Dungeons and Dragons – Mystara
Races – Halfling Overview
- Sourcebooks: Players Handbook (5e-wiz-ph p26), Mordenkainen’s Tome of Foes (5e-wiz-mft p99)
- Converting Halflings to Mystara
- Halfling Racial Magical Items
- Content Updates

Example Characters
- Eastshire (tba)
Converting Halfling to Mystara
- Conversion – Halfling Subraces to Mystara
- Ghostwise (Called Heartshire) favours Elemental Fire
- Lightfoot (Called Eastshire) favours Elemental Darkness
- Seacalled (Called Seashire) new subrace favours Elemental Water
- Stout (Called Highshire) favours Elemental Earth
- Winterfolk (Called Southshire) favours Elemental Air
There are no halflings left who are not aligned to an element.
Halflings are about half the height of a human, shorter than dwarves and known for their connections with food, natural skill on the water and ability to deny magic.
- Child – A halfling is a child till the age of 12.
- Young Adult – A halfling can begin adventuring from the age of 13 to 19.
- Adulthood – From the age of 20 an halfling is an adult.
- Life expectancy: A halfling is expected to live to about 150 years of age.
The Elemental aspected halflings are:
- Halflings of Air: Southsire
- Halflings of Darkness: Eastshire
- Halflings of Earth: Highshire
- Halflings of Fire: Heartshire
- Halfling of Water: Seashire
(U) Needs GM Approval (N) Not available to players
Racial Build – Halfling Traits
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century
- Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
- Speed. Your base walking speed is 25 feet.
- Lucky (Halfling) When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave (Halfling) You have advantage on saving throws against being frightened.
- Halfling Nimbleness (Halfling) You can move through the space of any creature that is of a size larger than yours.
- Languages. You can speak, read, and write Common (Thyatian or Alphatian) and one other language. The Halfling language “Lalor” isn’t secret, but halflings as a culture have lost it as a known language. They write very little, so they don’t have a rich body of literature. Their oral tradition. however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they, are traveling.
- Pantheon: Halfling
- Weapons Proficiency: Gains proficiency with two weapons of significance of your choice. If you have proficiency with these weapons, they are upgrades skilled level.
- Character Options – Available to all Halfling Subraces
- Feats: Weapons Mastery
Halfling Magical Items (20)
Items by Halfling Race: (C7/U3/R3/VR2/L2)
- Eastshire – Darkness (C1/U-/R-/VR1/L1) Halflings associated with military might.
- Heartshire – Fire (C3/U2/R1/VR-/L-) Halflings associated magic and trade.
- Highshire – Earth (C-/U2/R1/VR-/L-) Halflings associated with crafts.
- Seashire – Water (C2/U-/R1/VR1/L1) Halflings associated with sea travel and piracy.
- Southshire – Air (C1/U-/R1/VR-/L-) Halflings associated with nature, portals and extra dimensions.
All Halfling Items (20)
1 – Potions (Total 2): Philtre of Love (U – Hearth), Potion of Invisibility (VR – Sea),
1 – Wands (Total 3): WAND OF (Scowls (C – Heart), Smiles (C – Heart), Wonder (R – Hearth)),
2 – Weapons (Total 3): Ammunition of Slaying (VR – East), Luck Weapon (L – East), Moon-Touched Weapon (C – East)
3 – Wondrous Items (Total 12): Alchemy Jug (U – High), Charlatan’s Dice (C – Sea), CLOAK OF (Billowing (C – Hearth), Displacement (R – Sea), Invisibility (L – Sea)), Eyes of Charming (C – Hearth), Gloves of Thievery (U – Sea), HEWARD’S HANDY (Haversack (R – South), Spice Pouch (C – South)), Instrument – Mandolin (R – High), Pole of Angling (C – Sea), Robe of Useful Items (U – High),
Common Halfling Items (7)
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wands (Total 2): WAND OF ((1) Scowls (Hearth), (2) Smiles (Hearth)),
2 – Weapons (Total 1): (1) Moon-Touched Weapon (East),
3 – Wondrous Items (Total 4): (1) Charlatan’s Dice (Sea), (2) Cloak of Billowing (Hearth), (3) Heward’s Handy Spice Pouch (South), (4) Pole of Angling (Sea),
Uncommon Halfling Items (5)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Potions (Total 1): (1) Philtre of Love (Hearth),
2 – Wondrous Items (Total 4): (1) Alchemy Jug (High), Eyes of Charming (Hearth), Gloves of Thievery (Sea), Robe of Useful Items (High),
Rare Halfling Items (4)
Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Wands (Total 1): (1) Wand of Wonder (Hearth),
2 – Wondrous Item (Total 3): (1) Cloak of Displacement (Sea), (2) Heward’s Handy Haversack (South), (3) Instrument – Mandolin (High),
Very Rare Halfling Items (2)
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Potions (Total 1): (1) Potion of Invisibility (Sea),
2 – Weapons (Total 1): (1) Ammunition of Slaying (East),
Legendary Halfling Items (2)
Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
1 – Weapons (Total 1): (1) Luck Weapon (East)
2 – Wondrous Item (Total 1): (1) Cloak of Invisibility (Sea),
Content Updates
- 2022-08-22 – Moved all the halfling magical item tables to here and created an all Halfling items section.
- 2021-02-22 – Adding in useful links.
- 2020-09-20 – Layout clean up.
Mystara Races
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
Dwarven Overview: Air (Hillbound), Darkness (Shadowbound), Earth (Stonebound), Fire (Craftbound), Water (Seabound)
Elven Overview: Air (Nomadfey, Skyfey), Darknes (Bloodfey, Shadowfey), Earth (Wildfey, Woodfey), Fire (Spiritfey, Sunfey), Water (Seafey), Elements (Seasonfey)
Genasi Overview: Air (Airchild), Earth (Earthchild), Darkness (Darkchild), Fire (Firechild), Water (Waterchild)
Gnome Overview: Air (Skykin), Darkness (Shadowkin), Earth (Forestkin), Fire (Tinkerkin), Water (Tradekin)
Halfling Overview: Air (Southshire), Darkness (Eastshire), Earth (Highshire), Fire (Heartshire), Water (Seashire)
Human Overview: Air (Hattian, Heldannic, Kerendan, Thyatian), Darkness (Nuari), Earth (Atruaghin, Ethengarian, Makistani), Fire (Alasiyan, Thothian, Traladaran), Water (Makai)
Inner World
Humans Overview: Fire – Nithian
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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