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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Flametongue Weapon

Dungeons and Dragons – Mystara

Magical Item – Flametongue Weapon

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Flametongue Weapon

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Rare – Flametongue Weapon – 12,000 gp
    • Standard: Speaking the command word as a standard action lights up the weapon with a dim flame that lights up 10 ft radius and dim for another 10 ft. While the weapon is aflame it deals an extra 1d4 fire damage to any target it hits. The flames last until you use a standard action to speak the command word again or until you drop of holster the weapon.
    • Attunement: You can use a bonus action to speak this weapons command word, causing flames to erupt from the blade. These flames shed light in a 40 ft radius and dim light for an additional 40 ft. While the weapon is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop of holster the weapon.
    • Relic: If used by a Genasi it instead deals an extra dice of damage when using this weapon, or if used by a Fire Genasi it deals an extra two dice of damage.

Example Campaign Items – Flametongue Weapon

Diamond’s Flametounge Battleaxe (T003)
  • Magical Item – Rare – Flametongue Weapon – 12,000 gp
    • Requirement: Can only be used by a follower of Diamond.
    • Standard: Is a single piece of metal with the symbol of Diamond (A crown sculpted to resemble a snake swallowing its tail, with a huge diamond set in the top of the snake’s head.) The crown is laid in silver with embedded with real diamonds. Speaking the command word as a standard action lights up the weapon with a dim flame that lights up 10 ft radius and dim for another 10 ft. While the weapon is aflame it deals an extra 1d4 fire damage to any target it hits. The flames last until you use a standard action to speak the command word again or until you drop of holster the weapon. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. This item is part of a set of Battleaxes that combine to form a Greataxe (See #T004).
    • Attunement: You can use a bonus action to speak this weapons command word, causing flames to erupt from the blade. These flames shed light in a 40 ft radius and dim light for an additional 40 ft. While the weapon is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop of holster the weapon. When attuned it is treated as a Holy Symbol of Diamond.
    • Relic: If used by a Genasi it instead deals an extra dice of damage when using this weapon, or if used by a Fire Genasi it deals an extra two dice of damage.
    • Set Item: Paired with #T004 (set pieces count as a single item) When paired with #T004 (Battleaxe) and you are attuned to both you can over a short rest combine them into a Greataxe with the properties of both gaining a +2 to hit and damage, including +2 weapon damage dice. Otherwise if you are attuned to both they both gain a +1 to hit and damage, and an extra weapon damage dice
    • Details built from: Created by Dragons, Religious History, Minor Property of Holy Symbol, and Quirk of Blissful.
    • Owners:
      • 0999-05-23 – Drazzle (Dragonborn Cleric) Gift from his patron Dragon.
      • 1000-01-01 – Bolt of the Elk (Human Sorcerer) Obtained through barter with Drazzles companions forcing Drazzle to travel with group.
      • 1004-01-01 – Drazzle (Dragonborn Cleric) collected on death of Bolt.

Original Item – Flame Tongue

Source: Dungeon Masters Guide (dmg170)

FLAME TONGUE

Weapon (any sword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Content Updates

  • 2021-07-17 – Adding in the original version of the magical item.
  • 2021-04-25 – Updating the layout.
  • 2020-10-26 – Layout.
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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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