Dungeons and Dragons – Mystara
Clerical Domains – Trickery
Domain of Trickery – Overview
Gods of trickery-such as Tymora, Beshaba, Olidammara, the Traveler, Gari Glittergold, and Loki-are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
- Secret Crafts:
- Spheres of Power: Thought, Energy, Entropy, Time, Matter
Domain of Trickery – Pantheons
- Pantheons (Racial):
- Pantheons (Cultural):
- Alphatian Empire – Asterius, Lord of Illusions (see Harrow), Lord of Madness (see Ranivorus), Lord of Sky and Winds (see Odin), Lord of Trouble and Chaos (see Cretia), Master of Bravery and Guile (see Turmis), Master of Guile (see Raven), Prince of Lies and Deceit (see Loki), Shaibuth (see Eiryndul), Spider Queen (see Aracne Prime)
- Land Guild – Falcho (see Raven), Hermod (see Asterius), Lokena, Protector of Thieves and Adventurers (see Turmis), The Ambassador (see Masauwu), The Cheat (see Korotiku)
- Norse – Arnelee, Loki, Odin, The Shining One
- Ocean Guild – The Ambassador (see Masauwu), Zephyr (see Asterius)
- Outcast – Harrow (T11), He Who Watches (see Odin), Kurtulmak (see The Shining One), Yeenoghu (see Ranivorus)
- Shadowlands – Kutul (see The Shining One), Qywattz, The Shapechanger (see Korotiku)
- Thyatian Empire – The Adventurer (see Eiryndul), The Ambassador (see Masauwu), The Great Devourer of Dreams (see Qywattz), The Merchant (see Asterius), The Night Spider (see Aracne Prime), The Trickster (see Korotiku), The Troublemaker (see Cretia), The Zephyr (see Odin)
- Ylari – Karandas (see Pharamond), Kudesha (see Asterius), The Seven Veils (see Kallala), Usamigaras
- Pantheons (Elemental):
Domain of Trickery – Spells
|1||charm person, disguise self|
|3||mirror image, pass without trace|
|5||blink, dispel magic|
|7||dimension door, polymorph|
|9||dominate person, modify memory|
Domain of Trickery – Features
- (1st) Blessing of the Trickster – Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for I hour or until you use this feature again.
- (2nd) Channel Divinity – Invoke Duplicity – Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
- As an action, you create a perfect illusion of yourself that lasts for I minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
- For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
- (6th) Channel Divinity – Cloak of Shadows – Starting at 6th level, you can use your Channel Divinity to vanish.
- As an action, you become invisible until the end of your next turno You become visible if you attack or cast a spell.
- (8th) Divine Strike – At 8th level, you gain the ability to infuse your weapon strikes with poison-a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
- (17th) Improved Duplicity – At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
Domain of Trickery – GM Section
- Spheres of Power (#/Pow) – Thought (9/171), Energy (4/88), Entropy (4/80), Time (1/14), Matter (1/1)
- Energy – (4) Eiryndul (20), Pharamond (34), The Shining One (7), Usamigaras (27)
- Entropy (4) Aracne Prime (6), Loki (30), Masauwu (28), Ranivorus (16)
- Matter (1) Lokena (1)
- Thought (9) Arnelee (7), Asterius (27), Cretia (16), Harrow (11), Korotiku (32), Odin (36), Qywattz (20), Raven (21), Turmis (1)
- Time (1) Kallala (14)
Common – Sphere of Thought and Element of Air
- Spheres: Thought/Air – (F) Energy/Fire, (D) Entropy/Darkness, (E) Matter/Earth
- – Alatian Pantheon (Lokar – D, Tourlain)
- – Bellissaria Pantheon (Protector of the Unlucky and Losers)
- – Glantri Pantheon (Kersy – E)
- – Hule Pantheon (Aravjiuk, Bozdogan – D, Eyris, Ranivorus – D)
- – Milenia Pantheon (Belnos)
- – Neathar Pantheon (Korotiku)
- – Nithian Pantheon (Aracne Prime – D)
- – Northern Reaches Pantheon (Arnelee, Loki – D)
- – Norwold Pantheon (Gna, Veles – D)
- – Ochalean Pantheon (An-Ying Zhu Hou – D, Guan Zi-You, Han Li)
- – Olympian Pantheon (Athena – E, Hermes)
- – Savage Coast Pantheon (Asharya – D, Enebaan – D, Murtijai, Saimpt Renard, Shaibuth, Soubrette)
- – Serpent Peninsula Pantheon (Bozdogan – D, Yehm)
- – Shadowlands Pantheon (Qywattz, The Shapechanger)
- – Sky Pantheon (Farbautides – D, Raven)
- 2021-08-20 – Update to layout and completing the missing content.
Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers
Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal
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Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout
Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper
Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic
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