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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Weapon of Vengeance

Dungeons and Dragons – Mystara

Magical Item – Weapon of Vengeance

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Weapon of Vengeance

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  • Magical Item – Uncommon – Weapon of Vengeance – 400 gp
    • Standard: You have a bonus to attack and damage rolls made with this magic weapon of +1.
    • Attunement: Your weapon damage dice are increased by 1. If you attune this item it curses you, and you become unwilling to part with the weapon, keeping it on you always.
    • Cursed: While attuned to this item you have disadvantage on all other attacks not made with this weapon. If your struck in combat, you need to make a DC 15 Wisdom saving throw or attack the creature that caused the damage until either you or it have been reduced to 0 hit points.
    • Relic: A Human using this item as if its bonus was one greater and gaining an extra hit point maximum per level when attuned. A Heldannic treats this item as if it is not cursed. and if attuned gains a extra weapon damage dice.

Example Campaign Items – Weapon of Vengeance

Ostland Greataxe (T038)
  • Magical Item – Uncommon – Ostland Greataxe – 400 gp
    • Standard: The Haft and head are built from strange material that does not appear to be wood or metal. You have a bonus to attack and damage rolls made with this magic weapon of +1. The item appears to be unbreakable by any known means.
    • Attunement: Your weapon damage dice are increased by 1. If you attune this item it curses you, and you become unwilling to part with the weapon, keeping it on you always.
    • Cursed: While attuned to this item you have disadvantage on all other attacks not made with this weapon. If your struck in combat, you need to make a DC 15 Wisdom saving throw or attack the creature that caused the damage until either you or it have been reduced to 0 hit points.
    • Relic: A Human using this item as if its bonus was one greater and gaining an extra hit point maximum per level when attuned. A Heldannic treats this item as if it is not cursed. and if attuned gains a extra weapon damage dice.
    • Details Built from: Created by Fey, Unbreakable
    • Owner:
      • ?? Olga (Heldannic Barbarian) from session 41
      • ?? Drazzle (Dragonborn Cleric) obtained upon death of Olga.
Three Fire Volcano Dagger (W001)
  • Magical Item – Uncommon – Three Fire Volcano Dagger – 500 gp
    • Standard: This dagger appears to have clockwork parts, it can glow with a shimmering golden light upon command and when pulled from its sheath, when used in combat or glowing it gives off an audible click of clockwork heard out to 300 ft. You have a bonus to attack and damage rolls made with this magic weapon of +1. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
    • Attunement: Your weapon damage dice are increased by 1. If you attune this item it curses you, and you become unwilling to part with the weapon, keeping it on you always.
    • Cursed: While attuned to this item you have disadvantage on all other attacks not made with this weapon. If your struck in combat, you need to make a DC 15 Wisdom saving throw or attack the creature that caused the damage until either you or it have been reduced to 0 hit points.
    • Relic: A Human using this item as if its bonus was one greater and gaining an extra hit point maximum per level when attuned. A Heldannic treats this item as if it is not cursed. and if attuned gains a extra weapon damage dice.
    • Details built from: Created by Gnomes, Religious History, Minor Property of Beacon, Quirk of Loud.
    • Owners and History:
      • 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered while serving Karameikos.

Original Item – Sword of Vengeance

Source: Dungeon Masters Guide (dmg206)

SWORD OF VENGEANCE

Weapon (any sword), uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Content Updates

  • 2021-07-17 – Added in Original Item version.
  • 2020-10-26 – Layout.
  • 2020-08-11 – Added in human relic traits.

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Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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