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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Driftglobe

Dungeons and Dragons – Mystara

Magical Item – Driftglobe

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Driftglobe

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Items – Uncommon – Driftglobe – 400 gp
    • Standard: This small sphere of thick glass weighs 1 pound. if you are within 60 ft of it, you can speak its command word and cause it to emanate the light (20 ft radius) or daylight spell. Once used, the daylight effect can’t be use again until the next dawn.
    • You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 ft off the ground. the globe hover in this way until you or another creature grasps it. if you move more than 60 ft from the hovering globe, it follows you until it is within 60 ft of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
    • Attunement: You gain an extra command word to make the item shift into a ghostly form stopping anyone from grasping the globe until you make it solid again. It still sheds its light as normal.
    • Relic: When attuned by a giant this item will stay within 5 ft of them.

Example Campaign Items – Driftglobe

Ancestral Driftglobe (F006)

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Items – Rare – Ancestral Driftglobe – 2,000 gp
    • Standard: Human made glass glows with a fiery red light in the shape of a skull that mutters when activated, when not activated a crystalline skull can be seen in the centre. Skull is from Xhall’s father. This small sphere of thick glass weighs 1 pound. if you are within 60 ft of it, you can speak its command word and cause it to emanate the light (20 ft radius) or daylight spell. Once used, the daylight effect can’t be use again until the next dawn.
    • You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 ft off the ground. the globe hover in this way until you or another creature grasps it. if you move more than 60 ft from the hovering globe, it follows you until it is within 60 ft of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
    • Attunement: When attuned to the item, the item glows warm to the touch when Goblins are within 120 ft. You gain an extra command word to make the item shift into a ghostly form stopping anyone from grasping the globe until you make it solid again. It still sheds its light as normal.
    • Relic: When attuned by a giant this item will stay within 5 ft of them.
    • Awakened: When activated, the items words are clear to all within 30 ft saying Xhall’s name in Celestial. (Further powers not apparent yet)
    • Divination of a possible future leading to the discovery of the Holy Symbol of the Traldar. (A powerful force for good and protection, a holy symbol of great hope. Look to the wizard of wines! In wood and sand the treasure hides.)
      • Four more divinations were given, two for items to help Xhall survive, one for a friend, and the last for where Xhall must combine them all.
      • A Weapon of vengeance, a Sword of Sunlight. Look for a den of wolves in the hills overlooking a mountain lake. The treasure belongs to Mother Night.
      • Knowledge of the ancient will help you better understand your enemy. Look for a Wizard’s Tower on a Lake. Let the wizard’s name and servant guide you to that which you seek.
      • One who will help you greatly in the battle against darkness. Look for an entertaining man with a monkey. This man is more than he seems.
      • Your enemy is a creature of darkness, whose powers are beyond mortality. He Lurks in a hall of bones, in the dark pits of his castle.
    • Details built from: Created by Humans. Ornamental History. Minor Power of Sentinel. Quirk of Muttering.
    • Owners:
      • 0999-10-13 – Oreioth (Human Necromancer) Created from the skull of Xhall’s Father.
      • 1000-02-14 – Xhall (Human Ranger) Found in Necromancer’s Cave, Northern Reaches.
Golden Dragon Driftglobe (T007)
  • Magical Items – Uncommon – Golden Dragon Driftglobe – 400 gp
    • Standard: A glass orb that glows with a golden light. This small sphere of thick glass weighs 1 pound. if you are within 60 ft of it, you can speak its command word and cause it to emanate the light (20 ft radius) or daylight spell. Once used, the daylight effect can’t be use again until the next dawn.
    • You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 ft off the ground. the globe hover in this way until you or another creature grasps it. if you move more than 60 ft from the hovering globe, it follows you until it is within 60 ft of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
    • Attunement: While attuned to it you always see the bright side of life. You gain an extra command word to make the item shift into a ghostly form stopping anyone from grasping the globe until you make it solid again. It still sheds its light as normal.
    • Relic: When attuned by a giant this item will stay within 5 ft of them.
    • Details built from: Created by Dragons. Quirk of Blissful.
    • Owners:
      • 1000-01-01 – Bolt of the Elk (Human Sorcerer) Obtained from the fair.
      • 1004-01-01 – Drazzle (Dragonborn Cleric) returned after death of Bolt
Ierendi Military Orb (T071)
  • Magical Items – Uncommon – Ierendi Military Orb – 500 gp
    • Standard: This small sphere of thick glass weighs 1 pound. if you are within 60 ft of it, you can speak its command word and cause it to emanate the light (20 ft radius) or daylight spell. Once used, the daylight effect can’t be use again until the next dawn.
    • You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 ft off the ground. the globe hover in this way until you or another creature grasps it. if you move more than 60 ft from the hovering globe, it follows you until it is within 60 ft of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
    • While holding this orb, you can use an action to determine which way is north. This property functions only on the material plane.
    • While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or night-time outside. This property functions only on the Material Plane.
    • Attunement: You gain an extra command word to make the item shift into a ghostly form stopping anyone from grasping the globe until you make it solid again. It still sheds its light as normal.
    • You can link the orb to a location you touch it to, and instead of knowing which way is north, it will know which way this location is. This effect can only be used once per long rest.
    • When checming the time, you know how many hours are left till the next time increment.
    • Relic: When attuned by a giant this item will stay within 5 ft of them. When a gnome is attuned to this item you roughly know the distance to the location you last linked to. When used by a gnome they can use the linked location for the time there, instead of where you currently are.
    • Details Built Form: Made by Dwarves, Orb of Direction, Orb of Time
    • Owner:
      • ?? Lani (Makai Fighter) Gift of service from Ierendi Military.

Original Item – Driftglobe

Source: Dungeons Master’s Guide (dmg166)

DRIFTGLOBE

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Content Updates

  • 2021-07-17 – Added in the Original Item.
  • 2021-04-25 – Cleaning up links and updating.
  • 2020-10-26 – Layout and relic updates.
  • 2020-05-25 – Portents added to ancestral driftglobe.
  • 2020-03-13 – Structure and content update, moved item to Giant relics.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

D&D 5E in Mystara

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Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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