Dungeons and Dragons – Mystara
Magical Item – Weapon of Returning
- Type: Weapon (any thrown)
- Rarity: Very Rare, Human (Makai) Relic
- Original Source: Games Master created
- Base Item
- Campaign Examples
- Content Updates

Base Item – Weapon of Returning
Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
- Magical Item – Very Rare – Weapon of Returning – 30,000 gp
- Standard: Weapon when thrown, at the end of the round it appears in your hand.
- Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round.
- Relic: If used by a human, gain 5ft for the short range distance. If used by a Makai, you have double the short range distance the weapon can be thrown, or at least 10 ft.
Example Campaign Items – Weapon of Returning
- Highforge Throwing Hammer (W020)
- Ierendi Military Trident (T070)
- Thincol’s Golden Dagger (W006)
Highforge Throwing Hammer (W020)
- Magical Item – Very Rare – Highforge Throwing Hammer – 30,400 gp
- Standard: Nice looking light hammer with Gnome and Dwarf runes from Highforge. Weapon when thrown, at the end of the round it appears in your hand. You have a bonus of +1 to attack and damage rolls made with this magic weapon.
- Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. If you attune this item it also adds one dice to the dice of damage.
- Relic: If used by a human, gain 5ft for the short range distance. If used by a Makai, you have double the short range distance the weapon can be thrown, or at least 10 ft. If used by a Giant it provides an extra dice against Dragonkin.
- Details built from: Created by Dwarves and Created by Gnomes. Weapon Enhancement +1
- Owners and History:
- 1005-11-02 – Bradshaw (Dwarf Fighter) Gift from Baron in Threshold, Karameikos.
Ierendi Military Trident (T070)
- Magical Item – Very Rare – Ierendi Military Trident – 42,400 gp
- Standard: Weapon when thrown, at the end of the round it appears in your hand. The item does 2d6 lightning damage on a basic hit.
- This is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the weapon when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the weapon plus 4d6 lightning damage.
- The weapons property can’t be used again until the next dawn. In the meantime, the weapon can still be used as a magic weapon.
- Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. If attuned you can use the lightning bolt aspect of it twice per dawn. The item upgrades to 4d6 lightning damage on a basic hit.
- Relic: If used by a human, gain 5ft for the short range distance. If used by a Makai, you have double the short range distance the weapon can be thrown, or at least 10 ft. If used by a human you can use the lighting aspect three time per dawn, if used by a heldannic then the item recharge changes the lightning apect after a long rest. An air aspected character can ready this item as a free action on their turn, even calling it to them if it is within 60 ft of them.
- Details Built from: Dwarven Made, Weapon of Lightning, Air Apsected.
- Owners:
- ?? Lani (Makai Fighter) Gift of military service.
Thincol’s Golden Dagger (W006)
Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
- Magical Item – Legendary – Thincol’s Golden Dagger – 112,000 gp
- Standard: This is a dagger that has chariots featured on the blade, and it contains the name of the emperor Thincol of Thyatias symbolizing his rise to the throne from the gladiatorial fights. It glows golden while flying through the air. Weapon when thrown, at the end of the round it appears in your hand. You have a bonus of +2 to attack and damage rolls made with this magic weapon.
- Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. If you attune this item it also adds two dice to the dice of damage.
- Awakened: Bradshaws Bane: Blessed by Vanya “Goddess of Battle” as one of the potential weapons of Bradshaws doom. Weapon always attacks at advantage against Bradshaw, and any successful strike is treated as a critical hit.
- Task: Slay the Dwarf Bradshaw of Clan Torkrest with the dagger, he will not be able to rise again once this has been done.
- Relic: If used by a human, gain 5ft for the short range distance. If used by a Makai, you have double the short range distance the weapon can be thrown, or at least 10 ft. If used by a Giant it provides two extra dice against Dragonkin
- Details built from: Created by Humans, Ornamental History, Minor Property of Beacon, Weapon Enhancement +2.
- Owners and History:
- 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered while serving Karameikos.
- 1007-03-18 – Asterius (Immortal of Thought) Gift from Dmitri
- 1007-03-18 – Phipps “Ten Knives” Weiss (Halfling Cook) Gift from Asterius
Content Updates
- 2021-07-17 – Updated and no Original Version added due to it being created by me.
- 2021-05-01 – Updated the item type to drop the +2 option for the magical item, so Very Rare is for the Returning magic of the item.
- 2020-10-26 – Layout.
- 2020-08-11 – Added in Human traits.
Magical Items
Magical Items in Mystara Overview, Campaign Items, Creating Unique Items
Downtime Buying and Selling Items or Crafting Items
Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items
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Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075
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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055
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