Dungeons and Dragons – Mystara
Magical Item – Unbreakable Ammunition
- Type: Weapon (any ammunition)
- Rarity: Common, Elven Relic
- Original Source: Xanathar’s Guide to Everything (xge140)
- Base Item
- Campaign Examples
- Design Changes
- Original Item
- Content Updates

Base Item – Unbreakable Ammunition
Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
- Magical Item – Common – Unbreakable Ammunition – 50 gp
- Standard: This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
Example Campaign Items – Unbreakable Ammunition
- Arrow of the Horselords (W028)
- Choosum Clan Arrow (F050)
- Feadil Clan Arrow (F052)
- Golden Arrow of Xhall (F002)
- Longrunner Clan Arrow (F049)
- Red Arrow Clan Arrow (F51)
Arrow of the Horselords (W028)
- Magical Item – Common – Arrow of the Horselords – 50 gp
- Standard: This has is a symbol of the horselords on it. This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by Humans.
- Owners and History:
- 1005-10-03 – Dmitri (Human Rogue/Wizard) Bought in Heldannic Territories outpost.
Chossum Clan Arrow (F050)
- Magical Item – Common – Chossum Clan Arrow – 50 gp
- Standard: This finly crafted arrow is in the style of the Chossum Clan of Alfheim. This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by elves.
- Owner:
- ?? Xhall (Human Cleric/Wizard) Bought in Darokin City.
Feadil Clan Arrow (F052)
- Magical Item – Common – Feadil Clan Arrow – 50 gp
- Standard: This finly crafted arrow is in the style of the Feadil Clan of Alfheim. This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by elves.
- Owner:
- ?? Xhall (Human Cleric/Wizard) Bought in Darokin City.
Golden Arrow of the Horselords (F002)
Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.
Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human
- Magical Item – Uncommon – Golden Arrow of Xhall – 100 gp
- Standard: A golden arrow made out of unknown material, one of the few remaining arrows of the founder of your people, carried only by the best and bravest, and when fired sounds like the stamped of 10 horses coming at the target. This arrow can’t be broken, except when it is within an anti-magic field. The Arrow never appears to get dirty.
- Attunement: You have advantage while using this arrow and this item at night gives out a golden glow of a beacon 10 ft, and dim light a further 10 ft.
- Awakened: Special Purpose – Slay Shoval. Constitution saving throw with DC = 8 +Dex+Prof. Provided by the ghostly spirit of Xhall’s mother as a means or retribution against Shoval should she ever betray Xhall’s family again. The wielder of the arrow knows exactly where Shoval is at the start of the round and can feel her heartbeat along the arrow. Shoval in return, knows exactly where the arrow is at the start of the round. This works if within a mile of each other.
- Awakened: As a bonus action you can recall your arrow to your hand by announcing your intention to slay Shoval with it.
- Exalted Status: Slay 100 levels of spellcasters provides extra abilities. (20 gathered so far)
- Session 5 – Larrhk (S5), Session 6 – Uncle Oreioth (W6), Session 13 – Belak (D4) and Sharwyn (W1), Session 32 – unnamed druid (D4)
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by Humans, Ornamental History, Minor Property of Beacon, Minor Property of Gleaming, Quirk of Loud.
- Owners:
- 1000-01-01 – Xhall (Human Cleric/Wizard) Gift of service from the great khan.
- 1000-06-25 – Xhall (Human Cleric/Wizard) Awakens arrow with spirit of mother in Glantri.
Note: Shoval is the party Paladin, who following orders killed Xhall’s parents for the crime of being Wizards and practicing Necromancy in the lands of the Ethengarians.
Longrunner Clan Arrow (F049)
- Magical Item – Common – Longrunner Clan Arrow – 50 gp
- Standard: This finly crafted arrow is in the style of the Longrunner Clan of Alfheim. This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by elves.
- Owner:
- ?? Xhall (Human Cleric/Wizard) Bought in Darokin City.
Red Arrow Clan Arrow (F051)
- Magical Item – Common – Red Arrow Clan Arrow – 50 gp
- Standard: This finly crafted arrow is in the style of the Red Arrow Clan of Alfheim. This arrow can’t be broken, except when it is within an anti-magic field.
- Attunement: You have advantage while using this arrow.
- Relic: If used by a Elf hitting on both dice rolled turns it into a critical hit.
- Details built from: Created by elves.
- Owner:
- ?? Xhall (Human Cleric/Wizard) Bought in Darokin City.
Design Changes
As I have made this Unbreakable Arrow able to be applied to different types of ammunition I have renamed it Unbreakable Ammunition.
Original Item – Unbreakable Arrow
Source: Xanathar’s Guide to Everything (xge140)
UNBREAKABLE ARROW
Weapon (arrow), common
This arrow can’t be broken, except when it is within an antimagic. field.
Content Updates
- 2021-07-17 – Added in Original Item version.
- 2021-04-30 – Updated layout and linking, and adding in the missing four arrows obtained by Xhall many sessions ago.
- 2020-10-26 – Layout.
Magical Items
Magical Items in Mystara Overview, Campaign Items, Creating Unique Items
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Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075
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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055
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