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Dungeons & Dragons Immortals

DnD Immortals Halav

Dungeons and Dragons – Mystara Immortals

Halav – Sphere of Thought

The Redhair

  • Clerics:
    • Favoured Weapon: Shortsword
    • Domains: Forge, Tempest, War
    • Symbol: A sword laid upon an anvil, or a sword plunged into an anvil
  • Warlocks:
  • Patron – Kendach, Sacrifice, Strategy, Strength, Tactics, Traldara, War, Weaponsmiths, Willpower. PatronCrafters (Armourers)
    • Celestial pantheon onlySphere of Thought (Celestial)
    • Thought pantheon onlySphere of Thought (Celestial)
Halav (Thought, Celestial 17)

Racial Pantheons

Cultural Pantheons

  • Land Guilds (as Bane of Humanoids) Due to Patron of Crafters group (Armourer)
  • Norse (as Svetovid) Due to Patron of Armourers
  • Ocean Guilds (as Bane of Humanoids) Due to Patron of Crafters group (Armourer)
  • Thyatian Empire (The Redhair)

Immortal Pantheons

  • Celestials (as Halav) Due to Rank of Celestial.
  • Thought (as Halav) Due to Member of Sphere of Thought.

Special Pantheons

  • Assembly (Halav) Due to being an Immortal of Mystara.

Appearance: a well-muscled red-haired human warrior with a golden crown, wearing a bronze cuirass and wielding a shortsword.

Pantheons – Core Immortal
Traladaran Racial Pantheon

(Darokin, Karameikos)
(The culture of curses, superstition)

  • Immortals of Energy (3) – Heimdall (Eternal 30, as Shining God, Aesirs), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Thought (2) – Halav (Celestial 17, as Halav, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
Pantheons
Dwarven and Gnome Racial Pantheon

Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated NationsDarokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core Immortals

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, Element of Air, Sphere of Thought
  • Growth, Element of Earth, Sphere of Matter

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (2) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Matter (3) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Halav (Celestial 17, as The Redhair, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Simurgh (Eternal 26, as Simurgh, Aerial Races),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Growth, Element of Earth, Sphere of Matter
  • The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Secondary Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
  • Immortals of Energy (5) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (3) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (10) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
  • Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology),
Norse Cultural Pantheon

Guiding PrincipleThe culture based around Asgard and its Gods
Associated NationsNorthern Reaches
Core ImmortalsArnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),

  • Immortals of Energy (2) – Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
  • Immortal of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as Odin, Aesirs), Thor (Eternal 29, as Thor, Aesirs),
Ocean Guilds Cultural Pantheon

(Minrothad)
(The culture of island living, money, trade and travel)

  • Primary PatronsCrafters (Armourer (2)),
  • Primary DomainsCreation (Armourer), Forge (Armourer),
  • Primary Secret CraftsCraftologist (Armourer),
  • Core Immortals
  • Immortals of Energy () –
  • Immortals of Entropy (2) – Pharamond (Hierarch 32, as The Betrayer, Ambition), Stodos (Initiate 6, as Cryonax, Arctic),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (1) – Halav (Celestial 17, as Bane of Humanoids, Armourer),
  • Immortals of Time () –
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)

All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.

  • Immortals of Energy (2) – Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire),
  • Immortals of Thought (3) – Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture),
  • Immortals of Time (3) – Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy),
Sphere of Thought (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astonomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Associated Magical Items

Rare Items

Very Rare Items

Game Master Section – Halav

Halav – Celestial of Thought (17)

  • Sourcebooks: Mystara Players Handbook (mph95), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-21), Hollow World – Dungeon Masters Sourcebook (hw-dms103), Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: Warfare, Opposing Humanoids, strategy, tactics, arms, weapon smithing, strength, willpower, sacrifice, fighting humanoids
  • Other Names: The Redhair, Svetovid, Vidar, Protector of Milenia, Bane of the Humanoids
  • Sponsor: Odin
  • Artefacts: Bronze Plate of Halav, Bronze Spear of Halav
Allies of Halav

Assists (can also be assisted by)

  • Petra
  • Zirchev (17) Celestial of Energy
Enemies of Halav

Opposes (can also be opposed by)

  • Atzanteotl (31) Hierarch of Entropy.
  • Bagni
  • Bartziluth
  • Jammudaru
  • Kurtulmak
  • Ranivorus
  • The Shinning One
  • Vanya
  • Wogar (5) Initiate of Matter
  • Yagri

