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Dungeons & Dragons Magical Items Roleplaying

DnD Ref Magical Item Potion Overview

Dungeons and Dragons – Mystara

Magical Item – Potion Overview

Source: Dungeom Masters Guide (dmg), Xanathar’s Guide to Everything (xge)

Potions Overview:

Different kinds of magical liquids are grouped in the category of potions: brews made from enchanted herbs, water from magical fountains or sacred springs, and oils that are applied to a creature or object. Most potions consist of one ounce of liquid.

Potions are consumable magical items. Drinking a potion or administering a potion to another character requires an action. Applying an oil might take longer, as specified in its description. Once used, a potion takes effect immediately, and it is used up.

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Dried Potions

It is possible to find a dried-out potion in the bottom of a container. When finding a potion that has been stored for more than a year there is a 1% chance per year that it has dried out. It is possible to mix this powder with water or wine and restore the potion. Wine creates a potion with full effect, but water shortens the potion duration (if it has one) by half. If the potion is consumed by itself, there is a 1 in 8 chance that it acts as a potion of poison, otherwise it has no effect.

Mixing Potions

A character might drink one portion while still under the effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When mixing two or more potions, use this chart and roll once for each potion beyond the first combining the results.

d100 Mixing Potions Results Table
– 01 – The mixture creates a magical explosion, dealing 6d10 force damage to the mixer and 1d10 force damage to each creature within 5 ft of the mixer.
02 – 08 – The mixture becomes an ingested poison of the DM’s choice.
09 – 15 – Both potions lose their effects.
16 – 25 – One potion loses its effect.
26 – 35 – Both potions work, but with their numerical effects and duration halved. A potion has no effect if it can’t be halved in this way.
36 – 90 – Both potions work normally.
91 – 99 – The numerical effects and duration of one potion are doubled. If neither potion as anything to double in this way, they work normally.
– 00 – Only one potion works, but its effect is permanent. Choose the simplest effect to make permanent, or the one that seems the most fun. For example, a potion of healing might increase the drinker’s hit point maximum by 4, or oil of etherealness might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect.

Common Potions

Common Item Value
Price: (1d6+1) x10 gp (20 to 70 gp) – 50% for consumable items
Base Price: 50 gp or 25 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  1. Alchemist’s Smoke (mhh21)
  2. Perfume of Bewitching (Human)
  3. Potion of Climbing (Genasi)
  4. Potion of Healing (Elven)

Uncommon Potions

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  1. Bottled Breath (Genasi)
  2. Decanter of Endless Water (Genasi)
  3. Eversmoking Bottle (Genasi)
  4. Oil of Slipperiness (Genasi)
  5. Philtre of Love (Halfling)
  6. Potion of Animal Friendship (Human)
  7. Potion of Fire Breath (Dragon)
  8. Potion of Giant Strength – Hill (Dwarven)
  9. Potion of Growth (Elven)
  10. Potion of Healing – Greater (Elven)
  11. Potion of Poison (Genasi)
  12. Potion of Resistance (Giant)
  13. Potion of Water Breathing (Genasi)

Rare Potions

Rare Item Value
Price: 2d10 x1,000 gp (2,000 to 20,000) – 50% for consumable items
Base Price: 12,000 gp or 6,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  1. Elixir of Health (Elven)
  2. Oil of Etherealness (R)
  3. Potion of Clairvoyance (R)
  4. Potion of Diminution (R)
  5. Potion of Gaseous Form (R)
  6. Potion of Giant Strength – Fire (R)
  7. Potion of Giant Strength – Frost (R)
  8. Potion of Giant Strength – Stone (R)
  9. Potion of Healing – Superior (Elven)
  10. Potion of Heroism (R)
  11. Potion of Invulnerability (R)
  12. Potion of Mind Control, Beast (typ229)
  13. Potion of Mind Control. Humanoids (typ229)
  14. Potion of Mind Reading (R)

Very Rare Potions

Very Rare Item Value
Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) – 50% for consumable items
Base Price: 30,000 gp or 15,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  1. Efreeti Bottle (Genasi)
  2. Oil of Sharpness (R)
  3. Potion of Flying (R)
  4. Potion of Giant Strength – Cloud (R)
  5. Potion of Healing – Supreme (Elven)
  6. Potion of Invisibility (Halfling)
  7. Potion of Longevity (R)
  8. Potion of Mind Control, Monsters (typ229)
  9. Potion of Speed (R)
  10. Potion of Vitality (R)

Legendary Potions

Legendary Item Value
Price: (2d6) x25,000 gp (50,000 to 300,000 gp) – 50% for consumable items
Base Price: 100,000 gp or 50,000 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

  1. Bottled Energy (R)
  2. Bottled Entropy (R)
  3. Bottled Matter (R)
  4. Bottled Thought (R)
  5. Bottled Time (R)
  6. Dragon Shell Oil (R)
  7. Oil of Darkness (R)
  8. Oil of Moonlight (R)
  9. Oil of Sunlight (R)
  10. Potion of Giant Size (skt236)
  11. Potion of Giant Strength – Storm (R)
  12. Sovereign Glue (R)
  13. Universal Solvent (R)

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  • 2021-08-15 – Updates to layout and menu.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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