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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Arrow of Life

Dungeons and Dragons – Mystara

Magical Item – Arrow of Life

0e-gaz-05 Alfheim
0e-gaz-05 gaz5 D&D BECMI Alfheim

Base Item – Arrow of Life

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Very Rare – Arrow of Life – 50,000 gp
    • Standard: Made from the wood and leaves of the tree of life. Each clan has a distinctive arrow easily identifiable by all Ilsundal clans. An elf can only gain this award once, and it identifies them as a honoured clan member. (Hero of the clan) Your arrow glows blue when the tree of life is in danger, or when summoned by the Treekeeper.
    • This item is unbreakable and can only be destroyed after the tree it was made from dies.
    • Only someone worthy can pick up and hold this arrow, all others are burnt by holy flame. Each item determines who is worthy. If chosen to be worthy by this arrow you are also considered to be an elf as well as your other racial types for the purpose of magical item relic effects.
    • Attunement: Advantage on all diplomacy rolls vs Elves who can see (or know) you carry an arrow of life.
    • Arrow appears back in your hand after striking target with a burst of light leaving an after-image trail of its passage.
    • While attuned to this arrow, all other magical arrows you also own are considered attuned.
    • Awakened: +2d6 radiant damage (or upgrade to d10 vs undead, fiends or aberrations)
    • Relic: An elf holding the arrow, as a free action, can use Heal of your highest caster slot (without expending slot) or at lowest level if you don’t have a slot. Recharging this ability requires the arrow to sit on an altar of Ilsundal for one hour, touch a tree of life, or spend one hour in prayer in the sun

Example Campaign Items – Arrow of Life

Erendyl Arrow (F048)
  • Magical Item – Very Rare – Erendyl Arrow – 50,000 gp
    • Standard: Made from the wood and leaves of the tree of life. Each clan has a distinctive arrow easily identifiable by all Ilsundal clans. An elf can only gain this award once, and it identifies them as a honoured clan member. (Hero of the clan) Your arrow glows blue when the tree of life is in danger, or when summoned by the Treekeeper.
    • This item is unbreakable and can only be destroyed after the tree it was made from dies.
    • Only someone worthy can pick up and hold this arrow, all others are burnt by holy flame. Each item determines who is worthy. If chosen to be worthy by this arrow you are also considered to be an elf as well as your other racial types for the purpose of magical item relic effects.
    • Attunement: Advantage on all diplomacy rolls vs Elves who can see (or know) you carry an arrow of life.
    • Arrow appears back in your hand after striking target with a burst of light leaving an after-image trail of its passage.
    • While attuned to this arrow, all other magical arrows you also own are considered attuned.
    • Awakened: +2d6 radiant damage (or upgrade to d10 vs undead, fiends or aberrations)
    • Relic: An elf holding the arrow, as a free action, can use Heal of your highest caster slot (without expending slot) or at lowest level if you don’t have a slot. Recharging this ability requires the arrow to sit on an altar of Ilsundal for one hour, touch a tree of life, or spend one hour in prayer in the sun
    • Owner:
      • ?? Xhall (Ethengarian Cleric/Wizard) Gained during a purchase in Darokin City with the grace of his god Terra who is connected to both religions.
Feadil Arrow (T073)
  • Magical Item – Very Rare – Feadil Arrow – 50,000 gp
    • Standard: Made from the wood and leaves of the tree of life. Each clan has a distinctive arrow easily identifiable by all Ilsundal clans. An elf can only gain this award once, and it identifies them as a honoured clan member. (Hero of the clan) Your arrow glows blue when the tree of life is in danger, or when summoned by the Treekeeper.
    • This item is unbreakable and can only be destroyed after the tree it was made from dies.
    • Only someone worthy can pick up and hold this arrow, all others are burnt by holy flame. Each item determines who is worthy. If chosen to be worthy by this arrow you are also considered to be an elf as well as your other racial types for the purpose of magical item relic effects.
    • Attunement: Advantage on all diplomacy rolls vs Elves who can see (or know) you carry an arrow of life.
    • Arrow appears back in your hand after striking target with a burst of light leaving an after-image trail of its passage.
    • While attuned to this arrow, all other magical arrows you also own are considered attuned.
    • Awakened: +2d6 radiant damage (or upgrade to d10 vs undead, fiends or aberrations)
    • Relic: An elf holding the arrow, as a free action, can use Heal of your highest caster slot (without expending slot) or at lowest level if you don’t have a slot. Recharging this ability requires the arrow to sit on an altar of Ilsundal for one hour, touch a tree of life, or spend one hour in prayer in the sun
    • Owner:
      • ?? Myrin (Sunfey Paladin) Gift of service to the clan, from slaying a abberation

Content Updates

  • 2021-07-17 – Updated layout to match the original item update.
Magical Items

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Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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