Opposed by

  • Opal (13) Celestial of Matter
Sponsorship Hierarchy – Thought
  • Sponsorship of the Thought Sphere
    • Air Elemaster (33) Hierarch of Thought
    • Korotiku (32) Hierarch of Thought
      • Ahmanni (14) Celestial of Thought moved to Time (16)
      • Asterius (27) Eternal of Thought
      • Clebard (2) Initiate of Thought
      • Cochere (12) Temporal of Thought
      • Cretia (16) Celestial of Thought
      • Diulanna (18) Celestial of Thought
      • Eiryndul (20) Empyreal of Thought moved from Energy (20)
      • Harrow (11) Temporal of Thought moved to Entropy (11)
      • Loup (9) Temporal of Thought moved to Entropy (9)
      • Malinois (16) Celestial of Thought
        • Matin (7) Temporal of Thought to Energy (19)
        • Ruaidhri (3) Initiate of Thought to Entropy (3)
      • Palartarkan (11) Temporal of Thought moved from Energy (12)
      • Ralon (9) Temporal of Thought
      • Soubrette (24) Empyreal of Thought
      • Ssu-Ma (23) Empyreal of Thought
      • Turmis (1) Initiate of Thought
    • Odin (36) Hierarch of Thought
      • Arnelee (8) Temporal of Thought
      • Frey (13) Celestial of Thought
      • Freyja (14) Celestial of Thought
      • Halav (17) Celestial of Thought
      • Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
      • Noumena (34) Hierarch of Thought
        • Palson (3) Initiate of Thought
      • Orisis (19) Empyreal of Thought
      • Tarastia (30) Eternal of Thought moved from Energy (30)
      • Taroyas (6) Initiate of Thought moved from Time (6)
      • Thor (29) Eternal of Energy. moved to Thought (29)
        • Gorm (22) Empyreal of Thought moved from Energy (19)
      • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Pax (35)
      • Kersy (21) Empyreal of Thought
      • Koryis (10) Temporal of Thought
        • Urtson (7) Temporal of Thought moved from Matter (12)
      • Thalia (31) Hierarch of Thought from Energy
    • Qywattz (20) Empyreal of Thought moved to Entropy (21)
    • Sinbad (25) Eternal of Thought
    • Tyche (28) Eternal of Thought (28) moved to Time (28)
      • Raven (21) Empyreal of Thought moved to Time (21)
      • Tourlain (8) Temporal of Thought moved to Time (8)

History: Halav was a wise and brave Traldar King beloved and respected by his subjects when the gnolls escaping from Nithia invaded the Traldar lands (current Karameikos) in BC 1000, bringing with them only death and destruction. Halav protected Lavv (his city-state) with all his strengths and cunning, and thanks to Petra’s (Queen of Krakatos and later Halav’s lover) and Zirchev’s (a powerful archmage and druid) help he was able to rally most of the Traldar monarchs into a league that prevented the beastmen (gnolls) to wipe out the entire Traldar civilisation. The gnolls’ advance was stopped halfway near Lavv, and in the last desperate attempt to disband the invaders’ troops, the three heroes stood against the gnollish army leading a warband made up by all the able-bodied Traldars left. In the final one-to-one battle between the Gnoll Warchief and Halav, the brave king killed the enemy after a duel that lasted one day, and then fell mortally wounded. The surviving gnolls disbanded and headed back northwards, leaving a trail of dead bodies and sacked cities in their path. The Traldar Kingdoms were finally free, but half of the land laid in ruins and the valiant Halav was dead. After great mourning and funeral ceremonies, Petra and Zirchev secretly spirited away Halav’s corpse and the Queen raised him. Swearing an oath of eternal friendship to his comrades, Halav left his homeland determined to thank the Immortals for restoring his life by carrying out a quest to destroy the beastmen wherever they hid.

Halav traced the gnolls’ path back to the Nithian border, and after destroying a few tribes, he headed northwards, travelling through the current Orclands and later Soderfjord, learning new fighting techniques and embarking on the Path of the Epic Hero under the sponsorship of Odin. He finally was able to complete it when he reached the Isle of Dawn, where he retrieved the fabled sword Caledfwylch, an artefact of Thought. Wielding it as the legendary hero-king foretold by the seer Dallbard, he united the people of Redstone and future Kendach and helped them to repel the Fomorians (humanoids) who had oppressed them in the last decades. He later sired Kendach, founder of the homonymous dominion, and after training him as his successor, he completed the path of the Epic Hero and ascended in the Sphere of Thought during the second half of the X century BC, where he later welcomed his friends Petra and Zirchev. He currently protects the Traladarans of Karameikos and the inhabitants of the City-states of the Gulf of Hule (descendants of the Traldars) and has a special interest in the Traldar Kingdoms and Milenia in the Hollow World (sine Milen, founder of Milenia in Davania, was a Traldar King that fled from Brun after the gnolls’ invasion and reached the southern continent). Halav is also worshipped as Redhair (Gruaigerua) by the people of Kendach, by the Northmen as Vidar (one of the Aesirs) and by the Merry Pirates as Halav.

Personality: Halav is a fierce enemy of all immortal patrons of humanoids, with the exception of Karaash, whom he respects greatly for his tactical skills and honour on the battlefield. He also despises Vanya for the hatred she shows towards his protégés (the Milenians) and tries to hinder her plans whenever they threaten the Milenians or the Traldars.

Info on Halav to be discovered by Groups

Unfinished Pantheon:

  • Hule (Vidar)
  • Milenia (Protector of Milenia)
  • Traldar (Bane of Humanoids)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Lawful or Neutral
  • Favoured weapon: short sword (allowed all bludgeoning weapons, javelin and short spear)
  • Clerics skills and powers: +2 bonus to hit rolls vs humanoids/goblinoids, +2 bonus to general skill Military Tactics (not free)
  • Paladins skills and powers: +2 bonus to hit rolls vs humanoids/goblinoids
D&D 3.5 Stats
  • Domains: Thought, Law, Strength, War, Nobility
  • Preferred weapon: short sword
Design Changes

Halav – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Armourers (patron) added to the Norse pantheon. (Halav and Wayland)
  • Armourers (patron) added to the Crafters patron group.
  • Crafters (patron group) added to the Dwarven and Gnome, Land Guilds and Ocean Guild pantheons.
  • Celestial (rank) added to the Celestials pantheon.
  • Sphere of Thought (rank group) added to Thought pantheon.

Content Updates

  • 2021-09-05 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon
  • 2021-08-27 – Update to enemies.
  • 2021-08-19 – Update to allies and enemies.
  • 2021-08-18 – Updating allies and enemies.
  • 2021-08-05 – Updating links, allies and enemies.
  • 2021-05-04 – Added in the Holy Books for the Immortal Halav.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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