see Qywattz), The Merchant (see Asterius), The Night Spider (see Aracne Prime), The Trickster (see Korotiku), The Troublemaker (see Cretia), The Zephyr (see Odin)
    • Ylari – Karandas (see Pharamond), Kudesha (see Asterius), The Seven Veils (see Kallala), Usamigaras
  • Pantheons (Elemental):

Domain of Trickery – Spells

LevelSpells
1charm person, disguise self
3mirror image, pass without trace
5blink, dispel magic
7dimension door, polymorph
9dominate person, modify memory

Domain of Trickery – Features

  • (1st) Blessing of the Trickster – Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for I hour or until you use this feature again.
  • (2nd) Channel Divinity – Invoke Duplicity – Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
    • As an action, you create a perfect illusion of yourself that lasts for I minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
    • For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
  • (6th) Channel Divinity – Cloak of Shadows – Starting at 6th level, you can use your Channel Divinity to vanish.
    • As an action, you become invisible until the end of your next turno You become visible if you attack or cast a spell.
  • (8th) Divine Strike – At 8th level, you gain the ability to infuse your weapon strikes with poison-a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
  • (17th) Improved Duplicity – At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.

Domain of Trickery – GM Section

Common – Sphere of Thought and Element of Air

  • Locations:
  • Spheres: Thought/Air – (F) Energy/Fire, (D) Entropy/Darkness, (E) Matter/Earth
  • Religions:
  • Alatian Pantheon (Lokar – D, Tourlain)
  • Bellissaria Pantheon (Protector of the Unlucky and Losers)
  • Glantri Pantheon (Kersy – E)
  • Hule Pantheon (Aravjiuk, Bozdogan – D, Eyris, Ranivorus – D)
  • Milenia Pantheon (Belnos)
  • Neathar Pantheon (Korotiku)
  • Nithian Pantheon (Aracne Prime – D)
  • Northern Reaches Pantheon (Arnelee, Loki – D)
  • Norwold Pantheon (Gna, Veles – D)
  • Ochalean Pantheon (An-Ying Zhu Hou – D, Guan Zi-You, Han Li)
  • Olympian Pantheon (Athena – E, Hermes)
  • Savage Coast Pantheon (Asharya – D, Enebaan – D, Murtijai, Saimpt Renard, Shaibuth, Soubrette)
  • Serpent Peninsula Pantheon (Bozdogan – D, Yehm)
  • Shadowlands Pantheon (Qywattz, The Shapechanger)
  • Sky Pantheon (Farbautides – D, Raven)

Content Updates

  • 2021-08-20 – Update to layout and completing the missing content.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher

Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot

Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers

Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal

Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire

Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier

Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer

Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk

Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. SpecialOathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper

Scholar: Alchemy, Mind-Delving

Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic

Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity

Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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